POV-Ray : Newsgroups : povray.binaries.images : DKBTrace images - car.jpg Server Time
2 Aug 2024 02:25:29 EDT (-0400)
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From: William Tracy
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 16:41:39
Message: <47af6f93$1@news.povray.org>
David Buck wrote:
> I used anti-aliasing.  I don't know why there are still jaggies on the car.

As far as I can tell, the jaggies exist in the image map used by the code.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

As they say, mechanical engineers build weapons, civil engineers build 
targets...
    -- jamesh, on slashdot


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 10 Feb 2008 18:28:48
Message: <47af88b0@news.povray.org>
William Tracy wrote:
> David Buck wrote:
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
> 
> As far as I can tell, the jaggies exist in the image map used by the code.
> 

That's it - thanks.  Here's the GIF image map used:

David


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Preview of image 'glass3.gif'
glass3.gif


 

From: stbenge
Subject: Re: DKBTrace images - car.jpg
Date: 11 Feb 2008 01:10:36
Message: <47afe6dc@news.povray.org>
David Buck wrote:
> 
> Here's the data file for the car:
<chop>

It's so tempting to turn this into 3.7b code and render it with some 
radiosity or something.... but I really should try to complete one of my 
own projects ;)

Sam


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From: Mike Raiford
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 10:43:19
Message: <47b9a797@news.povray.org>
David Buck wrote:
> The comment in this data file includes:
> 
> ================
> CAR.DAT  DKBTrace Script             February 27, '91
> 
>  By Jorge Arreguin
>     I. Allende # 611
>     Cortazar , Gto.
>     Mexico  CP 38300
> 
>     Renders a Futuristic Car, making a diferent use of the imagemap
> 
>     This data file is for use with DKBTrace by David Buck.  This file
>     is released to the public domain and may be used or altered by
>     anyone as desired.
> 
> ================
> 
> I used anti-aliasing.  I don't know why there are still jaggies on the car.
> 
> David Buck
> 
> ------------------------------------------------------------------------
> 

Ohhh... I remember that one used to take for ever on my old 386sx...

I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
Brings back fond memories of my teenage years :) spent in my room, with 
my computer staring at the screen for the next glorious pixel to appear.


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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:53:38
Message: <47b9b812@news.povray.org>
Mike Raiford wrote:
> David Buck wrote:
>> The comment in this data file includes:
>>
>> ================
>> CAR.DAT  DKBTrace Script             February 27, '91
>>
>>  By Jorge Arreguin
>>     I. Allende # 611
>>     Cortazar , Gto.
>>     Mexico  CP 38300
>>
>>     Renders a Futuristic Car, making a diferent use of the imagemap
>>
>>     This data file is for use with DKBTrace by David Buck.  This file
>>     is released to the public domain and may be used or altered by
>>     anyone as desired.
>>
>> ================
>>
>> I used anti-aliasing.  I don't know why there are still jaggies on the 
>> car.
>>
>> David Buck
>>
>> ------------------------------------------------------------------------
>>
> 
> Ohhh... I remember that one used to take for ever on my old 386sx...
> 
> I'm in awe that *the* DKB is on here, sharing some oldies, but goodies. 
> Brings back fond memories of my teenage years :) spent in my room, with 
> my computer staring at the screen for the next glorious pixel to appear.

For the sake of fond memories, here are two more pictures from DKBTrace:

David


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Attachments:
Download 'lpops2.jpg' (52 KB) Download 'lpops1.jpg' (82 KB)

Preview of image 'lpops2.jpg'
lpops2.jpg

Preview of image 'lpops1.jpg'
lpops1.jpg


 

From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:55:30
Message: <47b9b882@news.povray.org>
Back when RSOCPs were still cool :-)

David


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From: Nicolas Alvarez
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:58:40
Message: <47b9b940$1@news.povray.org>

> Back when RSOCPs were still cool :-)

They still are!


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From: Gilles Tran
Subject: Re: DKBTrace images - car.jpg
Date: 19 Feb 2008 06:38:21
Message: <47babfad@news.povray.org>

47b9b812@news.povray.org...

> For the sake of fond memories, here are two more pictures from DKBTrace:


Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
simple GUI modeller and was released commercially in Germany and France (at 
least). It costed about 20 euros It was sold with a little booklet 
explaining the basics of raytracing.
I used it a couple of times before moving to POV-Ray, which was much more 
sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
it was possible to create a RSOCP directly. In Raytrace, one had to model 
and position each checker square separately as seen here 
http://www.oyonale.com/image.php?code=884

Attached is a scan of the original box. It says "Immediate, powerful, 
simple, fast!"

Gilles

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


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Attachments:
Download 'raytrace.jpg' (103 KB)

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raytrace.jpg


 

From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 20 Feb 2008 06:16:58
Message: <47bc0c2a$1@news.povray.org>
Gilles Tran wrote:

> 47b9b812@news.povray.org...
> 
>> For the sake of fond memories, here are two more pictures from DKBTrace:
> 

> Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
> simple GUI modeller and was released commercially in Germany and France (at 
> least). It costed about 20 euros It was sold with a little booklet 
> explaining the basics of raytracing.
> I used it a couple of times before moving to POV-Ray, which was much more 
> sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
> it was possible to create a RSOCP directly. In Raytrace, one had to model 
> and position each checker square separately as seen here 
> http://www.oyonale.com/image.php?code=884
> 
> Attached is a scan of the original box. It says "Immediate, powerful, 
> simple, fast!"
> 
> Gilles
> 
> 

I don't recall seeing that one.  I do remember others like Rayshade, 
QRT, Sculpt 3D and Vivid (IIRC).

David


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From: Ray Bellis
Subject: Re: DKBTrace images - car.jpg
Date: 24 Feb 2008 16:45:20
Message: <47c1e570@news.povray.org>
> I don't recall seeing that one.  I do remember others like Rayshade,
> QRT, Sculpt 3D and Vivid (IIRC).

I used Rayshade quite a lot back in the very early 90s.

Craig Kolb (the author) subsequently appeared in the credits of quite a few 
Pixar movies...

Ray


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