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2 Aug 2024 02:19:42 EDT (-0400)
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From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:55:30
Message: <47b9b882@news.povray.org>
Back when RSOCPs were still cool :-)

David


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From: Nicolas Alvarez
Subject: Re: DKBTrace images - car.jpg
Date: 18 Feb 2008 11:58:40
Message: <47b9b940$1@news.povray.org>

> Back when RSOCPs were still cool :-)

They still are!


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From: Gilles Tran
Subject: Re: DKBTrace images - car.jpg
Date: 19 Feb 2008 06:38:21
Message: <47babfad@news.povray.org>

47b9b812@news.povray.org...

> For the sake of fond memories, here are two more pictures from DKBTrace:


Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
simple GUI modeller and was released commercially in Germany and France (at 
least). It costed about 20 euros It was sold with a little booklet 
explaining the basics of raytracing.
I used it a couple of times before moving to POV-Ray, which was much more 
sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
it was possible to create a RSOCP directly. In Raytrace, one had to model 
and position each checker square separately as seen here 
http://www.oyonale.com/image.php?code=884

Attached is a scan of the original box. It says "Immediate, powerful, 
simple, fast!"

Gilles

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


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Attachments:
Download 'raytrace.jpg' (103 KB)

Preview of image 'raytrace.jpg'
raytrace.jpg


 

From: David Buck
Subject: Re: DKBTrace images - car.jpg
Date: 20 Feb 2008 06:16:58
Message: <47bc0c2a$1@news.povray.org>
Gilles Tran wrote:

> 47b9b812@news.povray.org...
> 
>> For the sake of fond memories, here are two more pictures from DKBTrace:
> 

> Windows" that was developed circa 1992 by Andreas Stabinger? It came with a 
> simple GUI modeller and was released commercially in Germany and France (at 
> least). It costed about 20 euros It was sold with a little booklet 
> explaining the basics of raytracing.
> I used it a couple of times before moving to POV-Ray, which was much more 
> sophisticated. For instance, POV-Ray (and DKBTrace) had a checker texture so 
> it was possible to create a RSOCP directly. In Raytrace, one had to model 
> and position each checker square separately as seen here 
> http://www.oyonale.com/image.php?code=884
> 
> Attached is a scan of the original box. It says "Immediate, powerful, 
> simple, fast!"
> 
> Gilles
> 
> 

I don't recall seeing that one.  I do remember others like Rayshade, 
QRT, Sculpt 3D and Vivid (IIRC).

David


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From: Ray Bellis
Subject: Re: DKBTrace images - car.jpg
Date: 24 Feb 2008 16:45:20
Message: <47c1e570@news.povray.org>
> I don't recall seeing that one.  I do remember others like Rayshade,
> QRT, Sculpt 3D and Vivid (IIRC).

I used Rayshade quite a lot back in the very early 90s.

Craig Kolb (the author) subsequently appeared in the credits of quite a few 
Pixar movies...

Ray


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