POV-Ray : Newsgroups : povray.binaries.images : Bodegon (Still life) [42Kb] Server Time
12 Oct 2026 19:00:52 EDT (-0400)
  Bodegon (Still life) [42Kb] (Message 1 to 15 of 15)  
From: Jaime Vives Piqueres
Subject: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:19:26
Message: <47bc7d3e@news.povray.org>
I'm back at regular poving... not because the inspiration suddenly returned,
but because I'm more determined to get back anyhow. As someone said, the
inspiration needs to find you working when it returns...

To restart, I decided to do yet another "still life", just because it's
something you don't need much inspiration to complete it decently. The
result is getting interesting, specially these strange photons from the
bottle...

--
Jaime


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From: nemesis
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:51:22
Message: <47bc84ba@news.povray.org>
Jaime Vives Piqueres wrote:
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...

that's great, Jaime!  Good to see a master back at work...

it reminds me of one of your early scenes:  bodega... :)


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From: Zeger Knaepen
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:55:08
Message: <47bc859c$1@news.povray.org>
I like the textures and the lighting, but I'm not sure about the 
composition.  Imho there are to many vertically aligned objects: the candle, 
the bottle and the vase.

I'm no expert in composition, but this is how I would do it: I would use the 
bottle as a candle-holder (with some dripped wax along the sides, keep the 
glass, the vase and the peaches (they are peaches, right? well, they look 
like peaches :)) where they're now, and add something metal lying on the 
table in between the bottle and the vase, not sure what though (maybe the 
current candle-holder (what's the name anyway? :)), but lying down?)

of course you'd lose the interesting caustics :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: gonzo
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 15:35:01
Message: <web.47bc8e8990daa003a0c272b50@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> I'm back at regular poving... not because the inspiration suddenly returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>
> To restart, I decided to do yet another "still life", just because it's
> something you don't need much inspiration to complete it decently. The
> result is getting interesting, specially these strange photons from the
> bottle...
>
> --
> Jaime

Nice!  The peach fuzz is perfect, and the lighting has just the right amount of
dim and mysterious!

RG


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From: Thomas de Groot
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 03:49:43
Message: <47bd3b27$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:47bc7d3e@news.povray.org...
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>
> To restart, I decided to do yet another "still life", just because it's
> something you don't need much inspiration to complete it decently. The
> result is getting interesting, specially these strange photons from the
> bottle...
>

Hmmm... Love those textures!

I partly agree with Zeger's comment on the composition. I think candle and 
bottle are too close together somehow, and maybe you could use a portrait 
format for this image.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 04:35:22
Message: <47bd45da$1@news.povray.org>
nemesis escribió:
> it reminds me of one of your early scenes:  bodega... :)

   Could be because both use only one golden light? ;)

   BTW, next on my "remake" list is a "wine cellar" scene with these barrels 
and a wider view of the cellar, similar as how Jhu did recently.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 04:52:10
Message: <47bd49ca$1@news.povray.org>
Zeger Knaepen escribió:
> I like the textures and the lighting, but I'm not sure about the 
> composition.  Imho there are to many vertically aligned objects: the candle, 
> the bottle and the vase.

   Yes, there is something disturbing about it... but I'm not at all a 
conscious composer: I usually do trial&error for the composition. In this 
case I didn't finish yet this part... and here you suggestions can be of 
great help, thanks.

> I'm no expert in composition, but this is how I would do it: I would use the 
> bottle as a candle-holder (with some dripped wax along the sides, 

   Yes, I was already thinking on something like this... but on the other 
hand I liked the idea of having a bottle with wine still in it. Perhaps I 
can have two bottles, one as candle-holder and other with wine to drink.

   Indeed, I also toyed the idea of making a more general candle macro which 
accepts an object as parameter, to make the dripping fall over it... but in 
my head it seemed a too complex use of trace(), and I wanted to just make a 
quick scene to get ride of that lack of inspiration.

> keep the glass, the vase and the peaches (they are peaches, right? well, 
 > they look like peaches :)) where they're now,

   I'm glad it was clear they were peaches... I didn't mention it on 
purpose, to see if someone asked "what the hell is that fruit?". But seems 
it is at least recognizable as a peach thanks to the aoi pattern.

> and add something metal lying on the 
> table in between the bottle and the vase, not sure what though (maybe the 
> current candle-holder (what's the name anyway? :)), but lying down?)

   This is indeed a great idea... as if the beautiful candle holder was 
discarded for being too nice, and replaced for a more rustic holder instead. 
  It is worth a try... ;)

> of course you'd lose the interesting caustics :(

   Not necessarily... I can have two bottles! :)

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:07:44
Message: <47bd4d70@news.povray.org>
gonzo escribió:
> Nice!  The peach fuzz is perfect, and the lighting has just the right amount of
> dim and mysterious!

   Thanks! The fuzz is a simple aoi texture from withe to orange, with a bit 
of ambient (0.1) and a granite micro-normal. For the lighting I had to use 
two white boxes at the sides, out of the camera view, to reflect some of the 
radiosity back... otherwise the scene was too dark.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:14:16
Message: <47bd4ef8$1@news.povray.org>
Thomas de Groot escribió:
> Hmmm... Love those textures!

   Thanks!

> I partly agree with Zeger's comment on the composition. I think candle and 
> bottle are too close together somehow, and maybe you could use a portrait 
> format for this image.

   Yes, I must try the portrait format... seems like it's crying for it, now 
that you mention it. Thanks!

--
Jaime


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From: Thomas de Groot
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:19:51
Message: <47bd5047$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:47bd49ca$1@news.povray.org...
>
>   Indeed, I also toyed the idea of making a more general candle macro 
> which accepts an object as parameter, to make the dripping fall over it... 
> but in my head it seemed a too complex use of trace(), and I wanted to 
> just make a quick scene to get ride of that lack of inspiration.
>

Jim Charter did something very convincing in this direction in one of his 
African ritualistic objects.

Thomas


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From: Jan Dvorak
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:49:14
Message: <47bd572a$1@news.povray.org>
Jaime Vives Piqueres napsal(a):
> gonzo escribió:
>> Nice!  The peach fuzz is perfect, and the lighting has just the right 
>> amount of
>> dim and mysterious!
> 
>   Thanks! The fuzz is a simple aoi texture from withe to orange, with a 
> bit of ambient (0.1) and a granite micro-normal. For the lighting I had 
> to use two white boxes at the sides, out of the camera view, to reflect 
> some of the radiosity back... otherwise the scene was too dark.
> 
> -- 
> Jaime
maybe you could try to use a tone mapping feature in megapov.

-- 
the ultimate time-killer:
+a0.0 +am2 +r9

Johnny D


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From: nemesis
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 06:32:31
Message: <47bd614f$1@news.povray.org>
Jaime Vives Piqueres wrote:
> nemesis escribió:
>> it reminds me of one of your early scenes:  bodega... :)
> 
>   Could be because both use only one golden light? ;)

well, actually since you posted the image here, I didn't even go to your 
  site to check it out. :)

But I was sure I've seen that botijo before.  So, that's it:  this is a 
blend of your old botijo SUMMER entry in the IRTC and bodegon.

BTW, perhaps that weird caustic is caused by photons going through the 
candle's wax?

>   BTW, next on my "remake" list is a "wine cellar" scene with these 
> barrels and a wider view of the cellar, similar as how Jhu did recently.

good!  POV-Ray and still life seem to get pretty nicely along.


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From: Jeremy M  Praay
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 08:18:26
Message: <47bd7a22$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message 
news:47bc7d3e@news.povray.org...
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>

Very nice!  Keep in mind that you inspire a lot of us, too.  I'm glad to see 
you're poving again.  :-)


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From: Jellby
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 08:39:42
Message: <o5eu85-6pl.ln1@badulaque.unex.es>
Among other things, Jaime Vives Piqueres saw fit to write:

> As someone
> said, the inspiration needs to find you working when it returns...

I heard that on the radio just yesterday, they said it was Picasso who said
that ;)

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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From: William Tracy
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 09:51:25
Message: <47bd8fed$1@news.povray.org>
Zeger Knaepen wrote:
> I like the textures and the lighting, but I'm not sure about the 
> composition.  Imho there are to many vertically aligned objects: the candle, 
> the bottle and the vase.

What strikes me as more of a problems is a combination of the following:

1. We have three tall objects that are almost exactly the same height.
2. The tall objects are lined up in a perfect row.
3. We have three short objects almost the same size.
4. The short objects are lined up in a perfect row.

We need more variety, actually. Move a few objects forward or backward 
to break up the lines, and give the scene more depth.

I take that back--the urn is farther back than the bottle and candle. 
However, it doesn't *feel* like it is--the top is lined up with the top 
of the bottle too well.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

And the Format source code tells me that *really* the indicator of an 
error is whether the index has changed value or not. If it has *not* 
changed value, then some of the Format class' innards assume that since 
parsing didn't happen, an error must have occurred. (Pause for 
Buddhist-like contemplation of this leap of logic and faith.)
     -- Laird Nelson, blogging on the "dank recesses" of java.text


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