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Hello everybody,
The first pass was rendered with MegaPov, the second (glare effect) with
3.7b23.
For the SSS I employed a home brew projection pattern setup. This
simulates not only subsurface scattering but also a 'real' ball-shaped
area light.
The idea for this image came earlier when I was messing around with
Apophysis, and thought a particular image would make a great height_field.
Questions and comments are always welcome~
Sam
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Attachments:
Download 'luminous_bloom2_17.jpg' (98 KB)
Preview of image 'luminous_bloom2_17.jpg'
![luminous_bloom2_17.jpg](/povray.binaries.images/attachment/%3C4750c8e3%40news.povray.org%3E/luminous_bloom2_17.jpg?ttop=443866&toff=3500&preview=1)
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whoa! beautiful
looks like a wax hive of sorts. Fractal and isosurface?
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nemesis wrote:
> whoa! beautiful
hey, thanks!
> looks like a wax hive of sorts. Fractal and isosurface?
No, the height_field derives its pattern from a slightly modified image
from Apophyhsis, a dust-fractal program. Cool app.
Sam
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"stbenge" <stb### [at] hotmail com> schreef in bericht
news:4750c8e3@news.povray.org...
> Hello everybody,
>
> The first pass was rendered with MegaPov, the second (glare effect) with
> 3.7b23.
>
> For the SSS I employed a home brew projection pattern setup. This
> simulates not only subsurface scattering but also a 'real' ball-shaped
> area light.
>
> The idea for this image came earlier when I was messing around with
> Apophysis, and thought a particular image would make a great height_field.
>
> Questions and comments are always welcome~
>
>
Terrific!! The SSS and lighting is particularly good. VEry well done.
As a side not to myself: I should spend more time with Apophysis. It is a
great application indeed.
Thomas
Post a reply to this message
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Something a bit HRGigeresque about it....
"stbenge" <stb### [at] hotmail com> wrote in message
news:4750c8e3@news.povray.org...
> Hello everybody,
>
> The first pass was rendered with MegaPov, the second (glare effect) with
> 3.7b23.
>
> For the SSS I employed a home brew projection pattern setup. This
> simulates not only subsurface scattering but also a 'real' ball-shaped
> area light.
>
> The idea for this image came earlier when I was messing around with
> Apophysis, and thought a particular image would make a great height_field.
>
> Questions and comments are always welcome~
>
>
> Sam
>
Post a reply to this message
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Halbert wrote:
> Something a bit HRGigeresque about it....
>
Ahaa! you've placed it for me.
Great image, btw, Samuel
I was wondering how you got what looks like undercutting with a hf
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Thomas de Groot wrote:
> Terrific!! The SSS and lighting is particularly good. VEry well done.
Thanks!
> As a side not to myself: I should spend more time with Apophysis. It is a
> great application indeed.
>
> Thomas
>
>
Post a reply to this message
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Halbert wrote:
> Something a bit HRGigeresque about it....
>
One half-naked bald lady could really push it there ;)
Sam
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Jim Charter wrote:
> Great image, btw, Samuel
Thank you!
> I was wondering how you got what looks like undercutting with a hf
Ah, that only looks like undercutting. It's an artifact of the shading
setup I used. The sss effect tends to abruptly change from lit to unlit
areas. That, I assume, is responsible for the perceived overhangs.
Sam
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4751ba80@news.povray.org...
> Halbert wrote:
>> Something a bit HRGigeresque about it....
>>
> Ahaa! you've placed it for me.
>
It was my 1st reaction (and my 2nd as well :-)
very alien though familiar organic
> Great image, btw, Samuel
I second that : very well done
Marc
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