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From: David Buck
Subject: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:07:38
Message: <47ae6a7a@news.povray.org>
The comment in this data file includes:

================
CAR.DAT  DKBTrace Script             February 27, '91

  By Jorge Arreguin
     I. Allende # 611
     Cortazar , Gto.
     Mexico  CP 38300

     Renders a Futuristic Car, making a diferent use of the imagemap

     This data file is for use with DKBTrace by David Buck.  This file
     is released to the public domain and may be used or altered by
     anyone as desired.

================

I used anti-aliasing.  I don't know why there are still jaggies on the car.

David Buck


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Preview of image 'car.jpg'
car.jpg


 

From: Nicolas Alvarez
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:17:58
Message: <47ae6ce6$1@news.povray.org>

> The comment in this data file includes:

Could you post the whole scene file? I want to know what DKBTrace syntax 
looked like (when I was 2 months old)!


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From: nemesis
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:20:01
Message: <web.47ae6c846237329f44d8956c0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> I used anti-aliasing.  I don't know why there are still jaggies on the car.

looks like the imagemap is lowres...

wow!  Back then futuristic cars looked so... toyish... :)


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:30:49
Message: <47ae6fe9$1@news.povray.org>
Nicolas Alvarez wrote:

>> The comment in this data file includes:
> 
> Could you post the whole scene file? I want to know what DKBTrace syntax 
> looked like (when I was 2 months old)!

Should I post them in p.b.images or p.b.scene-files?

Keep in mind that it was POVRay 1.0 that replaced the SOMETHING / 
ENDSOMETHING syntax with something {} syntax to look more similar to c.


Here's the data file for the car:

{









  CAR.DAT  DKBTrace Script             February 27, '91

  By Jorge Arreguin
     I. Allende # 611
     Cortazar , Gto.
     Mexico  CP 38300

     Renders a Futuristic Car, making a diferent use of the imagemap

     This data file is for use with DKBTrace by David Buck.  This file
     is released to the public domain and may be used or altered by
     anyone as desired.
}

{-----------------------------DECLARACIONES------------------------}

INCLUDE "shapes.dat"
INCLUDE "colors.dat"
INCLUDE "textures.dat"

DECLARE JA_Hyperboloid = QUADRIC
        <  1.0  -1.0  1.0>
        <  0.0   0.0  0.0>
        <  0.0   0.0  0.0>
       -0.6
END_QUADRIC

DECLARE Near_Black = COLOUR RED 0.1 GREEN 0.1 BLUE 0.1

DECLARE Llanta = INTERSECTION
  QUADRIC Sphere SCALE < 1.0 1.0 1.0 > END_QUADRIC
  QUADRIC JA_Hyperboloid SCALE < 0.7 0.3 0.7 > INVERSE END_QUADRIC
END_INTERSECTION

DECLARE Polvera = OBJECT
  QUADRIC Sphere SCALE < 0.8 0.2 0.8 > END_QUADRIC
  TEXTURE
   COLOR Gray
   REFLECTION 0.3
   PHONG 0.8
   PHONGSIZE 10.0
  END_TEXTURE
  COLOR Gray
END_OBJECT

VIEW_POINT
    LOCATION <0.0  -33.0  0.0>
    DIRECTION <0.0 2.0  0.0>
    UP  <0.0  0.0  1.0>
    RIGHT <1.33333 0.0 0.0>
    ROTATE < -30.0 0.0 30.0 >
END_VIEW_POINT

OBJECT
    SPHERE <0.0  0.0  0.0>  5.0 END_SPHERE
    TRANSLATE <-10.0  -30.0  50.0>
    TEXTURE
      COLOUR White
      AMBIENT 1.0
      DIFFUSE 0.0
    END_TEXTURE
    LIGHT_SOURCE
    COLOUR White
END_OBJECT

OBJECT
    SPHERE <0.0  0.0  0.0>  2.0 END_SPHERE
    TRANSLATE <40.0  -40.0  45.0>
    COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
    TEXTURE
      COLOUR White
      AMBIENT 1.0
      DIFFUSE 0.0
    END_TEXTURE
    LIGHT_SOURCE
    COLOUR White
END_OBJECT

{--------------------------------------- CUERPO --------------------}

OBJECT
  INTERSECTION
   QUADRIC
     Sphere
     SCALE < 10.0 10.0 4.0 >
   END_QUADRIC
   PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
   END_PLANE
   PLANE < 0.0 0.0 1.0 > 0.01 END_PLANE
   PLANE < 0.0 0.0 1.0 > 0.005 INVERSE END_PLANE
   QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
   END_QUADRIC
  END_INTERSECTION
  BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
  TEXTURE
   COLOR Blue
   REFLECTION 0.4
  END_TEXTURE
  COLOR Blue
END_OBJECT

OBJECT
  UNION
   INTERSECTION
    QUADRIC
     Sphere
     SCALE < 10.0 10.0 4.0 >
    END_QUADRIC
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
    END_PLANE
    PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
    QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
    END_QUADRIC
   END_INTERSECTION
   INTERSECTION
    QUADRIC
     Sphere
     SCALE < 3.352 8.380 3.352 >
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
    END_QUADRIC
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
    END_PLANE
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -64.0 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
    END_PLANE
    PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
    QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
    END_QUADRIC
   END_INTERSECTION
  END_UNION
  BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
  TEXTURE
   IMAGEMAP < 1.0 -1.0 0.0 > GIF "GLASS3.GIF" ONCE
   SCALE < 18.6 10.0 1.0 >
   TRANSLATE < -8.38 -5.0 0.0 >
   PHONG 0.8
   PHONGSIZE 20.0
   REFLECTION 0.4
  END_TEXTURE
  COLOR Blue
END_OBJECT

{------------------------------- LLANTAS ------------------------------}

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.907 1.0 1.907 >
   TRANSLATE < -4.0 -5.0 0.907 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.907 1.0 1.907 >
   TRANSLATE < -4.0 5.0 0.907 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.435 1.0 1.435 >
   TRANSLATE < 6.5 -5.0 0.435 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT


OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.435 1.0 1.435 >
   TRANSLATE < 6.5 5.0 0.435 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

{---------------------------- POLVERAS -------------------------}

OBJECT
  Polvera
  SCALE < 1.3 1.0 1.3 >
  TRANSLATE < 6.5 5.0 0.435 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.3 1.0 1.3 >
  TRANSLATE < 6.5 -5.0 0.435 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.8 1.0 1.8 >
  TRANSLATE < -4.0 5.0 0.907 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.8 1.0 1.8 >
  TRANSLATE < -4.0 -5.0 0.907 >
END_OBJECT

{------------------------------ PISO y BARDAS -----------------------------}

OBJECT
  PLANE < 0.0 0.0 -1.0 > 1.0 END_PLANE
  TEXTURE
   CHECKER COLOR Brown COLOR Khaki
   ROTATE < -90.0 0.0 0.0 >
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT

OBJECT
  PLANE < -1.0 0.0 0.0 > 11.0 END_PLANE
  TEXTURE
   COLOR Maroon
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT

OBJECT
  PLANE < 0.0 1.0 0.0 > 7.0 END_PLANE
  TEXTURE
   COLOR Maroon
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT


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From: nemesis
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:45:00
Message: <web.47ae731a6237329f44d8956c0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Keep in mind that it was POVRay 1.0 that replaced the SOMETHING /
> ENDSOMETHING syntax with something {} syntax to look more similar to c.

THANK GOD FOR THAT! :D










ain't that a typical Amiga title? ;)


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From: William Tracy
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 16:41:39
Message: <47af6f93$1@news.povray.org>
David Buck wrote:
> I used anti-aliasing.  I don't know why there are still jaggies on the car.

As far as I can tell, the jaggies exist in the image map used by the code.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

As they say, mechanical engineers build weapons, civil engineers build 
targets...
    -- jamesh, on slashdot


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 18:28:48
Message: <47af88b0@news.povray.org>
William Tracy wrote:
> David Buck wrote:
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
> 
> As far as I can tell, the jaggies exist in the image map used by the code.
> 

That's it - thanks.  Here's the GIF image map used:

David


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Preview of image 'glass3.gif'
glass3.gif


 

From: stbenge
Subject: Re: DKBTrace images - car.jpg
Date: 11 Feb 2008 01:10:36
Message: <47afe6dc@news.povray.org>
David Buck wrote:
> 
> Here's the data file for the car:
<chop>

It's so tempting to turn this into 3.7b code and render it with some 
radiosity or something.... but I really should try to complete one of my 
own projects ;)

Sam


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From: Mike Raiford
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 10:43:19
Message: <47b9a797@news.povray.org>
David Buck wrote:
> The comment in this data file includes:
> 
> ================
> CAR.DAT  DKBTrace Script             February 27, '91
> 
>  By Jorge Arreguin
>     I. Allende # 611
>     Cortazar , Gto.
>     Mexico  CP 38300
> 
>     Renders a Futuristic Car, making a diferent use of the imagemap
> 
>     This data file is for use with DKBTrace by David Buck.  This file
>     is released to the public domain and may be used or altered by
>     anyone as desired.
> 
> ================
> 
> I used anti-aliasing.  I don't know why there are still jaggies on the car.
> 
> David Buck
> 
> ------------------------------------------------------------------------
> 

Ohhh... I remember that one used to take for ever on my old 386sx...

I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
Brings back fond memories of my teenage years :) spent in my room, with 
my computer staring at the screen for the next glorious pixel to appear.


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:53:38
Message: <47b9b812@news.povray.org>
Mike Raiford wrote:
> David Buck wrote:
>> The comment in this data file includes:
>>
>> ================
>> CAR.DAT  DKBTrace Script             February 27, '91
>>
>>  By Jorge Arreguin
>>     I. Allende # 611
>>     Cortazar , Gto.
>>     Mexico  CP 38300
>>
>>     Renders a Futuristic Car, making a diferent use of the imagemap
>>
>>     This data file is for use with DKBTrace by David Buck.  This file
>>     is released to the public domain and may be used or altered by
>>     anyone as desired.
>>
>> ================
>>
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
>>
>> David Buck
>>
>> ------------------------------------------------------------------------
>>
> 
> Ohhh... I remember that one used to take for ever on my old 386sx...
> 
> I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
> Brings back fond memories of my teenage years :) spent in my room, with 
> my computer staring at the screen for the next glorious pixel to appear.

For the sake of fond memories, here are two more pictures from DKBTrace:

David


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Attachments:
Download 'lpops2.jpg' (52 KB) Download 'lpops1.jpg' (82 KB)

Preview of image 'lpops2.jpg'
lpops2.jpg

Preview of image 'lpops1.jpg'
lpops1.jpg


 

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