 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
An initial site for further exploration
Thomas
Post a reply to this message
Attachments:
Download 'A M_03.jpg' (110 KB)
Preview of image 'A M_03.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Wed, 3 Dec 2008 16:19:13 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
It looks like a painting, Thomas.
Nice!
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> An initial site for further exploration
Hey Thomas, I like this idea. I get the feeling that although it may
look natural at first, the landscape here might actually be ruins of
some ancient structure. Or perhaps the rock matrix has cubic fracture
planes. At any rate, I like this sort of thing :)
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"stbenge" <THI### [at] hotmail com> schreef in bericht
news:49371441$1@news.povray.org...
> Thomas de Groot wrote:
>> An initial site for further exploration
>
> Hey Thomas, I like this idea. I get the feeling that although it may look
> natural at first, the landscape here might actually be ruins of some
> ancient structure. Or perhaps the rock matrix has cubic fracture planes.
> At any rate, I like this sort of thing :)
>
Thank you, and very good Sam :-) These are indeed suposed to be ruins of
ancient structures blending with the surrounding landscape. I made use of
some presets in the GeoControl landscape program
http://www.geocontrol2.com/e_index.htm to achieve this.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:cg9dj4hct3as1fe7729d1gvamgr0hhi3g8@4ax.com...
> On Wed, 3 Dec 2008 16:19:13 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
> It looks like a painting, Thomas.
> Nice!
> --
>
Thank you Stephen. Yes it looks like a painting, perhaps because the image
was built in two passes: one .hdr render for the sky (Abe Madey's media
clouds) which was subsequently projected on a sphere in the second pass.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Thu, 4 Dec 2008 08:56:09 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:cg9dj4hct3as1fe7729d1gvamgr0hhi3g8@4ax.com...
>> On Wed, 3 Dec 2008 16:19:13 +0100, "Thomas de Groot"
>> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>>
>> It looks like a painting, Thomas.
>> Nice!
>> --
>>
>Thank you Stephen. Yes it looks like a painting, perhaps because the image
>was built in two passes: one .hdr render for the sky (Abe Madey's media
>clouds) which was subsequently projected on a sphere in the second pass.
>
Why two passes? What is the difference between that and just putting the HDR
image directly onto a sphere?
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:5egfj4pudv03016daoggom22ovj5mmh8v2@4ax.com...
>
> Why two passes? What is the difference between that and just putting the
> HDR
> image directly onto a sphere?
> --
Sorry. My faulty explanation. What I mean is that I first rendered a large
(3200x1600) image with a spherical camera with only the media sky (took
between 24 and 48 hours). That image was then projected on a sphere with the
landscape which rendered in about 15 minutes, radiosity included.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> An initial site for further exploration
This sort of thing would make for a great dual-monitor background if it was
rendered 2560x1024. :-)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Thu, 4 Dec 2008 16:11:09 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>Sorry. My faulty explanation
I'll put it down to having a bad cold and reading what I wanted to read :(
Your explanation was good but it got twisted in my mind.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> Thank you, and very good Sam :-) These are indeed suposed to be ruins of
> ancient structures blending with the surrounding landscape. I made use of
> some presets in the GeoControl landscape program
> http://www.geocontrol2.com/e_index.htm to achieve this.
Ah, too bad it's a commercial program. I was excited for a moment :(
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> Thank you Stephen. Yes it looks like a painting, perhaps because the image
> was built in two passes: one .hdr render for the sky (Abe Madey's media
> clouds) which was subsequently projected on a sphere in the second pass.
I think it looks like a painting because it has some
odd graininess to it, like the dark speckles. Also, the
ripples are a bit reminiscent to brush effects.
Is there a light source or just HDR and radiosity?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christian Froeschlin" <chr### [at] chrfr de> schreef in bericht
news:49386cd0$1@news.povray.org...
> Thomas de Groot wrote:
>
>> Thank you Stephen. Yes it looks like a painting, perhaps because the
>> image was built in two passes: one .hdr render for the sky (Abe Madey's
>> media clouds) which was subsequently projected on a sphere in the second
>> pass.
>
> I think it looks like a painting because it has some
> odd graininess to it, like the dark speckles. Also, the
> ripples are a bit reminiscent to brush effects.
>
> Is there a light source or just HDR and radiosity?
There is a light source (Sun) to make shadows more marked. With only the sky
and radiosity, the landscape is too washed out, so additionally, a black
screen is present behind the camera to block some of the luminosity coming
from the hidden part of the scene.
The dark speckle probably originate with low radiosity settings (testing).
Probably, in the final version, a finer aa will be necessary.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"stbenge" <THI### [at] hotmail com> schreef in bericht
news:49386ada$1@news.povray.org...
>
> Ah, too bad it's a commercial program. I was excited for a moment :(
>
True. I think the effect could be obtained by other means too, for instance
with a high-resolution greyscale map drawn in a paint program. And surely
with the help of some functions? I am not good at that, but I can
imagine....
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Like This? :-)
Thomas
"Darren New" <dne### [at] san rr com> schreef in bericht
news:4937f8f0$1@news.povray.org...
> Thomas de Groot wrote:
>> An initial site for further exploration
>
> This sort of thing would make for a great dual-monitor background if it
> was
> rendered 2560x1024. :-)
>
> --
> Darren New, San Diego CA, USA (PST)
> The NFL should go international. I'd pay to
> see the Detroit Lions vs the Roman Catholics.
Post a reply to this message
Attachments:
Download 'A M_04XL.jpg' (457 KB)
Preview of image 'A M_04XL.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 5 Dec 2008 14:32:48 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>Like This? :-)
It looks even better.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:badij49hssj2j3v9t7hqkn4isf7u9okneq@4ax.com...
>
> It looks even better.
> --
He he! Different ratio of course, and a finer rippling. Finer aa too.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
news:49394991>
> He he! Different ratio of course, and a finer rippling. Finer aa too.
>
One thing I forgot to do however, is change the aspect ratio of the camera.
The image looks more stretched now than in the original. Doesn't matter now,
but I shall correct it for future renders.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 5 Dec 2008 16:38:58 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
>news:49394991>
>> He he! Different ratio of course, and a finer rippling. Finer aa too.
>>
>One thing I forgot to do however, is change the aspect ratio of the camera.
>The image looks more stretched now than in the original. Doesn't matter now,
>but I shall correct it for future renders.
>
I don't know I think I like this image, with the stretched aspect ratio, better
:)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Like This? :-)
Excellent! Very convincing, even if the geology is a little modular!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> Like This? :-)
Sweet! Thank you!
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> True. I think the effect could be obtained by other means too, for instance
> with a high-resolution greyscale map drawn in a paint program.
Should be possible with world machine to import some rough sketch
as input height field, then combine it with random terrain and erode
it later. But the basic (free) edition is limited to 512x512.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christian Froeschlin" <chr### [at] chrfr de> schreef in bericht
news:4939b7a6$1@news.povray.org...
>
> Should be possible with world machine to import some rough sketch
> as input height field, then combine it with random terrain and erode
> it later. But the basic (free) edition is limited to 512x512.
Yes indeed. WorldMachine would do something similar, except for the size. I
use here 2048x2048. The tga file is 48 MB large.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:k2jij41t34h29ok0p335542ntunas725gf@4ax.com...
>
> I don't know I think I like this image, with the stretched aspect ratio,
> better
> :)
> --
It has something appealing, I agree. However, including figures would be
difficult as they would become stretched too...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.493952bd88aa0ed3d5b77e4a0@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Like This? :-)
>
> Excellent! Very convincing, even if the geology is a little modular!
>
Thank you! The whole point here is that we are not looking at geology but at
what remains of human presence... :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Darren New" <dne### [at] san rr com> schreef in bericht
news:49396692@news.povray.org...
> Thomas de Groot wrote:
>> Like This? :-)
>
> Sweet! Thank you!
>
You are welcome :)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |