POV-Ray : Newsgroups : povray.binaries.images : Oldskool Plane skies Server Time
1 Aug 2024 04:13:56 EDT (-0400)
  Oldskool Plane skies (Message 1 to 3 of 3)  
From: [GDS|Entropy]
Subject: Oldskool Plane skies
Date: 4 Feb 2009 18:02:10
Message: <498a1e72@news.povray.org>
Hello,

Here are some skies I made way back in 1999-2000, they aren't anything fancy 
like the media skies I've seen people make...but I like them. So here they 
are, in all of their unhallowed darkness.

BTW S_S3 is a darker version of S_S1, and S_S2 has some options in the .inc 
file. I might actually improve/finish these if people actually like them.

You will find the source in p.b.s-f.

As a side note...is it possible to turn these into media skies?

ian


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Attachments:
Download 'S_S3.jpg' (48 KB) Download 'S_S2.jpg' (70 KB)

Preview of image 'S_S3.jpg'
S_S3.jpg

Preview of image 'S_S2.jpg'
S_S2.jpg


 

From: Bob
Subject: Re: Oldskool Plane skies
Date: 5 Feb 2009 05:25:17
Message: <498abe8d@news.povray.org>
"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message 
news:498a1e72@news.povray.org...
>
> Here are some skies I made way back in 1999-2000, they aren't anything 
> fancy like the media skies I've seen people make...but I like them. So 
> here they are, in all of their unhallowed darkness.

From the good ol' days... ;)

> BTW S_S3 is a darker version of S_S1, and S_S2 has some options in the 
> .inc file. I might actually improve/finish these if people actually like 
> them.
>
> You will find the source in p.b.s-f.

> As a side note...is it possible to turn these into media skies?

Not sure putting orthographic images of each textured plane into DF3 would 
have the same appearance but that's all I can think of.

Media may be slow but I sure like it for clouds. I just now tried putting a 
simple cloudy sky together and got this somewhat stormy scene (small image 
attached rendered 2m 30s on AMD dual core 2.0 GHz so isn't fast of course):

/* BEGIN */
#declare CloudsLow=
density{bozo turbulence 0.5
        density_map{[0 rgb <0.7,0.9,1>][0.5 rgb <0.8,0.9,1>][0.55 rgb 0]}}

#declare CloudsHigh=
density{bozo turbulence 0.5
        density_map{[0 rgb 1][0.5 rgb <0.99,0.99,0.9>*2][0.525 rgb 0]}}

intersection
{
        plane{-y,0}
        plane{y,1}
//        plane{-z,-5}
        pigment{rgbt 1}
        interior{
                media{
                        samples 20 // could need more
                        absorption <0.5,0.45,0.4>/2
                        scattering{1,<0.4,0.45,0.5>*2}
                        density{
                                gradient y
                                density_map{
                                        [0 rgb 0]
                                        [0.1 CloudsLow]
                                        [0.5 CloudsHigh]
                                        [1 rgb 0]
                                }
                                ramp_wave
                        }
                }
        }
        rotate 5*x
        translate 3*y
        hollow on
}

light_source{<100,100,-100>,1}

camera{location -z/2 look_at y/8}

sky_sphere{
        pigment{gradient y
        color_map{[0 rgb <0.8,0.7,0.6>][1 rgb <0.2,0.5,0.8>]}
        rotate 5*x
}}

fog{fog_type 2 color <0.5,0.45,0.4> distance 5 fog_alt 0.1 fog_offset -0.1}

plane{y,-0.1 pigment {bozo}}
/* END */


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Attachments:
Download 'media clouds test.jpg' (18 KB)

Preview of image 'media clouds test.jpg'
media clouds test.jpg


 

From: [GDS|Entropy]
Subject: Re: Oldskool Plane skies
Date: 8 Feb 2009 03:26:59
Message: <498e9753$1@news.povray.org>
"Bob" <omniverse*charter!net> wrote in message 
news:498abe8d@news.povray.org...

> From the good ol' days... ;)

Indeed! I remember Paul Dawsons PTD_Tree file, it was my first usage of a 
pov tree! ;-p (I actually have both ptdtree versions still)

Of course Sonja Roberts Pyr_Cube and tree aren't to be forgotten, then there 
was as well the cbraid.inc, dejong box, pyramid.inc, etc... *gets all 
nostalgic for pov 3, halo, and etc..*

> Not sure putting orthographic images of each textured plane into DF3 would
> have the same appearance but that's all I can think of.
>
> Media may be slow but I sure like it for clouds. I just now tried putting 
> a
> simple cloudy sky together and got this somewhat stormy scene (small image
> attached rendered 2m 30s on AMD dual core 2.0 GHz so isn't fast of 
> course):

Well I will give your method a try on my S_S skies then! :-D

ian


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