POV-Ray : Newsgroups : povray.binaries.images : Stone Wall Server Time
1 Aug 2024 08:22:58 EDT (-0400)
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From: Marc-Hendrik Bremer
Subject: Re: Stone Wall
Date: 25 Dec 2008 06:42:55
Message: <495371bf$1@news.povray.org>
Chris B wrote:
> "Chris B" <nom### [at] nomailcom> wrote in message
> news:494f77b9@news.povray.org...
>> I'm just putting the finishing touches to a macro to generate block
>> walls and stone walls.
>
> It's done.
> It's available on the Object Collection at http://lib.povray.org
> called StoneWall.
>
> Happy XMass

It is "BlockWall", isn't it?

Thanks for the good work!

Greetings,
Marc-Hendrik


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From: Chris B
Subject: Re: Stone Wall
Date: 25 Dec 2008 15:58:23
Message: <4953f3ef$1@news.povray.org>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message 
news:495371bf$1@news.povray.org...
> Chris B wrote:
>> "Chris B" <nom### [at] nomailcom> wrote in message
>> news:494f77b9@news.povray.org...
>>> I'm just putting the finishing touches to a macro to generate block
>>> walls and stone walls.
>>
>> It's done.
>> It's available on the Object Collection at http://lib.povray.org
>> called StoneWall.
>>
>> Happy XMass
>
> It is "BlockWall", isn't it?
>
> Thanks for the good work!
>
> Greetings,
> Marc-Hendrik

Ah Yes! Sorry. You're totally right.


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From: Nicolas Alvarez
Subject: Re: Stone Wall
Date: 26 Dec 2008 18:20:34
Message: <495566c2@news.povray.org>
All your images (especially the top one in the first message) have way too
many JPEG artifacts :(


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From: Chris B
Subject: Re: Stone Wall
Date: 26 Dec 2008 19:05:46
Message: <4955715a@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailcom> wrote in message 
news:495566c2@news.povray.org...
> All your images (especially the top one in the first message) have way too
> many JPEG artifacts :(
>

I did use a very high jpg compression because these are the images that went 
into the online documentation at 
http://lib.povray.org/collection/blockwall/chrisb%201.0/blockwall.html, 
where there are quite a lot of different examples, so I was conscious of the 
total dsplay time. Anyway, here's an 800x600 AA0.3 with a 90% jpg quality 
setting.

Also, when you download the object you can readily regenerate all of the 
images artifact free at whatever resolution you want using animation options 
+kfi0 +kff20 and by setting Example=frame_number at the top of the scene 
file. It takes about 15 minutes to generate the 19 images at 800x600 AA0.3 
using 3.7 on a 4 way machine (images 11 and 16 are blank).


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Attachments:
Download 'blockwalla.jpg' (208 KB)

Preview of image 'blockwalla.jpg'
blockwalla.jpg


 

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