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Hi everyone,
I don't think this has been done before. I'm not completely happy with
how it turned out.... oh well :/
Everything was modeled and rendered with POV. The watch band is basic
CSG with additive transforms applied to each segment. A good method for
this sort of thing. The side of the "watch" itself was a bit tricky. For
that I had to make my own mesh routine and smooth it over with
subdivision (thanks to Xiaobin Wu & Jianhua Fan for POV-Ray with
subdivision).
Anyway, I hope it brings a smile to your face :)
Questions and comments, welcome as usual!
Sam
Post a reply to this message
Attachments:
Download 'rolodex_watch.jpg' (72 KB)
Preview of image 'rolodex_watch.jpg'

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LOL
Looks very good and I like this smart combination.
(reminds me of the good old days of the Awesome Rolex :-) )
Thomas
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Samuel Benge <stb### [at] THIShotmail com> wrote:
> Hi everyone,
>
> I don't think this has been done before. I'm not completely happy with
> how it turned out.... oh well :/
>
> Anyway, I hope it brings a smile to your face :)
>
> Questions and comments, welcome as usual!
>
> Sam
I like it too. It reminds me of the wrist-sundial I made (physically) quite
a few years ago.
Stephen
Post a reply to this message
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there's only one suitable reply for this:
AWSOME!
Post a reply to this message
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wonderful! gotta love metallic shininess! :)
you're using your Luminous Bloom post-processing script a bit, aren't you?
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Thomas de Groot wrote:
> LOL
>
> Looks very good and I like this smart combination.
Thanks!
> (reminds me of the good old days of the Awesome Rolex :-) )
Yeah, that's what gave me the idea ;)
Sam
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Stephen wrote:
> I like it too. It reminds me of the wrist-sundial I made (physically) quite
> a few years ago.
Did it work? Sounds a little more useful than this (on clear days, anyway).
Sam
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Zeger Knaepen wrote:
> there's only one suitable reply for this:
>
> AWSOME!
lol
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nemesis wrote:
> wonderful! gotta love metallic shininess! :)
Thank you!
> you're using your Luminous Bloom post-processing script a bit, aren't you?
But of course ;)
Sam
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Samuel Benge <stb### [at] THIShotmail com> wrote:
> Stephen wrote:
>
> > I like it too. It reminds me of the wrist-sundial I made (physically) quite
> > a few years ago.
>
> Did it work? Sounds a little more useful than this (on clear days, anyway).
>
> Sam
How could it not :-) All you needed is to know where North is and the sun.
I’m still waiting for the later to finish testing. The only real problem
was the Gnonom it is so sharp it could have been classed as an offensive
weapon.
Thought! Since it uses the power of the sun you could say it is a nuclear
weapon, don’t tell George or Tony, please.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> I’m still waiting for the later to finish testing. The only real problem
> was the Gnonom it is so sharp it could have been classed as an offensive
> weapon.
> Thought! Since it uses the power of the sun you could say it is a nuclear
> weapon, don’t tell George or Tony, please.
Ah, but it doesn't use the power of the sun in its capacity as a weapon. So
all you can really say is that it's a nuclear-powered timepiece. Don't tell
Greenpeace!
Post a reply to this message
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This looks great, I instantly thought it would make a good CGSPhere entry as
well although the sphere might be a bit too small..
Sean
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
> > I’m still waiting for the later to finish testing. The only real problem
> > was the Gnonom it is so sharp it could have been classed as an offensive
> > weapon.
> > Thought! Since it uses the power of the sun you could say it is a nuclear
> > weapon, don’t tell George or Tony, please.
>
> Ah, but it doesn't use the power of the sun in its capacity as a weapon. So
> all you can really say is that it's a nuclear-powered timepiece. Don't tell
> Greenpeace!
That’s true, its weapon capability is conventional. I’ll use that when
applying for an export licence and market it from Australia so I won’t have
to worry about Greenpeas.
Stephen
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To comment on the image:
Excellent piece of work. It's always heartening to see truly photorealistic
examples of hand-coded CSG like this - not to take anything away from all
you talented mesh modelers, but CSG coding is something many people avoid
these days (myself included, if I can write a macro to do it for me!).
Hm, you're being quite prolific at the moment, Samuel - are you just a
blindingly fast worker, or have you got a pile of almost-complete scenes
queued up for the finishing touches? ;-)
Inspiring stuff.
(...must... repair... drowned... laptop...)
Bill
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Stephen wrote:
> Samuel Benge <stb### [at] THIShotmail com> wrote:
>> Did it work? Sounds a little more useful than this (on clear days, anyway).
>
> How could it not :-) All you needed is to know where North is and the sun.
> I’m still waiting for the later to finish testing.
I don't understand "later" in this context :/
> The only real problem
> was the Gnonom it is so sharp it could have been classed as an offensive
> weapon.
I'm guessing you wanted it to be "stone-tech", so a rubber gnomon would
be out of the question, yes?
> Thought!
Gah! :)
> Since it uses the power of the sun you could say it is a nuclear
> weapon, don’t tell George or Tony, please.
Lol. Speaking of them, somebody should make a render of SuperDolt and
LapDog! (I know I probably offended somebody there).
Sam
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Bill Pragnell wrote:
> To comment on the image:
>
> Excellent piece of work. It's always heartening to see truly photorealistic
> examples of hand-coded CSG like this - not to take anything away from all
> you talented mesh modelers, but CSG coding is something many people avoid
> these days (myself included, if I can write a macro to do it for me!).
Thanks!. To me the whole thing just looks like a bunch of parts thrown
together. I guess that's real craftsmanship for you....
> Hm, you're being quite prolific at the moment, Samuel - are you just a
> blindingly fast worker, or have you got a pile of almost-complete scenes
> queued up for the finishing touches? ;-)
This idea came to me last week sometime, but I didn't start coding until
I had a good way to model the side of the watch. That particular shape
wasn't going to be easy. After finding out I could do it with a mesh,
the whole thing came together after lunch (and through dinner).
You could say I'm a fast worker, or you could look at all the tiny
details I left in because I was hasty to post this. Either way, I get
more done because I don't have any real work at the moment :/
> Inspiring stuff.
Great! That makes it worthwhile :)
> (...must... repair... drowned... laptop...)
Are you the one who spilled beer on his laptop? Bummer! My keyboard's
gobbled up it's fair share of foods and drinks over the years!
Sam
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s.day wrote:
> This looks great, I instantly thought it would make a good CGSPhere entry as
> well although the sphere might be a bit too small..
>
Thanks.
I suppose if I scaled the whole thing up to make the sphere occupy the
required amount of visual space.... it might be legal as a CGSphere entry.
Sam
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Samuel Benge wrote:
> Stephen wrote:
>> How could it not :-) All you needed is to know where North is and the
>> sun.
>> I’m still waiting for the later to finish testing.
>
> I don't understand "later" in this context :/
I assume he meant "latter", meaning the last thing in the previous
sentence (the sun).
>> Since it uses the power of the sun you could say it is a nuclear
>> weapon, don’t tell George or Tony, please.
Hmm, fusion weapon. ;-)
--
William Tracy
afi### [at] gmail com wtr### [at] calpoly edu
You know you've been raytracing too long when you've gained twenty
pounds sitting at the computer, but can't tell because your beard covers
your stomach.
-- Taps a.k.a. Tapio Vocadlo
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Samuel Benge wrote:
> Hi everyone,
>
> I don't think this has been done before. I'm not completely happy with
> how it turned out.... oh well :/
>
> Everything was modeled and rendered with POV. The watch band is basic
> CSG with additive transforms applied to each segment. A good method for
> this sort of thing. The side of the "watch" itself was a bit tricky. For
> that I had to make my own mesh routine and smooth it over with
> subdivision (thanks to Xiaobin Wu & Jianhua Fan for POV-Ray with
> subdivision).
>
> Anyway, I hope it brings a smile to your face :)
>
> Questions and comments, welcome as usual!
>
> Sam
Nice!
--
Stefan
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A great image and a wonderful memory. It's been so long since the "Awesome
Rolex" posting, I had forgotten about it. Thanks, you did indeed give me a
smile today.
-- Dave
"Samuel Benge" <stb### [at] THIShotmail com> wrote in message
news:46e60028@news.povray.org...
> Hi everyone,
>
> Anyway, I hope it brings a smile to your face :)
>
Post a reply to this message
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NetDave wrote:
> A great image and a wonderful memory. It's been so long since the "Awesome
> Rolex" posting, I had forgotten about it. Thanks, you did indeed give me a
> smile today.
>
> --
Thank you. I succeeded :)
Sam
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