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Ok, maybe not the most original idea ever, but...
Post a reply to this message
Attachments:
Download 'TheRoom.jpg' (140 KB)
Preview of image 'TheRoom.jpg'

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Warp <war### [at] tag povray org> wrote:
> Ok, maybe not the most original idea ever, but...
The scene gives a sense of vertigo.
(A fabien Mosen dummy?)
;)
--
Carlo
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Warp wrote:
> Ok, maybe not the most original idea ever, but...
Cool. The pose of the character is kind of awkward. Lots of unnatural
angles and changes of direction in the joints. Unless he just got teleported
into the middle of the room a moment ago. :-) I like how it doesn't fade to
black at the top, too - that would be trite.
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.
You try posing a character purely with forward kinematics in SDL...
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Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
>
> You try posing a character purely with forward kinematics in SDL...
I'm sure it's difficult. :-) Heck, I have a hard time getting things
believable with IK in an interactive environment. I'm just saying what
struck me as good and bad. :-)
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
>
> You try posing a character purely with forward kinematics in SDL...
I've been looking for a placeholder figure like that for a while, are
there versions available for public use? Not asking for textures, just
the shapes.
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CShake wrote:
> I've been looking for a placeholder figure like that for a while, are
> there versions available for public use? Not asking for textures, just
> the shapes.
Made it myself. Perhaps I'll add to the object collection some day.
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On Thu, 12 Mar 2009 14:30:07 -0400, CShake <cshake+pov### [at] gmail com> wrote:
>Warp wrote:
>> Darren New wrote:
>>> The pose of the character is kind of awkward. Lots of unnatural
>>> angles and changes of direction in the joints.
>>
>> You try posing a character purely with forward kinematics in SDL...
>
>I've been looking for a placeholder figure like that for a while, are
>there versions available for public use? Not asking for textures, just
>the shapes.
I made a mannequin a couple of years ago that you can have if you want. I did it
in Bishop3D with IK. So you can have either the Pov code or the Bishop3D file.
--
Regards
Stephen
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Attachments:
Download 'Splash05aR0000.jpg' (109 KB)
Preview of image 'Splash05aR0000.jpg'

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Warp <war### [at] tag povray org> wrote:
> Ok, maybe not the most original idea ever, but...
What does the figure see when it turns around?
Charles
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Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.
I'm still wondering a bit what exactly is it that you mean with that.
I don't fully understand.
I assume it's clear the figure is facing left and looking up?
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Warp <war### [at] tag povray org> wrote:
> CShake wrote:
> > I've been looking for a placeholder figure like that for a while, are
> > there versions available for public use? Not asking for textures, just
> > the shapes.
>
> Made it myself. Perhaps I'll add to the object collection some day.
I think the object collection should have one of these...
Charles
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Darren New <dne### [at] san rr com> wrote:
> ...
> Unless he just got teleported into the middle of the room a moment ago. :-)
> ...
That's the impression I had - just teleported and a little disoriented.
Charles
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"Charles C" <nomail@nomail> wrote in message
news:web.49b9962f7412c73ecac4259f0@news.povray.org...
> Warp <war### [at] tag povray org> wrote:
> > Ok, maybe not the most original idea ever, but...
> What does the figure see when it turns around?
Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
course...
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"Darren New" <dne### [at] san rr com> wrote in message
news:49b94177$1@news.povray.org...
> Warp wrote:
>> Ok, maybe not the most original idea ever, but...
>
> Cool. The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints. Unless he just got
> teleported into the middle of the room a moment ago. :-)
I don't see it like that at all. I see it as the figure wondering where
the hell he is, and "HTH am I going to get out of here?"
Or wondering in amazement at the scale. They all fit the scene for me
with the way the figure is posed.
~Steve~
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"somebody" <x### [at] y com> wrote:
> "Charles C" <nomail@nomail> wrote in message
> > What does the figure see when it turns around?
>
> Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
> course...
Ba Dum Chaaaa :)
Charles
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Warp wrote:
> I'm still wondering a bit what exactly is it that you mean with that.
> I don't fully understand.
In animation, there's something called "Line of action".
http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html
http://www.scribd.com/doc/1027706/Line-of-Action-and-Law
The figure looks like the different parts of the body are going different
ways. I'd think an arched back with hands slightly in front and down would
make it look more balanced.
> I assume it's clear the figure is facing left and looking up?
Perhaps it's a lack of directional clues (like nose and ears) combined with
an odd angle that makes it hard to see. Yes, he looks like he's looking up,
but the other limbs aren't convincing to me.
But it looks like the knees are bent but the hips are level, the elbows are
bent, the hands are a bit weirdly placed... It just doesn't look like the
figure is real. Maybe the artist just stuck the doll there, but I thought
you were going for a sense of the figure being live.
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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"Carlo C." <nomail@nomail> wrote:
>
> (A fabien Mosen dummy?)
> ;)
I apologize for my bad English!
I meant to say: *manikin*.
The scene reminded me:
http://www.irtc.org/ftp/pub/stills/1998-12-31/fmenc.jpg
--
Carlo
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Darren New <dne### [at] san rr com> wrote:
> In animation, there's something called "Line of action".
> http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html
> http://www.scribd.com/doc/1027706/Line-of-Action-and-Law
How about this:
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Attachments:
Download 'TheRoom_pose.jpg' (31 KB)
Preview of image 'TheRoom_pose.jpg'

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Warp wrote:
> How about this:
Much better! The "line of action" there clearly goes from head to pelvis to
upraised foot quite smoothly.
Maybe the elbows just a touch farther forward, unless you're going for a
very surprised look. I first imagined the character as kind of wandering
around looking up in awe, more than surprised, so perhaps that colors my
judgment.
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
Post a reply to this message
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