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13 Oct 2026 02:06:01 EDT (-0400)
  Boss (372k jpg) (Message 1 to 24 of 24)  
From: Samuel Benge
Subject: Boss (372k jpg)
Date: 2 Sep 2007 18:07:30
Message: <46db3422@news.povray.org>
Rendered in a single pass with one point light. No aa or focal blur.

Render time: 7m:22s.

Questions and comments, welcome as always!

Sam


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Attachments:
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boss7_22.jpg


 

From: Agustin Britait Molina
Subject: Re: Boss (372k jpg)
Date: 2 Sep 2007 23:55:00
Message: <web.46db849cb5301888d943d6290@news.povray.org>
The image have a good desing, good theme, but too background light, lack of
deep in background.

I question, how to render in a "cartoonist" style?

Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam


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From: scam
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 02:55:00
Message: <web.46dbaf47b53018885ffa356d0@news.povray.org>
Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam

Wow, I really like this! Love the stylized look, and I'm amazed that you
were able to get this out of a raytracer. I presume you're doing some sort
of cell shading, and that the grass is 2D while the bear is a 3D model?


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From: Thibaut Jonckheere
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 05:10:26
Message: <46dbcf82@news.povray.org>
Samuel Benge a écrit :
> Rendered in a single pass with one point light. No aa or focal blur.
> 
> Render time: 7m:22s.
> 
> Questions and comments, welcome as always!
> 
> Sam
> 
> ------------------------------------------------------------------------
> 


wow, nice !

How did you get the blurry effect int he foreground without focal blur ?
And what methode did you use for drawing the edges of the "boss" ?

Thibaut


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:01:08
Message: <46dcae54@news.povray.org>
Agustin Britait Molina wrote:
> The image have a good desing, good theme,

Thanks

> but too background light, lack of
> deep in background.

The background is just a sky_sphere, with a transparent, specular-finish 
  cylinder connecting the light_source to the camera location for the 
glare effect.

> I question, how to render in a "cartoonist" style?

I used a png bitmap for the cartoon character. I created it with Adobe 
Illustrator and the Gimp.

Sam


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:07:20
Message: <46dcafc8$1@news.povray.org>
Thibaut Jonckheere wrote:
> wow, nice !

Thank you :)

> How did you get the blurry effect int he foreground without focal blur ?

I blurred a png file of grass (originally made with POV) in the Gimp. 
The focal blur effect is simply a by-product of seeing the blurred image 
of the grass (uv-mapped onto a triangle mesh) closer to the camera.

> And what methode did you use for drawing the edges of the "boss" ?

Adobe Illustrator was used for that. It's an image projected onto a 2d box.

Sam


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:08:51
Message: <46dcb023@news.povray.org>
scam wrote:
> Wow, I really like this! Love the stylized look, and I'm amazed that you
> were able to get this out of a raytracer.

Thank you!

> I presume you're doing some sort
> of cell shading

No, the character is just a bitmapped box.

>, and that the grass is 2D while the bear is a 3D model?

The grass is a png I created with POV, mapped to 64 layers of a triangle
mesh, which is conformed to an underlying triangle mesh hill. Semi
transparent PNGs are useful for this kind of thing.

The character is not actually a bear, but a hamster from the TV series 
"Hamtaro".

Sam


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 00:46:54
Message: <46dce33e$1@news.povray.org>
>> I presume you're doing some sort
>> of cell shading
> 
> No, the character is just a bitmapped box.
> 
>> , and that the grass is 2D while the bear is a 3D model?
> 
> The grass is a png I created with POV, mapped to 64 layers of a triangle
> mesh, which is conformed to an underlying triangle mesh hill. Semi
> transparent PNGs are useful for this kind of thing.

So, are you saying that you're basically just using POV to composite 
images? What in the image actually was done with POV?

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you have spent a full week 
improving quality in an animation; your friends did not see the difference.


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 02:01:15
Message: <46dcf4ab@news.povray.org>
William Tracy wrote:
> So, are you saying that you're basically just using POV to composite 
> images?

For this image, for the most part, yes. What's wrong with that?

> What in the image actually was done with POV?

Let's see, with POV I was able to render this with perspective, glare 
from a light source, and diffuse shading (with double_illuminate) for 
the grass. The sky is a sky_sphere, and fog was used.

I like that fact that POV-Ray can be used in so many different ways.

Sam


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From: Thomas de Groot
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 09:08:11
Message: <46dd58bb$1@news.povray.org>
"Samuel Benge" <stb### [at] THIShotmailcom> schreef in bericht 
news:46dcf4ab@news.povray.org...
>
> I like that fact that POV-Ray can be used in so many different ways.
>
>

Yes, I think I like that too. It is not heresy to use POV-Ray in novel and 
inovative ways, in order to obtain a gorgeous image. I like it btw!!

Thomas


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From: Thibaut Jonckheere
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 12:28:13
Message: <46dd879d$1@news.povray.org>
> 
> I blurred a png file of grass (originally made with POV) in the Gimp. 
> The focal blur effect is simply a by-product of seeing the blurred image 
> of the grass (uv-mapped onto a triangle mesh) closer to the camera.
> 
>> And what methode did you use for drawing the edges of the "boss" ?
> 
> Adobe Illustrator was used for that. It's an image projected onto a 2d box.
> 


Nice way of combining Povray with other apps.

tuabiht


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 13:39:44
Message: <46dd9860@news.povray.org>
Thomas de Groot wrote:
> "Samuel Benge" <stb### [at] THIShotmailcom> schreef in bericht 
>> I like that fact that POV-Ray can be used in so many different ways.
> 
> Yes, I think I like that too. It is not heresy to use POV-Ray in novel and 
> inovative ways, in order to obtain a gorgeous image. I like it btw!!

Thank you for saying that, Thomas!

Sam


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From: Jim Holsenback
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 15:43:19
Message: <46ddb557$1@news.povray.org>
"Samuel Benge" <stb### [at] THIShotmailcom> wrote in message 
news:46dcae54@news.povray.org...
> The background is just a sky_sphere, with a transparent, specular-finish 
> cylinder connecting the light_source to the camera location for the glare 
> effect.

interesting idea that's yielded a cool effect!!! gonna have to give that a 
try!

Jim


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 17:32:37
Message: <46ddcef5$1@news.povray.org>
Jim Holsenback wrote:
> "Samuel Benge" <stb### [at] THIShotmailcom> wrote in message 
>> The background is just a sky_sphere, with a transparent, specular-finish 
>> cylinder connecting the light_source to the camera location for the glare 
>> effect.
> 
> interesting idea that's yielded a cool effect!!! gonna have to give that a 
> try!

It's especially good for partly-clouded skies :)

Sam


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From: Kevin Wampler
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 17:47:58
Message: <46ddd28e$1@news.povray.org>
Is that a character from Hamtaro?

Good compositing of 2D clip art, it turned out very well.  I sometimes 
use Pov-ray like this as well, and it always feels like swatting a fly 
with a Buick, but somehow often ends up being the easiest way I know to 
get it done.


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 19:59:38
Message: <46ddf16a$1@news.povray.org>
Sorry if that sounded accusatory; I was just trying to understand what 
was going on in the image.

It's cool. :-)

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you're watching Bay Watch 
on the telly, see Pamela A. walking by and shout out "Great bump mapping!"


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 21:28:21
Message: <46de0635$1@news.povray.org>
William Tracy wrote:
> Sorry if that sounded accusatory; I was just trying to understand what 
> was going on in the image.
> 
> It's cool. :-)

It's okay. No flames were thrown :)

Sam


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 21:34:23
Message: <46de079f@news.povray.org>
Kevin Wampler wrote:
> Is that a character from Hamtaro?

Indeed it is.

> Good compositing of 2D clip art, it turned out very well.

Thank you!

> I sometimes 
> use Pov-ray like this as well, and it always feels like swatting a fly 
> with a Buick, but somehow often ends up being the easiest way I know to 
> get it done.

Lol, it does seem like overkill sometimes. When you consider the 
options, it always turns out that POV is much more configurable. You're 
not stuck with bad choices. Things can always be changed and 
experimented with. Plus, you don't have horrible refresh rates. If I had 
done this completely with Illustrator, I would have dealt with horrible 
redraw rates which would have slowed everything down. With POV I can 
just render a tiny section of the screen, or the whole screen (but 
smaller), to get an idea of what the final outcome will be. Gotta love it :)

Sam


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 5 Sep 2007 00:27:33
Message: <46de3035$1@news.povray.org>
Samuel Benge wrote:
> It's okay. No flames were thrown :)
> 
> Sam

If I came across as annoyed, it's because I've been interested in how 
people do 'toon rendering in POV, and was slightly disappointed to find 
that wasn't what this was. :-P

I get too lazy to draw cartoons by hand. ;-)

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you boot your computer 
with multiple OSs to see which loads the new version of POV-Ray faster.


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From: Thomas de Groot
Subject: Re: Boss (372k jpg)
Date: 5 Sep 2007 04:31:23
Message: <46de695b$1@news.povray.org>
"William Tracy" <wtr### [at] calpolyedu> schreef in bericht 
news:46de3035$1@news.povray.org...
>
> If I came across as annoyed, it's because I've been interested in how 
> people do 'toon rendering in POV, and was slightly disappointed to find 
> that wasn't what this was. :-P

No, no! I didn't feel you were annoyed. Samuel's image reminded me how 
universally in a sense, POV-Ray can be made to work.

>
> I get too lazy to draw cartoons by hand. ;-)

Shame on you!!  :-)


Thomas


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 5 Sep 2007 14:20:39
Message: <46def377@news.povray.org>
William Tracy wrote:
> Samuel Benge wrote:
>> It's okay. No flames were thrown :)
 >
> If I came across as annoyed, it's because I've been interested in how 
> people do 'toon rendering in POV, and was slightly disappointed to find 
> that wasn't what this was. :-P
>

I do plan on making such a render in the future... if I do, you can be 
sure I'll share the source ;)

> I get too lazy to draw cartoons by hand. ;-)

What operating system are you running? Depending on the system, you 
could get a nice vector manipulation program for free. It would make 
things easier in that department. I used Adobe Illustrator (not free, 
obviously) for Boss, but would have used InkScape if it worked under 
Windows 98. InkScape is supposed to be really nice... possibly rivaling 
Illustrator.

Sam


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 9 Sep 2007 14:05:21
Message: <46e435e1@news.povray.org>
Samuel Benge wrote:
> What operating system are you running? Depending on the system, you 
> could get a nice vector manipulation program for free. It would make 
> things easier in that department. I used Adobe Illustrator (not free, 
> obviously) for Boss, but would have used InkScape if it worked under 
> Windows 98. InkScape is supposed to be really nice... possibly rivaling 
> Illustrator.

I'm on Linux, and have doodled with InkScape before, though not enough 
to really learn it. (I'm still lost when it comes to anything more 
complicated than geometric shapes...)

I keep daydreaming about starting some kind of webcomic "one of these 
days." (I have too many programming projects going on, as it is.) I 
really like the idea of being able to build a 3D model and render it 
from different angles, as opposed to re-drawing it again for each scene, 
hence the lazy bit. :-)

So, I keep watching the different macros that people come up with for 
toon-shading in POV.

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you spend more time 
"tweaking" a texture than modelling the rest of the scene.
Twyst


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 12 Sep 2007 19:30:53
Message: <46e876ad@news.povray.org>
William Tracy wrote:
> I'm on Linux, and have doodled with InkScape before, though not enough 
> to really learn it. (I'm still lost when it comes to anything more 
> complicated than geometric shapes...)

Splines are easy to use, once you get used to them. I used Macromedia 
Freehand (which is like Illustrator or InkScape) almost exclusively for 
three years with one company. It didn't take me nearly that long to 
master it. After awhile, it became like a third hand to me :)

> I keep daydreaming about starting some kind of webcomic "one of these 
> days."

Lol. I still need to write a tutorial "one of these days" !

> (I have too many programming projects going on, as it is.) I 
> really like the idea of being able to build a 3D model and render it 
> from different angles, as opposed to re-drawing it again for each scene, 
> hence the lazy bit. :-)
> 
> So, I keep watching the different macros that people come up with for 
> toon-shading in POV.

Do you know about "smooth-shifting"? I don't know what it's called in 
programs other than LightWave Modeler, but basically it shifts the 
outside of the mesh in or out by a given value. For example a torus 
could be made into either a thin ring or a very fat donut. The reason I 
mention this is because an extra copy of a smooth-shifted mesh could be 
used effectively for a cartoon outline of the actual thing. I hope to 
eventually post an image showing that.

Sam


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From: Paolo Gibellini
Subject: Re: Boss (372k jpg)
Date: 18 Sep 2007 04:22:23
Message: <46ef8abf$1@news.povray.org>
My son has found it lovely ...and now it's waiting for Hamtaro!
;-)
Paolo

>"Samuel Benge" <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam
>


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