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Hi, everybody!
The last image I did see was Xplayer background. No new images for 5 days?
What happened?
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote in message
news:492dbd51@news.povray.org...
> Hi, everybody!
>
> The last image I did see was Xplayer background. No new images for 5 days?
> What happened?
Where's yours? ;)
~Steve~
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On Thu, 27 Nov 2008 00:19:29 -0000, "St." <dot### [at] dot com> wrote:
>
>"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote in message
>news:492dbd51@news.povray.org...
>> Hi, everybody!
>>
>> The last image I did see was Xplayer background. No new images for 5 days?
>> What happened?
>
>
>
> Where's yours? ;)
>
> ~Steve~
>
>
Fair Point!
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> wrote in message
news:7upri4pub646a65ubebjunhoacqgenfmbi@4ax.com...
> On Thu, 27 Nov 2008 00:19:29 -0000, "St." <dot### [at] dot com> wrote:
>
>>
>>"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote in message
>>news:492dbd51@news.povray.org...
>>> Hi, everybody!
>>>
>>> The last image I did see was Xplayer background. No new images for 5
>>> days?
>>> What happened?
>>
>>
>>
>> Where's yours? ;)
>>
>>
>>
>
> Fair Point!
That should be "Fair Vertex!"
~Steve~
> --
>
> Regards
> Stephen
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> The last image I did see was Xplayer background. No new images for 5 days?
> What happened?
I was wondering the same thing. I considered posting about the lack of new
images--but then I looked in a mirror and decided to keep quiet.
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> Hi, everybody!
>
> The last image I did see was Xplayer background. No new images for 5 days?
> What happened?
Well, I did the one below in the last couple days. Not pov, though.
Post a reply to this message
Attachments:
Download 'goomba-3.jpg' (42 KB)
Preview of image 'goomba-3.jpg'

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"nemesis" <nam### [at] gmail com> schreef in bericht
news:web.492e14e7daef02f6a5843ba30@news.povray.org...
>
> Well, I did the one below in the last couple days. Not pov, though.
>
<pun>
that looks like somebody complaining about the absence of new POV-ray beta
releases :-)
</pun>
Nice work. Nor Pov, then what?
Thomas
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Thomas de Groot escreveu:
> "nemesis" <nam### [at] gmail com> schreef in bericht
> news:web.492e14e7daef02f6a5843ba30@news.povray.org...
>> Well, I did the one below in the last couple days. Not pov, though.
>>
>
> <pun>
> that looks like somebody complaining about the absence of new POV-ray beta
> releases :-)
> </pun>
You're very astute. :)
> Nice work. Nor Pov, then what?
Blender. I did it for a speed modelling contest (in a primarily 3DSMax
web forum), though nobody voted on it:
http://www.tresd1.com.br/viewtopic.php?t=42866
Afterwards, I got it a little better, with larger teeth.
Despite looking very simple, I had some rough time with those lips,
teeth (extruded from a bunch of edges from the lower lip) and getting
the eyes look right (still kinda small compared to drawn goombas). I
learned a lot from it -- my first finalized mesh model! -- but at the
time I did not yet knew about how to quickly select edge loops and
rings, nor about edge sliding. It's much easier now that I know about
it. :)
The renderer is blender internal itself, with AO and the single standard
lamp. I did box modelling.
At least, I got a cool avatar! XD
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"nemesis" <nam### [at] gmail com> schreef in bericht
news:492ec7b3$1@news.povray.org...
>
> At least, I got a cool avatar! XD
Absolutely. You are giving me ideas to change mine at last.... :-)
It is a very nice piece of modelling really.
Thomas
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TC wrote:
> No new images for 5 days? What happened?
Been busy having a baby. Born last Sunday :-)
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Congratulations!
Is a nice way to make use of (a lot of) your time...
;-)
Paolo
>Jonathan Hunt on date 01/12/2008 17:33 wrote:
>[...]
> Been busy having a baby. Born last Sunday :-)
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On Mon, 01 Dec 2008 16:33:17 +0000, Jonathan Hunt <jon### [at] xlcus com> wrote:
>TC wrote:
>> No new images for 5 days? What happened?
>
>Been busy having a baby. Born last Sunday :-)
Congratulations!
--
Regards
Stephen
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Jonathan Hunt escreveu:
> TC wrote:
>> No new images for 5 days? What happened?
>
> Been busy having a baby. Born last Sunday :-)
Congratulations. I guess that also means far fewer images for the next
few years. ;)
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"Jonathan Hunt" <jon### [at] xlcus com> wrote in message
news:493411cd@news.povray.org...
> Been busy having a baby. Born last Sunday :-)
You personally? Sell it to the newspapers... ;)
Congratulations! Take that smile off your face because it hurts after a
while! :o)
Oh, those were the days... :)
~Steve~
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"Jonathan Hunt" <jon### [at] xlcus com> schreef in bericht
news:493411cd@news.povray.org...
> TC wrote:
>> No new images for 5 days? What happened?
>
> Been busy having a baby. Born last Sunday :-)
Congratulations! A future POV expert I hope? :-)
Thomas
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Thomas de Groot wrote:
> Congratulations! A future POV expert I hope? :-)
Maybe :-) I'll let you know when he's finished his first image! :-D
--
Jonathan
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nemesis wrote:
> I guess that also means far fewer images for the next few years. ;)
Probably! I seemed to have little free time for my own projects as it
was, and now I'm going to have even less. Ah well, when he's grown up a
bit and isn't keeping us awake half the night I might get some more time :-)
--
Jonathan
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> Been busy having a baby. Born last Sunday :-)
Congratulations! My wife has one in the oven right now, due in late
February. :D
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Kyle wrote:
>> Been busy having a baby. Born last Sunday :-)
>
> Congratulations! My wife has one in the oven right now, due in late
> February. :D
This might be a slight surprise, but babies are not ment to be eaten nor
cooked. Take it out of the oven!
-Aero
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> Hi, everybody!
>
> The last image I did see was Xplayer background. No new images for 5 days?
> What happened?
Here's one.
-Mike
Post a reply to this message
Attachments:
Download 'ptv_carriagehouse_new0.png' (302 KB)
Preview of image 'ptv_carriagehouse_new0.png'

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SharkD wrote:
> Here's one.
>
> -Mike
Damn, where's my spherical pano image viewer?!
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Nicolas Alvarez <nic### [at] gmail com> wrote:
> SharkD wrote:
> > Here's one.
> >
> > -Mike
>
> Damn, where's my spherical pano image viewer?!
I've a better idea - let's have the HDR light probe version! That looks like a
nice environment. :)
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Nicolas Alvarez <nic### [at] gmail com> wrote:
> > SharkD wrote:
> > > Here's one.
> > >
> > > -Mike
> >
> > Damn, where's my spherical pano image viewer?!
>
> I've a better idea - let's have the HDR light probe version! That looks like a
> nice environment. :)
I'm not sure what you mean. Recently I learned that some of the panorama viewers
support HDR, but how do I create it in POV and then translate it to the viewer?
-Mike
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"SharkD" <nomail@nomail> wrote:
> > > > Here's one.
> > >
> > > Damn, where's my spherical pano image viewer?!
> >
> > I've a better idea - let's have the HDR light probe version! That looks like a
> > nice environment. :)
>
> I'm not sure what you mean. Recently I learned that some of the panorama viewers
> support HDR, but how do I create it in POV and then translate it to the viewer?
You need to use MegaPOV for this; POV-Ray 3.6 doesn't support HDR images at all.
MegaPOV has a spherical camera and can output .hdr images, which can be used as
environment maps to illuminate a scene.
http://megapov.inetart.net/manual-1.2.1/megapov0121.html#hdr_write
and
http://megapov.inetart.net/manual-1.2.1/megapov0121.html#tutorials_hdri
:-)
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> You need to use MegaPOV for this; POV-Ray 3.6 doesn't support HDR images at all.
> MegaPOV has a spherical camera and can output .hdr images, which can be used as
> environment maps to illuminate a scene.
>
> http://megapov.inetart.net/manual-1.2.1/megapov0121.html#hdr_write
>
> and
>
> http://megapov.inetart.net/manual-1.2.1/megapov0121.html#tutorials_hdri
>
> :-)
Thanks, I'll keep that in mind.
-Mike
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> You need to use MegaPOV for this; POV-Ray 3.6 doesn't support HDR images at all.
> MegaPOV has a spherical camera and can output .hdr images, which can be used as
> environment maps to illuminate a scene.
>
> http://megapov.inetart.net/manual-1.2.1/megapov0121.html#hdr_write
>
> and
>
> http://megapov.inetart.net/manual-1.2.1/megapov0121.html#tutorials_hdri
>
> :-)
Heh. I tried reading the tutorials you linked to and have to admit I have no
idea what is going on. Are you rendering an initial image and then wrapping it
around the scene in a sphere? Wouldn't this in effect limit the possible shapes
of the scene to something that can fit well inside a sphere? The scene I have
rendered is rectangular, and there are few or no objects of interest outside
this rectangle.
-Mike
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"SharkD" <nomail@nomail> wrote:
> Heh. I tried reading the tutorials you linked to and have to admit I have no
> idea what is going on. Are you rendering an initial image and then wrapping it
> around the scene in a sphere? Wouldn't this in effect limit the possible shapes
> of the scene to something that can fit well inside a sphere? The scene I have
> rendered is rectangular, and there are few or no objects of interest outside
> this rectangle.
The image you posted looks like a complete 360x360 degree spherical image. If
so, this could be wrapped on a large world-sphere and be used as an
environment. The spherical camera projection works the same way as the image
mapping, so it doesn't matter what your environment scene contains, it will map
to the sphere without distortion. (The top edge of the image is the zenith (+y),
the middle row is the equator and the bottom edge the nadir (-y). The left edge
meets the right edge at a meridian that passes through the +x axis, by
default).
Using this environment map would allow you to render, say, a close-up of a
reflective object on a table, with reflections that would be indistinguishable
from actually having the environment scene around it. If the environment were
an hdr image, you could use radiosity and allow the environment-mapped sphere
to illuminate your subject, again, in a way that would be identical to having
the actual scene there.
The advantages of this technique are faster rendering (intersection tests and
lighting calculations on the environment objects are cut to simple intersection
tests with a single sphere), and you can share the environment map without
having to supply the complete environment scene.
Bill
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