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  metal bug (76k jpg) (Message 1 to 32 of 32)  
From: stbenge
Subject: metal bug (76k jpg)
Date: 24 May 2008 21:46:23
Message: <4838c4ef@news.povray.org>
Hello everyone,

This image was inspired by a sketch I made a few months ago.

It was rendered in three passes: one for the occlusive radiosity which 
affects the reflectivity of the metal, another for the focal blur and 
glossy metal, and the last for the luminous bloom effect. The dark halos 
around the tail are caused by an incompatibility between Rune's 
illusion.inc and POV's focal blur. Nothing short of creating my own 
focal blur and rendering an occlusive pass for several averaged frames 
will fix it, AFAIK.

Comments and questions are always appreciated~

Sam


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 24 May 2008 23:28:21
Message: <4838dcd5$1@news.povray.org>
*Nice* image!

The little bit of blur in the tail almost gives it a motion-blur effect, 
which isn't a bad thing.

Jim


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 00:13:17
Message: <4838e75d@news.povray.org>
Jim Henderson wrote:
> *Nice* image!

Thanks, Jim!

> The little bit of blur in the tail almost gives it a motion-blur effect, 
> which isn't a bad thing.

Okay, then I'll be happy with it :)

Sam


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From: William Tracy
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 03:27:17
Message: <483914d5$1@news.povray.org>
My two cents:

0.01: That is an absolutely gorgeous render.
0.02: The design reminds me of the creatures from this Flash game: 
http://intihuatani.usc.edu/cloud/flowing/

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Free range orphans are known to be a viable alternative to pressure 
treated lumber. An alternative is organic pandas. The high bamboo 
content in the pandas' diet makes them excellent kindling. They also 
make great kitchen countertops in a loft with a black & white theme.
     -- http://www.archinect.com/forum/threads.php?id=70354_0_42_0_C


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From: Carlo C 
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 04:20:01
Message: <web.48392051d26cba6bed86a3dd0@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
> It was rendered in three passes: one for the occlusive radiosity which
> affects the reflectivity of the metal, another for the focal blur and
> glossy metal, and the last for the luminous bloom effect. The dark halos
> around the tail are caused by an incompatibility between Rune's
> illusion.inc and POV's focal blur. Nothing short of creating my own
> focal blur and rendering an occlusive pass for several averaged frames
> will fix it, AFAIK.
>
> Comments and questions are always appreciated~
>
> Sam

Amazing! Astounding! ... Galaxy!
A version without "luminous bloom"?


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From: Eero Ahonen
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 06:06:10
Message: <48393a12$1@news.povray.org>
stbenge wrote:
> Hello everyone,
> 
> This image was inspired by a sketch I made a few months ago.
> 

Reminds me of Matrix :).

> 
> Sam
> 


-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 13:40:24
Message: <4839a488$1@news.povray.org>
On Sun, 25 May 2008 13:06:26 +0300, Eero Ahonen wrote:

> stbenge wrote:
>> Hello everyone,
>> 
>> This image was inspired by a sketch I made a few months ago.
>> 
>> 
> Reminds me of Matrix :).

I had that vague recollection as well initially.

Jim


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From: Jim Charter
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 14:39:50
Message: <4839b276$1@news.povray.org>
stbenge wrote:
> Hello everyone,
> 
> This image was inspired by a sketch I made a few months ago.
> 
> It was rendered in three passes: one for the occlusive radiosity which 
> affects the reflectivity of the metal, another for the focal blur and 
> glossy metal, and the last for the luminous bloom effect. The dark halos 
> around the tail are caused by an incompatibility between Rune's 
> illusion.inc and POV's focal blur. Nothing short of creating my own 
> focal blur and rendering an occlusive pass for several averaged frames 
> will fix it, AFAIK.
> 
> Comments and questions are always appreciated~
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
nasty looking bug


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From: Christian Froeschlin
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:24:10
Message: <4839f51a$1@news.povray.org>
stbenge wrote:

> around the tail are caused by an incompatibility between Rune's 
> illusion.inc and POV's focal blur.

Nice image! But where's the illusion?


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:30:30
Message: <4839f696@news.povray.org>
William Tracy wrote:
> My two cents:
> 
> 0.01: That is an absolutely gorgeous render.

Thanks! (hey, I think it's a wheatback...)

> 0.02: The design reminds me of the creatures from this Flash game: 
> http://intihuatani.usc.edu/cloud/flowing/

Oh yes, I've played this one before. It supposedly works from 
evolutionary principles.

For a while (a span of 5 years) I was beset with dreams involving 
similar creatures in ponds and such. The last one I had involved me 
pulling little ingrown hairs out of my arms, only they weren't ingrown 
hairs, they were little bugs with many legs, some of them still moving! 
Needless to say, I was happy to wake up from that dream :O

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:36:40
Message: <4839f808@news.povray.org>
Carlo C. wrote:
> Amazing! Astounding!

Hey, thanks!

> ... Galaxy!

What?

> A version without "luminous bloom"?

Um, maybe :)

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:39:20
Message: <4839f8a8@news.povray.org>
Eero Ahonen wrote:
> Reminds me of Matrix :).

That bug they pull out of his belly? A little bit...

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:43:31
Message: <4839f9a3@news.povray.org>
Jim Charter wrote:
> nasty looking bug

It's not something I would want to find in my bed one night....

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 25 May 2008 19:53:48
Message: <4839fc0c$1@news.povray.org>
Christian Froeschlin wrote:
> Nice image! But where's the illusion?

Thanks! Illusion.inc is the name of the file which allows an image_map 
to be placed directly in front of a render. You can apply the pigment to 
any objects you want. You can perform many compositing tricks this way.

Sam


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From: Warp
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 03:13:17
Message: <483a630d@news.povray.org>
stbenge wrote:
> Thanks! Illusion.inc is the name of the file which allows an image_map
> to be placed directly in front of a render. You can apply the pigment to
> any objects you want. You can perform many compositing tricks this way.

  Any tutorials about this anywhere? If not, maybe someone should create
one.


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From: Eero Ahonen
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 10:01:33
Message: <483ac2bd$1@news.povray.org>
stbenge wrote:
> Eero Ahonen wrote:
>> Reminds me of Matrix :).
> 
> That bug they pull out of his belly? A little bit...

Yep. It does look different, but the habitus and the idea of a metallic, 
robotic bug makes mind-bridges.

> Sam
> 


-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 18:09:12
Message: <483b3508@news.povray.org>
Warp wrote:
> stbenge wrote:
>> Thanks! Illusion.inc is the name of the file which allows an image_map
>> to be placed directly in front of a render. You can apply the pigment to
>> any objects you want. You can perform many compositing tricks this way.
> 
>   Any tutorials about this anywhere? If not, maybe someone should create
> one.

Is this a hint? Are you trying to say that I should be the one to do 
this? Well, perhaps I should, since nobody else is stepping up :)

The POV-Ray wiki seems to be the perfect place to post such a tut. Can 
binary files (besides images) be uploaded to the wiki? I'm asking 
because somebody requested an explanation for my weathered rocks a while 
back, and I would like to place the necessary files in a more secure 
place. My own web space is slight, and is not very permanent.

Sam


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 18:22:41
Message: <483b3831$1@news.povray.org>
On Mon, 26 May 2008 15:09:11 -0700, stbenge wrote:

> Can
> binary files (besides images) be uploaded to the wiki?

Should be able to - if you can't, MediaWiki can be modified to accept 
files with specific extensions.  I think zip is included as part of the 
default set, though.  If the file is over a certain size, you'll get a 
warning, but it should let you continue.

Jim


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 18:40:30
Message: <483b3c5e$1@news.povray.org>
Jim Henderson wrote:
> On Mon, 26 May 2008 15:09:11 -0700, stbenge wrote:
> 
>> Can
>> binary files (besides images) be uploaded to the wiki?
> 
> Should be able to - if you can't, MediaWiki can be modified to accept 
> files with specific extensions.  I think zip is included as part of the 
> default set, though.  If the file is over a certain size, you'll get a 
> warning, but it should let you continue.
> 
> Jim

Well, I'll keep this in mind. The POV-Wiki is already giving me problems...

Sam


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 20:11:19
Message: <483b51a7$1@news.povray.org>
On Mon, 26 May 2008 15:40:30 -0700, stbenge wrote:

> Well, I'll keep this in mind. The POV-Wiki is already giving me
> problems...

What sort of problems?

Jim


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From: Jim Henderson
Subject: Re: metal bug (76k jpg)
Date: 26 May 2008 20:34:21
Message: <483b570d$1@news.povray.org>
On Mon, 26 May 2008 20:11:19 -0400, Jim Henderson wrote:

> On Mon, 26 May 2008 15:40:30 -0700, stbenge wrote:
> 
>> Well, I'll keep this in mind. The POV-Wiki is already giving me
>> problems...
> 
> What sort of problems?

N/M, saw your post over in povray.general.

Jim


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From: Kenneth
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 01:50:00
Message: <web.483ba06cd26cba6b78dcad930@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>

Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
effortlessly--you manage to turn out one beautiful render after another. I'm in
awe--and a bit envious!  :-)

Ken W.


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From: Christian Froeschlin
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 05:48:58
Message: <483bd90a$1@news.povray.org>
stbenge wrote:

>> Nice image! But where's the illusion?
> 
> Thanks! Illusion.inc is the name of the file which allows an image_map 
> to be placed directly in front of a render. You can apply the pigment to 
> any objects you want. You can perform many compositing tricks this way.

Thanks, I know of illusion.inc. I was actually curious
where this image required a compositing trick ;)


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From: Christian Froeschlin
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 05:57:13
Message: <483bdaf9$1@news.povray.org>
Kenneth wrote:

> I'm in awe--and a bit envious!  :-)

I'm also envious but comfort myself by the fact
that I at least didn't have to dream about this ;)


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From: Bill Pragnell
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 09:55:00
Message: <web.483c11c5d26cba6b731f01d10@news.povray.org>
Had to comment cos it's such a nice render, if a little creepy ;-)
All your images have the same mixture of dreamlike quality and convincing
photorealism - whenever I see your name on a post I know it'll be interesting!

Keep it up


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 17:59:10
Message: <483c842e$1@news.povray.org>
Christian Froeschlin wrote:
> stbenge wrote:
> 
>>> Nice image! But where's the illusion?
>>
>> Thanks! Illusion.inc is the name of the file which allows an image_map 
>> to be placed directly in front of a render. You can apply the pigment 
>> to any objects you want. You can perform many compositing tricks this 
>> way.
> 
> Thanks, I know of illusion.inc. I was actually curious
> where this image required a compositing trick ;)

Oops, sorry about the misunderstanding!

1) I prerendered the scene using basic white textures and sky-dome-style 
radiosity. This was to achieve an ambient occlusion effect.

2) The prerendered image was pasted onto the objects in the next render, 
and a finish{reflection 1 metallic 1} was added to that texture. The 
effect being that the objects' reflections were reduced by the shading 
data from the prerender. (I hope that made sense)

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 18:04:39
Message: <483c8577@news.povray.org>
Kenneth wrote:
> stbenge <stb### [at] hotmailcom> wrote:
>> Hello everyone,
>>
>> This image was inspired by a sketch I made a few months ago.
> 
> Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
> effortlessly--you manage to turn out one beautiful render after another. I'm in
> awe--and a bit envious!  :-)
> 
> Ken W.

Thanks! I'll try to spread what knowledge I have about these techniques 
in the weeks/months to come.

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 18:05:09
Message: <483c8595@news.povray.org>
Christian Froeschlin wrote:
> Kenneth wrote:
> 
>> I'm in awe--and a bit envious!  :-)
> 
> I'm also envious but comfort myself by the fact
> that I at least didn't have to dream about this ;)

Lol! Such dreams are not always pleasant...

Sam


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 18:06:15
Message: <483c85d7@news.povray.org>
Bill Pragnell wrote:
> Had to comment cos it's such a nice render, if a little creepy ;-)

Well, it's been called creepy several times now, so I guess I succeed 
somewhat :)

> All your images have the same mixture of dreamlike quality and convincing
> photorealism - whenever I see your name on a post I know it'll be interesting!
> 
> Keep it up

Thanks, I will!

Sam


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From: Jim Charter
Subject: Re: metal bug (76k jpg)
Date: 27 May 2008 18:55:45
Message: <483c9171@news.povray.org>
Bill Pragnell wrote:

>  mixture of dreamlike quality and convincing
> photorealism - 

nicely put


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From: St 
Subject: Re: metal bug (76k jpg)
Date: 29 May 2008 15:18:11
Message: <483f0173@news.povray.org>
TopNotch(c), Sam. That image is just excellent. :)

  I'd love that as a hi-res for my desktop, but with a dark background and 
just a spotlight playing on it?

  ~Steve~


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From: stbenge
Subject: Re: metal bug (76k jpg)
Date: 30 May 2008 22:42:32
Message: <4840bb18@news.povray.org>
St. wrote:
>  TopNotch(c), Sam. That image is just excellent. :)

Thank you, Steve :)

>   I'd love that as a hi-res for my desktop, but with a dark background and 
> just a spotlight playing on it?
> 
>   ~Steve~

I don't know, maybe if I'm feeling up to it...

Sam


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