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Hi everyone,
It's been a while since I've posted an image to these newsgroups. I can
never seem to finish my projects...
The rock formation is composed of two isosurfaces: one for the head and
another for the body. Each portion has it's own png file to give the
impression of character.
The scene was rendered in two passes. The second pass adds the bloom
effect. Low radiosity and high isosurface settings were used.
The whole thing rendered in just under ten minutes, thanks to the low
radiosity settings.
Questions and comments are welcome, as always~
Sam
Post a reply to this message
Attachments:
Download 'lbtest3_21b.jpg' (100 KB)
Preview of image 'lbtest3_21b.jpg'

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man, you're about as amazing a trickster as Rune!
those stereographic povray scenes, the luminous bloom and now this... how about
a rendering of Mount Rushmore next? ;)
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stbenge <stb### [at] hotmail com> wrote:
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
You're not the only one. Excellent work though. Has an effect you don't see
too often in POV-Ray. Kinda like this one.
http://www.irtc.org/ftp/pub/stills/2005-10-31/elements.jpg
Keep it up.
- Ricky
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nemesis wrote:
> man, you're about as amazing a trickster as Rune!
>
> those stereographic povray scenes, the luminous bloom and now this... how about
> a rendering of Mount Rushmore next? ;)
Thanks. No on the Rushmore idea. I find the whole prospect a
spirit-crushingly boring one. Unless I did something to the of the
presidents...
Sam
Post a reply to this message
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triple_r wrote:
>> It's been a while since I've posted an image to these newsgroups. I can
>> never seem to finish my projects...
>
> You're not the only one. Excellent work though. Has an effect you don't see
> too often in POV-Ray. Kinda like this one.
>
> http://www.irtc.org/ftp/pub/stills/2005-10-31/elements.jpg
My first impression upon seeing Tek's image was that it was photo. Then
I thought, wait, those rocks somehow resemble the granite pattern. Then
I remember seeing the entry some time ago :)
> Keep it up.
Sure will. Here's another version of the same image, this time with a
little chromatic aberration and film grain (rendered in POV, sans bloom).
Sam
Post a reply to this message
Attachments:
Download 'chromatic_aberration0_07.jpg' (93 KB)
Preview of image 'chromatic_aberration0_07.jpg'

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stbenge <stb### [at] hotmail com> wrote:
> Sure will. Here's another version of the same image, this time with a
> little chromatic aberration and film grain (rendered in POV, sans bloom).
>
> Sam
An impressive combination of effects. Now you just need too much unsharp mask ,
excessive channel-dependent noise-reduction -- oh, and some of that hideous
purple digital-camera bloom -- and you'll have yourself a real photo.
- Ricky
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"triple_r" <rre### [at] hotmail com> wrote:
> You're not the only one. Excellent work though. Has an effect you don't see
> too often in POV-Ray. Kinda like this one.
>
> http://www.irtc.org/ftp/pub/stills/2005-10-31/elements.jpg
yeah. I wonder where's Tek...
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"stbenge" <stb### [at] hotmail com> wrote in message
news:47b130b8@news.povray.org...
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
Me neither. :-)
> Questions and comments are welcome, as always~
I love this! The "formation" has a lot of character built into it, but it
still leaves the viewer believing that it's just a natural rock formation.
Nothing appears to be "man-made" or artificial. Very nice.
Post a reply to this message
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stbenge escribió:
> My first impression upon seeing Tek's image was that it was photo. Then
> I thought, wait, those rocks somehow resemble the granite pattern. Then
> I remember seeing the entry some time ago :)
>
You know you have been raytracing too long when you see a render and
instantly know what patterns were used.
It would be more worrying if you could recognize the isosurface function
by looking at a shape, though.
Post a reply to this message
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High!
stbenge schrieb:
> The rock formation is composed of two isosurfaces: one for the head and
> another for the body. Each portion has it's own png file to give the
> impression of character.
Impressive... the rock texture reminds me of the sandstone cliffs at
Bamiyan, Afghanistan, the site of the former giant carved rock Buddha
statues blown up by the Taliban in 2001 - or even of the Buddhas themselves!
See you on www.khyberspace.de!
Yadgar
Post a reply to this message
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stbenge wrote:
> Thanks. No on the Rushmore idea. I find the whole prospect a
> spirit-crushingly boring one. Unless I did something to the of the
> presidents...
you can always draw moustaches...
by the way, I've gone to look up the correct spelling for mustache on
Google and got this:
http://www.worldbeardchampionships.com/
Human inventiveness is truly amazing... :P
Post a reply to this message
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hmm, it also looks like a troll turned into stone. :)
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stbenge <stb### [at] hotmail com> wrote:
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
>
> The rock formation is composed of two isosurfaces: one for the head and
> another for the body. Each portion has it's own png file to give the
> impression of character.
>
> The scene was rendered in two passes. The second pass adds the bloom
> effect. Low radiosity and high isosurface settings were used.
>
> The whole thing rendered in just under ten minutes, thanks to the low
> radiosity settings.
>
> Questions and comments are welcome, as always~
>
> Sam
Cannot express my thrill that is based on the experience of the Archetypes.
Older than time itself, they are the glue that holds everything together. If
they were to stop doing what they do everything would cease to exist as though
it never were.
There are more than 22 of the Major Arcana renditions.
We usually don’t see code for such magnificence – want to learn more, please.
aQ
Post a reply to this message
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nemesis wrote:
> stbenge wrote:
>> Thanks. No on the Rushmore idea. I find the whole prospect a
>> spirit-crushingly boring one. Unless I did something to the of the
>> presidents...
>
> you can always draw moustaches...
>
> by the way, I've gone to look up the correct spelling for mustache on
> Google and got this:
> http://www.worldbeardchampionships.com/
>
> Human inventiveness is truly amazing... :P
Ha! Good stuff. I'll keep this in mind, should I ever render a bearded man!
*sigh* Here I am, thirty years of age, and all I can grow is this
pitiful two-inch goatee :P
Sam
Post a reply to this message
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triple_r wrote:
> stbenge <stb### [at] hotmail com> wrote:
>
>> Sure will. Here's another version of the same image, this time with a
>> little chromatic aberration and film grain (rendered in POV, sans bloom).
>>
>> Sam
>
> An impressive combination of effects. Now you just need too much unsharp mask ,
> excessive channel-dependent noise-reduction -- oh, and some of that hideous
> purple digital-camera bloom -- and you'll have yourself a real photo.
I'm trying to keep this in-POV. There will come a day when I only have
POV at my disposal. Gotta be prepared....
Sam
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Nicolas Alvarez wrote:
> stbenge escribió:
>> My first impression upon seeing Tek's image was that it was photo. Then
>> I thought, wait, those rocks somehow resemble the granite pattern. Then
>> I remember seeing the entry some time ago :)
>
> You know you have been raytracing too long when you see a render and
> instantly know what patterns were used.
This might be true with POV, since it's implementation of granite is so
distinct!
> It would be more worrying if you could recognize the isosurface function
> by looking at a shape, though.
I tried hide the functions as well as I could, while keeping the render
time down. This meant *no* turbulence could be used.
Sam
Post a reply to this message
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nemesis wrote:
> "triple_r" <rre### [at] hotmail com> wrote:
>> You're not the only one. Excellent work though. Has an effect you don't see
>> too often in POV-Ray. Kinda like this one.
>>
>> http://www.irtc.org/ftp/pub/stills/2005-10-31/elements.jpg
>
> yeah. I wonder where's Tek...
I don't know. His blended cells pattern was a technical marvel. I still
mess with it from time-to-time.
Sam
Post a reply to this message
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Jeremy M. Praay wrote:
> "stbenge" <stb### [at] hotmail com> wrote in message
> news:47b130b8@news.povray.org...
>> Hi everyone,
>>
>> It's been a while since I've posted an image to these newsgroups. I can
>> never seem to finish my projects...
>
> Me neither. :-)
Here's another idea (even though the RSOCP idea hasn't taken off yet).
Why don't we make a vast, virtual storehouse of unfinished projects?
Each object can be placed on shelves, each scaled down to about one unit
(without stretching). Each member of the community can render a portion
of the scene, based on the number of volunteers and individual computer
specs. Of course, we would need some way of handling memory consumption.
>> Questions and comments are welcome, as always~
>
> I love this! The "formation" has a lot of character built into it, but it
> still leaves the viewer believing that it's just a natural rock formation.
> Nothing appears to be "man-made" or artificial. Very nice.
Thanks! I can see area for improvement, such as the left portion of the
face. I see aliasing :(
Sam
Post a reply to this message
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Jörg 'Yadgar' Bleimann wrote:
> High!
>
>> The rock formation is composed of two isosurfaces: one for the head
>> and another for the body. Each portion has it's own png file to give
>> the impression of character.
>
> Impressive... the rock texture reminds me of the sandstone cliffs at
> Bamiyan, Afghanistan, the site of the former giant carved rock Buddha
> statues blown up by the Taliban in 2001 - or even of the Buddhas
> themselves!
>
Thanks Yadgar! I almost made the texture like that of real granite, but
the pps would have plummeted...
Sam
Post a reply to this message
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stbenge <stb### [at] hotmail com> wrote:
>
> Questions and comments are welcome, as always~
>
> Sam
Cannot express my thrill that is based on the experience of the Archetypes.
Older than time itself, they are the glue that holds everything together. If
they were to stop doing what they do everything would cease to exist as though
it never were.
There are more than 22 of the Major Arcana renditions.
Enough cannot be said of these giants of consciousness. They exist beyond the
edge of time and space. If one were worthy of such a journey they would meet
these huge ten story statues that you never see moving, but look away for
second and they have moved. Able to do it all, they hold the blueprints of
reality creation. Whatever you seek is at hand but first you must give the
requested gift once approved, an approval that is not your decision. No one
journeys here alone and all can be granted. You will be asked to give of
yourself and that is the greatest gift of all and such small price to have it
all.
Post a reply to this message
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alphaQuad wrote:
>
> Cannot express my thrill that is based on the experience of the Archetypes.
> Older than time itself, they are the glue that holds everything together. If
> they were to stop doing what they do everything would cease to exist as though
> it never were.
>
> There are more than 22 of the Major Arcana renditions.
Gotta link for that?
> We usually don’t see code for such magnificence – want to learn more, please.
Okay, I'll just have to make the code suitable for distribution and pack
the files into a zip. It will be posted to p.b.scene-files.
Sam
Post a reply to this message
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alphaQuad wrote:
> stbenge <stb### [at] hotmail com> wrote:
>> Questions and comments are welcome, as always~
>>
>> Sam
>
> Cannot express my thrill that is based on the experience of the Archetypes.
> Older than time itself, they are the glue that holds everything together. If
> they were to stop doing what they do everything would cease to exist as though
> it never were.
>
> There are more than 22 of the Major Arcana renditions.
>
> Enough cannot be said of these giants of consciousness. They exist beyond the
> edge of time and space. If one were worthy of such a journey they would meet
> these huge ten story statues that you never see moving, but look away for
> second and they have moved. Able to do it all, they hold the blueprints of
> reality creation. Whatever you seek is at hand but first you must give the
> requested gift once approved, an approval that is not your decision. No one
> journeys here alone and all can be granted. You will be asked to give of
> yourself and that is the greatest gift of all and such small price to have it
> all.
Is that Jungian philosophy? Psychedelic shamanism? I'm always interested
in such things.
Sam
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stbenge <stb### [at] hotmail com> wrote:
> alphaQuad wrote:
> > stbenge <stb### [at] hotmail com> wrote:
> >> Questions and comments are welcome, as always~
> >>
> >> Sam
> >
> > Cannot express my thrill that is based on the experience of the Archetypes.
> > Older than time itself, they are the glue that holds everything together. If
> > they were to stop doing what they do everything would cease to exist as though
> > it never were.
> >
> > There are more than 22 of the Major Arcana renditions.
> >
> > Enough cannot be said of these giants of consciousness. They exist beyond the
> > edge of time and space. If one were worthy of such a journey they would meet
> > these huge ten story statues that you never see moving, but look away for
> > second and they have moved. Able to do it all, they hold the blueprints of
> > reality creation. Whatever you seek is at hand but first you must give the
> > requested gift once approved, an approval that is not your decision. No one
> > journeys here alone and all can be granted. You will be asked to give of
> > yourself and that is the greatest gift of all and such small price to have it
> > all.
>
> Is that Jungian philosophy? Psychedelic shamanism? I'm always interested
> in such things.
>
> Sam
This comes from my head and my journeys with a friend and a spark of love. I was
informed that Jung had the more correct "philosphy" of all the writers. I have
not had time to read Jung but I am getting that he is the "most correct" Some
of what I have learned would likely be found there.
I'll be looking for your source and thank you. I'll run with it and make
something great as an effort of repayment.
Post a reply to this message
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alphaQuad wrote:
>
> This comes from my head and my journeys with a friend and a spark of love. I was
> informed that Jung had the more correct "philosphy" of all the writers. I have
> not had time to read Jung but I am getting that he is the "most correct" Some
> of what I have learned would likely be found there.
As opposed to Freudian psychology? I would have to agree. I find Freud's
analysis of the human condition to be much too animalistic; it doesn't
give enough credit to the higher cognitive states of homo sapiens :)
> I'll be looking for your source and thank you. I'll run with it and make
> something great as an effort of repayment.
It's there. Have fun!
Sam
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High!
nemesis schrieb:
> by the way, I've gone to look up the correct spelling for mustache on
> Google and got this:
> http://www.worldbeardchampionships.com/
>
> Human inventiveness is truly amazing... :P
I miss the "Taliban" category...
See you on www.khyberspace.de!
Yadgar
Now playing: Hyperborea (Tangerine Dream)
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Man of the Ages (100k jpeg)
Date: 13 Feb 2008 07:06:53
Message: <47b2dd5d@news.povray.org>
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High!
stbenge schrieb:
> Ha! Good stuff. I'll keep this in mind, should I ever render a bearded man!
>
> *sigh* Here I am, thirty years of age, and all I can grow is this
> pitiful two-inch goatee :P
I wonder whether there is any positive correlation between being a
raytracing geek and being bearded (like with other pastimes/occupations
like programming in general or astronomy)...
What about this: http://www.khyberspace.de/yadgar-e.html
Too bad that beards, especially long(er) ones are so forbiddingly
difficult to render...
See you on www.khyberspace.de!
Yadgar
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"Jörg 'Yadgar' Bleimann" <yaz### [at] gmx de> schreef in bericht
news:47b2dd5d@news.povray.org...
>
> I wonder whether there is any positive correlation between being a
> raytracing geek and being bearded (like with other pastimes/occupations
> like programming in general or astronomy)...
>
There seems to be! I have a full beard :-)
Thomas
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Jörg 'Yadgar' Bleimann wrote:
> High!
>
> stbenge schrieb:
>
>> Ha! Good stuff. I'll keep this in mind, should I ever render a bearded
>> man!
>>
>> *sigh* Here I am, thirty years of age, and all I can grow is this
>> pitiful two-inch goatee :P
>
> I wonder whether there is any positive correlation between being a
> raytracing geek and being bearded (like with other pastimes/occupations
> like programming in general or astronomy)...
Perhaps the correlation is linked to an unusually disproportionate
allocation of project time versus grooming time...
> What about this: http://www.khyberspace.de/yadgar-e.html
Wow, I don't know if I'll ever be able to match that. The German and
Scottish genes don't quite outweigh the Native American in me I guess.
> Too bad that beards, especially long(er) ones are so forbiddingly
> difficult to render...
Not in Blender, they're not! Well, they are a little hard to train though.
Sam
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Looks pretty good. And the idea is interesting.
Sven
"stbenge" <stb### [at] hotmail com> schrieb im Newsbeitrag
news:47b130b8@news.povray.org...
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
>
> The rock formation is composed of two isosurfaces: one for the head and
> another for the body. Each portion has it's own png file to give the
> impression of character.
>
> The scene was rendered in two passes. The second pass adds the bloom
> effect. Low radiosity and high isosurface settings were used.
>
> The whole thing rendered in just under ten minutes, thanks to the low
> radiosity settings.
>
> Questions and comments are welcome, as always~
>
> Sam
>
Post a reply to this message
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Sven Littkowski wrote:
> Looks pretty good. And the idea is interesting.
>
Thanks!
Sam
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stbenge <stb### [at] hotmail com> wrote:
>
> Sure will. Here's another version of the same image, this time with a
> little chromatic aberration and film grain (rendered in POV, sans bloom).
>
> Sam
(It’s Never Too Late, right?)
<Picnic at Hanging Rock>
Oh, I love this rock!
How can we do? Uhm... You have used the trick of Tek elements... or?
;-)
</Picnic at Hanging Rock>
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Carlo C. wrote:
> stbenge <stb### [at] hotmail com> wrote:
>> Sure will. Here's another version of the same image, this time with a
>> little chromatic aberration and film grain (rendered in POV, sans bloom).
>>
>> Sam
>
> (It’s Never Too Late, right?)
Too late for what, replying to old posts? Never. ;)
> <Picnic at Hanging Rock>
> Oh, I love this rock!
>
> How can we do? Uhm... You have used the trick of Tek elements... or?
> ;-)
> </Picnic at Hanging Rock>
I don't think I ever really used any special tricks for that image. The
hardest part was making the pigment patterns match up for the isosurface
head and isosurface body. It was just a matter of translating things. It
looks like I posted the source here:
http://news.povray.org/povray.binaries.scene-files/thread/%3C47b21229@news.povray.org%3E/
Sam
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stbenge <^@hotmail.com> wrote:
>
> I don't think I ever really used any special tricks for that image. The
> hardest part was making the pigment patterns match up for the isosurface
> head and isosurface body. It was just a matter of translating things. It
> looks like I posted the source here:
>
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C47b21229@news.povray.org%3E/
>
> Sam
Obviously the source had already examined very carefully. ;-)
Excuse me, I was referring to "little chromatic aberration and film grain
effect", which I find *very* attractive...
Carlo
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Carlo C. wrote:
> Obviously the source had already examined very carefully. ;-)
>
> Excuse me, I was referring to "little chromatic aberration and film grain
> effect", which I find *very* attractive...
Oops, I didn't realize what you were asking for. I just posted an
updated copy of the code to povray.text.scene-files. It's actually quite
a simple effect to create. It's not physically accurate, but should be
enough to get you started :)
Sam
Post a reply to this message
Attachments:
Download 'aberrate0_10.jpg' (53 KB)
Preview of image 'aberrate0_10.jpg'

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stbenge <^@hotmail.com> wrote:
> Oops, I didn't realize what you were asking for. I just posted an
> updated copy of the code to povray.text.scene-files. It's actually quite
> a simple effect to create. It's not physically accurate, but should be
> enough to get you started :)
Nice. Not half bad for a demo scene. Let's see... film grain, bokeh, chromatic
aberration, lens flare, lightsys... I guess JPEG artifacts are easy enough to
add. That still leaves purple fringing, blue channel noise, crud on the
sensor. Collect that into a coherent system, and we'd have a pretty
comprehensive camera model!
- Ricky
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stbenge <^@hotmail.com> wrote:
> Carlo C. wrote:
> > Obviously the source had already examined very carefully. ;-)
> >
> > Excuse me, I was referring to "little chromatic aberration and film grain
> > effect", which I find *very* attractive...
>
> Oops, I didn't realize what you were asking for. I just posted an
> updated copy of the code to povray.text.scene-files. It's actually quite
> a simple effect to create. It's not physically accurate, but should be
> enough to get you started :)
>
> Sam
If stbenge did not exist, we should invent it. ;-)
Thanks for the time you've spent.
Thank you!
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Jörg 'Yadgar' Bleimann" <yaz### [at] gmx de> schreef in bericht
> news:47b2dd5d@news.povray.org...
> >
> > I wonder whether there is any positive correlation between being a
> > raytracing geek and being bearded (like with other pastimes/occupations
> > like programming in general or astronomy)...
> >
>
> There seems to be! I have a full beard :-)
>
Yeah, I have a mous... mos... a mustache and a little beard--both of which are
starting to turn white. Egads!
Ken W.
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stbenge <^@hotmail.com> wrote:
> It's actually quite
> a simple effect to create.
That's a pretty amazing image. Bad, but in a good way. ;-)
When I was a kid, I had a camera that took pictures like this (on a large-format
negative!) Rather horrible results--but it was one of my most cherished
possessions!
Ken W.
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Kenneth escribió:
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> "Jörg 'Yadgar' Bleimann" <yaz### [at] gmx de> schreef in bericht
>> news:47b2dd5d@news.povray.org...
>>> I wonder whether there is any positive correlation between being a
>>> raytracing geek and being bearded (like with other pastimes/occupations
>>> like programming in general or astronomy)...
>>>
>> There seems to be! I have a full beard :-)
>>
>
> Yeah, I have a mous... mos... a mustache and a little beard--both of which are
> starting to turn white. Egads!
>
Permanent two-day beards count as "being bearded"? ;)
--
Jaime
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:49675ca1@news.povray.org...
>
> Permanent two-day beards count as "being bearded"? ;)
>
Well... I am afraid that *permanent* and *two-day* are a bit in conflict
here, so the Beards Club Board of Directors will spend a session discussing
this issue. You will be notified.
Thomas
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Thomas de Groot escribió:
> "Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
> news:49675ca1@news.povray.org...
>> Permanent two-day beards count as "being bearded"? ;)
>>
>
> Well... I am afraid that *permanent* and *two-day* are a bit in conflict
> here, so the Beards Club Board of Directors will spend a session discussing
> this issue. You will be notified.
>
> Thomas
>
>
I mean that I shave off everyday, but not fully. :)
--
Jaime
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On Fri, 9 Jan 2009 16:46:19 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
>news:49675ca1@news.povray.org...
>>
>> Permanent two-day beards count as "being bearded"? ;)
>>
>
>Well... I am afraid that *permanent* and *two-day* are a bit in conflict
>here, so the Beards Club Board of Directors will spend a session discussing
>this issue. You will be notified.
What about the white hair club, Thomas?
--
Regards
Stephen
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Stephen wrote:
> On Fri, 9 Jan 2009 16:46:19 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>> "Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
>> news:49675ca1@news.povray.org...
>>> Permanent two-day beards count as "being bearded"? ;)
>>>
>> Well... I am afraid that *permanent* and *two-day* are a bit in conflict
>> here, so the Beards Club Board of Directors will spend a session discussing
>> this issue. You will be notified.
>
> What about the white hair club, Thomas?
And let's not forget the no hair club.
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triple_r wrote:
> stbenge <^@hotmail.com> wrote:
>> Oops, I didn't realize what you were asking for. I just posted an
>> updated copy of the code to povray.text.scene-files. It's actually quite
>> a simple effect to create. It's not physically accurate, but should be
>> enough to get you started :)
>
> Nice. Not half bad for a demo scene. Let's see... film grain, bokeh, chromatic
> aberration, lens flare, lightsys... I guess JPEG artifacts are easy enough to
> add. That still leaves purple fringing, blue channel noise, crud on the
> sensor. Collect that into a coherent system, and we'd have a pretty
> comprehensive camera model!
Well we could go the extra mile and put a fingertip near the edge :)
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Carlo C. wrote:
> stbenge <^@hotmail.com> wrote:
>> Carlo C. wrote:
> If stbenge did not exist, we should invent it. ;-)
>
> Thanks for the time you've spent.
> Thank you!
You're welcome :)
Sam
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Kenneth wrote:
> stbenge <^@hotmail.com> wrote:
>
>> It's actually quite
>> a simple effect to create.
>
> That's a pretty amazing image. Bad, but in a good way. ;-)
The houses? It's rubbish :( It's actually a test scene for a
neighborhood of houses setup I was working on the other day. I idea was
to test cells and place the appropriate unit block according to the
surrounding cells. It works, but adding complexity seems to multiply
certain problems like roof shingles not meeting up right.
> When I was a kid, I had a camera that took pictures like this (on a large-format
> negative!) Rather horrible results--but it was one of my most cherished
> possessions!
My webcam takes aberrated shots similar to this. I had originally
designed the code so that I could add fake elements to scenes and tie
them into real photos. I can still do that, but I doubt I would be able
to fool any of you :)
Sam
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stbenge, I tried your aberrate scene today and I can get the film grain to work
but not the chromatic abberation. I've tried using both the default settings
and some random ones on my own. Any advice as to what I might be missing would
be greatly appreciated. I really want to try abberatting some pictures because
it will contribute a lot to my undetailed amateur images. =) Thank you for the
work you put into this! If it matters, I'm using POV 3.6.1 on a windows
machine.
Bridgeofstraws
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Bridgeofstraws wrote:
> stbenge, I tried your aberrate scene today and I can get the film grain to work
> but not the chromatic abberation. I've tried using both the default settings
> and some random ones on my own. Any advice as to what I might be missing would
> be greatly appreciated. I really want to try abberatting some pictures because
> it will contribute a lot to my undetailed amateur images. =) Thank you for the
> work you put into this! If it matters, I'm using POV 3.6.1 on a windows
> machine.
Hello,
I tried it with 3.6 and it didn't work for me either. So I came up with
this workaround. Replace the last object with this:
sphere{<0,0,10>,12
pigment{
#if(Noise>0)
crackle solid
scale .001
color_map{
[0 rgb 0 transmit 1-Noise]
[1/6 rgb y transmit 1-Noise]
[2/6 rgb 0 transmit 1-Noise]
[3/6 rgb x transmit 1-Noise]
[4/6 rgb 0 transmit 1-Noise]
[5/6 rgb z transmit 1-Noise]
}
#else
rgbt 1
#end
}
interior{
ior 1.0
dispersion Aberration
dispersion_samples Aberration_Samples
}
}
Sam
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stbenge wrote:
> I tried it with 3.6 and it didn't work for me either. So I came up with
> this workaround. Replace the last object with this:
I went ahead and uploaded a complete 3.6 version to p.t.scene-files.
Sam
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Hi,
Thank you very much! Your work around makes the chromatic abberation work as
shown in your previous pics.
I went through your code and just a few minutes ago saw that it was the effects
plane that was causing the problems. As a temporary fix I just changed the
plane to box{2,-2 ....[the rest of the code in the plane block]...} . It seems
to work too, but because you understand your macro more in depth than I do at
the moment I shall use the code posted by you. Thanks again.
Bridgeofstraws
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