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12 Oct 2026 06:16:05 EDT (-0400)
  The Room (Message 1 to 19 of 19)  
From: Warp
Subject: The Room
Date: 12 Mar 2009 12:02:02
Message: <49b931f5@news.povray.org>
Ok, maybe not the most original idea ever, but...


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From: Carlo C 
Subject: Re: The Room
Date: 12 Mar 2009 12:55:00
Message: <web.49b93e217412c73efefec3860@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Ok, maybe not the most original idea ever, but...

The scene gives a sense of vertigo.
(A fabien Mosen dummy?)
;)

--
Carlo


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From: Darren New
Subject: Re: The Room
Date: 12 Mar 2009 13:08:07
Message: <49b94177$1@news.povray.org>
Warp wrote:
>   Ok, maybe not the most original idea ever, but...

Cool.  The pose of the character is kind of awkward. Lots of unnatural 
angles and changes of direction in the joints. Unless he just got teleported 
into the middle of the room a moment ago. :-)  I like how it doesn't fade to 
black at the top, too - that would be trite.

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 13:56:50
Message: <49b94ce2$1@news.povray.org>
Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.

  You try posing a character purely with forward kinematics in SDL...


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From: Darren New
Subject: Re: The Room
Date: 12 Mar 2009 14:13:48
Message: <49b950dc$1@news.povray.org>
Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
> 
>   You try posing a character purely with forward kinematics in SDL...

I'm sure it's difficult. :-) Heck, I have a hard time getting things 
believable with IK in an interactive environment. I'm just saying what 
struck me as good and bad. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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From: CShake
Subject: Re: The Room
Date: 12 Mar 2009 14:30:16
Message: <49b954b8$1@news.povray.org>
Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
> 
>   You try posing a character purely with forward kinematics in SDL...

I've been looking for a placeholder figure like that for a while, are 
there versions available for public use? Not asking for textures, just 
the shapes.


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 16:21:51
Message: <49b96edf@news.povray.org>
CShake wrote:
> I've been looking for a placeholder figure like that for a while, are
> there versions available for public use? Not asking for textures, just
> the shapes.

  Made it myself. Perhaps I'll add to the object collection some day.


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From: Stephen
Subject: Re: The Room - Splash05aR0000.jpg
Date: 12 Mar 2009 18:09:37
Message: <iq1jr4l60baq4e40jvv34qfru3uok9to7j@4ax.com>
On Thu, 12 Mar 2009 14:30:07 -0400, CShake <cshake+pov### [at] gmailcom> wrote:

>Warp wrote:
>> Darren New wrote:
>>> The pose of the character is kind of awkward. Lots of unnatural
>>> angles and changes of direction in the joints.
>> 
>>   You try posing a character purely with forward kinematics in SDL...
>
>I've been looking for a placeholder figure like that for a while, are 
>there versions available for public use? Not asking for textures, just 
>the shapes.

I made a mannequin a couple of years ago that you can have if you want. I did it
in Bishop3D with IK. So you can have either the Pov code or the Bishop3D file.

-- 

Regards
     Stephen


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From: Charles C
Subject: Re: The Room
Date: 12 Mar 2009 19:10:00
Message: <web.49b9962f7412c73ecac4259f0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Ok, maybe not the most original idea ever, but...

What does the figure see when it turns around?
Charles


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 19:14:11
Message: <49b99743$1@news.povray.org>
Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.

  I'm still wondering a bit what exactly is it that you mean with that.
I don't fully understand.

  I assume it's clear the figure is facing left and looking up?


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From: Charles C
Subject: Re: The Room
Date: 12 Mar 2009 19:15:01
Message: <web.49b996977412c73ecac4259f0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> CShake wrote:
> > I've been looking for a placeholder figure like that for a while, are
> > there versions available for public use? Not asking for textures, just
> > the shapes.
>
>   Made it myself. Perhaps I'll add to the object collection some day.

I think the object collection should have one of these...
Charles


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From: Charles C
Subject: Re: The Room
Date: 12 Mar 2009 19:20:00
Message: <web.49b9977d7412c73ecac4259f0@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> ...
> Unless he just got teleported into the middle of the room a moment ago. :-)
> ...

That's the impression I had - just teleported and a little disoriented.
Charles


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From: somebody
Subject: Re: The Room
Date: 12 Mar 2009 19:29:41
Message: <49b99ae5$1@news.povray.org>
"Charles C" <nomail@nomail> wrote in message
news:web.49b9962f7412c73ecac4259f0@news.povray.org...
> Warp <war### [at] tagpovrayorg> wrote:

> > Ok, maybe not the most original idea ever, but...

> What does the figure see when it turns around?

Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
course...


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From: St 
Subject: Re: The Room
Date: 12 Mar 2009 19:34:18
Message: <49b99bfa$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> wrote in message 
news:49b94177$1@news.povray.org...
> Warp wrote:
>>   Ok, maybe not the most original idea ever, but...
>
> Cool.  The pose of the character is kind of awkward. Lots of unnatural 
> angles and changes of direction in the joints. Unless he just got 
> teleported into the middle of the room a moment ago. :-)

     I don't see it like that at all. I see it as the figure wondering where 
the hell he is, and "HTH am I going to get out of here?"

      Or wondering in amazement at the scale. They all fit the scene for me 
with the way the figure is posed.

       ~Steve~


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From: Charles C
Subject: Re: The Room
Date: 12 Mar 2009 20:10:00
Message: <web.49b9a39d7412c73ecac4259f0@news.povray.org>
"somebody" <x### [at] ycom> wrote:
> "Charles C" <nomail@nomail> wrote in message
> > What does the figure see when it turns around?
>
> Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
> course...

Ba Dum Chaaaa :)
Charles


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From: Darren New
Subject: Re: The Room
Date: 12 Mar 2009 22:15:08
Message: <49b9c1ac$1@news.povray.org>
Warp wrote:
>   I'm still wondering a bit what exactly is it that you mean with that.
> I don't fully understand.

In animation, there's something called "Line of action".

http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html

http://www.scribd.com/doc/1027706/Line-of-Action-and-Law

The figure looks like the different parts of the body are going different 
ways. I'd think an arched back with hands slightly in front and down would 
make it look more balanced.

>   I assume it's clear the figure is facing left and looking up?

Perhaps it's a lack of directional clues (like nose and ears) combined with 
an odd angle that makes it hard to see.  Yes, he looks like he's looking up, 
but the other limbs aren't convincing to me.

But it looks like the knees are bent but the hips are level, the elbows are 
bent, the hands are a bit weirdly placed... It just doesn't look like the 
figure is real. Maybe the artist just stuck the doll there, but I thought 
you were going for a sense of the figure being live.

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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From: Carlo C 
Subject: Re: The Room
Date: 13 Mar 2009 06:30:00
Message: <web.49ba34f17412c73e178ef37a0@news.povray.org>
"Carlo C." <nomail@nomail> wrote:
>
> (A fabien Mosen dummy?)
> ;)

I apologize for my bad English!
I meant to say: *manikin*.
The scene reminded me:
http://www.irtc.org/ftp/pub/stills/1998-12-31/fmenc.jpg

--
Carlo


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From: Warp
Subject: Re: The Room
Date: 14 Mar 2009 11:33:11
Message: <49bbce36@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> In animation, there's something called "Line of action".

> http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html

> http://www.scribd.com/doc/1027706/Line-of-Action-and-Law

  How about this:


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From: Darren New
Subject: Re: The Room
Date: 14 Mar 2009 13:57:44
Message: <49bbf018$1@news.povray.org>
Warp wrote:
>   How about this:

Much better!  The "line of action" there clearly goes from head to pelvis to 
  upraised foot quite smoothly.

Maybe the elbows just a touch farther forward, unless you're going for a 
very surprised look.  I first imagined the character as kind of wandering 
around looking up in awe, more than surprised, so perhaps that colors my 
judgment.

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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