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Hello everyone,
This image was inspired by a sketch I made a few months ago.
It was rendered in three passes: one for the occlusive radiosity which
affects the reflectivity of the metal, another for the focal blur and
glossy metal, and the last for the luminous bloom effect. The dark halos
around the tail are caused by an incompatibility between Rune's
illusion.inc and POV's focal blur. Nothing short of creating my own
focal blur and rendering an occlusive pass for several averaged frames
will fix it, AFAIK.
Comments and questions are always appreciated~
Sam
Post a reply to this message
Attachments:
Download 'lbtest4_20.jpg' (74 KB)
Preview of image 'lbtest4_20.jpg'

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*Nice* image!
The little bit of blur in the tail almost gives it a motion-blur effect,
which isn't a bad thing.
Jim
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Jim Henderson wrote:
> *Nice* image!
Thanks, Jim!
> The little bit of blur in the tail almost gives it a motion-blur effect,
> which isn't a bad thing.
Okay, then I'll be happy with it :)
Sam
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My two cents:
0.01: That is an absolutely gorgeous render.
0.02: The design reminds me of the creatures from this Flash game:
http://intihuatani.usc.edu/cloud/flowing/
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
Free range orphans are known to be a viable alternative to pressure
treated lumber. An alternative is organic pandas. The high bamboo
content in the pandas' diet makes them excellent kindling. They also
make great kitchen countertops in a loft with a black & white theme.
-- http://www.archinect.com/forum/threads.php?id=70354_0_42_0_C
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stbenge <stb### [at] hotmail com> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
> It was rendered in three passes: one for the occlusive radiosity which
> affects the reflectivity of the metal, another for the focal blur and
> glossy metal, and the last for the luminous bloom effect. The dark halos
> around the tail are caused by an incompatibility between Rune's
> illusion.inc and POV's focal blur. Nothing short of creating my own
> focal blur and rendering an occlusive pass for several averaged frames
> will fix it, AFAIK.
>
> Comments and questions are always appreciated~
>
> Sam
Amazing! Astounding! ... Galaxy!
A version without "luminous bloom"?
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stbenge wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
Reminds me of Matrix :).
>
> Sam
>
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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On Sun, 25 May 2008 13:06:26 +0300, Eero Ahonen wrote:
> stbenge wrote:
>> Hello everyone,
>>
>> This image was inspired by a sketch I made a few months ago.
>>
>>
> Reminds me of Matrix :).
I had that vague recollection as well initially.
Jim
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stbenge wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
> It was rendered in three passes: one for the occlusive radiosity which
> affects the reflectivity of the metal, another for the focal blur and
> glossy metal, and the last for the luminous bloom effect. The dark halos
> around the tail are caused by an incompatibility between Rune's
> illusion.inc and POV's focal blur. Nothing short of creating my own
> focal blur and rendering an occlusive pass for several averaged frames
> will fix it, AFAIK.
>
> Comments and questions are always appreciated~
>
> Sam
>
> ------------------------------------------------------------------------
>
nasty looking bug
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stbenge wrote:
> around the tail are caused by an incompatibility between Rune's
> illusion.inc and POV's focal blur.
Nice image! But where's the illusion?
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William Tracy wrote:
> My two cents:
>
> 0.01: That is an absolutely gorgeous render.
Thanks! (hey, I think it's a wheatback...)
> 0.02: The design reminds me of the creatures from this Flash game:
> http://intihuatani.usc.edu/cloud/flowing/
Oh yes, I've played this one before. It supposedly works from
evolutionary principles.
For a while (a span of 5 years) I was beset with dreams involving
similar creatures in ponds and such. The last one I had involved me
pulling little ingrown hairs out of my arms, only they weren't ingrown
hairs, they were little bugs with many legs, some of them still moving!
Needless to say, I was happy to wake up from that dream :O
Sam
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Carlo C. wrote:
> Amazing! Astounding!
Hey, thanks!
> ... Galaxy!
What?
> A version without "luminous bloom"?
Um, maybe :)
Sam
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Eero Ahonen wrote:
> Reminds me of Matrix :).
That bug they pull out of his belly? A little bit...
Sam
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Jim Charter wrote:
> nasty looking bug
It's not something I would want to find in my bed one night....
Sam
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Christian Froeschlin wrote:
> Nice image! But where's the illusion?
Thanks! Illusion.inc is the name of the file which allows an image_map
to be placed directly in front of a render. You can apply the pigment to
any objects you want. You can perform many compositing tricks this way.
Sam
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stbenge wrote:
> Thanks! Illusion.inc is the name of the file which allows an image_map
> to be placed directly in front of a render. You can apply the pigment to
> any objects you want. You can perform many compositing tricks this way.
Any tutorials about this anywhere? If not, maybe someone should create
one.
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stbenge wrote:
> Eero Ahonen wrote:
>> Reminds me of Matrix :).
>
> That bug they pull out of his belly? A little bit...
Yep. It does look different, but the habitus and the idea of a metallic,
robotic bug makes mind-bridges.
> Sam
>
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Warp wrote:
> stbenge wrote:
>> Thanks! Illusion.inc is the name of the file which allows an image_map
>> to be placed directly in front of a render. You can apply the pigment to
>> any objects you want. You can perform many compositing tricks this way.
>
> Any tutorials about this anywhere? If not, maybe someone should create
> one.
Is this a hint? Are you trying to say that I should be the one to do
this? Well, perhaps I should, since nobody else is stepping up :)
The POV-Ray wiki seems to be the perfect place to post such a tut. Can
binary files (besides images) be uploaded to the wiki? I'm asking
because somebody requested an explanation for my weathered rocks a while
back, and I would like to place the necessary files in a more secure
place. My own web space is slight, and is not very permanent.
Sam
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On Mon, 26 May 2008 15:09:11 -0700, stbenge wrote:
> Can
> binary files (besides images) be uploaded to the wiki?
Should be able to - if you can't, MediaWiki can be modified to accept
files with specific extensions. I think zip is included as part of the
default set, though. If the file is over a certain size, you'll get a
warning, but it should let you continue.
Jim
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Jim Henderson wrote:
> On Mon, 26 May 2008 15:09:11 -0700, stbenge wrote:
>
>> Can
>> binary files (besides images) be uploaded to the wiki?
>
> Should be able to - if you can't, MediaWiki can be modified to accept
> files with specific extensions. I think zip is included as part of the
> default set, though. If the file is over a certain size, you'll get a
> warning, but it should let you continue.
>
> Jim
Well, I'll keep this in mind. The POV-Wiki is already giving me problems...
Sam
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On Mon, 26 May 2008 15:40:30 -0700, stbenge wrote:
> Well, I'll keep this in mind. The POV-Wiki is already giving me
> problems...
What sort of problems?
Jim
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On Mon, 26 May 2008 20:11:19 -0400, Jim Henderson wrote:
> On Mon, 26 May 2008 15:40:30 -0700, stbenge wrote:
>
>> Well, I'll keep this in mind. The POV-Wiki is already giving me
>> problems...
>
> What sort of problems?
N/M, saw your post over in povray.general.
Jim
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stbenge <stb### [at] hotmail com> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
effortlessly--you manage to turn out one beautiful render after another. I'm in
awe--and a bit envious! :-)
Ken W.
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stbenge wrote:
>> Nice image! But where's the illusion?
>
> Thanks! Illusion.inc is the name of the file which allows an image_map
> to be placed directly in front of a render. You can apply the pigment to
> any objects you want. You can perform many compositing tricks this way.
Thanks, I know of illusion.inc. I was actually curious
where this image required a compositing trick ;)
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Kenneth wrote:
> I'm in awe--and a bit envious! :-)
I'm also envious but comfort myself by the fact
that I at least didn't have to dream about this ;)
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Had to comment cos it's such a nice render, if a little creepy ;-)
All your images have the same mixture of dreamlike quality and convincing
photorealism - whenever I see your name on a post I know it'll be interesting!
Keep it up
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Christian Froeschlin wrote:
> stbenge wrote:
>
>>> Nice image! But where's the illusion?
>>
>> Thanks! Illusion.inc is the name of the file which allows an image_map
>> to be placed directly in front of a render. You can apply the pigment
>> to any objects you want. You can perform many compositing tricks this
>> way.
>
> Thanks, I know of illusion.inc. I was actually curious
> where this image required a compositing trick ;)
Oops, sorry about the misunderstanding!
1) I prerendered the scene using basic white textures and sky-dome-style
radiosity. This was to achieve an ambient occlusion effect.
2) The prerendered image was pasted onto the objects in the next render,
and a finish{reflection 1 metallic 1} was added to that texture. The
effect being that the objects' reflections were reduced by the shading
data from the prerender. (I hope that made sense)
Sam
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Kenneth wrote:
> stbenge <stb### [at] hotmail com> wrote:
>> Hello everyone,
>>
>> This image was inspired by a sketch I made a few months ago.
>
> Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
> effortlessly--you manage to turn out one beautiful render after another. I'm in
> awe--and a bit envious! :-)
>
> Ken W.
Thanks! I'll try to spread what knowledge I have about these techniques
in the weeks/months to come.
Sam
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Christian Froeschlin wrote:
> Kenneth wrote:
>
>> I'm in awe--and a bit envious! :-)
>
> I'm also envious but comfort myself by the fact
> that I at least didn't have to dream about this ;)
Lol! Such dreams are not always pleasant...
Sam
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Bill Pragnell wrote:
> Had to comment cos it's such a nice render, if a little creepy ;-)
Well, it's been called creepy several times now, so I guess I succeed
somewhat :)
> All your images have the same mixture of dreamlike quality and convincing
> photorealism - whenever I see your name on a post I know it'll be interesting!
>
> Keep it up
Thanks, I will!
Sam
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Bill Pragnell wrote:
> mixture of dreamlike quality and convincing
> photorealism -
nicely put
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TopNotch(c), Sam. That image is just excellent. :)
I'd love that as a hi-res for my desktop, but with a dark background and
just a spotlight playing on it?
~Steve~
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St. wrote:
> TopNotch(c), Sam. That image is just excellent. :)
Thank you, Steve :)
> I'd love that as a hi-res for my desktop, but with a dark background and
> just a spotlight playing on it?
>
> ~Steve~
I don't know, maybe if I'm feeling up to it...
Sam
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