POV-Ray : Newsgroups : povray.binaries.images : First Contact WIP 01 Server Time
11 Oct 2026 06:32:57 EDT (-0400)
  First Contact WIP 01 (Message 1 to 21 of 21)  
From: Thomas de Groot
Subject: First Contact WIP 01
Date: 5 Apr 2008 09:52:50
Message: <47f79242@news.povray.org>
Like so many here, I seem to have difficulties to finish running projects 
:-(   Each time, new ideas present themselves...

So, here is a very preliminary WIP. I know, looks a bit like Independance 
Day, but in my view this is going to be very different. However, for the 
spaceship, I couldn't avoid Zeger Knaepen's unsurpassed greebles macros of 
course :-)

Use of media, light_group for a separate lighting of the spaceship, no 
radiosity as yet. Height_field should be further treated. Sphere in centre 
is placeholder.

This WIP rendered with version 3.7. However, I prefer an earlier render 
using Megapov with Clip_Colors() and exposure settings.

Thomas


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First Contact_03.jpg


 

From: triple r
Subject: Re: First Contact WIP 01
Date: 5 Apr 2008 10:35:01
Message: <web.47f79b09fcf5148fae42298f0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Like so many here, I seem to have difficulties to finish running projects
> :-(   Each time, new ideas present themselves...

Yes, join the club.  I'm just now finishing a couple POV projects from years ago
-- about six or seven to be exact.

> Use of media, light_group for a separate lighting of the spaceship, no
> radiosity as yet. Height_field should be further treated. Sphere in centre
> is placeholder.

Yes, that's a very nice atmosphere.  The view feels just a bit taller than is
comfortable for me, but maybe it just needs a couple more objects.  Really
shows promise though.

 - Ricky


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From: Zeger Knaepen
Subject: Re: First Contact WIP 01
Date: 5 Apr 2008 18:42:18
Message: <47f80e5a@news.povray.org>
Great to see my macros in use, especially if the result is as good as this 
:)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Thomas de Groot
Subject: Re: First Contact WIP 01
Date: 6 Apr 2008 01:28:58
Message: <47f86daa$1@news.povray.org>
"triple_r" <rre### [at] hotmailcom> schreef in bericht 
news:web.47f79b09fcf5148fae42298f0@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Like so many here, I seem to have difficulties to finish running projects
>> :-(   Each time, new ideas present themselves...
>
> Yes, join the club.  I'm just now finishing a couple POV projects from 
> years ago
> -- about six or seven to be exact.

I have learned not to be impatient.... :-)

> Yes, that's a very nice atmosphere.  The view feels just a bit taller than 
> is
> comfortable for me, but maybe it just needs a couple more objects.  Really
> shows promise though.
>
Thank you Ricky. I selected the view's proportion on purpose, exagerating 
the vertical size. At the end of the day, I shall see if that will hold out 
as it depends strongly on the as yet absent other objects/props.

Thomas


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From: Thomas de Groot
Subject: Re: First Contact WIP 01
Date: 6 Apr 2008 01:36:07
Message: <47f86f57@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> schreef in bericht 
news:47f80e5a@news.povray.org...
> Great to see my macros in use, especially if the result is as good as this 
> :)
>
I am glad you wrote them! This is now the third time I use them. Before, 
once for an IRTC entry (sept/Oct 2006), and once for the first scene of my 
Cathy's World Series.

Thomas


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From: Thomas de Groot
Subject: First Contact WIP 02
Date: 9 Apr 2008 10:18:12
Message: <47fcd024@news.povray.org>
Here is the next WIP from this project.

The philosophy behind the scene is that first contacts (almost) always are 
catastrophic for the contacted population. Assuming that hypothetical aliens 
know this, they will sample the Earth in the most remote areas, avoiding 
contact with humans.

A sprinkling of rocks on the desert floor is needed. I shall look if I can 
do something to the very visible edge on the dromedary's belly.

Thomas


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First Contact_06.jpg


 

From: St 
Subject: Re: First Contact WIP 02
Date: 9 Apr 2008 11:58:00
Message: <47fce788$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:47fcd024@news.povray.org...
> Here is the next WIP from this project.
>
> The philosophy behind the scene is that first contacts (almost) always are 
> catastrophic for the contacted population. Assuming that hypothetical 
> aliens know this, they will sample the Earth in the most remote areas, 
> avoiding contact with humans.

      Looking forward to seeing more of this particular scene Thomas! You 
have a great way of providing atmosphere in your images.

>
> A sprinkling of rocks on the desert floor is needed. I shall look if I can 
> do something to the very visible edge on the dromedary's belly.

     Wings? If so, I've had the same sometimes and literally getting rid of 
that particular line can work. Or bevelling the line could be another 
option.

      Also, have you tried lights on the ship? (Would this work through 
media ok?)

        ~Steve~


>
> Thomas
>
>
>


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From: St 
Subject: Re: First Contact WIP 02
Date: 9 Apr 2008 12:00:39
Message: <47fce827@news.povray.org>
Sorry, line = edge

     ~Steve~


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From: Thomas de Groot
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 03:22:15
Message: <47fdc027$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:47fce788$1@news.povray.org...
>
>      Looking forward to seeing more of this particular scene Thomas! You 
> have a great way of providing atmosphere in your images.

Thank you indeed, Steve. It remains always a struggle, though, to get it 
right. But that is all the fun, isn't it?

>>
>> A sprinkling of rocks on the desert floor is needed. I shall look if I 
>> can do something to the very visible edge on the dromedary's belly.
>
>     Wings? If so, I've had the same sometimes and literally getting rid of 
> that particular line can work. Or bevelling the line could be another 
> option.

The model comes from the Taschen Object Collection and is of medium quality. 
I had already subdivided the mesh in Poseray, but this particular edge needs 
personal attention. I am going to load the model in Silo (Wings of course 
would do too, but Silo is my favorite) and see how the patient looks like. 
Also, I am exploring the possibilities to pose the figure. Theoretically, 
this should be possible to do in the Setup Room of Poser, adding bones, and 
attaching those to the geometry. However, I discovered this to be a major 
challenge. <rubs hands and grins>

>      Also, have you tried lights on the ship? (Would this work through 
> media ok?)

That is an excellent idea, Steve! Ambient 1 spots should do the trick, like 
the red and green ones on the explorer unit. Should pose no problems with 
the media I guess.

Thomas


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From: Thomas de Groot
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 03:23:13
Message: <47fdc061$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:47fce827@news.povray.org...
>
>  Sorry, line = edge
>
<grin> lines are edges and edges are lines, aren't they?  :-)

Thomas


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From: Thomas de Groot
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 03:50:59
Message: <47fdc6e3$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
news:47fcd024@news.povray.org...
>
> A sprinkling of rocks on the desert floor is needed.

There is something I don't remember, although, imo, it was posted in one of 
the n.g.'s: how to put objects *only* within the visible cone defined by the 
camera? If anybody knows the answer, please tell me. Many thanks in advance!

Thomas


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From: M a r c
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 06:02:41
Message: <47fde5c1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> a écrit dans le message de 
news: 47fdc6e3$1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
> news:47fcd024@news.povray.org...
>>
>> A sprinkling of rocks on the desert floor is needed.
>
> There is something I don't remember, although, imo, it was posted in one 
> of the n.g.'s: how to put objects *only* within the visible cone defined 
> by the camera? If anybody knows the answer, please tell me. Many thanks in 
> advance!
>
> Thomas
>
Mmmm it hits one of the 2 neurons I still own... wasn't it about asteroids 
scrolling across the screen?

Marc


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From: St 
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 06:15:49
Message: <47fde8d5$1@news.povray.org>
"M_a_r_c" <jac### [at] wanadoofr> wrote in message 
news:47fde5c1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlDOTnet> a écrit dans le message de 
> news: 47fdc6e3$1@news.povray.org...
>>
>> "Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
>> news:47fcd024@news.povray.org...
>>>
>>> A sprinkling of rocks on the desert floor is needed.
>>
>> There is something I don't remember, although, imo, it was posted in one 
>> of the n.g.'s: how to put objects *only* within the visible cone defined 
>> by the camera? If anybody knows the answer, please tell me. Many thanks 
>> in advance!
>>
>> Thomas
>>
> Mmmm it hits one of the 2 neurons I still own... wasn't it about asteroids 
> scrolling across the screen?

      If that's the one, it's in p.b.animations "Flying through Space" by 
Rune. (22-09-2007)

        ~Steve~


>
> Marc
>


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From: St 
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 06:15:50
Message: <47fde8d6$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:47fdc061$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:47fce827@news.povray.org...
>>
>>  Sorry, line = edge
>>
> <grin> lines are edges and edges are lines, aren't they?  :-)

     Heh, yes, but I keep saying 'lines'!  :o)

      ~Steve~


>
> Thomas
>
>


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From: Thibaut Jonckheere
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 06:26:06
Message: <47fdeb3e$1@news.povray.org>
Thomas de Groot a écrit :
> "Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
> news:47fcd024@news.povray.org...
>> A sprinkling of rocks on the desert floor is needed.
> 
> There is something I don't remember, although, imo, it was posted in one of 
> the n.g.'s: how to put objects *only* within the visible cone defined by the 
> camera? If anybody knows the answer, please tell me. Many thanks in advance!
> 
> Thomas
> 
> 


You can find one way of doing this in the advanced scenes distributed 
with povray (scene in the 'blocks' directory, in '/scenes/advanced' of 
the povray directory).


Thibaut


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From: Thomas de Groot
Subject: Re: First Contact WIP 02
Date: 10 Apr 2008 10:33:17
Message: <47fe252d$1@news.povray.org>
Gentlemen!

You are all deeply thanked for your sharp memories (despite some deficient 
neurons, but still in working order, it seems)  :-)

I have here exactly what I need. Back to work now!!

Thomas


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From: Thomas de Groot
Subject: Re: First Contact - final render
Date: 15 Apr 2008 03:45:11
Message: <48045d07@news.povray.org>
This will be the final render, for the time being. The scene could still use 
some improvements, but I am content for now. Hope you like it!

Thomas


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From: St 
Subject: Re: First Contact - final render
Date: 15 Apr 2008 05:18:28
Message: <480472e4$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:48045d07@news.povray.org...
> This will be the final render, for the time being. The scene could still 
> use some improvements, but I am content for now. Hope you like it!

    Sure do! :) The lights on the ship certainly work Thomas.

      ~Steve~



>
> Thomas
>
>
>


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From: Thomas de Groot
Subject: Re: First Contact - final render
Date: 15 Apr 2008 09:23:52
Message: <4804ac68$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:480472e4$1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
> news:48045d07@news.povray.org...
>> This will be the final render, for the time being. The scene could still 
>> use some improvements, but I am content for now. Hope you like it!
>
>    Sure do! :) The lights on the ship certainly work Thomas.
>
Thank you indeed, Steve. For the lights, I remembered I had a little macro 
by Tim Attwood for random distribution on a surface. That worked very well 
here.

Thomas


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From: Bill Pragnell
Subject: Re: First Contact - final render
Date: 17 Apr 2008 08:30:00
Message: <web.48074227ebf48bfe731f01d10@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> This will be the final render, for the time being. The scene could still use
> some improvements, but I am content for now. Hope you like it!

I do! Especially the way the pod's umbilical stretches away to the far distance.
You should have posted a new thread though, I almost missed this final!

Is that a sky sphere I see between the viewer and the ship? ;-)

Bill


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From: Thomas de Groot
Subject: Re: First Contact - final render
Date: 17 Apr 2008 09:59:25
Message: <480757bd$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.48074227ebf48bfe731f01d10@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> This will be the final render, for the time being. The scene could still 
>> use
>> some improvements, but I am content for now. Hope you like it!
>
> I do! Especially the way the pod's umbilical stretches away to the far 
> distance.
> You should have posted a new thread though, I almost missed this final!

Thank you Bill! Yes, I should have posted a new thread indeed. Just being 
lazy :-)
Yes, that umbilical came to my mind  when Arthur C. Clarke died. A tiny, 
extrapolated, reference to The Fountains of Paradise.

>
> Is that a sky sphere I see between the viewer and the ship? ;-)

Yes, I used your excellent technique. The sphere contains also the media for 
the atmosphere. In addition, I used a light_group containing the ship and a 
white sun, the ship supposedly being located outside of the atmosphere, 
while the rest of the scene is lighted by a reddish morning/evening sun at 
the same location.

Thomas


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