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Yellow and rose gold. It's the cross in my 'Before and After' image...
~Steve~
Post a reply to this message
Attachments:
Download 'that_cross.jpg' (290 KB)
Preview of image 'that_cross.jpg'

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"St." <dot### [at] dot com> wrote:
> Yellow and rose gold. It's the cross in my 'Before and After' image...
>
> ~Steve~
That’s very nice Steve.
Stephen
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Post a reply to this message
Attachments:
Download 'earrings.jpg' (343 KB)
Preview of image 'earrings.jpg'

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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.46973b113249039d726bd13c0@news.povray.org...
> "St." <dot### [at] dot com> wrote:
>> Yellow and rose gold. It's the cross in my 'Before and After' image...
> That's very nice Steve.
Thanks Stephen. :o) Here's another one that I've just finished now...
~Steve~
>
>
> Stephen
>
>
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"St." <dot### [at] dot com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.46973b113249039d726bd13c0@news.povray.org...
> > "St." <dot### [at] dot com> wrote:
> >> Yellow and rose gold. It's the cross in my 'Before and After' image...
>
> > That's very nice Steve.
>
> Thanks Stephen. :o) Here's another one that I've just finished now...
>
>
> ~Steve~
That’s nice too; pity my ears have healed up or I might want a pair :-)
Shouldn’t the welds be visible?
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.46977fb53249039d726bd13c0@news.povray.org...
> "St." <dot### [at] dot com> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
>> news:web.46973b113249039d726bd13c0@news.povray.org...
>> > "St." <dot### [at] dot com> wrote:
>> >> Yellow and rose gold. It's the cross in my 'Before and After' image...
>>
>> > That's very nice Steve.
>>
>> Thanks Stephen. :o) Here's another one that I've just finished
>> now...
> That's nice too; pity my ears have healed up or I might want a pair :-)
Heh, funnily enough, the piercing that I did myself through my left ear
has never healed, and I haven't worn a stud since... erm, 23 years ago (!)
> Shouldn't the welds be visible?
Yes, really they should be visible, or at least the joins should blend
in a bit better. I'll have a play.
(I love it when I'm working and PoVin' at the same time!) :o)
~Steve~
>
>
>
> Stephen
>
>
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"St." <dot### [at] dot com> wrote:
> Heh, funnily enough, the piercing that I did myself through my left ear
> has never healed, and I haven't worn a stud since... erm, 23 years ago (!)
Mine have healed on one side only. Those were the days, my friend.
<aside: I've got a Russian version of that song somewhere :-)
> > Shouldn't the welds be visible?
>
> Yes, really they should be visible, or at least the joins should blend
> in a bit better. I'll have a play.
>
> (I love it when I'm working and PoVin' at the same time!) :o)
Jammy B :-)
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.469789153249039d726bd13c0@news.povray.org...
> "St." <dot### [at] dot com> wrote:
>
>> Heh, funnily enough, the piercing that I did myself through my left
>> ear
>> has never healed, and I haven't worn a stud since... erm, 23 years ago
>> (!)
>
> Mine have healed on one side only. Those were the days, my friend.
>
Ugh! I never did that <shiver> :-)
My wife though, pierced them herself too! Cork & needle... ugh...
Thomas
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Two beautiful pics, congratulations! I wish I could make something this
good. Are you using the golds from golds.inc?
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"Grassblade" <nomail@nomail> wrote in message
news:web.4697bb8f3249039d1ece12af0@news.povray.org...
> Two beautiful pics, congratulations! I wish I could make something this
> good. Are you using the golds from golds.inc?
Thank you. Yes, for the yellow gold, I'm using _2A, but for the rose
gold, I'm using 'Pink'. ;o)
~Steve~
>
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St. wrote:
> Yellow and rose gold. It's the cross in my 'Before and After' image...
>
> ~Steve~
Hi Steve,
Whew, I thought Thunderbird would never let me reply! That's a very nice
design, Steve. Those diamonds are also awesome. I'm guessing the leaves
and berries are a height_field? Of course, after seeing the earrings,
I'm not so sure.
One critique about the gold texture: the reflections need to be more
contrasty, IMO. May I suggest no ambient, high brilliance (probably
already has that) and high reflection (more than 0.5)?
Are you able to make designs of this kind in real life? I know you're a
jeweler, that's why I ask :) It would be *very* cool to make my own
jewelry (especially since we can find our own gold up here in the Gold
Country!).
Nice work! Those earrings are a perfect match for the cross.
~Sam
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"St." <dot### [at] dot com> wrote:
> Yellow and rose gold. It's the cross in my 'Before and After' image...
>
> ~Steve~
Beautiful work Steve! Can I have a pair of the earrings please?
Post a reply to this message
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"Samuel Benge" <stb### [at] THIShotmail com> wrote in message
news:4697c9ec@news.povray.org...
> St. wrote:
>> Yellow and rose gold. It's the cross in my 'Before and After' image...
>>
>> ~Steve~
>
> Hi Steve,
>
> Whew, I thought Thunderbird would never let me reply! That's a very nice
> design, Steve. Those diamonds are also awesome.
Heh, thanks Sam. I think I struck lucky with the diamonds. ;) Not so sure
about them in the next image though.
I'm guessing the leaves
> and berries are a height_field? Of course, after seeing the earrings, I'm
> not so sure.
You would be right to be doubtful, they're all Wings models.
>
> One critique about the gold texture: the reflections need to be more
> contrasty, IMO. May I suggest no ambient, high brilliance (probably
> already has that) and high reflection (more than 0.5)?
Hmm, I didn't have brilliance in the statement with those first two
images, but I've tried it in the next image. Here's what I've used:
T_Gold_2A
finish{
diffuse 0.3
ambient 0.0
specular 0.6
brilliance .5
phong .5
reflection .5
conserve_energy}}
I'm not sure if it has made a difference or not, but what else could I
change or add?
>
> Are you able to make designs of this kind in real life? I know you're a
> jeweler, that's why I ask :)
Well, I hope I can make them! :) These might be going in a catalogue
soon. (I'd made the mistake of showing the bossman one of my printed
renders, and he thinks it's a photograph, so he wants me to design something
for the catalogue). I designed the earrings about two years ago, and the
cross and brooch are new designs. The idea is to have sprinklings of
diamonds on the new designs. Yes, I can make them. :o)
It would be *very* cool to make my own
> jewelry
All you need is a 3' x 2' bench in a 6' space, some hand tools, propane,
and you're away.
(especially since we can find our own gold up here in the Gold
> Country!).
Lucky you! Send some my way! :o)
>
> Nice work! Those earrings are a perfect match for the cross.
Thank you.
~Steve~
>
> ~Sam
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Now with a brooch, or, as some of you might call it, a pin. With this image
I cranked it up and used +a0.0 +am2, and it took 6.5 hours! The first two
images took just 30 mins. each with standard AA.
~Steve~
Post a reply to this message
Attachments:
Download 'earrings_cross_brooch.jpg' (494 KB)
Preview of image 'earrings_cross_brooch.jpg'

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"Janet" <par### [at] att net> wrote in message
news:web.4699bede3249039d82b5a4480@news.povray.org...
> "St." <dot### [at] dot com> wrote:
>> Yellow and rose gold. It's the cross in my 'Before and After' image...
>>
>> ~Steve~
>
> Beautiful work Steve!
Thank you Janet! :o)
> Can I have a pair of the earrings please?
It's a possibility. ;)
~Steve~
>
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On Sun, 15 Jul 2007 08:47:41 +0100, "St." <dot### [at] dot com> wrote:
>
>It would be *very* cool to make my own
>> jewelry
>
> All you need is a 3' x 2' bench in a 6' space, some hand tools, propane,
>and you're away.
If it's that easy then why isn't everyone doing it :-)
I think that you forgot to mention talent and the ability to work with your
hands. Both of which you have.
Regards
Stephen
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On Sun, 15 Jul 2007 02:29:50 EDT, "Janet" <par### [at] att net> wrote:
>Beautiful work Steve! Can I have a pair of the earrings please?
He does take commissions so be careful what you wish for :-)
Steve designed and made a fantastic opal ring for my wife, which she loves.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:rvvj93h8jbsujcl6hk5gkpaeov1f5j5ufi@4ax.com...
> On Sun, 15 Jul 2007 08:47:41 +0100, "St." <dot### [at] dot com> wrote:
>
>>
>>It would be *very* cool to make my own
>>> jewelry
>>
>> All you need is a 3' x 2' bench in a 6' space, some hand tools, propane,
>>and you're away.
>
> If it's that easy then why isn't everyone doing it :-)
Actually, I think everyone IS doing it! Too many designers out there now
that the internet is available. It's a good challenge though. :o)
> I think that you forgot to mention talent and the ability to work with
> your
> hands. Both of which you have.
Heh, thanks, I try... :o)
~Steve~
>
> Regards
> Stephen
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On Sun, 15 Jul 2007 11:29:01 +0100, "St." <dot### [at] dot com> wrote:
>
> Actually, I think everyone IS doing it! Too many designers out there now
>that the internet is available. It's a good challenge though. :o)
Designers are ten a penny.
>
>> I think that you forgot to mention talent and the ability to work with
>> your
>> hands. Both of which you have.
>
> Heh, thanks, I try... :o)
:-)
Regards
Stephen
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"St." <dot### [at] dot com> schreef in bericht news:4699d59f@news.povray.org...
> Now with a brooch, or, as some of you might call it, a pin. With this
> image I cranked it up and used +a0.0 +am2, and it took 6.5 hours! The
> first two images took just 30 mins. each with standard AA.
>
>
What I had not seen earlier, is that you seem to have used a (subdued)
celtic pattern as a basis, haven't you? In the brooch it shows more.
Excellent work, btw. You are a multi-talented fellow Steve.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:469a0671$1@news.povray.org...
>
> "St." <dot### [at] dot com> schreef in bericht news:4699d59f@news.povray.org...
>> Now with a brooch, or, as some of you might call it, a pin. With this
>> image I cranked it up and used +a0.0 +am2, and it took 6.5 hours! The
>> first two images took just 30 mins. each with standard AA.
>>
>>
>
> What I had not seen earlier, is that you seem to have used a (subdued)
> celtic pattern as a basis, haven't you?
Yes Thomas! :o) In the earrings, it's a very easy and subtle
'over-and-under' pattern signfying the celtic style. Of course, the 'Tree of
Life' was also prevelant back then, apparently. ;)
> In the brooch it shows more.
Did you notice that the brooch is the earring design doubled-up? I'm sure
you did. Getting that celtic knot (known as a 'Josephine knot'*) in the
middle is just the top loops of the earrings interlaced with eachother - I
raised some loop-edges, and lowered some others.
> Excellent work, btw. You are a multi-talented fellow Steve.
Dang! You keep blushing, and now I am... Thank you.
~Steve~
* It was only about 7 years ago that I learnt this name for this pattern,
even though I'd used the pattern fairly extensively in my jewellery designs.
The name, and the pattern, has significant meaning for me - my mother's name
was Josephine, and that's also my daughters name too...
>
> Thomas
>
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From: Samuel Benge
Subject: Re: That cross (attachment - 40.5kb jpg)
Date: 15 Jul 2007 18:28:34
Message: <469a9f92@news.povray.org>
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St. wrote:
> I'm not sure if it has made a difference or not, but what else
> could I change or add?
Alright, I have probably spent too much time with this, when I should
have been finishing a tutorial. I *had* to make a cool object to show
the gold texture, after all :)
I don't really know how good it is, and you may need to change the gold
color (I'm slightly [very slightly] color-blind). Here it is:
#declare golden = <1.0, 0.8, 0.4>;
pigment{rgb golden}
finish{
diffuse 0.3
ambient 0.0
specular 1
brilliance 2
reflection{golden/2 metallic 1}
metallic 1
}
normal{
granite scale .025 poly_wave 0.5
accuracy 0.1 bump_size -0.25
}
That surface normal is there just to give it a little extra something.
Notice the "metallic" keywords. I don't think they were part of the
POV-Ray syntax long ago, but it's good to have them now. You can also
reflect a color vector instead of just a float.
It may be an improvement, it may not be. It's all subjective.
> (especially since we can find our own gold up here in the Gold
>> Country!).
>
> Lucky you! Send some my way! :o)
Well, It's hard work finding the gold, and I haven't found too much. I'm
not out there every day though, panning the creeks and traversing
treacherous mines. I live too far up the hill, and all the placer
deposits seem to occur below 1500-200 feet elevation. I live at 4500'+.
~Sam
Post a reply to this message
Attachments:
Download 'gold_thingy.jpg' (41 KB)
Preview of image 'gold_thingy.jpg'

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"St." <dot### [at] dot com> wrote:
> "Janet" <par### [at] att net> wrote in message
> > Can I have a pair of the earrings please?
>
> It's a possibility. ;)
>
>
> ~Steve~
Oops! Sorry, I forgot you make the real thing too. They are very pretty.
Post a reply to this message
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"Samuel Benge" <stb### [at] THIShotmail com> wrote in message
news:469a9f92@news.povray.org...
> St. wrote:
>
> > I'm not sure if it has made a difference or not, but what else
> > could I change or add?
>
> Alright, I have probably spent too much time with this, when I should
> have been finishing a tutorial. I *had* to make a cool object to show
> the gold texture, after all :)
Hey Sam, first of all, that is fantastic! But, I couldn't figure out
how to use your code with the Wings method that I use. So I came up with a
different version that I've been working on continuously. Please see the
attached and let me know what you think.
Secondly, (and it should have been first), I'm *so sorry* that I
haven't replied any sooner, and I really appreciate your advice. I think you
know that. I don't mean to be rude in not replying, it's just that I've had
some serious home problems lately although it may not look like it by myself
posting around the groups recently.
Heck, you know what I mean.
>
> I don't really know how good it is, and you may need to change the gold
> color (I'm slightly [very slightly] color-blind). Here it is:
>
> #declare golden = <1.0, 0.8, 0.4>;
> pigment{rgb golden}
> finish{
> diffuse 0.3
> ambient 0.0
> specular 1
> brilliance 2
> reflection{golden/2 metallic 1}
> metallic 1
> }
> normal{
> granite scale .025 poly_wave 0.5
> accuracy 0.1 bump_size -0.25
> }
>
> That surface normal is there just to give it a little extra something.
> Notice the "metallic" keywords. I don't think they were part of the
> POV-Ray syntax long ago, but it's good to have them now. You can also
> reflect a color vector instead of just a float.
>
> It may be an improvement, it may not be. It's all subjective.
>
> > (especially since we can find our own gold up here in the Gold
> >> Country!).
> >
> > Lucky you! Send some my way! :o)
>
> Well, It's hard work finding the gold, and I haven't found too much. I'm
> not out there every day though, panning the creeks and traversing
> treacherous mines. I live too far up the hill, and all the placer
> deposits seem to occur below 1500-200 feet elevation. I live at 4500'+.
If there are any big rocks in the stream/river, dig deep *in front* of
the rocks. It's those rocks that stop the big nuggets. ;)
Try to use a fishing 'Bait Pump' too, very useful. Fill some buckets,
and take them home to siv. ;)
~Steve~
>
> ~Sam
>
>
Post a reply to this message
Attachments:
Download 'tol_round_ring.jpg' (113 KB)
Download 'tol_bangle.jpg' (86 KB)
Preview of image 'tol_round_ring.jpg'

Preview of image 'tol_bangle.jpg'

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That’s excellent work Steve and what a good choice of model to show the
jewellery off.
Stephen
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<speachless>
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> <speachless>
>
> Thomas
That’s a first :-)
I really like the gold in the bracelet.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46badab01951ecc0c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> <speachless>
>>
>> Thomas
>
> That's a first :-)
Well, what can I say??? :-)
>
> I really like the gold in the bracelet.
...and the whole concept is an excellent job.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46badab01951ecc0c4e49fa40@news.povray.org...
> >
> > I really like the gold in the bracelet.
> ...and the whole concept is an excellent job.
>
> Thomas
Agreed!
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.46bb03191951ecc0c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
>> news:web.46badab01951ecc0c4e49fa40@news.povray.org...
>
>> >
>> > I really like the gold in the bracelet.
>> ...and the whole concept is an excellent job.
>>
>> Thomas
>
> Agreed!
Oh, wow, thank you guys! It just spurs me on... :o)
Here's a necklace. :o)
~Steve~
>
> Stephen
>
>
Post a reply to this message
Attachments:
Download 'tol_necklace.jpg' (257 KB)
Preview of image 'tol_necklace.jpg'

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"St." <dot### [at] dot com> schreef in bericht news:46bb1095@news.povray.org...
>
> Oh, wow, thank you guys! It just spurs me on... :o)
>
> Here's a necklace. :o)
>
You never stop, do you?? :-)
You have a very nice, complete set there now. Oh! I miss a tiara!!
My crystallography courses are so far behind me that I don't remember the
name of the special mirror symmetry you have used in the horizontal part of
the necklace. Not that it matters, but it nags the rusty ball bearings of my
mind so to speak...
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:46bb1b6d$1@news.povray.org...
>
> "St." <dot### [at] dot com> schreef in bericht news:46bb1095@news.povray.org...
>>
>> Oh, wow, thank you guys! It just spurs me on... :o)
>>
>> Here's a necklace. :o)
>>
>
> You never stop, do you?? :-)
Heh, I try not to Thomas... :o)
> You have a very nice, complete set there now. Oh! I miss a tiara!!
Ha, funny enough, I've got to make a silver tiara for a friend, but with
ivy leaves instead, so you'll see that fairly soon.
>
> My crystallography courses are so far behind me that I don't remember the
> name of the special mirror symmetry you have used in the horizontal part
> of the necklace. Not that it matters, but it nags the rusty ball bearings
> of my mind so to speak...
It's called 'Flip' in Wings... ;o)
Seriously, I wasn't aware of such a term, so I'll look into that.
~Steve~
>
> Thomas
>
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From: Samuel Benge
Subject: Re: That cross (attachment - 40.5kb jpg)
Date: 9 Aug 2007 17:06:37
Message: <46bb81dd@news.povray.org>
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St. wrote:
> Hey Sam, first of all, that is fantastic!
Thanks! I found a magic rotation number for dodecahedrons: 31.7.
Accurate enough for stuff like this.
> But, I couldn't figure out
> how to use your code with the Wings method that I use. So I came up with a
> different version that I've been working on continuously. Please see the
> attached and let me know what you think.
Why wouldn't it work with Wings models? I usually have to "find and
replace" all the texture instances in my imported mesh objects. A second
option is to edit the texture file itself. I use PoseRay.
That design is fantastic! It would make the perfect wedding ring for my
girlfriend. It resembles vines and berries, both of which carry
signifigance for her.
That bracelet is even better yet. It looks more golden that the ring for
some reason.
> Secondly, (and it should have been first), I'm *so sorry* that I
> haven't replied any sooner, and I really appreciate your advice. I think you
> know that. I don't mean to be rude in not replying, it's just that I've had
> some serious home problems lately although it may not look like it by myself
> posting around the groups recently.
>
> Heck, you know what I mean.
I couldn't possibly know exactly what you are going through, but I've
been through some nasty sh!t myself. You can always e-mail me if you
need someone to talk to. We could even chat on ICQ, meebo, or whatever.
Speaking of chats, somebody should start a new POV chat. That would be
really cool.
>>>(especially since we can find our own gold up here in the Gold
>>>>Country!).
>>> Lucky you! Send some my way! :o)
>>Well, It's hard work finding the gold, and I haven't found too much. I'm
>>not out there every day though, panning the creeks and traversing
>>treacherous mines. I live too far up the hill, and all the placer
>>deposits seem to occur below 1500-200 feet elevation. I live at 4500'+.
> If there are any big rocks in the stream/river, dig deep *in front* of
> the rocks. It's those rocks that stop the big nuggets. ;)
> Try to use a fishing 'Bait Pump' too, very useful. Fill some buckets,
> and take them home to siv. ;)
That's how my uncle found a pennyweight's worth of gold one summer. In
front of large rocks, with a turkey baster to vaccum the sediments. (he
later melted it all down into an ingot, left it to cool on a concrete
floor and then stepped on it, burning a nasty circle into his foot)
The creek I pan in is right in town. It would be a disturbace of the
peace to use a pump or dredge right there in town. A turkey baster is
inexpensive and quiet. :)
Funny, I had a dream about gold last night. It was off-yellow...
practially white. It formed wire bundles. Pretty neat.
I'll have to get myself some jewelry-making materials here pretty soon.
A friend of mine sent a large amount of gems my way recently.
Touramline, topaz, kunzite (sp?), *beatiful*, clear labradorite, amber,
cut gems with minor flaws (citrine, amethyst, something resembling
zoistite), and more. All in return for some website work. Soooo, if you
want to trade materials.... give me a write.
Again, nice jewelry work!
Sam
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St. wrote:
> Oh, wow, thank you guys! It just spurs me on... :o)
>
> Here's a necklace. :o)
>
> ~Steve~
Another great design! It's just asking for a ruby, though :)
Sam
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"St." <dot### [at] dot com> wrote:
>
> Oh, wow, thank you guys! It just spurs me on... :o)
>
> Here's a necklace. :o)
>
> ~Steve~
>
You’re just showing off now :-)
How did you get your placement of the pendant and chain? I can’t see any
floating or intersection with the model. The reflection of the chain on the
model shows that the chain stops at the edge of the picture (top right as
you look at it), so a little tweak there and it's perfect.
I’ve now got your bracelet on my desktop.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.46bc0ffc1951ecc0c4e49fa40@news.povray.org...
> "St." <dot### [at] dot com> wrote:
>
>>
>> Oh, wow, thank you guys! It just spurs me on... :o)
>>
>> Here's a necklace. :o)
>>
>> ~Steve~
>>
>
> You're just showing off now :-)
LOL!
> How did you get your placement of the pendant and chain?
With great difficulty... ;) Actually, the pendant was ok, but with the
chain, I combined four links as one model and then duplicated and rotated
each model against the bust - even doing that was hard though.
I can't see any
> floating or intersection with the model. The reflection of the chain on
> the
> model shows that the chain stops at the edge of the picture (top right as
> you look at it), so a little tweak there and it's perfect.
Heh, you have better eyesight than me Stephen! :o) Thanks for pointing
it out, I didn't notice it.
>
> I've now got your bracelet on my desktop.
Really? Cool, I don't think anyone has used something of mine as a
desktop.
~Steve~ (mood: happy) :o)
>
> Stephen
>
>
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All of this aboslutely gorgeous jewlery, and what I want to know is ....
where are the models from?
:-)
OpalPlanet
"St." <dot### [at] dot com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.46bc0ffc1951ecc0c4e49fa40@news.povray.org...
> > "St." <dot### [at] dot com> wrote:
> >
> >>
> >> Oh, wow, thank you guys! It just spurs me on... :o)
> >>
> >> Here's a necklace. :o)
> >>
> >> ~Steve~
> >>
> >
> > You're just showing off now :-)
>
> LOL!
>
>
> > How did you get your placement of the pendant and chain?
>
> With great difficulty... ;) Actually, the pendant was ok, but with the
> chain, I combined four links as one model and then duplicated and rotated
> each model against the bust - even doing that was hard though.
>
>
>
> I can't see any
> > floating or intersection with the model. The reflection of the chain on
> > the
> > model shows that the chain stops at the edge of the picture (top right as
> > you look at it), so a little tweak there and it's perfect.
>
> Heh, you have better eyesight than me Stephen! :o) Thanks for pointing
> it out, I didn't notice it.
>
>
> >
> > I've now got your bracelet on my desktop.
>
> Really? Cool, I don't think anyone has used something of mine as a
> desktop.
>
> ~Steve~ (mood: happy) :o)
>
>
> >
> > Stephen
> >
> >
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St. wrote:
> Yellow and rose gold. It's the cross in my 'Before and After' image...
>
I've had a look through all of the images in this thread. Very nice
design. I remember shopping for Carrie Ann's wedding ring - took forever
to find something. Many jwelry makers, and POV-ers, seem too comfortable
creating only what is easiest to manufacture.
-Shay
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"OpalPlanet" <ecs### [at] msn com> wrote in message
news:web.46bc88a81951ecc08c488cdf0@news.povray.org...
> All of this aboslutely gorgeous jewlery, and what I want to know is ....
> where are the models from?
Thank you! Do you mean the actual 3D models themselves, or the actual
'designs' of the jewellery? If the former, they were made with Wings3D, and
the latter, well, I actually designed the earrings about 3 years ago now,
(maybe a bit less). So the earring pattern was used in the other designs
apart from the cross and ring, and basically, it's just two earrings
modelled in complete reversal - which is nice, because the design ends up
with a nice celtic knot in the middle. :o)
~Steve~
> :-)
> OpalPlanet
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Actually, what I meant was the "human" models - the ones wearing the
jewelery. :-) I really like whatever "texture" you used for the skin.
-OpPl
"St." <dot### [at] dot com> wrote:
> "OpalPlanet" <ecs### [at] msn com> wrote in message
> news:web.46bc88a81951ecc08c488cdf0@news.povray.org...
> > All of this aboslutely gorgeous jewlery, and what I want to know is ....
> > where are the models from?
>
> Thank you! Do you mean the actual 3D models themselves, or the actual
> 'designs' of the jewellery? If the former, they were made with Wings3D, and
> the latter, well, I actually designed the earrings about 3 years ago now,
> (maybe a bit less). So the earring pattern was used in the other designs
> apart from the cross and ring, and basically, it's just two earrings
> modelled in complete reversal - which is nice, because the design ends up
> with a nice celtic knot in the middle. :o)
>
>
> ~Steve~
>
>
>
>
>
> > :-)
> > OpalPlanet
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"OpalPlanet" <ecs### [at] msn com> wrote in message
news:web.46bce6ab1951ecc08c488cdf0@news.povray.org...
> Actually, what I meant was the "human" models - the ones wearing the
> jewelery. :-) I really like whatever "texture" you used for the skin.
LOL! Ok, How was that for a bit of self-egotism? ;o) Grasshopper,
your path lies in the form of a program called Poser5 (Judy) and the texture
is a very simple:
pigment{ colour Black}
finish{ reflection .035 phong 1}
~Steve~
> -OpPl
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"Shay" <shay@s.s> wrote in message news:46bcada3$1@news.povray.org...
> St. wrote:
>> Yellow and rose gold. It's the cross in my 'Before and After' image...
>>
>
> I've had a look through all of the images in this thread. Very nice
> design.
Thank you. I just love it when my boss says "design something" and I
immediately think of POV-Ray and Wings... ;)
I remember shopping for Carrie Ann's wedding ring - took forever
> to find something. Many jwelry makers, and POV-ers, seem too comfortable
> creating only what is easiest to manufacture.
I usually go by: If I can draw (or render) a design, I can make it.
(Well, hopefully, I never know until I actually start with a lump of silver
or a coil of silver wire).
~Steve~
>
> -Shay
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No problem, I need to get used to the fact that "model" has about 7
different meanings here. :-)
Thanks for the info! I hope to be able to mess around with poser one day,
but for now, I only use POV for work and it's not likely I'm gonna be able
to talk them in to buying it for me ;-)
-OpPl
"St." <dot### [at] dot com> wrote:
> "OpalPlanet" <ecs### [at] msn com> wrote in message
> news:web.46bce6ab1951ecc08c488cdf0@news.povray.org...
> > Actually, what I meant was the "human" models - the ones wearing the
> > jewelery. :-) I really like whatever "texture" you used for the skin.
>
> LOL! Ok, How was that for a bit of self-egotism? ;o) Grasshopper,
> your path lies in the form of a program called Poser5 (Judy) and the texture
> is a very simple:
>
> pigment{ colour Black}
> finish{ reflection .035 phong 1}
>
>
>
> ~Steve~
>
>
>
> > -OpPl
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"OpalPlanet" <ecs### [at] msn com> wrote in message
news:web.46bd37fe1951ecc0bf12610c0@news.povray.org...
> No problem, I need to get used to the fact that "model" has about 7
> different meanings here. :-)
Heh, that's true... :o)
> Thanks for the info! I hope to be able to mess around with poser one day,
> but for now, I only use POV for work
Using POV for work is 'good'. :o) I've found myself using it many, many
times now.
and it's not likely I'm gonna be able
> to talk them in to buying it for me ;-)
If it's beneficial for your job, why not? I think it was about a year
ago(?) that it (Poser5) became free, and everyone scrambled to download it,
including myself. It opens up a whole new dimension in 3D art.
~Steve~
>
> -OpPl
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>
> If it's beneficial for your job, why not? I think it was about a year
> ago(?) that it (Poser5) became free, and everyone scrambled to download it,
> including myself. It opens up a whole new dimension in 3D art.
>
> ~Steve~
>
Well, it's not technically beneficial for my job, as I work for a planetary
science research institute. So, the only things I'm modelling for them are
stars, planets, moons, etc. :-)
However, I would love to have Poser to play around with myself, but I can't
seem to find a download link for 5. Do you have one? All the links I can
find redirect to Poser7, and I don't get paid enough for the stars and
planets stuff to buy that... :-)
- OpPl
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"St." <dot### [at] dot com> schreef in bericht news:46bb32e3@news.povray.org...
>
>>
>> My crystallography courses are so far behind me that I don't remember the
>> name of the special mirror symmetry you have used in the horizontal part
>> of the necklace. Not that it matters, but it nags the rusty ball bearings
>> of my mind so to speak...
>
> It's called 'Flip' in Wings... ;o)
>
> Seriously, I wasn't aware of such a term, so I'll look into that.
>
Oh, well... not exactly a term or name actually, iirc, it was a code
involving 'rotation' and 'mirroring'...
Never mind! Just get on with this excellent work, Steve!
Thomas
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"OpalPlanet" <ecs### [at] msn com> wrote in message
news:web.46bd5ad01951ecc08c488cdf0@news.povray.org...
>
>>
>> If it's beneficial for your job, why not? I think it was about a
>> year
>> ago(?) that it (Poser5) became free, and everyone scrambled to download
>> it,
>> including myself. It opens up a whole new dimension in 3D art.
>
> Well, it's not technically beneficial for my job, as I work for a
> planetary
> science research institute. So, the only things I'm modelling for them are
> stars, planets, moons, etc. :-)
Cool job!
>
> However, I would love to have Poser to play around with myself, but I
> can't
> seem to find a download link for 5. Do you have one? All the links I can
> find redirect to Poser7, and I don't get paid enough for the stars and
> planets stuff to buy that... :-)
No, I don't unfortunately. Contentparadise.com ran a four day campaign
last year, where P5 was a free download. I haven't checked to see whether
any of the previous Poser versions are available or not, but it might be
worth exploring that avenue.
~Steve~
>
> - OpPl
>
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"Samuel Benge" <stb### [at] hotmail com> wrote in message
news:46bb81dd@news.povray.org...
> St. wrote:
>> Hey Sam, first of all, that is fantastic!
>
> Thanks! I found a magic rotation number for dodecahedrons: 31.7.
> Accurate enough for stuff like this.
Ok, I'll remember that. :)
>
>> But, I couldn't figure out how to use your code with the Wings method
>> that I use. So I came up with a different version that I've been working
>> on continuously. Please see the attached and let me know what you think.
>
> Why wouldn't it work with Wings models? I usually have to "find and
> replace" all the texture instances in my imported mesh objects. A second
> option is to edit the texture file itself. I use PoseRay.
Well, it would work with Wings models, I know this, but I'm embarrassed
to say that don't know 'how'. I mean, how would I put,
#declare golden = <1.0, 0.8, 0.4>;
in the PoseRay materials file when there is already a #declare,
<pigment - whatever>, declared, so to speek?
>
> That design is fantastic! It would make the perfect wedding ring for my
> girlfriend. It resembles vines and berries, both of which carry
> signifigance for her.
Then you have met the right jeweller Sam. :)
>
> That bracelet is even better yet. It looks more golden that the ring for
> some reason.
Yes, I can't figure that out either...
>
>> Secondly, (and it should have been first), I'm *so sorry* that I
>> haven't replied any sooner, and I really appreciate your advice. I think
>> you know that. I don't mean to be rude in not replying, it's just that
>> I've had some serious home problems lately although it may not look like
>> it by myself posting around the groups recently.
>>
>> Heck, you know what I mean.
>
> I couldn't possibly know exactly what you are going through, but I've
> been through some nasty sh!t myself. You can always e-mail me if you
> need someone to talk to. We could even chat on ICQ, meebo, or whatever.
I'll email...
>>>>(especially since we can find our own gold up here in the Gold
>>>>>Country!).
>
>>>> Lucky you! Send some my way! :o)
>>>Well, It's hard work finding the gold, and I haven't found too much. I'm
>>>not out there every day though, panning the creeks and traversing
>>>treacherous mines. I live too far up the hill, and all the placer
>>>deposits seem to occur below 1500-200 feet elevation. I live at 4500'+.
>
>> If there are any big rocks in the stream/river, dig deep *in front*
>> of the rocks. It's those rocks that stop the big nuggets. ;)
>> Try to use a fishing 'Bait Pump' too, very useful. Fill some
>> buckets, and take them home to siv. ;)
>
> That's how my uncle found a pennyweight's worth of gold one summer. In
> front of large rocks, with a turkey baster to vaccum the sediments. (he
> later melted it all down into an ingot, left it to cool on a concrete
> floor and then stepped on it, burning a nasty circle into his foot)
>
Argh! Not good. 'Black Heat' is still *very* hot. Hope he's ok...
Really.
> The creek I pan in is right in town. It would be a disturbace of the
> peace to use a pump or dredge right there in town. A turkey baster is
> inexpensive and quiet. :)
>
> Funny, I had a dream about gold last night. It was off-yellow...
> practially white. It formed wire bundles. Pretty neat.
Oh, that would be 9ct White gold then... Yes, when polished, it looks
white, but when it gets to its natural patina, it will have a good tint of
yellow.
>
> I'll have to get myself some jewelry-making materials here pretty soon.
> A friend of mine sent a large amount of gems my way recently.
> Touramline, topaz, kunzite (sp?), *beatiful*, clear labradorite, amber,
> cut gems with minor flaws (citrine, amethyst, something resembling
> zoistite), and more. All in return for some website work. Soooo, if you
> want to trade materials.... give me a write.
Yes, sure, email on its way soon Sam.
>
> Again, nice jewelry work!
Thank you.
~Steve~
>
> Sam
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St. wrote:
> Well, it would work with Wings models, I know this, but I'm embarrassed
> to say that don't know 'how'. I mean, how would I put,
>
> #declare golden = <1.0, 0.8, 0.4>;
> in the PoseRay materials file when there is already a #declare,
> <pigment - whatever>, declared, so to speek?
It seems to me you just replace the texture with your own.... you could
post a code snippit of the materials file here so I can see it's
structure, if you want.
>> That design is fantastic! It would make the perfect wedding ring for my
>> girlfriend. It resembles vines and berries, both of which carry
>> signifigance for her.
>
> Then you have met the right jeweller Sam. :)
I am a ways off from needing such a ring just yet...
>> front of large rocks, with a turkey baster to vaccum the sediments. (he
>> later melted it all down into an ingot, left it to cool on a concrete
>> floor and then stepped on it, burning a nasty circle into his foot)
>
> Argh! Not good. 'Black Heat' is still *very* hot. Hope he's ok...
> Really.
It's actually been years since this happened. It was just a superficial
wound.
>> The creek I pan in is right in town. It would be a disturbace of the
>> peace to use a pump or dredge right there in town. A turkey baster is
>> inexpensive and quiet. :)
>>
>> Funny, I had a dream about gold last night. It was off-yellow...
>> practially white. It formed wire bundles. Pretty neat.
>
> Oh, that would be 9ct White gold then... Yes, when polished, it looks
> white, but when it gets to its natural patina, it will have a good tint of
> yellow.
I went to the creek two days ago, and had luck with the turkey-basting
syringe-type thing. Vaccumed a series of cracks and found three good
nuggets, one covered in mercury. Lots of lead, too. I plan on going
again tomorrow, to finish the job if I can.
Sam
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"St." <dot### [at] dot com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.46bc0ffc1951ecc0c4e49fa40@news.povray.org...
> > "St." <dot### [at] dot com> wrote:
> >
> >>
> >> Oh, wow, thank you guys! It just spurs me on... :o)
> >>
> >> Here's a necklace. :o)
> >>
> >> ~Steve~
> >>
> >
> > You're just showing off now :-)
>
> LOL!
If you've got it, flaunt it :-)
>
> > How did you get your placement of the pendant and chain?
>
> With great difficulty... ;) Actually, the pendant was ok, but with the
> chain, I combined four links as one model and then duplicated and rotated
> each model against the bust - even doing that was hard though.
>
I can imagine. My first animation involved a chain and I remember how
painstakingly difficult it was.
>
> I can't see any
> > floating or intersection with the model. The reflection of the chain on
> > the
> > model shows that the chain stops at the edge of the picture (top right as
> > you look at it), so a little tweak there and it's perfect.
>
> Heh, you have better eyesight than me Stephen! :o) Thanks for pointing
> it out, I didn't notice it.
>
I doubt the better eyesight thing but I have the advantage of having had to
inspect pcb’s and the like for faults, using reflections can be handy.
Another tip, and it is an old photographers one, is to turn the image
upside down. This makes any image that has things your brain recognizes,
unfamiliar and you can look at it without your brain filling in details
that are not there.
> >
> > I've now got your bracelet on my desktop.
>
> Really? Cool, I don't think anyone has used something of mine as a
> desktop.
>
> ~Steve~ (mood: happy) :o)
>
Just call me “Mother’s little helper” :-)
Stephen
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