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High!
Meanwhile, I added interior door openings (no apartment entrance door
yet), changed from cutup view back to "roofed view" and rendered this
view of my hall (somewhat ridiculous for such a small room...) from my
main room. Provisionally, I used a shadowless fill light at rgb=0.3;
soon, I will also add non-translucent transparent invisible door panes
to constrain it to my apartment.
See you in Khyberspace!
Yadgar
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=?ISO-8859-15?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> High!
>
> Meanwhile, I added interior door openings (no apartment entrance door
> yet), changed from cutup view back to "roofed view" and rendered this
> view of my hall (somewhat ridiculous for such a small room...) from my
> main room. Provisionally, I used a shadowless fill light at rgb=0.3;
> soon, I will also add non-translucent transparent invisible door panes
> to constrain it to my apartment.
>
> See you in Khyberspace!
>
> Yadgar
I would do indoor scenes using radiosity, not fill lights. The difficulties in
balancing the two very different perceived brightnesses between indoors and
outdoors is usually only present when you have both at the same time. A
completely indoors scene will not likely have the light dynamic range issues.
-Reactor
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