POV-Ray : Newsgroups : povray.binaries.images : RSOCP doodle Server Time
5 Aug 2024 18:21:02 EDT (-0400)
  RSOCP doodle (Message 1 to 5 of 5)  
From: Tim Attwood
Subject: RSOCP doodle
Date: 5 Sep 2007 23:23:48
Message: <46df72c4@news.povray.org>
Loved the boss picture, so I just thought I'd point
out that a little post processing can make an image
look like a cartoon perty easy.

PSP:
copy, paste new,
edge effects | find all,
copy, paste as layer,
multiply setting, merge all
save as

Gimp:
copy, paste as new,
filter | edge detect | edge ... sobel,
layer | colors | desaturate
layer | colors | invert
copy, paste into
dialog | layers, mode: multiply, anchor
save as


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doodle2.jpg


 

From: Bryan Valencia
Subject: Re: RSOCP doodle
Date: 6 Sep 2007 18:11:03
Message: <46e07af7@news.povray.org>
Tim Attwood wrote:
> Loved the boss picture, so I just thought I'd point
> out that a little post processing can make an image
> look like a cartoon perty easy.
> 
> PSP:
> copy, paste new,
> edge effects | find all,
> copy, paste as layer,
> multiply setting, merge all
> save as
> 
> Gimp:
> copy, paste as new,
> filter | edge detect | edge ... sobel,
> layer | colors | desaturate
> layer | colors | invert
> copy, paste into
> dialog | layers, mode: multiply, anchor
> save as

Awesome!  now if we could just bottle it and plug it into the 
postprocessor of the renderer!


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From: Zeger Knaepen
Subject: Re: RSOCP doodle
Date: 6 Sep 2007 18:40:26
Message: <46e081da@news.povray.org>
"Bryan Valencia" <no### [at] waycom> wrote in message 
news:46e07af7@news.povray.org...
> Awesome!  now if we could just bottle it and plug it into the 
> postprocessor of the renderer!

there is a find-edge postprocessing-effect in megapov, but the 
postprocessing-system in megapov is awfully slow :(
extremely versatile, but slow!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Samuel Benge
Subject: Re: RSOCP doodle
Date: 7 Sep 2007 15:41:55
Message: <46e1a983@news.povray.org>
Tim Attwood wrote:
> Loved the boss picture, so I just thought I'd point
> out that a little post processing can make an image
> look like a cartoon perty easy.

Less easy with a complex image.... but cool effect. Makes me want to 
mess around with cartoon rendering again.

Sam


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From: Grassblade
Subject: Re: RSOCP doodle
Date: 22 Sep 2007 17:30:00
Message: <web.46f5893b6b41c6e6d838aa940@news.povray.org>
That is a great technique, thanks for sharing. I've been playing around with
it, and I find that soft light gives better results than multiply in Paint
Shop Pro if there are a lot of black lines in the original picture. You can
even duplicate the Edge-detected layer and set the lower one to soft light
and the top layer to multiply, which gives some fairly amazing results,
IMO.


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