POV-Ray : Newsgroups : povray.binaries.images : iterative imaging (1/12 - 87k) Server Time
2 Aug 2024 04:17:45 EDT (-0400)
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From: stbenge
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 01:23:42
Message: <47bfbbee@news.povray.org>
Dave Matthews wrote:
> Incredibly cool.  Could you provide a sample code for those of us (me, anyway)
> too dense to see, from your description, exactly how you're doing this?

Thank you for the feedback.

The file has been dropped at p.b.scene-files.

Sam


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From: Jaime Vives Piqueres
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 04:14:29
Message: <47bfe3f5$1@news.povray.org>
Great, and as usual, very unusual. Please, keep thinking that way, whatever 
it is...

--
Jaime


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From: jute
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 05:20:00
Message: <web.47bff2edb0d5c85ef43b014e0@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:

> I hope you enjoy these images.

Stunning.  And the technique seems so obvious -- NOW!

--
jussi


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From: C  Cappai
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 05:30:00
Message: <web.47bff57db0d5c85e70d093620@news.povray.org>
Fortunately, I was seated.

In Italian and English: sublime idea!


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From: Thomas de Groot
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 05:34:02
Message: <47bff69a$1@news.povray.org>
Hail to the Grand Master of frontier bashing!!!

Thomas


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From: Mike the Elder
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 06:30:01
Message: <web.47c002e8b0d5c85e73e406e60@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hi everyone,
....
> I hope you enjoy these images.
>
> Sam

Please add my kudos to the list. Thanks for the code.

Best Regards,
Mike C.


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From: Jan Dvorak
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 06:38:42
Message: <47c005c2$1@news.povray.org>
stbenge napsal(a):
> Hi everyone,
> 
> This series of images will serve as my contribution for today's 
> installment of the time-honored tradition known as The Friday Abstract.
> 
> Each image is the result of an animation in which every last frame 
> becomes input for the next. The initial pattern is colored, translated 
> and rotated randomly to produce these IFS-like fractal patterns.
> 
> I hope you enjoy these images.
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
I wonder if it can me done in one pass using megapov camera pigment.


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From: Florian Brucker
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 10:19:00
Message: <47c03964$1@news.povray.org>
To be honest you made a good job in the past to set the bar of
expectation high for everything new you post here -- but as always you
never fail to amaze me by the way with which you each and every time
fulfill that expectation with seemingly no effort at all :) It's been a
long time since I've seen technical and artistic talent combined in such
a wonderful way. Thanks!

BTW, 4 is my favourite.


Regards,
Florian


stbenge wrote:
> Hi everyone,
> 
> This series of images will serve as my contribution for today's 
> installment of the time-honored tradition known as The Friday Abstract.
> 
> Each image is the result of an animation in which every last frame 
> becomes input for the next. The initial pattern is colored, translated 
> and rotated randomly to produce these IFS-like fractal patterns.
> 
> I hope you enjoy these images.
> 
> Sam
> 
> 
> ------------------------------------------------------------------------
>


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From: Blue Herring
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 12:40:00
Message: <web.47c05a3cb0d5c85eb05f96f70@news.povray.org>
Fantastic, from visual, artistic, creative, and technical perspectives!

-The Mildly Infamous Blue Herring


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From: stbenge
Subject: Re: iterative imaging (1/12 - 87k)
Date: 23 Feb 2008 18:20:00
Message: <47c0aa20@news.povray.org>
Jan Dvorak wrote:
> I wonder if it can me done in one pass using megapov camera pigment.

Yes, it can, and I have done it. I don't prefer that method, since it 
requires MegaPOV, a patch which doesn't support multiple cpu cores. 
Slower render times mean slower development times.

Sam


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