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Back when RSOCPs were still cool :-)
David
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> Back when RSOCPs were still cool :-)
They still are!
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47b9b812@news.povray.org...
> For the sake of fond memories, here are two more pictures from DKBTrace:
Windows" that was developed circa 1992 by Andreas Stabinger? It came with a
simple GUI modeller and was released commercially in Germany and France (at
least). It costed about 20 euros It was sold with a little booklet
explaining the basics of raytracing.
I used it a couple of times before moving to POV-Ray, which was much more
sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so
it was possible to create a RSOCP directly. In Raytrace, one had to model
and position each checker square separately as seen here
http://www.oyonale.com/image.php?code=884
Attached is a scan of the original box. It says "Immediate, powerful,
simple, fast!"
Gilles
--
*****************************
http://www.oyonale.com
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- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters
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Attachments:
Download 'raytrace.jpg' (103 KB)
Preview of image 'raytrace.jpg'
![raytrace.jpg](/povray.binaries.images/attachment/%3C47babfad%40news.povray.org%3E/raytrace.jpg?preview=1)
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Gilles Tran wrote:
> 47b9b812@news.povray.org...
>
>> For the sake of fond memories, here are two more pictures from DKBTrace:
>
> Windows" that was developed circa 1992 by Andreas Stabinger? It came with a
> simple GUI modeller and was released commercially in Germany and France (at
> least). It costed about 20 euros It was sold with a little booklet
> explaining the basics of raytracing.
> I used it a couple of times before moving to POV-Ray, which was much more
> sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so
> it was possible to create a RSOCP directly. In Raytrace, one had to model
> and position each checker square separately as seen here
> http://www.oyonale.com/image.php?code=884
>
> Attached is a scan of the original box. It says "Immediate, powerful,
> simple, fast!"
>
> Gilles
>
>
I don't recall seeing that one. I do remember others like Rayshade,
QRT, Sculpt 3D and Vivid (IIRC).
David
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> I don't recall seeing that one. I do remember others like Rayshade,
> QRT, Sculpt 3D and Vivid (IIRC).
I used Rayshade quite a lot back in the very early 90s.
Craig Kolb (the author) subsequently appeared in the credits of quite a few
Pixar movies...
Ray
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