POV-Ray : Newsgroups : povray.binaries.images : CB Model Pro Server Time
12 Oct 2026 09:32:37 EDT (-0400)
  CB Model Pro (Message 1 to 25 of 25)  
From: Christian Froeschlin
Subject: CB Model Pro
Date: 10 Jan 2009 19:58:48
Message: <49694448@news.povray.org>
I usually stick to SDL because I can't model anything,
but I stumbled across a free beta version of a piece of
software claiming to be the easiest 3D modeller:

http://www.cbmodelpro.com/

It actually has a very nice user interface and was seriously
fun to play with. Not sure if it has enough control for those
people who actually *can* model, but a nice way to get
organic shapes for someone like me.

Oh, and it wasn't my intention to model anything naughty,
just happened to start out with a sphere and the pull point
tool and free association took over ;)


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From: Cousin Ricky
Subject: Re: CB Model Pro
Date: 10 Jan 2009 21:25:01
Message: <web.496957d3cf7e923985de7b680@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Oh, and it wasn't my intention to model anything naughty,

Naughty?  How do you mean?


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From: Thomas de Groot
Subject: Re: CB Model Pro
Date: 11 Jan 2009 03:13:16
Message: <4969aa1c@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:49694448@news.povray.org...
>I usually stick to SDL because I can't model anything,
> but I stumbled across a free beta version of a piece of
> software claiming to be the easiest 3D modeller:
>
> http://www.cbmodelpro.com/
>
> It actually has a very nice user interface and was seriously
> fun to play with. Not sure if it has enough control for those
> people who actually *can* model, but a nice way to get
> organic shapes for someone like me.

Interesting. Shall have to try it...

Thomas


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From: clipka
Subject: Re: CB Model Pro
Date: 11 Jan 2009 03:40:00
Message: <web.4969af75cf7e923917377c690@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> http://www.cbmodelpro.com/

They don't say what their licensing model will be once they leave beta phase, do
they?


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From: andrel
Subject: Re: CB Model Pro
Date: 11 Jan 2009 03:52:36
Message: <4969B3B9.40900@hotmail.com>
On 11-Jan-09 3:22, Cousin Ricky wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>> Oh, and it wasn't my intention to model anything naughty,
> 
> Naughty?  How do you mean?
> 
I would have understood it if Christian was American. Now I am as 
surprised as you are.


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 06:45:14
Message: <4969dbca@news.povray.org>
clipka wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>> http://www.cbmodelpro.com/
> 
> They don't say what their licensing model will be once they leave beta phase, do
> they?

It looks like a commercial application, but as far as
I understand you will be allowed to operate the beta
indefinitely after registering it. It initially comes
with a time lock ... but so does POV-Ray 3.7b ;)


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 06:47:37
Message: <4969dc59$1@news.povray.org>
andrel wrote:

>> Naughty?  How do you mean?
>>
> I would have understood it if Christian was American. Now I am as 
> surprised as you are.

Yes, well, its more the other way round, when posting in
a public newsgroup you don't know who is easily offended.
I recall even an IRTC winner with a nude female ghost
got a bit of a negative comment for that ;)


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From: Thomas de Groot
Subject: Re: CB Model Pro
Date: 11 Jan 2009 07:27:18
Message: <4969e5a6$1@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:4969dbca@news.povray.org...
> It looks like a commercial application, but as far as
> I understand you will be allowed to operate the beta
> indefinitely after registering it. It initially comes
> with a time lock ... but so does POV-Ray 3.7b ;)

Commercial application (Dassault Systèmes) indeed, but I expect it will 
probably not be very expensive once beyond the beta stage, as they want 
[quote] to promote the discovery and use of 3D to all kinds of consumers, in 
particular young users [unquote].

Thomas


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From: andrel
Subject: Re: CB Model Pro
Date: 11 Jan 2009 07:33:16
Message: <4969E771.3090109@hotmail.com>
On 11-Jan-09 12:50, Christian Froeschlin wrote:
> andrel wrote:
> 
>>> Naughty?  How do you mean?
>>>
>> I would have understood it if Christian was American. Now I am as 
>> surprised as you are.
> 
> Yes, well, its more the other way round, when posting in
> a public newsgroup you don't know who is easily offended.
> I recall even an IRTC winner with a nude female ghost
> got a bit of a negative comment for that ;)

Ah, OK. I think the preferred way is to make that clear in the subject. 
As in "CB Model Pro [mild nudity]" or even in this case "CB Model Pro 
[possible to interpret as mild nudity with a dirty mind]". So easily 
offended people can decide not to look, now you read it while the 
picture is already on the screen.


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 08:15:04
Message: <4969f0d8$1@news.povray.org>
Thomas de Groot wrote:
> "Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
> news:4969dbca@news.povray.org...
>> It looks like a commercial application, but as far as
>> I understand you will be allowed to operate the beta
>> indefinitely after registering it. It initially comes
>> with a time lock ... but so does POV-Ray 3.7b ;)
> 
> Commercial application (Dassault Systèmes) indeed, but I expect it will 
> probably not be very expensive once beyond the beta stage, as they want 
> [quote] to promote the discovery and use of 3D to all kinds of consumers, in 
> particular young users [unquote].

Yes, apparently it's based on a technology they initially
developped for kids, which suits my skills just fine ;)

   http://www.cosmicblobs.com/

The only thing I can't quite understand is their interest in
spreading the beta and asking for feedback via the forums, but
limiting forum access (even view) to existing customers. I'm
still searching for any kind of email contact to ask if that
is intentional, as I already found a reproducible crash
which I thought it would be nice of me to report.


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 08:21:46
Message: <4969f26a$1@news.povray.org>
Christian Froeschlin wrote:

> I'm still searching for any kind of email contact

I'm so blind, there is a support email address on the
forum redirect page ;)


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From: Jim Charter
Subject: Re: CB Model Pro
Date: 11 Jan 2009 10:03:59
Message: <496a0a5f$1@news.povray.org>
Christian Froeschlin wrote:

> 
> It actually has a very nice user interface and was seriously
> fun to play with. Not sure if it has enough control for those
> people who actually *can* model, but a nice way to get
> organic shapes for someone like me.
> 

Yes I think that is about right.  It offers the next 'level of 
abstraction,' so to speak, such that the user does not worry about 
underlying geometry but rather manipulates only the look of the figure.
I think an early tool that does something like this was Z-Brush. I have 
not looked at Z-Brush in years and I assume, that, as a professional 
tool, it would also let you access the actual geometry if you wanted to. 
  You can get Wings3D to do some of these things, but again, you have to 
jump through hoops, but again, you get more control.  (Imagine if the 
'Poke' tool could be made any shape, not just a sphere.)

The tool is clearly aimed at children. For grown-ups this looks like a 
great tool in the keep-it-simple vein. Your first effort has a charming 
primitive art feel.

Notice that it cannot import externally produced geometry, btw.


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 10:29:18
Message: <496a104e$1@news.povray.org>
Jim Charter wrote:

> Your first effort has a charming primitive art feel.

Thanks, I'll try to feel flattered by that ;)

> Notice that it cannot import externally produced geometry, btw.

Yes, although it can import simple obj files which are meant
to be a control mesh for the freeform surfaces. But I'm more
interested in getting something to export anyway. Seems like
I finally need to have a look at Poseray after all.


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From: Thomas de Groot
Subject: Re: CB Model Pro
Date: 11 Jan 2009 11:08:44
Message: <496a198c$1@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:496a104e$1@news.povray.org...
Seems like
> I finally need to have a look at Poseray after all.

That is a *sine qua non* (latin for: not possible without (very free 
translation) )

Thomas


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From: Jim Charter
Subject: Re: CB Model Pro
Date: 11 Jan 2009 12:42:27
Message: <496a2f83$1@news.povray.org>
Christian Froeschlin wrote:
> Jim Charter wrote:
> 
>> Your first effort has a charming primitive art feel.
> 
> 
> Thanks, I'll try to feel flattered by that ;)
> 

You should, actually, I strive for that look with only partial success.


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:27:08
Message: <496a561c@news.povray.org>
Christian Froeschlin wrote:

> I finally need to have a look at Poseray after all.

Ok, got it, so I could make a first attempt at

   model -> export -> render.

I quickly noticed this chain is actually more like

   model -> export -> import poseray -> fix data -> export
     ^                   |                           |
     +--- some problem - +                           |
                                                     |
                                                     |
     +-----------------------------------------------+ 

     V
   adapt SDL --> perform test render -> perform final render
     ^                           |                   |
     +- object not quite where --+                   |
            it should be                             |
                                                     V
                                        Admire mesh artefacts

(if you see a mess above you have variable font width).


But, ta-dah, here it is. I'm not really sure I understand
the details of who creates and uses which uv mapping, but
after texturing and painting an object inside CB Model Pro
and going through Poseray, everything seems to end up where
it should be. Unfortunately the modeller exports the mtl
file always with ambient, diffuse and specular = 1 which
looks rather silly and needs to be fixed by hand.

On the plus side, all geometric transformation automatically
work on the textures as well, so I could apply the clock
texture (just a cellphone photo of my wall clock) to
the non-liquified clock *before* bending it.

Possible problems with texturing in CB Model Pro:

o All uv-mapped textures seems to end up with
   a measly resolution of 256x256.
o Stretching textures does not seem to work, though
   applying textures and stretching geometry does.


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From: clipka
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:30:00
Message: <web.496a55d8cf7e92393dcb84c80@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> That is a *sine qua non* (latin for: not possible without (very free
> translation) )

.... or, literally, "without which not"...

(which is to say, your "very free" translation quite hits the spot already)


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:40:12
Message: <496a592c@news.povray.org>
Maybe this angle shows better how the texture
was bent with the geometry - and hides the ugly
mesh corner at the back side ;)


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From: clipka
Subject: Re: CB Model Pro
Date: 11 Jan 2009 16:00:01
Message: <web.496a5cd9cf7e92393dcb84c80@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> But, ta-dah, here it is.

Looks like a fitting topic for the current TINA-CHeP contest round...


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From: St 
Subject: Re: CB Model Pro
Date: 11 Jan 2009 18:00:18
Message: <496a7a02$1@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message 
news:496a561c@news.povray.org...
> Christian Froeschlin wrote:
>
>> I finally need to have a look at Poseray after all.
>
> Ok, got it, so I could make a first attempt at
>
>   model -> export -> render.
>
> I quickly noticed this chain is actually more like
>
>   model -> export -> import poseray -> fix data -> export
>     ^                   |                           |
>     +--- some problem - +                           |
>                                                     |
>                                                     |
>     +-----------------------------------------------+
>
>     V
>   adapt SDL --> perform test render -> perform final render
>     ^                           |                   |
>     +- object not quite where --+                   |
>            it should be                             |
>                                                     V
>                                        Admire mesh artefacts
>
> (if you see a mess above you have variable font width).
>
>
> But, ta-dah, here it is.

   LOL, that image is REALLY good! :) And the path you have taken is normal 
for 3rd party modeling progs.

    Keep at it and relish FlyerX's brilliant program because if he didn't 
produce it, us modellers would be nowhere.

    ~Steve~


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From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 18:18:11
Message: <496a7e33$1@news.povray.org>
clipka wrote:

> Looks like a fitting topic for the current TINA-CHeP contest round...

guess where i looked for inspiration on some test object to model ;)


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From: Jim Charter
Subject: Re: CB Model Pro
Date: 11 Jan 2009 21:27:13
Message: <496aaa81$1@news.povray.org>
Christian Froeschlin wrote:




> o Stretching textures does not seem to work, though
>   applying textures and stretching geometry does.
> 

interesting approach.  Of course it depends what you mean by 'works'

For instance, you have a rusty pot,  then you add a bulge to the pot. 
Does the grain of the rust expand with the bulge or remain constant?  I 
suspect the former when you want the latter.  On the other hand you have 
a balloon with a happy face.  You distaort the balloon and the happy 
face distorts accordingly.  This is the desired result.

No worries btw.  When you get more sophisticated in all this you will 
learn there are tools such as uv-mapper which will allow you to recreate 
the uv's that the modelling tool originally assigns.


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From: Thomas de Groot
Subject: Re: CB Model Pro
Date: 12 Jan 2009 03:27:02
Message: <496afed6$1@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.496a55d8cf7e92393dcb84c80@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> That is a *sine qua non* (latin for: not possible without (very free
>> translation) )
>
> .... or, literally, "without which not"...
>
> (which is to say, your "very free" translation quite hits the spot 
> already)
>

<grin> my latin is extremely rusty these days.....

Thomas


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From: clipka
Subject: Re: CB Model Pro
Date: 12 Jan 2009 03:40:00
Message: <web.496b00e0cf7e9239fc24ec850@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> > (which is to say, your "very free" translation quite hits the spot
> > already)
>
> <grin> my latin is extremely rusty these days.....

Well, mine has always been - never got polished in the first place ;) But some
of the basics still stick.


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From: alphaQuad
Subject: Re: CB Model Pro
Date: 28 Jan 2009 01:20:00
Message: <web.497ff8dccf7e923914042c770@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> > Oh, and it wasn't my intention to model anything naughty,
>
> Naughty?  How do you mean?

As in revolting and disgusting apparently, the reason I ignored it.

Now if she was hot, as in beauty, symmetry and magnificent splendor, I'd have to
see more.

Really a bad choice to post anything so ... disturbing might be the word I am
looking for ...

NOW! Anyone who gets offend at true grand majesty should be slapped up the
back-side of the head, because they are really just unspeakably jealous.


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