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13 Oct 2026 02:58:16 EDT (-0400)
  stone and brick wall (Message 1 to 22 of 22)  
From: Zeger Knaepen
Subject: stone and brick wall
Date: 24 Jul 2007 13:20:33
Message: <46a634e1@news.povray.org>
nothing really special.  I'm working on some architectural macro's and I 
thought I might as well show what I already have :)
So far I have a more or less convincing brick texture (not perfectly 
suitable for close-ups as can be seen in brickwall-zoomedin.jpg), and a 
macro that makes random stone walls. Next step are frontdoor- and 
window-macros, followed by roof-macros, and, by putting them all together, 
random-building-macros.

Comments welcome!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
Download 'stonewall.jpg' (154 KB) Download 'brickwall.jpg' (174 KB) Download 'brickwall-zoomedin.jpg' (175 KB)

Preview of image 'stonewall.jpg'
stonewall.jpg

Preview of image 'brickwall.jpg'
brickwall.jpg

Preview of image 'brickwall-zoomedin.jpg'
brickwall-zoomedin.jpg


 

From: Stefan Viljoen
Subject: Re: stone and brick wall
Date: 24 Jul 2007 13:58:48
Message: <46a63dd7@news.povray.org>
Zeger Knaepen wrote:

> nothing really special.  I'm working on some architectural macro's and I
> thought I might as well show what I already have :)
> So far I have a more or less convincing brick texture (not perfectly
> suitable for close-ups as can be seen in brickwall-zoomedin.jpg), and a
> macro that makes random stone walls. Next step are frontdoor- and
> window-macros, followed by roof-macros, and, by putting them all together,
> random-building-macros.
> 
> Comments welcome!
> 
> cu!

Nice - looks like the stonework in the old Bitmap Bros. Game "Gods"...

Are you going to make the macros available somewhere...? *hint!*

Regards,
-- 
Stefan


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From: Darren New
Subject: Re: stone and brick wall
Date: 24 Jul 2007 14:02:34
Message: <46a63eba$1@news.povray.org>
Stefan Viljoen wrote:
> Are you going to make the macros available somewhere...? *hint!*

<AOL> Me too! </AOL>

-- 
   Darren New / San Diego, CA, USA (PST)
     I bet exercise equipment would be a lot more
     expensive if we had evolved from starfish.


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From: Paul Fuller
Subject: Re: stone and brick wall
Date: 24 Jul 2007 19:38:25
Message: <46a68d71@news.povray.org>
Very nice stone wall.  Some suggestions:

- Perhaps tone down the colour variation and degree of pitting of the 
stones.  In practice the stones would likely be quarried from the same 
place and would have less variation.  Still this is very pretty so make 
it a parameter ?
- A real stone wall would also need to be much thicker to stand safely
- The lintel would also have to be thicker (in height) and more deeply 
set (extending further beyond the left and right sides of the window space

The brick wall looks good at a distance.  In closeup I'd say that the 
mortar needs to be thinner and with a much finer pattern.  The brick 
texture looks smoother than in reality but of course adding the required 
roughness would be quite difficult.  I like the dirt / mold overlay.

I'd love to see progress so please keep us posted.


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From: dlm
Subject: Re: stone and brick wall
Date: 24 Jul 2007 23:21:03
Message: <46a6c19f$1@news.povray.org>
> So far I have a more or less convincing brick texture (not perfectly 
> suitable for close-ups as can be seen in brickwall-zoomedin.jpg),

Good stuff Zeger,
Do you allow variability in the dimensions of bricks? I'm used to English 
style bricks which are not so elongated.
See http://www.sizes.com/materls/modular_brick.htm for a reference for 
different styles and dimensions. When bricks are laid and dressed some sort 
of bar (often cylindrical or square) is pulled along the cement leaving a 
concave depression - the grain follows the brick edges. Your closeup bricks 
appear to be projected over the cement resulting in an unreal feeling. Also 
there is too much cement.

As always, I look forward to more of your excellent work.

dlm


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 01:17:07
Message: <46a6dcd3$1@news.povray.org>
"Stefan Viljoen" <spa### [at] removethispolardcom> wrote in message 
news:46a63dd7@news.povray.org...
> Nice - looks like the stonework in the old Bitmap Bros. Game "Gods"...

thanks :)
don't know that game though

> Are you going to make the macros available somewhere...? *hint!*

I hope to publish the macros one day, but I'll have to clean up the code 
first.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 01:25:10
Message: <46a6deb6$1@news.povray.org>
"Paul Fuller" <pgf### [at] optusnetcomau> wrote in message 
news:46a68d71@news.povray.org...
> Very nice stone wall.  Some suggestions:

thank you!

> - Perhaps tone down the colour variation and degree of pitting of the 
> stones.  In practice the stones would likely be quarried from the same 
> place and would have less variation.  Still this is very pretty so make it 
> a parameter ?

very true! as it is now, the macro only defines the location and size of the 
stones, another macro makes random stones, with random textures, which get 
scaled and positioned accordingly, so in a way, it already is a parameter, 
albeit not explicitely.  I believe this approach gives you the most 
flexibility.

> - A real stone wall would also need to be much thicker to stand safely

no problem, that can be adjusted

> - The lintel would also have to be thicker (in height) and more deeply set 
> (extending further beyond the left and right sides of the window space

again no problem :)

> The brick wall looks good at a distance.  In closeup I'd say that the 
> mortar needs to be thinner and with a much finer pattern.  The brick 
> texture looks smoother than in reality but of course adding the required 
> roughness would be quite difficult.  I like the dirt / mold overlay.

I might have an idea of how to make it look better, using the accuracy 
keyword in the normal-block.  The default value of .02 is way too high to 
make a rough look on that scale.
I'll have to do some tests though

> I'd love to see progress so please keep us posted.

will do :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 01:31:25
Message: <46a6e02d@news.povray.org>
"dlm" <me### [at] addressinvalid> wrote in message 
news:46a6c19f$1@news.povray.org...
>> So far I have a more or less convincing brick texture (not perfectly 
>> suitable for close-ups as can be seen in brickwall-zoomedin.jpg),
>
> Good stuff Zeger,

thank you :)

> Do you allow variability in the dimensions of bricks?

absolutely, you can adjust the size of the bricks, and the way they're 
placed.  Currently, there are 2 types: type 0 (which looks like the normal 
brick pattern, but with more control over the shape and smoothness), and 
type 1 (which is what I showed here)

> I'm used to English style bricks which are not so elongated.
> See http://www.sizes.com/materls/modular_brick.htm for a reference for 
> different styles and dimensions.

that's interesting, I could use that for some default settings! thanks!

> When bricks are laid and dressed some sort of bar (often cylindrical or 
> square) is pulled along the cement leaving a concave depression - the 
> grain follows the brick edges. Your closeup bricks appear to be projected 
> over the cement resulting in an unreal feeling. Also there is too much 
> cement.

currently the cement is not affected in any way by the bricks, it's just a 
very simple granite-pattern.  I might change that, but as long as the bricks 
look too smooth for close-ups, I don't think it's worth the trouble, because 
you won't notice it anyway from a distance :)

> As always, I look forward to more of your excellent work.

thank you :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Thomas de Groot
Subject: Re: stone and brick wall
Date: 25 Jul 2007 02:59:22
Message: <46a6f4ca$1@news.povray.org>
Excellent start, Zeger! Impatient to see next stages.

Thomas


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From: kike
Subject: Re: stone and brick wall
Date: 25 Jul 2007 04:55:01
Message: <web.46a70f54206a8a8bbe7bfb550@news.povray.org>
I have two things to tell you Zeger
1. GREAT JOB!!!
2. I love the way you do the clouds. I have visited your page and seen your
fast clouds system. Is that "system" available? I would like to check it,
results look quite good.

*----------------------------------------------*
http://personales.ya.com/robertoullan/index.htm


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From: Bonsai
Subject: Re: stone and brick wall
Date: 25 Jul 2007 05:44:02
Message: <46a71b62@news.povray.org>
Hi,

very nice start!

You should avoid splices that are shaped like an "+". In the real world 
they lead to weaker walls.

Some years ago I did an arch macro for generating brick archs. Maybe 
it's of use for you:

http://b0n541.net/povray/povmacro.html

Just my two eurocents,

Bonsai

-- 
<--------------------------->
    ___ __ __  _ ___ ___  _
   | _ )  \  \( )  _) _ )( )
   | _ \() |\ \ |\ \/ _ \| |
   |___/__/_)\__)___)/ \_)_)

        www.b0n541.net
<--------------------------->


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 06:32:31
Message: <46a726bf$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46a6f4ca$1@news.povray.org...
> Excellent start, Zeger!

thank you !

> Impatient to see next stages.

as am I :p

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 06:40:47
Message: <46a728af$1@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote in message 
news:web.46a70f54206a8a8bbe7bfb550@news.povray.org...
>I have two things to tell you Zeger
> 1. GREAT JOB!!!

thanks :)

> 2. I love the way you do the clouds. I have visited your page and seen 
> your
> fast clouds system. Is that "system" available? I would like to check it,
> results look quite good.

I know it's not really the right place for this, but I'm too lazy to direct 
you to p.b.s-f, so see attachment :)

it's used like this:

fastclouds(Sun_Location, Cast, Fluffyness, Translate, SkyScale, CloudScale, 
MinimalTransparency, Sun_Color, Ambient)

(skyscale is multiplied by 500 internally, don't ask me why :))

you can change the pattern used for the clouds by declaring CloudForm (which 
is a pigment)

It only creates the clouds, not the sky, so you should add your own sky. 
The full code for the clouds used in these images is:

//--start code--//
#include "fastclouds.inc"
fastclouds(<600,750,-500>*1000,.455,.1,1000,10,.05,0,<1.5,1.3,1.1>,1)
fog {
  fog_type 2
  distance 75
  color rgb <213,205,194>/255
  transmit 0
  fog_offset -1
  fog_alt 2
}

sky_sphere {
 pigment {
  planar
  color_map {
   [0 rgb <22,44,68>/255]
   [.5 rgb <88,120,179>/255]
   [1 rgb <213,205,194>/255]
  }
 }
}
//--end code--//

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
Download 'fastclouds.inc.txt' (2 KB)

From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 06:42:42
Message: <46a72922$1@news.povray.org>
"Bonsai" <bon### [at] b0n541net> wrote in message 
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!

thank you !

> You should avoid splices that are shaped like an "+". In the real world 
> they lead to weaker walls.

I know, but I'm not quite sure yet how to avoid them :-/

> Some years ago I did an arch macro for generating brick archs. Maybe it's 
> of use for you:

it sure is! thanks!!!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Thomas de Groot
Subject: Re: stone and brick wall
Date: 25 Jul 2007 11:04:44
Message: <46a7668c$1@news.povray.org>
"Bonsai" <bon### [at] b0n541net> schreef in bericht 
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!
>
> You should avoid splices that are shaped like an "+". In the real world 
> they lead to weaker walls.
>
True. However, I know Real World buildings where they exist... already for 
centuries  :-)
I have to admit that those walls are thick too. So, that compensates.

Thomas


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From: Agustin Britait Molina
Subject: Re: stone and brick wall
Date: 26 Jul 2007 03:50:01
Message: <web.46a851a6206a8a8b119a37fe0@news.povray.org>
Very nice work

you can upload the source of the macro? I could want take a eye over the
source


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 26 Jul 2007 04:24:11
Message: <46a85a2b$1@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message 
news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> Very nice work
>
> you can upload the source of the macro? I could want take a eye over the
> source

once I've found the time to clean up the code, I'll post it to p.b.s-f

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Sven Littkowski
Subject: Re: stone and brick wall
Date: 4 Apr 2018 09:05:01
Message: <web.5ac4cd18206a8a8b9300d48f0@news.povray.org>
Now after 10 years, Zeger, did you finally clean up the code? :-D

I, too, would be very interested. Hope you get still notifications of this
newsgroup and can respond. :-)#

I still love your SciFi greebles!!!




"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> "Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message
> news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> > Very nice work
> >
> > you can upload the source of the macro? I could want take a eye over the
> > source
>
> once I've found the time to clean up the code, I'll post it to p.b.s-f
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: posfan12
Subject: Re: stone and brick wall
Date: 30 Jan 2021 07:55:00
Message: <web.601556ff206a8a8b4e933a390@news.povray.org>
"Sven Littkowski" <nomail@nomail> wrote:
> Now after 10 years, Zeger, did you finally clean up the code? :-D
>
> I, too, would be very interested. Hope you get still notifications of this
> newsgroup and can respond. :-)#
>
> I still love your SciFi greebles!!!
>
>
>

It may be in the object collection. It looks familiar.


Mike


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From: Cousin Ricky
Subject: Re: stone and brick wall
Date: 30 Jan 2021 11:56:16
Message: <60158fb0$1@news.povray.org>
On 2021-01-30 8:54 AM (4), posfan12 wrote:
> "Sven Littkowski" <nomail@nomail> wrote:
>> Now after 10 years, Zeger, did you finally clean up the code? :-D
>>
>> I, too, would be very interested. Hope you get still notifications of this
>> newsgroup and can respond. :-)#
>>
>> I still love your SciFi greebles!!!
> 
> It may be in the object collection. It looks familiar.

The block wall in the Object Collection is by Chris Bartlett, written 
about a year and a half after Zeger started this thread.

http://lib.povray.org/searchcollection/index2.php?objectName=BlockWall&contributorTag=chrisb


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 30 Jan 2021 14:25:56
Message: <6015b2c4$1@news.povray.org>
Whoops, I'm not much into POV-Ray anymore, I'm not even sure I still 
have the source for this image :/

And if I do, I'd probably not understand the code anymore :(

Sorry


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From: Mike Horvath
Subject: Re: stone and brick wall
Date: 6 Feb 2021 21:06:42
Message: <601f4b32$1@news.povray.org>
I ended up using something mesh-based.

https://github.com/mjhorvath/Mike-Wikipedia-Illustrations/blob/master/Color/rbg_spotlights/rgb_spotlights_d.pov

http://www.infradead.org/~wmp/macro_meshrelief.html


Mike


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