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Woody wrote:
> Interesting.
>
>
> Any chance you might be willing to share the source?
>
Thanks. Sure thing, just let me clean up some dependencies. Be warned,
I'm pretty sure there is at least one flaw in my math so far, since a
couple of those solids are protruding from their spheres.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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Blue Herring wrote:
> Woody wrote:
>> Interesting.
>>
>>
>> Any chance you might be willing to share the source?
>>
>
> Thanks. Sure thing, just let me clean up some dependencies. Be warned,
> I'm pretty sure there is at least one flaw in my math so far, since a
> couple of those solids are protruding from their spheres.
>
The source has been posted in p.b.sf.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
Post a reply to this message
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Blue Herring <pov### [at] bherring cotse net> wrote:
> Blue Herring wrote:
> > Woody wrote:
> >> Interesting.
> >>
> >>
> >> Any chance you might be willing to share the source?
> >>
> >
> > Thanks. Sure thing, just let me clean up some dependencies. Be warned,
> > I'm pretty sure there is at least one flaw in my math so far, since a
> > couple of those solids are protruding from their spheres.
> >
>
> The source has been posted in p.b.sf.
>
> --
> // The Mildly Infamous Blue Herring
> #version 3.61;#include"functions.inc"global_settings{assumed_gamma
> 2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
> contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
> hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
> density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
> 2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
Thanks.
I tried using the solids Paul Bourke posted at
http://local.wasp.uwa.edu.au/~pbourke/geometry/platonic/
But I can't seem to get the proportions or position right.
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Woody wrote:
> Thanks.
>
> I tried using the solids Paul Bourke posted at
> http://local.wasp.uwa.edu.au/~pbourke/geometry/platonic/
>
> But I can't seem to get the proportions or position right.
>
No prob. On cursory examination of those I couldn't work out whether
the edge length or radius is uniform, but I didn't do any calculating.
I cheated and just made the shapes for mine in Wings, mainly because it
was a quicker way to get the type of hollowing I wanted, and copied the
edge length of each into the include file for the calculations. The
spheres/shapes having non-zero thick walls made things more complicated.
However, something still must be wrong, or they wouldn't protrude like
that.
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
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