POV-Ray : Newsgroups : povray.binaries.images : CA shell (132k jpg) Server Time
1 Aug 2024 06:20:47 EDT (-0400)
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From: [GDS|Entropy]
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 20:26:46
Message: <49d011c6@news.povray.org>
"stbenge" <^@hotmail.com> wrote in message news:49d00e5a@news.povray.org...
> Hello everyone,
>
> Here is a cellular automata simulation I created in POV. It's a very
> common version that you see everywhere, but I thought it would look nice
> as a shell. I wasn't striving for realism, though to figure out a way to
> make an actual shell would be nice :)
>
> The CA sim is a long strip. An array was used to store two levels of
> cell history. The spheres comprising the shell hold the entire history
> of the sim.
>
> Questions and comments are welcome, as always~
>
> Sam

Thats pretty hardcore man!

That would make a nice v3.7 sample scene...imo...

ian


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From: nemesis
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 21:00:00
Message: <web.49d0197bd610c01d1f48a4bd0@news.povray.org>
Friggin' jawdropping awesome as usual.  I also enjoy the soft lighting very much
in this one.

I won't even ask the mindblowing details even though it's probably just a couple
of meta-recursive functions in the hyperquadric domain.  It's sunday.


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From: Christian Froeschlin
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 21:04:56
Message: <49d01ab8$1@news.povray.org>
Just wow.

Do I understand correctly that the shell shape itself
is not related to the CA simulation, i.e. no 3D growth?


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From: stbenge
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 22:37:35
Message: <49d0306f@news.povray.org>
[GDS|Entropy] wrote:
> Thats pretty hardcore man!
> 
> That would make a nice v3.7 sample scene...imo...

Thanks Ian!


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From: stbenge
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 22:38:28
Message: <49d030a4$1@news.povray.org>
nemesis wrote:
> Friggin' jawdropping awesome as usual.  I also enjoy the soft lighting very much
> in this one.

thanks :)

> I won't even ask the mindblowing details even though it's probably just a couple
> of meta-recursive functions in the hyperquadric domain.  It's sunday.

It's actually not that bad.


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From: stbenge
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 22:42:04
Message: <49d0317c$1@news.povray.org>
Christian Froeschlin wrote:
> Just wow.
> 
> Do I understand correctly that the shell shape itself
> is not related to the CA simulation, i.e. no 3D growth?

Right Christian. The shell's shape is independent from the CA sim. I 
could have displaced the spheres according to the CA data, but that 
would have involved compensating for the holes caused by the 
displacement. Details would have been lost.


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From: clipka
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 22:50:01
Message: <web.49d032ead610c01d88b6cd970@news.povray.org>
stbenge <^@hotmail.com> wrote:
> Questions and comments are welcome, as always~

My, that's purdie!

Tried this as a blob?


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From: clipka
Subject: Re: CA shell (132k jpg)
Date: 29 Mar 2009 23:25:00
Message: <web.49d03b02d610c01d88b6cd970@news.povray.org>
"[GDS|Entropy]" <gds-entropy    AT    hotmail   DOT  com> wrote:
> Thats pretty hardcore man!

Is that "pretty hardcore, man!", or "pretty, hardcore man!"? ;)

Well, true enough either way...


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From: stbenge
Subject: Re: CA shell (132k jpg)
Date: 30 Mar 2009 01:45:27
Message: <49d05c77$1@news.povray.org>
clipka wrote:
> stbenge <^@hotmail.com> wrote:
>> Questions and comments are welcome, as always~
> 
> My, that's purdie!
> 
> Tried this as a blob?

Thanks.

Sure, I thought about it. I don't like to think of what the render time 
would be though. I might give it a shot, for another object perhaps.


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From: Thomas de Groot
Subject: Re: CA shell (132k jpg)
Date: 30 Mar 2009 02:39:25
Message: <49d0691d$1@news.povray.org>
[speechless]

Thomas


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