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David Buck wrote:
> I used anti-aliasing. I don't know why there are still jaggies on the car.
As far as I can tell, the jaggies exist in the image map used by the code.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
As they say, mechanical engineers build weapons, civil engineers build
targets...
-- jamesh, on slashdot
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William Tracy wrote:
> David Buck wrote:
>> I used anti-aliasing. I don't know why there are still jaggies on the
>> car.
>
> As far as I can tell, the jaggies exist in the image map used by the code.
>
That's it - thanks. Here's the GIF image map used:
David
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Attachments:
Download 'glass3.gif' (5 KB)
Preview of image 'glass3.gif'
![glass3.gif](/povray.binaries.images/attachment/%3C47af88b0%40news.povray.org%3E/glass3.gif?preview=1)
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David Buck wrote:
>
> Here's the data file for the car:
<chop>
It's so tempting to turn this into 3.7b code and render it with some
radiosity or something.... but I really should try to complete one of my
own projects ;)
Sam
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David Buck wrote:
> The comment in this data file includes:
>
> ================
> CAR.DAT DKBTrace Script February 27, '91
>
> By Jorge Arreguin
> I. Allende # 611
> Cortazar , Gto.
> Mexico CP 38300
>
> Renders a Futuristic Car, making a diferent use of the imagemap
>
> This data file is for use with DKBTrace by David Buck. This file
> is released to the public domain and may be used or altered by
> anyone as desired.
>
> ================
>
> I used anti-aliasing. I don't know why there are still jaggies on the car.
>
> David Buck
>
> ------------------------------------------------------------------------
>
Ohhh... I remember that one used to take for ever on my old 386sx...
I'm in awe that *the* DKB is on here, sharing some oldies, but goodies.
Brings back fond memories of my teenage years :) spent in my room, with
my computer staring at the screen for the next glorious pixel to appear.
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Mike Raiford wrote:
> David Buck wrote:
>> The comment in this data file includes:
>>
>> ================
>> CAR.DAT DKBTrace Script February 27, '91
>>
>> By Jorge Arreguin
>> I. Allende # 611
>> Cortazar , Gto.
>> Mexico CP 38300
>>
>> Renders a Futuristic Car, making a diferent use of the imagemap
>>
>> This data file is for use with DKBTrace by David Buck. This file
>> is released to the public domain and may be used or altered by
>> anyone as desired.
>>
>> ================
>>
>> I used anti-aliasing. I don't know why there are still jaggies on the
>> car.
>>
>> David Buck
>>
>> ------------------------------------------------------------------------
>>
>
> Ohhh... I remember that one used to take for ever on my old 386sx...
>
> I'm in awe that *the* DKB is on here, sharing some oldies, but goodies.
> Brings back fond memories of my teenage years :) spent in my room, with
> my computer staring at the screen for the next glorious pixel to appear.
For the sake of fond memories, here are two more pictures from DKBTrace:
David
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Attachments:
Download 'lpops2.jpg' (52 KB)
Download 'lpops1.jpg' (82 KB)
Preview of image 'lpops2.jpg'
![lpops2.jpg](/povray.binaries.images/attachment/%3C47b9b812%40news.povray.org%3E/lpops2.jpg?preview=1)
Preview of image 'lpops1.jpg'
![lpops1.jpg](/povray.binaries.images/attachment/%3C47b9b812%40news.povray.org%3E/lpops1.jpg?preview=1)
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Back when RSOCPs were still cool :-)
David
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> Back when RSOCPs were still cool :-)
They still are!
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47b9b812@news.povray.org...
> For the sake of fond memories, here are two more pictures from DKBTrace:
Windows" that was developed circa 1992 by Andreas Stabinger? It came with a
simple GUI modeller and was released commercially in Germany and France (at
least). It costed about 20 euros It was sold with a little booklet
explaining the basics of raytracing.
I used it a couple of times before moving to POV-Ray, which was much more
sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so
it was possible to create a RSOCP directly. In Raytrace, one had to model
and position each checker square separately as seen here
http://www.oyonale.com/image.php?code=884
Attached is a scan of the original box. It says "Immediate, powerful,
simple, fast!"
Gilles
--
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters
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Attachments:
Download 'raytrace.jpg' (103 KB)
Preview of image 'raytrace.jpg'
![raytrace.jpg](/povray.binaries.images/attachment/%3C47babfad%40news.povray.org%3E/raytrace.jpg?preview=1)
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Gilles Tran wrote:
> 47b9b812@news.povray.org...
>
>> For the sake of fond memories, here are two more pictures from DKBTrace:
>
> Windows" that was developed circa 1992 by Andreas Stabinger? It came with a
> simple GUI modeller and was released commercially in Germany and France (at
> least). It costed about 20 euros It was sold with a little booklet
> explaining the basics of raytracing.
> I used it a couple of times before moving to POV-Ray, which was much more
> sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so
> it was possible to create a RSOCP directly. In Raytrace, one had to model
> and position each checker square separately as seen here
> http://www.oyonale.com/image.php?code=884
>
> Attached is a scan of the original box. It says "Immediate, powerful,
> simple, fast!"
>
> Gilles
>
>
I don't recall seeing that one. I do remember others like Rayshade,
QRT, Sculpt 3D and Vivid (IIRC).
David
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> I don't recall seeing that one. I do remember others like Rayshade,
> QRT, Sculpt 3D and Vivid (IIRC).
I used Rayshade quite a lot back in the very early 90s.
Craig Kolb (the author) subsequently appeared in the credits of quite a few
Pixar movies...
Ray
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