|
|
Greetings,
When one wishes to cycle between certian things in a predictable way, for
instance when building a controlled random scene (which I love), it is
useful to use mod() switches. I use them all the time for many things.
I haven't seen anyone else post anything like this, so I decided to post my
modSwitch.inc file for all to use. Contained therein are macros for
mod2Switch() through mod9Switch().
They are structured and called as folows:
mod2Switch(ctr,doCommand0,doCommand1)
mod2Switch(i,myMacro(),myOtherMacro())
The ctr variable works, obviously, with a counter variable from a loop.
The macros will accept almost anything for the doCommand variables, except
#directives and the like. They are great for calling other macros, objects,
variables, even other modSwitches (but why?), etc..
I havent fully explored all options, so there may be other things they are
incompatible with, or that they can do, that I am not aware of.
One caveat, they do not seem to like CSGs performed on them.
That could be bad.
Ideas?
I have provided a sample file showing one use of the mod9Switch, which will
allow you to switch between 10 doCommands.
Here is the sample image. The source is in p.b.s-f.
Comments, criticisim, and most especially expansions, demo files and
improvements are of course welcome.
ian
Post a reply to this message
Attachments:
Download 'modSwitchTest0.jpg' (146 KB)
Preview of image 'modSwitchTest0.jpg'
|
|