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From: stbenge
Subject: metal bug (76k jpg)
Date: 24 May 2008 21:46:23
Message: <4838c4ef@news.povray.org>
Hello everyone,

This image was inspired by a sketch I made a few months ago.

It was rendered in three passes: one for the occlusive radiosity which 
affects the reflectivity of the metal, another for the focal blur and 
glossy metal, and the last for the luminous bloom effect. The dark halos 
around the tail are caused by an incompatibility between Rune's 
illusion.inc and POV's focal blur. Nothing short of creating my own 
focal blur and rendering an occlusive pass for several averaged frames 
will fix it, AFAIK.

Comments and questions are always appreciated~

Sam


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 24 May 2008 23:28:21
Message: <4838dcd5$1@news.povray.org>
*Nice* image!

The little bit of blur in the tail almost gives it a motion-blur effect, 
which isn't a bad thing.

Jim


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 00:13:17
Message: <4838e75d@news.povray.org>
Jim Henderson wrote:
> *Nice* image!

Thanks, Jim!

> The little bit of blur in the tail almost gives it a motion-blur effect, 
> which isn't a bad thing.

Okay, then I'll be happy with it :)

Sam


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From: William Tracy
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 03:27:17
Message: <483914d5$1@news.povray.org>
My two cents:

0.01: That is an absolutely gorgeous render.
0.02: The design reminds me of the creatures from this Flash game: 
http://intihuatani.usc.edu/cloud/flowing/

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Free range orphans are known to be a viable alternative to pressure 
treated lumber. An alternative is organic pandas. The high bamboo 
content in the pandas' diet makes them excellent kindling. They also 
make great kitchen countertops in a loft with a black & white theme.
     -- http://www.archinect.com/forum/threads.php?id=70354_0_42_0_C


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From: Carlo C 
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 04:20:01
Message: <web.48392051d26cba6bed86a3dd0@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
> It was rendered in three passes: one for the occlusive radiosity which
> affects the reflectivity of the metal, another for the focal blur and
> glossy metal, and the last for the luminous bloom effect. The dark halos
> around the tail are caused by an incompatibility between Rune's
> illusion.inc and POV's focal blur. Nothing short of creating my own
> focal blur and rendering an occlusive pass for several averaged frames
> will fix it, AFAIK.
>
> Comments and questions are always appreciated~
>
> Sam

Amazing! Astounding! ... Galaxy!
A version without "luminous bloom"?


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From: Eero Ahonen
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 06:06:10
Message: <48393a12$1@news.povray.org>
stbenge wrote:
> Hello everyone,
> 
> This image was inspired by a sketch I made a few months ago.
> 

Reminds me of Matrix :).

> 
> Sam
> 


-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 13:40:24
Message: <4839a488$1@news.povray.org>
On Sun, 25 May 2008 13:06:26 +0300, Eero Ahonen wrote:

> stbenge wrote:
>> Hello everyone,
>> 
>> This image was inspired by a sketch I made a few months ago.
>> 
>> 
> Reminds me of Matrix :).

I had that vague recollection as well initially.

Jim


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From: Jim Charter
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 14:39:50
Message: <4839b276$1@news.povray.org>
stbenge wrote:
> Hello everyone,
> 
> This image was inspired by a sketch I made a few months ago.
> 
> It was rendered in three passes: one for the occlusive radiosity which 
> affects the reflectivity of the metal, another for the focal blur and 
> glossy metal, and the last for the luminous bloom effect. The dark halos 
> around the tail are caused by an incompatibility between Rune's 
> illusion.inc and POV's focal blur. Nothing short of creating my own 
> focal blur and rendering an occlusive pass for several averaged frames 
> will fix it, AFAIK.
> 
> Comments and questions are always appreciated~
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
nasty looking bug


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From: Christian Froeschlin
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:24:10
Message: <4839f51a$1@news.povray.org>
stbenge wrote:

> around the tail are caused by an incompatibility between Rune's 
> illusion.inc and POV's focal blur.

Nice image! But where's the illusion?


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:30:30
Message: <4839f696@news.povray.org>
William Tracy wrote:
> My two cents:
> 
> 0.01: That is an absolutely gorgeous render.

Thanks! (hey, I think it's a wheatback...)

> 0.02: The design reminds me of the creatures from this Flash game: 
> http://intihuatani.usc.edu/cloud/flowing/

Oh yes, I've played this one before. It supposedly works from 
evolutionary principles.

For a while (a span of 5 years) I was beset with dreams involving 
similar creatures in ponds and such. The last one I had involved me 
pulling little ingrown hairs out of my arms, only they weren't ingrown 
hairs, they were little bugs with many legs, some of them still moving! 
Needless to say, I was happy to wake up from that dream :O

Sam


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