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Hello everyone,
I run a lot of tests over here, though very few ever make it to the
public. I figured this image was worth posting, even if it is unfinished.
Grass, rocks. The rocks are a single height_field, tested and created
using a crackle form chart I devised some time ago, and should post
someday. I gave the HF a proximity pattern, which I then used to give it
a more interesting texture.
The grass is a clump composed of a single mesh which was copied, rotated
and translated randomly. The clumps were placed upon the HF using
trace(), and only appear in cracks. This was accomplished using the
aforementioned proximity pattern.
I'm pretty happy with the way it's turning out, and hope to add
something to make the scene more interesting. Coyote scat would be
relevant, but I'm not sure about the appropriateness of adding that :)
Comments and questions are always welcome, though I'm not too sure about
releasing the code, which is a mess.
Sam
Post a reply to this message
Attachments:
Download 'lbtest2_55.jpg' (167 KB)
Preview of image 'lbtest2_55.jpg'

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On Mon, 26 Jan 2009 18:03:14 -0800, stbenge wrote:
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is
> unfinished.
It brings to mind one of the episodes of CBS Radio Mystery Theater that I
listened to earlier today - entitled "Escape! Escape!".
The upshot was some escaped convicts ended up being shrunk down to ant-
size and placed in a terrarium.
Jim
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"stbenge" <^@hotmail.com> a écrit dans le message de news:
497e6bb6@news.povray.org...
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
It is very interesting.
A mix of rock and lot of moisture to have such a tender grass.
Maybe the only lacking things are a kind of felt made of dead grass at the
bottom of the cracks and maybe some slightly irisated reflections in water
The proximity pattern works /(rocks?)
My ankles feel painful at the thought of a walk on that terrain :-s
I definitely have to have a look at your proximity macros :-D
Marc
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From: Jaime Vives Piqueres
Subject: Re: grass and rocks (168kb jpg)
Date: 27 Jan 2009 06:29:45
Message: <497ef029@news.povray.org>
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Awesome... :O ...it just needs an insect/amphibian/reptile on top of that
rock at the center. I've an unfinished/abandoned snake macro which can fit
very well there: it even has a basic mechanism to adapt to the terrain using
trace(), but the code it's also a mess...
--
Jaime
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Lovely. The old single-clump-rotated-cloned trick can work wonders. Nice
variation in leaf size, too. Are you using any scattering effects or is it just
a plain opaque green texture?
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Hiya Samuel.
Pleasing sight to the eyes this morning. And being morning my first thought
was how this looked like early morning so guess a heavy dew would have put a
finishing touch on the lush green grass. ;) Maybe it's late afternoon... or
late morning early Spring.
I have a large rock here that gets covered in grass every year, so this
picture looks very feasible. All it takes is for the roots take hold
someplace and it gets around fast. I cleared it all off a few years ago and
now it's a heavy mat of green during the summer.
Hmmmm, shouldn't be too much trouble adding roots, right?
Bob
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Jaime Vives Piqueres escreveu:
> Awesome... :O ...it just needs an insect/amphibian/reptile on top of
> that rock at the center. I've an unfinished/abandoned snake macro which
> can fit very well there: it even has a basic mechanism to adapt to the
> terrain using trace(), but the code it's also a mess...
Gosh! The mess of Jaime and Sam combined would yield one helluva
HOF-level image! :D
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Samuel, another amazing image!
Now... some raindrops into the clumps...
;-)
Paolo
>stbenge on date 27/01/2009 03:03 wrote:
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
> Grass, rocks. The rocks are a single height_field, tested and created
> using a crackle form chart I devised some time ago, and should post
> someday. I gave the HF a proximity pattern, which I then used to give it
> a more interesting texture.
>
> The grass is a clump composed of a single mesh which was copied, rotated
> and translated randomly. The clumps were placed upon the HF using
> trace(), and only appear in cracks. This was accomplished using the
> aforementioned proximity pattern.
>
> I'm pretty happy with the way it's turning out, and hope to add
> something to make the scene more interesting. Coyote scat would be
> relevant, but I'm not sure about the appropriateness of adding that :)
>
> Comments and questions are always welcome, though I'm not too sure about
> releasing the code, which is a mess.
>
> Sam
>
> ------------------------------------------------------------------------
>
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stbenge wrote:
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
> Grass, rocks. The rocks are a single height_field, tested and created
> using a crackle form chart I devised some time ago, and should post
> someday. I gave the HF a proximity pattern, which I then used to give it
> a more interesting texture.
>
> The grass is a clump composed of a single mesh which was copied, rotated
> and translated randomly. The clumps were placed upon the HF using
> trace(), and only appear in cracks. This was accomplished using the
> aforementioned proximity pattern.
>
> I'm pretty happy with the way it's turning out, and hope to add
> something to make the scene more interesting. Coyote scat would be
> relevant, but I'm not sure about the appropriateness of adding that :)
>
> Comments and questions are always welcome, though I'm not too sure about
> releasing the code, which is a mess.
>
> Sam
I dig it.
What would be inappropriate about coyote scat? Some people get very excited
about scat on trails. Even if the animal that left it isn't in sight, it
adds to the experience knowing that they're not that far away.
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Great image! Maybe still a tiny bit sterile. Possibly because
there is only one type of plant, or because the texture on the
individual blades is rather uniform. Maybe some blades should
be more yellow- or brownish, or have some spots and defects.
Especially since the climate seems a bit dry anyway ;)
The placement trick works quite well, but some regularity
might still be subtly perceived by dominance of some of the
occuring angles (more parallel lines than you would normally
expect, especially near the sides).
Is the lighting just radiosity or did you add luminous bloom?
Post a reply to this message
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tom millican wrote:
>> I'm pretty happy with the way it's turning out, and hope to add
>> something to make the scene more interesting. Coyote scat would be
>> relevant, but I'm not sure about the appropriateness of adding that :)
>
> I dig it.
> What would be inappropriate about coyote scat? Some people get very excited
> about scat on trails. Even if the animal that left it isn't in sight, it
> adds to the experience knowing that they're not that far away.
>
When I read Sam's post, I thought "coyote scat" was an algorithm that I
hadn't hear of yet. Now, reading your reply, I realize what he is
referring to. Duh. :D
BTW, nice work Sam!
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Kyle wrote:
> When I read Sam's post, I thought "coyote scat" was an algorithm that I
> hadn't hear of yet.
the famous coyote scattering model for media ;)
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Christian Froeschlin <chr### [at] chrfr de> wrote:
> > When I read Sam's post, I thought "coyote scat" was an algorithm that I
> > hadn't hear of yet.
>
> the famous coyote scattering model for media ;)
Well, I guess it's more an algorithm for distributing objects randomly on an
infinite plain... :P
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Jim Henderson wrote:
> On Mon, 26 Jan 2009 18:03:14 -0800, stbenge wrote:
>
>> I run a lot of tests over here, though very few ever make it to the
>> public. I figured this image was worth posting, even if it is
>> unfinished.
>
> It brings to mind one of the episodes of CBS Radio Mystery Theater that I
> listened to earlier today - entitled "Escape! Escape!".
>
> The upshot was some escaped convicts ended up being shrunk down to ant-
> size and placed in a terrarium.
That sounds like a fun show to listen to. Where might I find it?
Post a reply to this message
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m_a_r_c wrote:
> "stbenge" <^@hotmail.com> a écrit dans le message de news:
> 497e6bb6@news.povray.org...
>> Hello everyone,
>>
>> I run a lot of tests over here, though very few ever make it to the
>> public. I figured this image was worth posting, even if it is unfinished.
>>
>
> It is very interesting.
> A mix of rock and lot of moisture to have such a tender grass.
> Maybe the only lacking things are a kind of felt made of dead grass at the
> bottom of the cracks and maybe some slightly irisated reflections in water
Yes, dead grass would make it look better. More soil showing would also
help. The water idea is good, but too much iridescence on the water's
surface could give the impression of an oil spill :S
> The proximity pattern works /(rocks?)
> My ankles feel painful at the thought of a walk on that terrain :-s
Ah, come on, it's fun! Gotta hop on the tops of the rocks. Can't fall
into the deadly green lava :)
> I definitely have to have a look at your proximity macros :-D
Yeah, there are many more things to use them for. It would be great if
POV had a proximity pattern built-in, like older versions of Mega-POV did.
Post a reply to this message
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Jaime Vives Piqueres wrote:
> Awesome... :O ...it just needs an insect/amphibian/reptile on top of
> that rock at the center. I've an unfinished/abandoned snake macro which
> can fit very well there: it even has a basic mechanism to adapt to the
> terrain using trace(), but the code it's also a mess...
Yeah, animal life of some kind. Something without hair, until somebody
comes up with a quick and easy hair macro :)
Most snakes will typically slink through the grass if it's there, which
means I would have to make the grass bend... which isn't outside of the
realm of possibility, but it might prove very difficult :(
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Bill Pragnell wrote:
> Lovely. The old single-clump-rotated-cloned trick can work wonders. Nice
> variation in leaf size, too. Are you using any scattering effects or is it just
> a plain opaque green texture?
Just a basic green texture for now. No scattering effects, apart from
the area_light and radiosity for the scene, and the double_illuminate I
gave the grass.
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Bob Hughes wrote:
> Hiya Samuel.
>
> Pleasing sight to the eyes this morning. And being morning my first
> thought was how this looked like early morning so guess a heavy dew
> would have put a finishing touch on the lush green grass. ;) Maybe it's
> late afternoon... or late morning early Spring.
You're trying to make this an epic (read: long) render, aren't you?
Might as well add photons and dispersion while I'm at it. Focal blur
doesn't hurt... well you know the litany :)
> I have a large rock here that gets covered in grass every year, so this
> picture looks very feasible. All it takes is for the roots take hold
> someplace and it gets around fast. I cleared it all off a few years ago
> and now it's a heavy mat of green during the summer.
Given up on it, have you? ;)
> Hmmmm, shouldn't be too much trouble adding roots, right?
Nope, it should be easy. Just a few more triangles...
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Paolo Gibellini wrote:
> Samuel, another amazing image!
> Now... some raindrops into the clumps...
> ;-)
> Paolo
It would look nice, but to make it look truly good would take a *lot* of
work to get all the drops to act as if they are riding the grass hairs :/
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tom millican wrote:
> I dig it.
> What would be inappropriate about coyote scat? Some people get very excited
> about scat on trails. Even if the animal that left it isn't in sight, it
> adds to the experience knowing that they're not that far away.
Scat is interesting stuff. You get an idea of what the animal ate. I
once saw coyote scat with prickly pear berry seeds in it. If you don't
already know, prickly pears are cacti, and the berries have many thorns
on them. Prickly pears have both large and fine thorns, and the small
ones do not come out easily. Coyotes are desperate creatures.
Post a reply to this message
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Kyle wrote:
> tom millican wrote:
>>> I'm pretty happy with the way it's turning out, and hope to add
>>> something to make the scene more interesting. Coyote scat would be
>>> relevant, but I'm not sure about the appropriateness of adding that :)
>>
>> I dig it. What would be inappropriate about coyote scat? Some people
>> get very excited
>> about scat on trails. Even if the animal that left it isn't in sight, it
>> adds to the experience knowing that they're not that far away.
>>
>
> When I read Sam's post, I thought "coyote scat" was an algorithm that I
> hadn't hear of yet. Now, reading your reply, I realize what he is
> referring to. Duh. :D
It could become a macro someday :)
> BTW, nice work Sam!
Thanks!
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Christian Froeschlin wrote:
> Kyle wrote:
>
>> When I read Sam's post, I thought "coyote scat" was an algorithm that
>> I hadn't hear of yet.
>
> the famous coyote scattering model for media ;)
Yes, and coyotes do a good job at it, too. My brother once saw coyote
scat on to of a large metal water tank. A tank which had only one path
to the top: a ladder. Go figure.
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On Tue, 27 Jan 2009 21:24:04 -0800, stbenge wrote:
> Jim Henderson wrote:
>> On Mon, 26 Jan 2009 18:03:14 -0800, stbenge wrote:
>>
>>> I run a lot of tests over here, though very few ever make it to the
>>> public. I figured this image was worth posting, even if it is
>>> unfinished.
>>
>> It brings to mind one of the episodes of CBS Radio Mystery Theater that
>> I listened to earlier today - entitled "Escape! Escape!".
>>
>> The upshot was some escaped convicts ended up being shrunk down to ant-
>> size and placed in a terrarium.
>
> That sounds like a fun show to listen to. Where might I find it?
I found the recordings on one of the more popular torrent sites. The
shows date from 1974 (it's radio drama), about 1400 of them in total over
9 years.
Jim
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Jim Henderson wrote:
> On Tue, 27 Jan 2009 21:24:04 -0800, stbenge wrote:
>
>> Jim Henderson wrote:
>>> On Mon, 26 Jan 2009 18:03:14 -0800, stbenge wrote:
>>>
>>>> I run a lot of tests over here, though very few ever make it to the
>>>> public. I figured this image was worth posting, even if it is
>>>> unfinished.
>>> It brings to mind one of the episodes of CBS Radio Mystery Theater that
>>> I listened to earlier today - entitled "Escape! Escape!".
>>>
>>> The upshot was some escaped convicts ended up being shrunk down to ant-
>>> size and placed in a terrarium.
>> That sounds like a fun show to listen to. Where might I find it?
>
> I found the recordings on one of the more popular torrent sites. The
> shows date from 1974 (it's radio drama), about 1400 of them in total over
> 9 years.
Darn! I was hoping CBS still had radio shows :(
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Christian Froeschlin wrote:
> Great image! Maybe still a tiny bit sterile. Possibly because
> there is only one type of plant, or because the texture on the
> individual blades is rather uniform. Maybe some blades should
> be more yellow- or brownish, or have some spots and defects.
> Especially since the climate seems a bit dry anyway ;)
Thanks!
I might be able to give each clump a different texture, and even use UV
mapping as well. Dried-up curlies near the bottom of some clumps should
be possible too.
> The placement trick works quite well, but some regularity
> might still be subtly perceived by dominance of some of the
> occuring angles (more parallel lines than you would normally
> expect, especially near the sides).
I'll be refining the mesh soon, so hopefully that goes away.
> Is the lighting just radiosity or did you add luminous bloom?
Yeah, I did add luminous bloom to the image. It was very washed-out
before, and it still looks a little dim to me. I think I'll brighten the
sun for the next render.
Sam
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"stbenge" <^@hotmail.com> a écrit dans le message de news:
497fee71@news.povray.org...
> Yes, dead grass would make it look better. More soil showing would also
> help. The water idea is good, but too much iridescence on the water's
> surface could give the impression of an oil spill :S
>
Or a very thin layer of decaying organic fat materials :-)
Marc
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On Tue, 27 Jan 2009 22:11:58 -0800, stbenge wrote:
> Jim Henderson wrote:
>> On Tue, 27 Jan 2009 21:24:04 -0800, stbenge wrote:
>>
>>> Jim Henderson wrote:
>>>> On Mon, 26 Jan 2009 18:03:14 -0800, stbenge wrote:
>>>>
>>>>> I run a lot of tests over here, though very few ever make it to the
>>>>> public. I figured this image was worth posting, even if it is
>>>>> unfinished.
>>>> It brings to mind one of the episodes of CBS Radio Mystery Theater
>>>> that I listened to earlier today - entitled "Escape! Escape!".
>>>>
>>>> The upshot was some escaped convicts ended up being shrunk down to
>>>> ant- size and placed in a terrarium.
>>> That sounds like a fun show to listen to. Where might I find it?
>>
>> I found the recordings on one of the more popular torrent sites. The
>> shows date from 1974 (it's radio drama), about 1400 of them in total
>> over 9 years.
>
> Darn! I was hoping CBS still had radio shows :(
There was an attempt at a revival in about 1998 IIRC, but it only went
for a little while (and I haven't managed to find those recordings,
either). I remember listening to these on WCCO radio in Minneapolis as a
kid - though I don't remember any of the stories specifically.
They were broadcast on the CBS Radio Network; the recordings I found are
from radio stations all over the country (I've noted a station in
Portland, OR; WOR out of New York; and KSL out of Salt Lake City so far),
sometimes with commercials, sometimes without. Occasionally with news at
the beginning or end of the episode as well. That's actually been fairly
interesting to listen to as well, as the timing of the first episodes
comes from right around Watergate and the energy crisis from the 70s.
Some of the episodes are also sourced from records used for broadcasts to
US Servicemen abroad as I understand it.
Jim
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Luminous Bloom point pattern, I just had to look.
Still wondering what you're running in your veins to make you such a genius.
Find a source for Ampakines yet?
http://www.nootropics.com/refs/
OMG what life could be if people had the balls to stomp out greedy government
turd-sandwiches
Post a reply to this message
Attachments:
Download 'luminous_bloom5.png' (24 KB)
Preview of image 'luminous_bloom5.png'

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stbenge nous illumina en ce 2009-01-26 21:03 -->
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
> Grass, rocks. The rocks are a single height_field, tested and created
> using a crackle form chart I devised some time ago, and should post
> someday. I gave the HF a proximity pattern, which I then used to give it
> a more interesting texture.
>
> The grass is a clump composed of a single mesh which was copied, rotated
> and translated randomly. The clumps were placed upon the HF using
> trace(), and only appear in cracks. This was accomplished using the
> aforementioned proximity pattern.
>
> I'm pretty happy with the way it's turning out, and hope to add
> something to make the scene more interesting. Coyote scat would be
> relevant, but I'm not sure about the appropriateness of adding that :)
>
> Comments and questions are always welcome, though I'm not too sure about
> releasing the code, which is a mess.
>
> Sam
>
> ------------------------------------------------------------------------
>
One of the best close up grass view to date.
Some peoples may mistake that image for a photo.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you resign the fact that printing
uses CMYK instead of RGB to one of those tests God gave to Job; otherwise life
would be too painful to go on.
-- Taps a.k.a. Tapio Vocadlo
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stbenge wrote:
> Scat is interesting stuff. You get an idea of what the animal ate. I
> once saw coyote scat with prickly pear berry seeds in it. If you don't
> already know, prickly pears are cacti, and the berries have many thorns
> on them. Prickly pears have both large and fine thorns, and the small
> ones do not come out easily. Coyotes are desperate creatures.
>
Just for general info, here are a couple links to descriptions and
pictures of prickly pear cactus:
http://en.wikipedia.org/wiki/Opuntia
http://www.desertusa.com/magoct97/oct_pa/du_prkpear.html
It's said that they make some very good jams/jellies. (Never had a
chance to try any myself though...) :-(
-=- Larry -=-
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alphaQuad wrote:
> Luminous Bloom point pattern, I just had to look.
Yep, I had to fill the disc evenly :)
> Still wondering what you're running in your veins to make you such a genius.
>
> Find a source for Ampakines yet?
>
> http://www.nootropics.com/refs/
I was never looking for that. I don't think it's such a great idea to be
messing with glutamate activity directly. Glutamic acid agonists *and*
antagonists both pose different problems. Both can lead to cell death.
Granted, there are many types of glutamate receptors, and many drugs
affecting them which are benign. But look here. It's a crumb leading to
potentially damning information regarding ampakines:
http://www.glgroup.com/News/CX717--Cortex-Pharmaceuticals-Ampakine-Drug-for-ADHD-Struck-Down-by-FDA-17844.html
I'm sure the hole goes deeper, but I'm not terribly interested in
nootropics. I take that back. I like coffee.
> OMG what life could be if people had the balls to stomp out greedy government
> turd-sandwiches
That could get messy, and you'd better have a good case.
I know we need to have some of the drug laws changed though; minor drug
offenders are still going to jail with violent criminals. And for a less
harmful drug than tobacco or alcohol... Both sides are still advancing
though, so don't think nothing is being done. It's just moving at a
snail's pace.
It's good to remember that not all government offices are corrupt. But
the ones that are stink more than the rest. I get the feeling that a lot
of people in the loop stand idle while dirty deeds are afoot :(
Sam
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Larry Hudson wrote:
> stbenge wrote:
>> Scat is interesting stuff. You get an idea of what the animal ate. I
>> once saw coyote scat with prickly pear berry seeds in it. If you don't
>> already know, prickly pears are cacti, and the berries have many
>> thorns on them. Prickly pears have both large and fine thorns, and the
>> small ones do not come out easily. Coyotes are desperate creatures.
>>
>
> Just for general info, here are a couple links to descriptions and
> pictures of prickly pear cactus:
>
> http://en.wikipedia.org/wiki/Opuntia
> http://www.desertusa.com/magoct97/oct_pa/du_prkpear.html
Very informative. I didn't know that prickly pears have such reactive
anthers. Pretty cool. Plus, I got a reminder about what anthers are ;)
> It's said that they make some very good jams/jellies. (Never had a
> chance to try any myself though...) :-(
Never had the jam, but I've had the berries. A little on the slimy side,
but otherwise delicious. They might go well in sweet bread, if harvested
at the right time and used in small amounts.
Sam
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Alain wrote:
> One of the best close up grass view to date.
> Some peoples may mistake that image for a photo.
Why, thank you :)
I should work on it again, before it becomes a Cold Scene :/
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stbenge wrote:
> Never had the jam, but I've had the berries. A little on the slimy side,
Not as slimy as the scat.
-- Darren (who lives where the coyotes poop on the lawn)
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Darren New wrote:
> stbenge wrote:
>> Never had the jam, but I've had the berries. A little on the slimy side,
>
> Not as slimy as the scat.
Don't eat the brown berries.
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stbenge wrote:
> alphaQuad wrote:
>> OMG what life could be if people had the balls to stomp out greedy
>> government
>> turd-sandwiches
>
> That could get messy, and you'd better have a good case.
>
> I know we need to have some of the drug laws changed though; minor drug
> offenders are still going to jail with violent criminals. And for a less
> harmful drug than tobacco or alcohol... Both sides are still advancing
> though, so don't think nothing is being done. It's just moving at a
> snail's pace.
>
> It's good to remember that not all government offices are corrupt. But
> the ones that are stink more than the rest. I get the feeling that a lot
> of people in the loop stand idle while dirty deeds are afoot :(
>
> Sam
Sam, you're feeding our resident troll. :-/
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Kyle wrote:
> Sam, you're feeding our resident troll. :-/
Worse, I've let the topic stray into realms unsuitable for family
viewing. I'll remove my post if the mods want me to. I really don't want
to offend people.
Sam
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Kyle <no### [at] spam ok> wrote:
> stbenge wrote:
> > alphaQuad wrote:
> >> OMG what life could be if people had the balls to stomp out greedy
> >> government
> >> turd-sandwiches
> >
> > That could get messy, and you'd better have a good case.
> >
> > I know we need to have some of the drug laws changed though; minor drug
> > offenders are still going to jail with violent criminals. And for a less
> > harmful drug than tobacco or alcohol... Both sides are still advancing
> > though, so don't think nothing is being done. It's just moving at a
> > snail's pace.
> >
> > It's good to remember that not all government offices are corrupt. But
> > the ones that are stink more than the rest. I get the feeling that a lot
> > of people in the loop stand idle while dirty deeds are afoot :(
> >
> > Sam
>
> Sam, you're feeding our resident troll. :-/
Assuming that could only mean me and you don’t have the guts to use my proper
handle. Where's all those great pictures you've rendered and posted. I do
better looking stuff than you can imagine and more often that anyone else.
Trolls only twist reality into some self-serving tool of manipulation has you
clearly do well. There's mirror in your bathroom, you do have a bathroom? Meet
a real troll. U POS
Sam is obviously the most intelligent person on this board, but your
manipulation of him is by far the most "trollie" thing I've seen yet.
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I am coming in late to comment, but RL you know... :-(
This is an excellent example of what can be done with your proximity macro.
I nerver thought about this possibility, and it opens a couple of
interesting windows. I shall have to jump deeper; I just have skimmed the
surface obviously...
Sam, you should hire a *code editor* it seems :-)
Thomas
"stbenge" <^@hotmail.com> schreef in bericht
news:497e6bb6@news.povray.org...
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
> Grass, rocks. The rocks are a single height_field, tested and created
> using a crackle form chart I devised some time ago, and should post
> someday. I gave the HF a proximity pattern, which I then used to give it
> a more interesting texture.
>
> The grass is a clump composed of a single mesh which was copied, rotated
> and translated randomly. The clumps were placed upon the HF using
> trace(), and only appear in cracks. This was accomplished using the
> aforementioned proximity pattern.
>
> I'm pretty happy with the way it's turning out, and hope to add
> something to make the scene more interesting. Coyote scat would be
> relevant, but I'm not sure about the appropriateness of adding that :)
>
> Comments and questions are always welcome, though I'm not too sure about
> releasing the code, which is a mess.
>
> Sam
>
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stbenge <^@hotmail.com> wrote:
> alphaQuad wrote:
> > Luminous Bloom point pattern, I just had to look.
>
> Yep, I had to fill the disc evenly :)
>
> > Still wondering what you're running in your veins to make you such a genius.
> >
> > Find a source for Ampakines yet?
> >
> > http://www.nootropics.com/refs/
>
> I was never looking for that. I don't think it's such a great idea to be
> messing with glutamate activity directly. Glutamic acid agonists *and*
> antagonists both pose different problems. Both can lead to cell death.
> Granted, there are many types of glutamate receptors, and many drugs
> affecting them which are benign. But look here. It's a crumb leading to
> potentially damning information regarding ampakines:
>
>
http://www.glgroup.com/News/CX717--Cortex-Pharmaceuticals-Ampakine-Drug-for-ADHD-Struck-Down-by-FDA-17844.html
How many times do hear the FDA lie to me before I stop believing.?????
Analysis: Ampakines potentiate neurotransmission at AMPA-type glutamate
receptors, enhance arousal and attention, and have shown potential
neuroprotective effects. The FDA’s denial, based on animal toxicity studies,
suggests to me that there may be evidence that CX717 had some neurotoxic
effects. Overexcitation of AMPA-type glutamate receptors have been shown to
cause cell death.
I need the results from a second unbiased observer before I can believe things
the FDA says.
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alphaQuad nous illumina en ce 2009-01-30 17:31 -->
> stbenge <^@hotmail.com> wrote:
>> alphaQuad wrote:
>>> Luminous Bloom point pattern, I just had to look.
>> Yep, I had to fill the disc evenly :)
>>
>>> Still wondering what you're running in your veins to make you such a genius.
>>>
>>> Find a source for Ampakines yet?
>>>
>>> http://www.nootropics.com/refs/
>> I was never looking for that. I don't think it's such a great idea to be
>> messing with glutamate activity directly. Glutamic acid agonists *and*
>> antagonists both pose different problems. Both can lead to cell death.
>> Granted, there are many types of glutamate receptors, and many drugs
>> affecting them which are benign. But look here. It's a crumb leading to
>> potentially damning information regarding ampakines:
>>
>>
http://www.glgroup.com/News/CX717--Cortex-Pharmaceuticals-Ampakine-Drug-for-ADHD-Struck-Down-by-FDA-17844.html
>
> How many times do hear the FDA lie to me before I stop believing.?????
>
> Analysis: Ampakines potentiate neurotransmission at AMPA-type glutamate
> receptors, enhance arousal and attention, and have shown potential
> neuroprotective effects. The FDA’s denial, based on animal toxicity studies,
> suggests to me that there may be evidence that CX717 had some neurotoxic
> effects. Overexcitation of AMPA-type glutamate receptors have been shown to
> cause cell death.
>
> I need the results from a second unbiased observer before I can believe things
> the FDA says.
>
Many times, the do those animal tests using HUGE amounts of a given substance.
They give about 1 gram a day to mice. Given that a mice weight at 20 to 30
grams, For a 200 pounds man, it's akind of taking 10 pounds of the stuff per
day, for several years... Then, they detect a 1 to 5% increase in cancers in the
mice. They thus brand it as carcinogen and bann it.
The product is intended to be used as food coloring, and, in the worst case,
nobody could take more than 0.1 gram a day, and probably not every day.
How about eating 10 pounds of the yellow-5 food colourant in a day?
Or, the product is NOT to be taken internaly at all, but they still feed mice
with it. How about eating 10 pounds of hand soap or body lotion in a day?
--
Alain
-------------------------------------------------
Islam: If shit happens, blame Israel.
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Alain <ele### [at] netscape net> wrote:
> alphaQuad nous illumina en ce 2009-01-30 17:31 -->
> > stbenge <^@hotmail.com> wrote:
> >> alphaQuad wrote:
> >>> Luminous Bloom point pattern, I just had to look.
> >> Yep, I had to fill the disc evenly :)
> >>
> >>> Still wondering what you're running in your veins to make you such a genius.
> >>>
> >>> Find a source for Ampakines yet?
> >>>
> >>> http://www.nootropics.com/refs/
> >> I was never looking for that. I don't think it's such a great idea to be
> >> messing with glutamate activity directly. Glutamic acid agonists *and*
> >> antagonists both pose different problems. Both can lead to cell death.
> >> Granted, there are many types of glutamate receptors, and many drugs
> >> affecting them which are benign. But look here. It's a crumb leading to
> >> potentially damning information regarding ampakines:
> >>
> >>
http://www.glgroup.com/News/CX717--Cortex-Pharmaceuticals-Ampakine-Drug-for-ADHD-Struck-Down-by-FDA-17844.html
> >
> > How many times do hear the FDA lie to me before I stop believing.?????
> >
> > Analysis: Ampakines potentiate neurotransmission at AMPA-type glutamate
> > receptors, enhance arousal and attention, and have shown potential
> > neuroprotective effects. The FDA’s denial, based on animal toxicity studies,
> > suggests to me that there may be evidence that CX717 had some neurotoxic
> > effects. Overexcitation of AMPA-type glutamate receptors have been shown to
> > cause cell death.
> >
> > I need the results from a second unbiased observer before I can believe things
> > the FDA says.
> >
> Many times, the do those animal tests using HUGE amounts of a given substance.
> They give about 1 gram a day to mice. Given that a mice weight at 20 to 30
> grams, For a 200 pounds man, it's akind of taking 10 pounds of the stuff per
> day, for several years... Then, they detect a 1 to 5% increase in cancers in the
> mice. They thus brand it as carcinogen and bann it.
>
> The product is intended to be used as food coloring, and, in the worst case,
> nobody could take more than 0.1 gram a day, and probably not every day.
> How about eating 10 pounds of the yellow-5 food colourant in a day?
>
> Or, the product is NOT to be taken internaly at all, but they still feed mice
> with it. How about eating 10 pounds of hand soap or body lotion in a day?
>
> --
> Alain
> -------------------------------------------------
> Islam: If shit happens, blame Israel.
Alain, you are awesome. I think I've mentioned the delightful sound of your
handle. It is a pleasure to hear from you. Your remarks show you are one of the
intelligent ones.
But I will not take crap off of Kyle or anyone, sorry you all had to see that,
unless you enjoy someone getting their just deserts. And I am not talking about
me. What must be done in a case like this is often offensive to me, but I have a
stronger penchant to tell the truth about what I see in such disrespectful
people as Kyle.
Again, all apologies for reality (a reality I cannot apologize for) and all my
appreciation to the mentally gifted, gifted enough to see the horrifying
reality of the creepy, greedy, dominating, heartless, profiteering FDA DEA etc.
A truth some fools on this board want to silence.
Wish I could say more, there is so much I would say, Dear Alain
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"clipka" <nomail@nomail> schreef in bericht
news:web.497f80d67624d145971e62b30@news.povray.org...
>
> Well, I guess it's more an algorithm for distributing objects randomly on
> an
> infinite plain... :P
>
Especially blob objects I understand...
Thomas
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Thomas de Groot wrote:
> I am coming in late to comment, but RL you know... :-(
> This is an excellent example of what can be done with your proximity macro.
> I nerver thought about this possibility, and it opens a couple of
> interesting windows. I shall have to jump deeper; I just have skimmed the
> surface obviously...
Thanks for the reply. I was gone for a day, so I missed it. Yeah,
there's a bunch of things you can use proximity functions for besides
texturing. More possibilities than I know...
> Sam, you should hire a *code editor* it seems :-)
Sure, I can pay that person with virtual dollars ;)
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alphaQuad escreveu:
> Alain <ele### [at] netscape net> wrote:
>> Many times, the do those animal tests using HUGE amounts of a given substance.
>> They give about 1 gram a day to mice. Given that a mice weight at 20 to 30
>> grams, For a 200 pounds man, it's akind of taking 10 pounds of the stuff per
>> day, for several years... Then, they detect a 1 to 5% increase in cancers in the
>> mice. They thus brand it as carcinogen and bann it.
Poor mice.
> Again, all apologies for reality (a reality I cannot apologize for) and all my
> appreciation to the mentally gifted, gifted enough to see the horrifying
> reality of the creepy, greedy, dominating, heartless, profiteering FDA DEA etc.
> A truth some fools on this board want to silence.
Poor food colourant addict bastard. I see your pain.
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