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Hello everyone,
Here is a cellular automata simulation I created in POV. It's a very
common version that you see everywhere, but I thought it would look nice
as a shell. I wasn't striving for realism, though to figure out a way to
make an actual shell would be nice :)
The CA sim is a long strip. An array was used to store two levels of
cell history. The spheres comprising the shell hold the entire history
of the sim.
Questions and comments are welcome, as always~
Sam
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Attachments:
Download 'lbtest7_19.jpg' (131 KB)
Preview of image 'lbtest7_19.jpg'
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"stbenge" <^@hotmail.com> wrote in message news:49d00e5a@news.povray.org...
> Hello everyone,
>
> Here is a cellular automata simulation I created in POV. It's a very
> common version that you see everywhere, but I thought it would look nice
> as a shell. I wasn't striving for realism, though to figure out a way to
> make an actual shell would be nice :)
>
> The CA sim is a long strip. An array was used to store two levels of
> cell history. The spheres comprising the shell hold the entire history
> of the sim.
>
> Questions and comments are welcome, as always~
>
> Sam
Thats pretty hardcore man!
That would make a nice v3.7 sample scene...imo...
ian
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Friggin' jawdropping awesome as usual. I also enjoy the soft lighting very much
in this one.
I won't even ask the mindblowing details even though it's probably just a couple
of meta-recursive functions in the hyperquadric domain. It's sunday.
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Just wow.
Do I understand correctly that the shell shape itself
is not related to the CA simulation, i.e. no 3D growth?
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[GDS|Entropy] wrote:
> Thats pretty hardcore man!
>
> That would make a nice v3.7 sample scene...imo...
Thanks Ian!
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nemesis wrote:
> Friggin' jawdropping awesome as usual. I also enjoy the soft lighting very much
> in this one.
thanks :)
> I won't even ask the mindblowing details even though it's probably just a couple
> of meta-recursive functions in the hyperquadric domain. It's sunday.
It's actually not that bad.
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Christian Froeschlin wrote:
> Just wow.
>
> Do I understand correctly that the shell shape itself
> is not related to the CA simulation, i.e. no 3D growth?
Right Christian. The shell's shape is independent from the CA sim. I
could have displaced the spheres according to the CA data, but that
would have involved compensating for the holes caused by the
displacement. Details would have been lost.
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stbenge <^@hotmail.com> wrote:
> Questions and comments are welcome, as always~
My, that's purdie!
Tried this as a blob?
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"[GDS|Entropy]" <gds-entropy AT hotmail DOT com> wrote:
> Thats pretty hardcore man!
Is that "pretty hardcore, man!", or "pretty, hardcore man!"? ;)
Well, true enough either way...
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clipka wrote:
> stbenge <^@hotmail.com> wrote:
>> Questions and comments are welcome, as always~
>
> My, that's purdie!
>
> Tried this as a blob?
Thanks.
Sure, I thought about it. I don't like to think of what the render time
would be though. I might give it a shot, for another object perhaps.
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