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Hello,
3 hours with mcpov for a RSOCP scene.
Regards,
Fidos
Post a reply to this message
Attachments:
Download 'rsocp.jpg' (228 KB)
Preview of image 'rsocp.jpg'
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"fidos" <fid### [at] wanadoofr> wrote:
> 3 hours with mcpov for a RSOCP scene.
Neat. Three hours, eh? I'll assume you need portals to get it to render that
quickly, even on a quad-core. How do you set that up for toroidal lights
though? Do you bound it by a sphere? Do you approximate the tori with a mesh?
Or maybe you have other tricks up your sleeve...
- Ricky
Post a reply to this message
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"triple_r" <nomail@nomail> wrote:
> "fidos" <fid### [at] wanadoofr> wrote:
> > 3 hours with mcpov for a RSOCP scene.
>
> Neat. Three hours, eh? I'll assume you need portals to get it to render that
> quickly, even on a quad-core. How do you set that up for toroidal lights
> though? Do you bound it by a sphere? Do you approximate the tori with a mesh?
> Or maybe you have other tricks up your sleeve...
>
> - Ricky
No portal. There is too much light sources and portals would be too slow. I use
high number of primary diffuse rays (12).
Attached the source of the scene.
Regards,
Fidos.
Post a reply to this message
Attachments:
Download 'rsocp.pov.txt' (4 KB)
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Nice!
There is a some mood in the scene!
;-)
Paolo
>fidos on date 01/02/2009 20:44 wrote:
> Hello,
>
> 3 hours with mcpov for a RSOCP scene.
>
> Regards,
> Fidos
>
>
> ------------------------------------------------------------------------
>
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"fidos" <fid### [at] wanadoofr> wrote in message
news:web.498609b1334f43c14f44ad660@news.povray.org...
> "triple_r" <nomail@nomail> wrote:
>> "fidos" <fid### [at] wanadoofr> wrote:
>> > 3 hours with mcpov for a RSOCP scene.
>>
>> Neat. Three hours, eh? I'll assume you need portals to get it to render
>> that
>> quickly, even on a quad-core. How do you set that up for toroidal lights
>> though? Do you bound it by a sphere? Do you approximate the tori with a
>> mesh?
>> Or maybe you have other tricks up your sleeve...
>>
>> - Ricky
>
> No portal. There is too much light sources and portals would be too slow.
> I use
> high number of primary diffuse rays (12).
>
> Attached the source of the scene.
>
> Regards,
> Fidos.
>
Can I ask how many passes this scenes took?
I'm just curious as I have it running atm and its on pass 14 and still very
very blurry. I dont have the CPU power you do but its been going to for
twice as long allready.
Cheers Dre
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"Dre" <and### [at] gmailcom> wrote:
> "fidos" <fid### [at] wanadoofr> wrote in message
> news:web.498609b1334f43c14f44ad660@news.povray.org...
> > "triple_r" <nomail@nomail> wrote:
> >> "fidos" <fid### [at] wanadoofr> wrote:
> >> > 3 hours with mcpov for a RSOCP scene.
> >>
> >> Neat. Three hours, eh? I'll assume you need portals to get it to render
> >> that
> >> quickly, even on a quad-core. How do you set that up for toroidal lights
> >> though? Do you bound it by a sphere? Do you approximate the tori with a
> >> mesh?
> >> Or maybe you have other tricks up your sleeve...
> >>
> >> - Ricky
> >
> > No portal. There is too much light sources and portals would be too slow.
> > I use
> > high number of primary diffuse rays (12).
> >
> > Attached the source of the scene.
> >
> > Regards,
> > Fidos.
> >
> Can I ask how many passes this scenes took?
>
> I'm just curious as I have it running atm and its on pass 14 and still very
> very blurry. I dont have the CPU power you do but its been going to for
> twice as long allready.
>
> Cheers Dre
Around 28 passes on 4 cores if I remember well. But, 28x8 passes is not
equivalent to 56x2 or 112x1 passes. Better is 28x8 passes.
H. Karsten point out that in its post :
http://news.povray.org/web.49563c4fbe8b348c20776f0%40news.povray.org
The problem is in the way mcpov choise the pixels to trace in order to reduce
noise.
Regards,
Fidos
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"fidos" <fid### [at] wanadoofr> wrote in message
news:web.4986e304334f43c11ba65e360@news.povray.org...
> "Dre" <and### [at] gmailcom> wrote:
>> "fidos" <fid### [at] wanadoofr> wrote in message
>> news:web.498609b1334f43c14f44ad660@news.povray.org...
>> > "triple_r" <nomail@nomail> wrote:
>> >> "fidos" <fid### [at] wanadoofr> wrote:
>> >> > 3 hours with mcpov for a RSOCP scene.
>> >>
>> >> Neat. Three hours, eh? I'll assume you need portals to get it to
>> >> render
>> >> that
>> >> quickly, even on a quad-core. How do you set that up for toroidal
>> >> lights
>> >> though? Do you bound it by a sphere? Do you approximate the tori
>> >> with a
>> >> mesh?
>> >> Or maybe you have other tricks up your sleeve...
>> >>
>> >> - Ricky
>> >
>> > No portal. There is too much light sources and portals would be too
>> > slow.
>> > I use
>> > high number of primary diffuse rays (12).
>> >
>> > Attached the source of the scene.
>> >
>> > Regards,
>> > Fidos.
>> >
>> Can I ask how many passes this scenes took?
>>
>> I'm just curious as I have it running atm and its on pass 14 and still
>> very
>> very blurry. I dont have the CPU power you do but its been going to for
>> twice as long allready.
>>
>> Cheers Dre
>
> Around 28 passes on 4 cores if I remember well. But, 28x8 passes is not
> equivalent to 56x2 or 112x1 passes. Better is 28x8 passes.
> H. Karsten point out that in its post :
> http://news.povray.org/web.49563c4fbe8b348c20776f0%40news.povray.org
> The problem is in the way mcpov choise the pixels to trace in order to
> reduce
> noise.
>
> Regards,
> Fidos
>
>
Okay well I left it on over night (3.1gig dual core machine) and its now
done 76 passes. Its still very blurry compared to yours. I'll have a read
and see if I can work out what is going on in that link you sent.
Thanks for the info!
Cheers Dre
Post a reply to this message
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