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12 Oct 2026 21:55:29 EDT (-0400)
  Sphere over checkered plane, with area_illumination (Message 1 to 17 of 17)  
From: Warp
Subject: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 16:18:07
Message: <478e748d@news.povray.org>



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From: Jan Dvorak
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 16:35:37
Message: <478e78a9$1@news.povray.org>
Warp napsal(a):
You should add a area_illuminate-less render to compare side by side.
BTW: are you a czech or it's thunderbird that tries to fool me?


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From: Zeger Knaepen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 19:15:24
Message: <478e9e1c@news.povray.org>
area_illumination is your addition to POV-Ray where an area_light gives much 
more realistic results in diffuse and specular lighting, right?

I was wondering, does it also affect photons?

nice image btw :) love the soft lighting!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Jan Dvorak
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 19:45:34
Message: <478ea52e@news.povray.org>
Zeger Knaepen napsal(a):
> area_illumination is your addition to POV-Ray where an area_light gives much 
> more realistic results in diffuse and specular lighting, right?
> 
> I was wondering, does it also affect photons?
> 
> nice image btw :) love the soft lighting!
> 
It's a 3.7 beta feature


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From: Stephen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 03:44:22
Message: <v95uo3lav2uj5mgo2431ll6uvats8df15o@4ax.com>
On 16 Jan 2008 16:18:07 -0500, Warp <war### [at] tagpovrayorg> wrote:

You don't post much, Warp and they are generally tests. 
But they always look good.

Regards
	Stephen


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From: Hans Fink
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 08:27:03
Message: <478f57a7$1@news.povray.org>
Jan Dvorak schrieb:
> BTW: are you a czech or it's thunderbird that tries to fool me?

AFAIK Warp's from Finland.

-Hans-


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From: Alain
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 11:43:42
Message: <478f85be$1@news.povray.org>
Zeger Knaepen nous apporta ses lumieres en ce 2008/01/16 19:15:
> area_illumination is your addition to POV-Ray where an area_light gives much 
> more realistic results in diffuse and specular lighting, right?
> 
> I was wondering, does it also affect photons?
> 
> nice image btw :) love the soft lighting!
> 
> cu!
For the photons, you need to add "area_light" in the light's photons block. Not 
a new feature.

light_source{10 color rgb 1 area_light 2*x,2*z 17,17
	photons{area_light}
	}

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you read about an algorithm or 
datastructure and your first thought is: "How can I use this to speed up 
raytracing?"
Christoph Rieder


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From: bluetree
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 14:35:00
Message: <web.478fad7fa20443081f92431b0@news.povray.org>
I love that. It looks so... real!!!
Concentrating your eyes in the center of the shadows of the sphere, the white
light seems to shrink and expand. Wow, my eyes are playing crazy things.
Does that glow around the white light also belong to the area_illumination
feature or is it an effect of some scattered material?

Regards
          bluetree


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From: Zeger Knaepen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 17:11:04
Message: <478fd278@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:478f85be$1@news.povray.org...
> Zeger Knaepen nous apporta ses lumieres en ce 2008/01/16 19:15:
>> area_illumination is your addition to POV-Ray where an area_light gives 
>> much more realistic results in diffuse and specular lighting, right?
>>
>> I was wondering, does it also affect photons?
>>
>> nice image btw :) love the soft lighting!
>>
>> cu!
> For the photons, you need to add "area_light" in the light's photons 
> block. Not a new feature.
>
> light_source{10 color rgb 1 area_light 2*x,2*z 17,17
> photons{area_light}
> }

ah, didn't know that
thanks! :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Warp
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 18:33:14
Message: <478fe5ba$1@news.povray.org>
bluetree wrote:
> Does that glow around the white light also belong to the area_illumination
> feature or is it an effect of some scattered material?

  It's just trickery.


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From: William Tracy
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 19 Jan 2008 01:29:48
Message: <479198dc$1@news.povray.org>
Warp wrote:
>   It's just trickery.

Details? :-)

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you find yourself trying
to hack your way into one of the Cray super computers convinced if you
can get in you could prove real-time raytracing was possible.
    -- Ken Tyler


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From: Warp
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 19 Jan 2008 07:34:56
Message: <4791ee70$1@news.povray.org>
William Tracy wrote:
> Warp wrote:
>>   It's just trickery.
> 
> Details? :-)

  Emitting media.


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From: Christian Froeschlin
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 19 Jan 2008 13:01:39
Message: <47923b03@news.povray.org>
Just downloaded 3.7b24 to try it out ... is the effect
of area_light with area_illumination basically identical
to using a grid of normal light_sources, but still more
efficient due to adaptive sampling?


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From: Warp
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 19 Jan 2008 13:05:47
Message: <47923bfb$1@news.povray.org>
Christian Froeschlin wrote:
> Just downloaded 3.7b24 to try it out ... is the effect
> of area_light with area_illumination basically identical
> to using a grid of normal light_sources, but still more
> efficient due to adaptive sampling?

  Yes, it should be basically the same as with a grid of point lights.
Speed comes from the fact that shadow tests are much faster than would
be with the point lights.


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From: Christian Froeschlin
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 19 Jan 2008 13:36:18
Message: <47924322$1@news.povray.org>
Warp wrote:

>   Yes, it should be basically the same as with a grid of point lights.
> Speed comes from the fact that shadow tests are much faster than would
> be with the point lights.

Cool! Actually, it just occurred to me that the functionality
should be quite similar to tgq's lightdome macro. Both light dome
and area_light would seem to be special cases of some "grid_light"
supporting multiple grid shapes and individual light colors ;)


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From: Warp
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 20 Jan 2008 13:16:40
Message: <47939008$1@news.povray.org>
Christian Froeschlin wrote:
> Just downloaded 3.7b24 to try it out ... is the effect
> of area_light with area_illumination basically identical
> to using a grid of normal light_sources, but still more
> efficient due to adaptive sampling?

  Btw, I suppose you didn't see my post about the subject
in the beta group. I posted links to an example:

  This is an image rendered with a regular old area_light (rendered with
"-w800 -h600 +a0.1 +am2"):

http://warp.povusers.org/images/arealighttest1.jpg

  It took 13 seconds to render in my computer.

  This is the same scene, but the area light has been replaced with the
equivalent grid of point lights:

http://warp.povusers.org/images/arealighttest2.jpg

  This took 1 min 51 seconds to render.

  This is, again, the area_light, but with the new full area lighting
feature turned on:

http://warp.povusers.org/images/arealighttest3.jpg

  This took 36 seconds to render.


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From: Kyle
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 21 Jan 2008 07:24:51
Message: <gn39p3lvlboke13ni195slkd17btsvvr52@4ax.com>
On Sat, 19 Jan 2008 19:39:38 +0100, Christian Froeschlin <chr### [at] chrfrde> wrote:

>Cool! Actually, it just occurred to me that the functionality
>should be quite similar to tgq's lightdome macro. Both light dome
>and area_light would seem to be special cases of some "grid_light"
>supporting multiple grid shapes and individual light colors ;)

That'd be cool functionality.  I second.


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