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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:badij49hssj2j3v9t7hqkn4isf7u9okneq@4ax.com...
>
> It looks even better.
> --
He he! Different ratio of course, and a finer rippling. Finer aa too.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
news:49394991>
> He he! Different ratio of course, and a finer rippling. Finer aa too.
>
One thing I forgot to do however, is change the aspect ratio of the camera.
The image looks more stretched now than in the original. Doesn't matter now,
but I shall correct it for future renders.
Thomas
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On Fri, 5 Dec 2008 16:38:58 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
>news:49394991>
>> He he! Different ratio of course, and a finer rippling. Finer aa too.
>>
>One thing I forgot to do however, is change the aspect ratio of the camera.
>The image looks more stretched now than in the original. Doesn't matter now,
>but I shall correct it for future renders.
>
I don't know I think I like this image, with the stretched aspect ratio, better
:)
--
Regards
Stephen
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Like This? :-)
Excellent! Very convincing, even if the geology is a little modular!
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Thomas de Groot wrote:
> Like This? :-)
Sweet! Thank you!
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Thomas de Groot wrote:
> True. I think the effect could be obtained by other means too, for instance
> with a high-resolution greyscale map drawn in a paint program.
Should be possible with world machine to import some rough sketch
as input height field, then combine it with random terrain and erode
it later. But the basic (free) edition is limited to 512x512.
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"Christian Froeschlin" <chr### [at] chrfr de> schreef in bericht
news:4939b7a6$1@news.povray.org...
>
> Should be possible with world machine to import some rough sketch
> as input height field, then combine it with random terrain and erode
> it later. But the basic (free) edition is limited to 512x512.
Yes indeed. WorldMachine would do something similar, except for the size. I
use here 2048x2048. The tga file is 48 MB large.
Thomas
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:k2jij41t34h29ok0p335542ntunas725gf@4ax.com...
>
> I don't know I think I like this image, with the stretched aspect ratio,
> better
> :)
> --
It has something appealing, I agree. However, including figures would be
difficult as they would become stretched too...
Thomas
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.493952bd88aa0ed3d5b77e4a0@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Like This? :-)
>
> Excellent! Very convincing, even if the geology is a little modular!
>
Thank you! The whole point here is that we are not looking at geology but at
what remains of human presence... :-)
Thomas
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"Darren New" <dne### [at] san rr com> schreef in bericht
news:49396692@news.povray.org...
> Thomas de Groot wrote:
>> Like This? :-)
>
> Sweet! Thank you!
>
You are welcome :)
Thomas
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