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I've also been playing around with heat ripples. I think a better
background would make it look better.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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Attachments:
Download 'heat_ripples.png' (314 KB)
Preview of image 'heat_ripples.png'
![heat_ripples.png](/povray.binaries.images/attachment/%3C48e53abc%40news.povray.org%3E/heat_ripples.png?ttop=443866&toff=3000&preview=1)
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Blue Herring wrote:
> I've also been playing around with heat ripples. I think a better
> background would make it look better.
Heh. That might make for a very interesting CGSphere. :)
--
Darren New / San Diego, CA, USA (PST)
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Blue Herring nous illumina en ce 2008-10-02 17:18 -->
> I've also been playing around with heat ripples. I think a better
> background would make it look better.
>
>
> ------------------------------------------------------------------------
>
To get that much turbulence, that heating element sould be white hot, not merly
yellow ;)
Now, add some photons...
Next, do an animation.
--
Alain
-------------------------------------------------
"The way England treats her prisoners, she doesn't deserve to have any."
--Oscar Wilde
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Darren New wrote:
> Heh. That might make for a very interesting CGSphere. :)
Hey, now there's an idea! :)
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
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Alain wrote:
> To get that much turbulence, that heating element sould be white hot,
> not merly yellow ;)
> Now, add some photons...
> Next, do an animation.
>
Heh, I guess its a case of the overdone, but it did start as a proof of
concept :)
Not sure how I'd do photons, as this is a trick of the camera. An
animation, however, has been posted to p.b.a.
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
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