POV-Ray : Newsgroups : povray.binaries.images : Just for laughs (48k jpg) Server Time
2 Aug 2024 06:16:50 EDT (-0400)
  Just for laughs (48k jpg) (Message 11 to 20 of 23)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 3 Messages >>>
From: stbenge
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 11:09:31
Message: <476be53b@news.povray.org>
Bonsai wrote:
> stbenge schrieb:
>> Questions, comments, etc :)
> 
> Made it on my desktop as wallpaper...

Yeah, I have it there too, but it only reminds me of all the little 
changes I could make to improve it. ;P

Sam


Post a reply to this message

From: Ross
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 12:45:06
Message: <476bfba2@news.povray.org>
wow, that's great.


Post a reply to this message

From: Alain
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 13:49:14
Message: <476c0aaa$1@news.povray.org>
stbenge nous apporta ses lumieres en ce 2007/12/21 00:32:
> Or maybe just an inward chuckle ;)
> 
> The scene was rendered in two passes. The first uses a technique I 
> recently discovered for blending an image into the background. This 
> gives me more flexibility than fog, and renders faster than media. It 
> uses Rune's increasingly useful illusion.inc. The second pass uses a new 
> version of my luminous_bloom code, which is almost ready for deployment 
> to the community.
> 
> Questions, comments, etc :)
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
It looks like a snowman on the beach or in the desert!

-- 
Alain
-------------------------------------------------
No man or woman is worth your tears, and the one who is, won't make you cry.


Post a reply to this message

From: stbenge
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 20:36:46
Message: <476c6a2e$1@news.povray.org>
Ross wrote:
> wow, that's great. 
> 

Thanks!

Sam


Post a reply to this message

From: stbenge
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 20:38:23
Message: <476c6a8f$1@news.povray.org>
Alain wrote:
>>
> It looks like a snowman on the beach or in the desert!

Maybe I should have made one from dung beetle nursuries :)

Sam


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Just for laughs (48k jpg)
Date: 21 Dec 2007 22:06:04
Message: <476c7f1c@news.povray.org>
When I defocus my eyes just a bit, I can see a blue and green noise pattern!


Post a reply to this message

From: Christian Froeschlin
Subject: Re: Just for laughs (48k jpg)
Date: 22 Dec 2007 11:59:53
Message: <476d4289$1@news.povray.org>
So, why are your "just for laughs" renders higher quality
than some other peoples serious attempts? Pfff ... ;)


Post a reply to this message

From: stbenge
Subject: Re: Just for laughs (48k jpg)
Date: 22 Dec 2007 17:24:23
Message: <476d8e97$1@news.povray.org>
Greg M. Johnson wrote:
> When I defocus my eyes just a bit, I can see a blue and green noise pattern!

Hmm, I see no such thing... could you be a little more specific?

Sam


Post a reply to this message

From: stbenge
Subject: Re: Just for laughs (48k jpg)
Date: 22 Dec 2007 17:25:35
Message: <476d8edf$1@news.povray.org>
Christian Froeschlin wrote:
> So, why are your "just for laughs" renders higher quality
> than some other peoples serious attempts? Pfff ... ;)

Maybe it's the luminous bloom, maybe it's the radiosity or the faked 
volumetrics... I don't know :(

Sam


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Just for laughs (48k jpg)
Date: 26 Dec 2007 22:20:27
Message: <477319fb@news.povray.org>
stbenge wrote:

> Greg M. Johnson wrote:
>> When I defocus my eyes just a bit, I can see a blue and green noise
>> pattern!
> 
> Hmm, I see no such thing... could you be a little more specific?
> 
> Sam


Just for laughs!
Defocus eyes on your noise pattern, and snowman emerges.
So, defocus your eyes on full-color rendering of snowman, and blue noise
pattern emerges.


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.