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From: Thomas de Groot
Subject: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 08:26:54
Message: <468f868e@news.povray.org>
Meet the Rais Abdul ibn Abdullah. He is a character in my Iskander Series. 
Rich, powerful, cruel.

As a basis, I took Apollo Maximus which, as it turned out, generated a 
number of challenges to me as well as to Poseray. Not all resolved, but I am 
working on them. Apollo Maximus is a terrific - free - character for Poser 6 
and up, and Daz|Studio, at 
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.

One drawback however is that the shaders provided are so complex that they 
do not translate well through Poseray, so you have to be creative.

The clothing, made in Silo 2.0, are almost finished. The boots come with 
Apollo Maximus however.
For the turban, I used a path extrusion object rotating 360 degrees, then 
was much helped with the displacement brush provided by Silo.
Shalwar (trousers) and Pirihan (shirt) are based on patterns found here: 
http://home.earthlink.net/~lilinah/Rashid/. On the way I learned that it is 
much easier to model clothes using boxes than using cylinders or truncated 
cones. In particular the Pirihan is modelled entirely from boxes.

Still missing here are a sash and a Caftan. Those will come next. The sash 
in particular will be modelled similarly to the turban.

For the textures, I thought it would be interesting to simulate Damask 
cloth. I googled a number of patterns and made additional specular maps from 
them. The result should be that the design is slightly highlighted by the 
specular finish. It is rather subtle though. I used the technique for all 
three the clothings.

The Shalwar is tucked into the boots through simulation in Poser. This is 
not working entirely correctly, some pieces still sticking through the 
boots. I corrected that using the Morphing Tool that comes with Poser 7. 
Wonderful! I still need some training there, but it helps immensely to 
correct simulation errors. While this works fine for stills, I believe this 
would not be so useful for animations though...

OK. I am shutting up. I have still some sewing to do. So if you'll forgive 
me...  <shuffles back to the table>

Thomas


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From: RusHHouR
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 13:25:02
Message: <web.468fcbc6dba22c5047d3ae5e0@news.povray.org>
This is great, Thomas.
Not only do you study the hard way and thereafter help us lesser gifted
people with your skills. :)

Soon you also have a complete wardrobe! :D


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From: St 
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 13:47:10
Message: <468fd19e@news.povray.org>
Fantastic advancement with your experiments Thomas! Looks great! Well 
done.  :)

   ~Steve~


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From: Marc
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 17:23:59
Message: <4690046f@news.povray.org>

news: 468f868e@news.povray.org...

That is reaaly great!

Marc


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From: fls13
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 22:15:01
Message: <web.46904859dba22c50e81b8c790@news.povray.org>
Very nice job. That Apollo figure is pretty good, yes? :O)


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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:10:08
Message: <46909be0$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.468fcbc6dba22c5047d3ae5e0@news.povray.org...
> This is great, Thomas.
> Not only do you study the hard way and thereafter help us lesser gifted
> people with your skills. :)

Thank you  indeed. In fact, it really is not so difficult, but all little 
things help :-) Loose garments are surprisingly easy to make, but they may 
show some problems too.
For instance, I am still a bit worried by the bunching up of the cloth in 
cramped places like under the arms. The results of the simulations are not 
always satisfactory and I am not sure what would be the best solution: finer 
mesh? triangulated vs quad mesh? (I don't like triangulated meshes because 
they are much more difficult to edit in a conventional application and you 
cannot go back to quads); make the space less cramped by moving slightly the 
arms? That latest solution is what I mostly favour.
>
> Soon you also have a complete wardrobe! :D

LOL yes, I guess so. They are partly figure bound, like these for the obese 
guy obviously, but otherwise they are fairly interchangeable between figures 
too, after carefully scaling them. I shall probably make them available one 
day, either as Poser items or simply as meshes. One of my never ending 
projects is the building of a website, where they could be offered.
>

Thomas


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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:10:51
Message: <46909c0b$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:468fd19e@news.povray.org...
>
>
>  Fantastic advancement with your experiments Thomas! Looks great! Well 
> done.  :)
>
Thanks Steve. :-)

Thomas


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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:17:29
Message: <46909d99$1@news.povray.org>
"fls13" <fls### [at] netzeronet> schreef in bericht 
news:web.46904859dba22c50e81b8c790@news.povray.org...
> Very nice job. That Apollo figure is pretty good, yes? :O)
>

Apollo Maximus is extremely complex especially, as you know :-)
Have you tried Carodan's morphs? I discovered them only after I had built 
Abdul, but I could have used them readily enough.

Thomas


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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:22:05
Message: <46909ead@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:4690046f@news.povray.org...
>
> That is reaaly great!
>

Isn't it??  <grin>
And that guy was born in Algiers. As far as I can tell presently, in the 
Birmandreis area.

Thomas


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From: St 
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:35:29
Message: <4690a1d1$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46909be0$1@news.povray.org...

> For instance, I am still a bit worried by the bunching up of the cloth in 
> cramped places like under the arms.

   Yes! I had exactly that on my Romayne character, (where his arm goes 
behind his back). The only answer I could come up with was to delete a lot 
of verts, and well, it worked in the end I think.

    ~Steve~




> Thomas
>
>


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