POV-Ray : Newsgroups : povray.binaries.images : DKBTrace images - car.jpg Server Time
12 Oct 2026 20:02:39 EDT (-0400)
  DKBTrace images - car.jpg (Message 1 to 15 of 15)  
From: David Buck
Subject: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:07:38
Message: <47ae6a7a@news.povray.org>
The comment in this data file includes:

================
CAR.DAT  DKBTrace Script             February 27, '91

  By Jorge Arreguin
     I. Allende # 611
     Cortazar , Gto.
     Mexico  CP 38300

     Renders a Futuristic Car, making a diferent use of the imagemap

     This data file is for use with DKBTrace by David Buck.  This file
     is released to the public domain and may be used or altered by
     anyone as desired.

================

I used anti-aliasing.  I don't know why there are still jaggies on the car.

David Buck


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Attachments:
Download 'car.jpg' (54 KB)

Preview of image 'car.jpg'
car.jpg


 

From: Nicolas Alvarez
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:17:58
Message: <47ae6ce6$1@news.povray.org>
David Buck escribió:
> The comment in this data file includes:

Could you post the whole scene file? I want to know what DKBTrace syntax 
looked like (when I was 2 months old)!


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From: nemesis
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:20:01
Message: <web.47ae6c846237329f44d8956c0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> I used anti-aliasing.  I don't know why there are still jaggies on the car.

looks like the imagemap is lowres...

wow!  Back then futuristic cars looked so... toyish... :)


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:30:49
Message: <47ae6fe9$1@news.povray.org>
Nicolas Alvarez wrote:
> David Buck escribió:
>> The comment in this data file includes:
> 
> Could you post the whole scene file? I want to know what DKBTrace syntax 
> looked like (when I was 2 months old)!

Should I post them in p.b.images or p.b.scene-files?

Keep in mind that it was POVRay 1.0 that replaced the SOMETHING / 
ENDSOMETHING syntax with something {} syntax to look more similar to c.


Here's the data file for the car:

{
    ÛÛÛÛÛÛÛÛ    ÛÛÛ    ÛÛÛ  ÛÛÛÛÛÛÛÛ
   °ÛÛÛÛÛÛÛÛÛÛ °ÛÛÛ  °ÛÛÛÛ °ÛÛÛÛÛÛÛÛÛÛ
   °ÛÛÛ    ÛÛÛ °ÛÛÛÛÛÛÛÛ   °ÛÛÛ   °ÛÛÛ    ÛÛ
   °ÛÛÛ    ÛÛÛ °ÛÛÛÛÛÛÛ    °ÛÛÛÛÛÛÛÛÛ    ÛÛÛÛ  ÛÛ  Û  ÛÛÛÛÛ  ÜÛÛÛÛ  ÜÛÛÛÛ
   °ÛÛÛ    ÛÛÛ °ÛÛÛ °ÛÛÛ   °ÛÛÛ   °ÛÛÛ  °°ÛÛ  °ÛÛÛÛ °ÛÛ °ÛÛ °ÛÛ°°  °ÛÛÜÜÛ
   °ÛÛÛÛÛÛÛÛÛÛ °ÛÛÛ  °ÛÛÛÛ °ÛÛÛÛÛÛÛÛÛÛ   °ÛÛ  °ÛÛ   °ÛÛ °ÛÛ °ÛÛ    °ÛÛ°°
   °ÛÛÛÛÛÛÛÛ   °ÛÛÛ   °ÛÛÛ °ÛÛÛÛÛÛÛÛ     °ÛÛÛÛ°ÛÛ   °°ÛÛÛÛÛܰ°ÛÛÛÛ °°ÛÛÛÛ
   °°°°°°°°    °°°    °°°  °°°°°°°°      °°°° °°     °°°°°°  °°°°   °°°°

  CAR.DAT  DKBTrace Script             February 27, '91

  By Jorge Arreguin
     I. Allende # 611
     Cortazar , Gto.
     Mexico  CP 38300

     Renders a Futuristic Car, making a diferent use of the imagemap

     This data file is for use with DKBTrace by David Buck.  This file
     is released to the public domain and may be used or altered by
     anyone as desired.
}

{-----------------------------DECLARACIONES------------------------}

INCLUDE "shapes.dat"
INCLUDE "colors.dat"
INCLUDE "textures.dat"

DECLARE JA_Hyperboloid = QUADRIC
        <  1.0  -1.0  1.0>
        <  0.0   0.0  0.0>
        <  0.0   0.0  0.0>
       -0.6
END_QUADRIC

DECLARE Near_Black = COLOUR RED 0.1 GREEN 0.1 BLUE 0.1

DECLARE Llanta = INTERSECTION
  QUADRIC Sphere SCALE < 1.0 1.0 1.0 > END_QUADRIC
  QUADRIC JA_Hyperboloid SCALE < 0.7 0.3 0.7 > INVERSE END_QUADRIC
END_INTERSECTION

DECLARE Polvera = OBJECT
  QUADRIC Sphere SCALE < 0.8 0.2 0.8 > END_QUADRIC
  TEXTURE
   COLOR Gray
   REFLECTION 0.3
   PHONG 0.8
   PHONGSIZE 10.0
  END_TEXTURE
  COLOR Gray
END_OBJECT

VIEW_POINT
    LOCATION <0.0  -33.0  0.0>
    DIRECTION <0.0 2.0  0.0>
    UP  <0.0  0.0  1.0>
    RIGHT <1.33333 0.0 0.0>
    ROTATE < -30.0 0.0 30.0 >
END_VIEW_POINT

OBJECT
    SPHERE <0.0  0.0  0.0>  5.0 END_SPHERE
    TRANSLATE <-10.0  -30.0  50.0>
    TEXTURE
      COLOUR White
      AMBIENT 1.0
      DIFFUSE 0.0
    END_TEXTURE
    LIGHT_SOURCE
    COLOUR White
END_OBJECT

OBJECT
    SPHERE <0.0  0.0  0.0>  2.0 END_SPHERE
    TRANSLATE <40.0  -40.0  45.0>
    COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
    TEXTURE
      COLOUR White
      AMBIENT 1.0
      DIFFUSE 0.0
    END_TEXTURE
    LIGHT_SOURCE
    COLOUR White
END_OBJECT

{--------------------------------------- CUERPO --------------------}

OBJECT
  INTERSECTION
   QUADRIC
     Sphere
     SCALE < 10.0 10.0 4.0 >
   END_QUADRIC
   PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
   END_PLANE
   PLANE < 0.0 0.0 1.0 > 0.01 END_PLANE
   PLANE < 0.0 0.0 1.0 > 0.005 INVERSE END_PLANE
   QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
   END_QUADRIC
  END_INTERSECTION
  BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
  TEXTURE
   COLOR Blue
   REFLECTION 0.4
  END_TEXTURE
  COLOR Blue
END_OBJECT

OBJECT
  UNION
   INTERSECTION
    QUADRIC
     Sphere
     SCALE < 10.0 10.0 4.0 >
    END_QUADRIC
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
    END_PLANE
    PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
    QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
    END_QUADRIC
   END_INTERSECTION
   INTERSECTION
    QUADRIC
     Sphere
     SCALE < 3.352 8.380 3.352 >
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
    END_QUADRIC
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -16.2379 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
    END_PLANE
    PLANE < 1.0 0.0 0.0 > 0.0
     ROTATE < 0.0 -64.0 0.0 >
     TRANSLATE < -5.0 0.0 0.0 >
     INVERSE
    END_PLANE
    PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
    QUADRIC
     Cylinder_X
     SCALE < 1.0 5.0 5.0 >
    END_QUADRIC
   END_INTERSECTION
  END_UNION
  BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
  TEXTURE
   IMAGEMAP < 1.0 -1.0 0.0 > GIF "GLASS3.GIF" ONCE
   SCALE < 18.6 10.0 1.0 >
   TRANSLATE < -8.38 -5.0 0.0 >
   PHONG 0.8
   PHONGSIZE 20.0
   REFLECTION 0.4
  END_TEXTURE
  COLOR Blue
END_OBJECT

{------------------------------- LLANTAS ------------------------------}

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.907 1.0 1.907 >
   TRANSLATE < -4.0 -5.0 0.907 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.907 1.0 1.907 >
   TRANSLATE < -4.0 5.0 0.907 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.435 1.0 1.435 >
   TRANSLATE < 6.5 -5.0 0.435 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT


OBJECT
  INTERSECTION
   Llanta
   SCALE < 1.435 1.0 1.435 >
   TRANSLATE < 6.5 5.0 0.435 >
  END_INTERSECTION
  TEXTURE
   COLOR Near_Black
   PHONG 0.8
   PHONGSIZE 40.0
  END_TEXTURE
  COLOR Near_Black
END_OBJECT

{---------------------------- POLVERAS -------------------------}

OBJECT
  Polvera
  SCALE < 1.3 1.0 1.3 >
  TRANSLATE < 6.5 5.0 0.435 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.3 1.0 1.3 >
  TRANSLATE < 6.5 -5.0 0.435 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.8 1.0 1.8 >
  TRANSLATE < -4.0 5.0 0.907 >
END_OBJECT

OBJECT
  Polvera
  SCALE < 1.8 1.0 1.8 >
  TRANSLATE < -4.0 -5.0 0.907 >
END_OBJECT

{------------------------------ PISO y BARDAS -----------------------------}

OBJECT
  PLANE < 0.0 0.0 -1.0 > 1.0 END_PLANE
  TEXTURE
   CHECKER COLOR Brown COLOR Khaki
   ROTATE < -90.0 0.0 0.0 >
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT

OBJECT
  PLANE < -1.0 0.0 0.0 > 11.0 END_PLANE
  TEXTURE
   COLOR Maroon
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT

OBJECT
  PLANE < 0.0 1.0 0.0 > 7.0 END_PLANE
  TEXTURE
   COLOR Maroon
   REFLECTION 0.5
  END_TEXTURE
  COLOR Maroon
END_OBJECT


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From: nemesis
Subject: Re: DKBTrace images - car.jpg
Date: 9 Feb 2008 22:45:00
Message: <web.47ae731a6237329f44d8956c0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Keep in mind that it was POVRay 1.0 that replaced the SOMETHING /
> ENDSOMETHING syntax with something {} syntax to look more similar to c.

THANK GOD FOR THAT! :D

>     ÛÛÛÛÛÛÛÛ    ÛÛÛ    ÛÛÛ  ÛÛÛÛÛÛÛÛ
>    °ÛÛÛÛÛÛÛÛÛÛ °ÛÛÛ  °ÛÛÛÛ °ÛÛÛÛÛÛÛÛÛÛ
>    °ÛÛÛ    ÛÛÛ °ÛÛÛÛÛÛÛÛ   °ÛÛÛ   °ÛÛÛ    ÛÛ
>    °ÛÛÛ    ÛÛÛ °ÛÛÛÛÛÛÛ    °ÛÛÛÛÛÛÛÛÛ    ÛÛÛÛ  ÛÛ  Û  ÛÛÛÛÛ  ÜÛÛÛÛ  ÜÛÛÛÛ
>    °ÛÛÛ    ÛÛÛ °ÛÛÛ °ÛÛÛ   °ÛÛÛ   °ÛÛÛ  °°ÛÛ  °ÛÛÛÛ °ÛÛ °ÛÛ °ÛÛ°°  °ÛÛÜÜÛ
>    °ÛÛÛÛÛÛÛÛÛÛ °ÛÛÛ  °ÛÛÛÛ °ÛÛÛÛÛÛÛÛÛÛ   °ÛÛ  °ÛÛ   °ÛÛ °ÛÛ °ÛÛ    °ÛÛ°°
>    °ÛÛÛÛÛÛÛÛ   °ÛÛÛ   °ÛÛÛ °ÛÛÛÛÛÛÛÛ     °ÛÛÛÛ°ÛÛ   °°ÛÛÛÛÛܰ°ÛÛÛÛ °°ÛÛÛÛ
>    °°°°°°°°    °°°    °°°  °°°°°°°°      °°°° °°     °°°°°°  °°°°   °°°°

ain't that a typical Amiga title? ;)


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From: William Tracy
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 16:41:39
Message: <47af6f93$1@news.povray.org>
David Buck wrote:
> I used anti-aliasing.  I don't know why there are still jaggies on the car.

As far as I can tell, the jaggies exist in the image map used by the code.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

As they say, mechanical engineers build weapons, civil engineers build 
targets...
    -- jamesh, on slashdot


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 18:28:48
Message: <47af88b0@news.povray.org>
William Tracy wrote:
> David Buck wrote:
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
> 
> As far as I can tell, the jaggies exist in the image map used by the code.
> 

That's it - thanks.  Here's the GIF image map used:

David


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Attachments:
Download 'glass3.gif' (5 KB)

Preview of image 'glass3.gif'
glass3.gif


 

From: stbenge
Subject: Re: DKBTrace images - car.jpg
Date: 11 Feb 2008 01:10:36
Message: <47afe6dc@news.povray.org>
David Buck wrote:
> 
> Here's the data file for the car:
<chop>

It's so tempting to turn this into 3.7b code and render it with some 
radiosity or something.... but I really should try to complete one of my 
own projects ;)

Sam


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From: Mike Raiford
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 10:43:19
Message: <47b9a797@news.povray.org>
David Buck wrote:
> The comment in this data file includes:
> 
> ================
> CAR.DAT  DKBTrace Script             February 27, '91
> 
>  By Jorge Arreguin
>     I. Allende # 611
>     Cortazar , Gto.
>     Mexico  CP 38300
> 
>     Renders a Futuristic Car, making a diferent use of the imagemap
> 
>     This data file is for use with DKBTrace by David Buck.  This file
>     is released to the public domain and may be used or altered by
>     anyone as desired.
> 
> ================
> 
> I used anti-aliasing.  I don't know why there are still jaggies on the car.
> 
> David Buck
> 
> ------------------------------------------------------------------------
> 

Ohhh... I remember that one used to take for ever on my old 386sx...

I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
Brings back fond memories of my teenage years :) spent in my room, with 
my computer staring at the screen for the next glorious pixel to appear.


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:53:38
Message: <47b9b812@news.povray.org>
Mike Raiford wrote:
> David Buck wrote:
>> The comment in this data file includes:
>>
>> ================
>> CAR.DAT  DKBTrace Script             February 27, '91
>>
>>  By Jorge Arreguin
>>     I. Allende # 611
>>     Cortazar , Gto.
>>     Mexico  CP 38300
>>
>>     Renders a Futuristic Car, making a diferent use of the imagemap
>>
>>     This data file is for use with DKBTrace by David Buck.  This file
>>     is released to the public domain and may be used or altered by
>>     anyone as desired.
>>
>> ================
>>
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
>>
>> David Buck
>>
>> ------------------------------------------------------------------------
>>
> 
> Ohhh... I remember that one used to take for ever on my old 386sx...
> 
> I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
> Brings back fond memories of my teenage years :) spent in my room, with 
> my computer staring at the screen for the next glorious pixel to appear.

For the sake of fond memories, here are two more pictures from DKBTrace:

David


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Attachments:
Download 'lpops2.jpg' (52 KB) Download 'lpops1.jpg' (82 KB)

Preview of image 'lpops2.jpg'
lpops2.jpg

Preview of image 'lpops1.jpg'
lpops1.jpg


 

From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:55:30
Message: <47b9b882@news.povray.org>
Back when RSOCPs were still cool :-)

David


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From: Nicolas Alvarez
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:58:40
Message: <47b9b940$1@news.povray.org>
David Buck escribió:
> Back when RSOCPs were still cool :-)

They still are!


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From: Gilles Tran
Subject: Re: DKBTrace images - car.jpg
Date: 19 Feb 2008 06:38:21
Message: <47babfad@news.povray.org>
"David Buck" <dav### [at] simberoncom> a écrit dans le message de news: 
47b9b812@news.povray.org...

> For the sake of fond memories, here are two more pictures from DKBTrace:

Just wondering: do you know about a raytracer that was called "Raytrace für 
Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
simple GUI modeller and was released commercially in Germany and France (at 
least). It costed about 20 euros It was sold with a little booklet 
explaining the basics of raytracing.
I used it a couple of times before moving to POV-Ray, which was much more 
sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
it was possible to create a RSOCP directly. In Raytrace, one had to model 
and position each checker square separately as seen here 
http://www.oyonale.com/image.php?code=884

Attached is a scan of the original box. It says "Immediate, powerful, 
simple, fast!"

Gilles

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


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Attachments:
Download 'raytrace.jpg' (103 KB)

Preview of image 'raytrace.jpg'
raytrace.jpg


 

From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 20 Feb 2008 06:16:58
Message: <47bc0c2a$1@news.povray.org>
Gilles Tran wrote:
> "David Buck" <dav### [at] simberoncom> a écrit dans le message de news: 
> 47b9b812@news.povray.org...
> 
>> For the sake of fond memories, here are two more pictures from DKBTrace:
> 
> Just wondering: do you know about a raytracer that was called "Raytrace für 
> Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
> simple GUI modeller and was released commercially in Germany and France (at 
> least). It costed about 20 euros It was sold with a little booklet 
> explaining the basics of raytracing.
> I used it a couple of times before moving to POV-Ray, which was much more 
> sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
> it was possible to create a RSOCP directly. In Raytrace, one had to model 
> and position each checker square separately as seen here 
> http://www.oyonale.com/image.php?code=884
> 
> Attached is a scan of the original box. It says "Immediate, powerful, 
> simple, fast!"
> 
> Gilles
> 
> 

I don't recall seeing that one.  I do remember others like Rayshade, 
QRT, Sculpt 3D and Vivid (IIRC).

David


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From: Ray Bellis
Subject: Re: DKBTrace images - car.jpg
Date: 24 Feb 2008 16:45:20
Message: <47c1e570@news.povray.org>
> I don't recall seeing that one.  I do remember others like Rayshade,
> QRT, Sculpt 3D and Vivid (IIRC).

I used Rayshade quite a lot back in the very early 90s.

Craig Kolb (the author) subsequently appeared in the credits of quite a few 
Pixar movies...

Ray


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