POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 12:16:50 EDT (-0400)
  POV 3.7 metals.inc; post your textures here (Message 81 to 82 of 82)  
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From: Alain
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 4 Apr 2009 15:56:26
Message: <49d7bb6a$1@news.povray.org>
Carlo C. nous illumina en ce 2009-04-04 03:39 -->
> "clipka" <nomail@nomail> wrote:
>> .................
> 
> Really an interesting approach, clipka.
> But *emission* keyword can be confusing to the *emission* media?
> (only in terms of keywords, obviously)
> 
> --
> Carlo
> 
> 
If you have a media with emission in a radiosity scene with media on, that media 
will emit light that will illuminate it's surrounding.

So, the proposed use of emission in a finish have the same meaning and purpose.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you see something in the real 
world and you think, "Hey! How did they get that effect?"


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From: Carlo C 
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 5 Apr 2009 11:50:00
Message: <web.49d8d2604ee6dd4e18d8b8480@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> >
> >
> If you have a media with emission in a radiosity scene with media on, that media
> will emit light that will illuminate it's surrounding.
>
> So, the proposed use of emission in a finish have the same meaning and purpose.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you see something in the real
> world and you think, "Hey! How did they get that effect?"


True, now I have things more clear. ;-)
Thanks Alain, and thanks Clipka.

--
Carlo


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