 |
 |
|
 |
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 08:26:54
Message: <468f868e@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Meet the Rais Abdul ibn Abdullah. He is a character in my Iskander Series.
Rich, powerful, cruel.
As a basis, I took Apollo Maximus which, as it turned out, generated a
number of challenges to me as well as to Poseray. Not all resolved, but I am
working on them. Apollo Maximus is a terrific - free - character for Poser 6
and up, and Daz|Studio, at
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.
One drawback however is that the shaders provided are so complex that they
do not translate well through Poseray, so you have to be creative.
The clothing, made in Silo 2.0, are almost finished. The boots come with
Apollo Maximus however.
For the turban, I used a path extrusion object rotating 360 degrees, then
was much helped with the displacement brush provided by Silo.
Shalwar (trousers) and Pirihan (shirt) are based on patterns found here:
http://home.earthlink.net/~lilinah/Rashid/. On the way I learned that it is
much easier to model clothes using boxes than using cylinders or truncated
cones. In particular the Pirihan is modelled entirely from boxes.
Still missing here are a sash and a Caftan. Those will come next. The sash
in particular will be modelled similarly to the turban.
For the textures, I thought it would be interesting to simulate Damask
cloth. I googled a number of patterns and made additional specular maps from
them. The result should be that the design is slightly highlighted by the
specular finish. It is rather subtle though. I used the technique for all
three the clothings.
The Shalwar is tucked into the boots through simulation in Poser. This is
not working entirely correctly, some pieces still sticking through the
boots. I corrected that using the Morphing Tool that comes with Poser 7.
Wonderful! I still need some training there, but it helps immensely to
correct simulation errors. While this works fine for stills, I believe this
would not be so useful for animations though...
OK. I am shutting up. I have still some sewing to do. So if you'll forgive
me... <shuffles back to the table>
Thomas
Post a reply to this message
Attachments:
Download 'Poser_figuretest_12.jpg' (57 KB)
Preview of image 'Poser_figuretest_12.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
This is great, Thomas.
Not only do you study the hard way and thereafter help us lesser gifted
people with your skills. :)
Soon you also have a complete wardrobe! :D
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Fantastic advancement with your experiments Thomas! Looks great! Well
done. :)
~Steve~
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> a écrit dans le message de
news: 468f868e@news.povray.org...
That is reaaly great!
Marc
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Very nice job. That Apollo figure is pretty good, yes? :O)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"RusHHouR" <gee### [at] mail nu> schreef in bericht
news:web.468fcbc6dba22c5047d3ae5e0@news.povray.org...
> This is great, Thomas.
> Not only do you study the hard way and thereafter help us lesser gifted
> people with your skills. :)
Thank you indeed. In fact, it really is not so difficult, but all little
things help :-) Loose garments are surprisingly easy to make, but they may
show some problems too.
For instance, I am still a bit worried by the bunching up of the cloth in
cramped places like under the arms. The results of the simulations are not
always satisfactory and I am not sure what would be the best solution: finer
mesh? triangulated vs quad mesh? (I don't like triangulated meshes because
they are much more difficult to edit in a conventional application and you
cannot go back to quads); make the space less cramped by moving slightly the
arms? That latest solution is what I mostly favour.
>
> Soon you also have a complete wardrobe! :D
LOL yes, I guess so. They are partly figure bound, like these for the obese
guy obviously, but otherwise they are fairly interchangeable between figures
too, after carefully scaling them. I shall probably make them available one
day, either as Poser items or simply as meshes. One of my never ending
projects is the building of a website, where they could be offered.
>
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"St." <dot### [at] dot com> schreef in bericht news:468fd19e@news.povray.org...
>
>
> Fantastic advancement with your experiments Thomas! Looks great! Well
> done. :)
>
Thanks Steve. :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"fls13" <fls### [at] netzero net> schreef in bericht
news:web.46904859dba22c50e81b8c790@news.povray.org...
> Very nice job. That Apollo figure is pretty good, yes? :O)
>
Apollo Maximus is extremely complex especially, as you know :-)
Have you tried Carodan's morphs? I discovered them only after I had built
Abdul, but I could have used them readily enough.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:22:05
Message: <46909ead@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:4690046f@news.povray.org...
>
> That is reaaly great!
>
Isn't it?? <grin>
And that guy was born in Algiers. As far as I can tell presently, in the
Birmandreis area.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:46909be0$1@news.povray.org...
> For instance, I am still a bit worried by the bunching up of the cloth in
> cramped places like under the arms.
Yes! I had exactly that on my Romayne character, (where his arm goes
behind his back). The only answer I could come up with was to delete a lot
of verts, and well, it worked in the end I think.
~Steve~
> Thomas
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"St." <dot### [at] dot com> schreef in bericht news:4690a1d1$1@news.povray.org...
>
> Yes! I had exactly that on my Romayne character, (where his arm goes
> behind his back). The only answer I could come up with was to delete a lot
> of verts, and well, it worked in the end I think.
>
In other words, this would be equivalent to smoothing the mesh, after the
simulation, wouldn't it?
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:4690cf3a$1@news.povray.org...
>
> "St." <dot### [at] dot com> schreef in bericht news:4690a1d1$1@news.povray.org...
>>
>> Yes! I had exactly that on my Romayne character, (where his arm goes
>> behind his back). The only answer I could come up with was to delete a
>> lot of verts, and well, it worked in the end I think.
>>
>
> In other words, this would be equivalent to smoothing the mesh, after the
> simulation, wouldn't it?
Hmm, well, no, there was no smoothing involved, just the manipulation
and deletion of verts in Wings (on his shirt), until it looked good.
~Steve~
>
> Thomas
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 10:35:12
Message: <4690f620@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"St." <dot### [at] dot com> schreef in bericht news:4690ea51@news.povray.org...
>> In other words, this would be equivalent to smoothing the mesh, after the
>> simulation, wouldn't it?
>
> Hmm, well, no, there was no smoothing involved, just the manipulation
> and deletion of verts in Wings (on his shirt), until it looked good.
>
Ok, that's true. I was in fact thinking along another line of thought where
one could maybe also try to smooth carefully the mesh at critical points...
Needs some experimenting... Thanks for the tip, Steve. I had not yet
considered editing the mesh after the simulation in that way, but it makes
sense, much sense indeed.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Meet the Rais Abdul ibn Abdullah. He is a character in my Iskander Series.
> Rich, powerful, cruel.
>
> Thomas
This is looking good, Thomas. I wouldn’t like to bump into him on a dark
night :-)
But is that a knife under his Pirihan or is he just pleased to see us? ;-)
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 9 Jul 2007 08:21:04
Message: <46922830@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.469206c3dba22c50c4e49fa40@news.povray.org...
>
> This is looking good, Thomas. I wouldn't like to bump into him on a dark
> night :-)
Indeed. Especially as he probably will be accompanied by a bunch of
hashishins, as his links with the Old Man of the Mountain are wispered about
in the taverns. And the Janissary are never far away...
> But is that a knife under his Pirihan or is he just pleased to see us? ;-)
Well... it possibly is his belly button :-)
No, it is the border of the shalwar around his waist. He is going to wear a
sabre of course.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.469206c3dba22c50c4e49fa40@news.povray.org...
> >
> > This is looking good, Thomas. I wouldn't like to bump into him on a dark
> > night :-)
> Indeed. Especially as he probably will be accompanied by a bunch of
> hashishins, as his links with the Old Man of the Mountain are wispered about
> in the taverns. And the Janissary are never far away...
Word pictures help to set the scene.
Please don’t make them hashishins from the Discworld :-)
> > But is that a knife under his Pirihan or is he just pleased to see us? ;-)
>
> Well... it possibly is his belly button :-)
> No, it is the border of the shalwar around his waist. He is going to wear a
> sabre of course.
You (we) really need interactivity between clothes. It would be nice if, in
Poser, different parts of a mesh could have different properties.
A scimitar?
A handbag!!!
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46922d21dba22c50c4e49fa40@news.povray.org...
>
> You (we) really need interactivity between clothes. It would be nice if,
> in
> Poser, different parts of a mesh could have different properties.
Well, there is of course interactivity between the clothes as for instance
the pirihan interacts with the shalwar, and the shalwar is restricted by the
boots. The sash is a different story, but the caftan will interact
simultaneously with the pirihan, the sash, and (possibly) the scimitar
(depends on how I shall fix it). Thus, you can get a feeling for the
different cloth layers which are remarkably naturalistic.
In terms of different properties, what do you have in mind?
> A scimitar?
> A handbag!!!
Hmm... you might indeed prefer to see him with a handbag if you meet him at
night :-) However... I am afraid that he is not that type of guy. Much more
expert with the scimitar than with the handbag ;-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46922d21dba22c50c4e49fa40@news.povray.org...
> >
> > You (we) really need interactivity between clothes. It would be nice if,
> > in
> > Poser, different parts of a mesh could have different properties.
> Well, there is of course interactivity between the clothes as for instance
> the pirihan interacts with the shalwar, and the shalwar is restricted by the
> boots. The sash is a different story, but the caftan will interact
> simultaneously with the pirihan, the sash, and (possibly) the scimitar
> (depends on how I shall fix it). Thus, you can get a feeling for the
> different cloth layers which are remarkably naturalistic.
> In terms of different properties, what do you have in mind?
What I was thinking of was the shalwar interacting with the pirihan so that
the pirihan flattens the shalwar. Also If you had a coat that had stiffened
shoulders you might want to have a different bending factor for the
shoulders than on the main part of the cloth.
> > A scimitar?
> > A handbag!!!
> Hmm... you might indeed prefer to see him with a handbag if you meet him at
> night :-) However... I am afraid that he is not that type of guy. Much more
> expert with the scimitar than with the handbag ;-)
Sorry Thomas, I was laughing at my own writing style. I was asking if you
meant a scimitar instead of a sabre. The phrase “A handbag!” comes from the
same play as does this quote. And it is quite famous :-)
To lose one parent may be regarded as a misfortune; to lose both looks like
carelessness.
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Meet the Rais Abdul ibn Abdullah...
Splendid! I think your real gift is that while you are advancing your
technical skills (quite nicely IMHO), you never lose your sense of
character and drama.
Best Regards,
Mike C.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>
> Apollo Maximus is extremely complex especially, as you know :-)
> Have you tried Carodan's morphs? I discovered them only after I had built
> Abdul, but I could have used them readily enough.
>
> Thomas
Some here some there. I use a prop head for the most part, but had to grab
the Apollo considering the price. it is a marvelous gift to the Poser
community. I can only hope they create a female as good.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46924e9fdba22c50c4e49fa40@news.povray.org...
>
> What I was thinking of was the shalwar interacting with the pirihan so
> that
> the pirihan flattens the shalwar. Also If you had a coat that had
> stiffened
> shoulders you might want to have a different bending factor for the
> shoulders than on the main part of the cloth.
Hmm, yes, that would be nice indeed. At present, Poser only interacts
forwards, not backwards...
About the coat, you could probably do that by using a separate mesh for the
shoulders, and attach (constrain) the rest of the coat to them. That would
need very careful modelling and even then I am not sure if it would work,
though. Might be worth an experiment...
>> > A scimitar?
>> > A handbag!!!
>> Hmm... you might indeed prefer to see him with a handbag if you meet him
>> at
>> night :-) However... I am afraid that he is not that type of guy. Much
>> more
>> expert with the scimitar than with the handbag ;-)
>
> Sorry Thomas, I was laughing at my own writing style. I was asking if you
> meant a scimitar instead of a sabre. The phrase "A handbag!" comes from
> the
> same play as does this quote. And it is quite famous :-)
> To lose one parent may be regarded as a misfortune; to lose both looks
> like
> carelessness.
LOL!! I confess that I missed that one! I don't know the play but it sounds
like Bernard Shaw? or Pinter? Forgive my ignorance in this.
On the other hand, the "handbag" made me look at Abdul in a different way
and there was something disquitingly depraved in his overall demeanour, so,
from one thing came the other...
I love that kind of word play :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Mike the Elder" <zer### [at] wyan org> schreef in bericht
news:web.4692c4d8dba22c506d4565230@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> Meet the Rais Abdul ibn Abdullah...
>
> Splendid! I think your real gift is that while you are advancing your
> technical skills (quite nicely IMHO), you never lose your sense of
> character and drama.
>
<blush> thank you indeed, Mike. It is something that seems to come naturally
to me. I am not making particular efforts really, while I am totally unable
to model a human figure from scratch (I admire those who can).
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"fls13" <fls### [at] netzero net> schreef in bericht
news:web.4692e5a5dba22c50839e9afe0@news.povray.org...
> >
> Some here some there. I use a prop head for the most part, but had to grab
> the Apollo considering the price. it is a marvelous gift to the Poser
> community. I can only hope they create a female as good.
>
Yes, this model is really a gift. I am far from having tried out all the
different possibilities. Indeed, a similar female would be a revolution. I
hope they work on it...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
> Hmm, yes, that would be nice indeed. At present, Poser only interacts
> forwards, not backwards...
It would be nice if it were bi-directional. But I think that we will need to
wait until quantum computers become common.
>
> LOL!! I confess that I missed that one! I don't know the play but it sounds
> like Bernard Shaw? or Pinter? Forgive my ignorance in this.
No, you’re close though, it was Oscar Wild another Irishman. The play is
“The importance of being Ernest”. It is (pause) too (pause) trite for
Pinter. {That is a theatre joke :-}
> On the other hand, the "handbag" made me look at Abdul in a different way
> and there was something disquitingly depraved in his overall demeanour, so,
> from one thing came the other...
Yes the camp evil one is scary. Remember Mrs. T with her handbag. :-)
> I love that kind of word play :-)
Aye, so do I, with my little eyes.
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 10 Jul 2007 08:42:01
Message: <46937e99@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46936f81dba22c50c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
>>
>> Hmm, yes, that would be nice indeed. At present, Poser only interacts
>> forwards, not backwards...
>
> It would be nice if it were bi-directional. But I think that we will need
> to
> wait until quantum computers become common.
Yes probably, because I suspect that it would dramatically increase
processor power needs.
>
>>
>> LOL!! I confess that I missed that one! I don't know the play but it
>> sounds
>> like Bernard Shaw? or Pinter? Forgive my ignorance in this.
>
> No, you're close though, it was Oscar Wild another Irishman. The play is
> "The importance of being Ernest". It is (pause) too (pause) trite for
> Pinter. {That is a theatre joke :-}
Oscar Wilde of course!! I should see/read that play.
>
>> On the other hand, the "handbag" made me look at Abdul in a different way
>> and there was something disquitingly depraved in his overall demeanour,
>> so,
>> from one thing came the other...
>
> Yes the camp evil one is scary. Remember Mrs. T with her handbag. :-)
ouch, yes...!
[OT]..."nice little pussy" Berlusconi called her (literally!!!) not long ago
in front of a student audience! I always thought that guy was weird!!!
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46936f81dba22c50c4e49fa40@news.povray.org...
> > "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> >
> >>
> >> Hmm, yes, that would be nice indeed. At present, Poser only interacts
> >> forwards, not backwards...
> >
> > It would be nice if it were bi-directional. But I think that we will need
> > to
> > wait until quantum computers become common.
> Yes probably, because I suspect that it would dramatically increase
> processor power needs.
Just a bit, I think :-)
> >
> >>
> >> LOL!! I confess that I missed that one! I don't know the play but it
> >> sounds
> >> like Bernard Shaw? or Pinter? Forgive my ignorance in this.
> >
> > No, you're close though, it was Oscar Wild another Irishman. The play is
> > "The importance of being Ernest". It is (pause) too (pause) trite for
> > Pinter. {That is a theatre joke :-}
> Oscar Wilde of course!! I should see/read that play.
It is a bit dated but still interesting in a mannered way. The upper class
English are so cute. :-)
> >
> >> On the other hand, the "handbag" made me look at Abdul in a different way
> >> and there was something disquitingly depraved in his overall demeanour,
> >> so,
> >> from one thing came the other...
> >
> > Yes the camp evil one is scary. Remember Mrs. T with her handbag. :-)
> ouch, yes...!
> [OT]..."nice little pussy" Berlusconi called her (literally!!!) not long ago
> in front of a student audience! I always thought that guy was weird!!!
He was just talking tough. And I bet she wasn’t within earshot :-)
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46939b7adba22c50c4e49fa40@news.povray.org...
>
> It is a bit dated but still interesting in a mannered way. The upper class
> English are so cute. :-)
Well, just for history's and literature's sake. iirc, the play was on stage
not so long ago?
>
>
> He was just talking tough. And I bet she wasn't within earshot :-)
He certainly was. To remain in the news. Still, it's rude. Like they say
here: "Our Lord has strange boarders" :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46939b7adba22c50c4e49fa40@news.povray.org...
> >
> > It is a bit dated but still interesting in a mannered way. The upper class
> > English are so cute. :-)
> Well, just for history's and literature's sake. iirc, the play was on stage
> not so long ago?
True, it gets put on every generation or so, just to keep it in the canon.
> >
> >
> > He was just talking tough. And I bet she wasn't within earshot :-)
> He certainly was. To remain in the news. Still, it's rude. Like they say
> here: "Our Lord has strange boarders" :-)
Probably to fill his many mansions :-)
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 03:59:39
Message: <4699d3eb@news.povray.org>
|
|
 |
|  |
|  |
|
 |
And here is the Rais, freshly out of the taylor's
There still are a couple of minor issues to tackle, but overall, I am
satisfied with him. The damask effect of the caftan shows beautifully here.
Thomas
Post a reply to this message
Attachments:
Download 'Poser_figuretest_13.jpg' (74 KB)
Preview of image 'Poser_figuretest_13.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Sun, 15 Jul 2007 09:59:32 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>And here is the Rais, freshly out of the taylor's
>
>There still are a couple of minor issues to tackle, but overall, I am
>satisfied with him. The damask effect of the caftan shows beautifully here.
I'm lost for words, really good.
Is the belt one of the things you want to tweak?
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 07:42:36
Message: <469a082c@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:f72k93den69h9m4egkq0pkh2mdr8e27vg3@4ax.com...
> On Sun, 15 Jul 2007 09:59:32 +0200, "Thomas de Groot"
> <t.d### [at] inter nlDOTnet>
> wrote:
>
>>And here is the Rais, freshly out of the taylor's
>>
>>There still are a couple of minor issues to tackle, but overall, I am
>>satisfied with him. The damask effect of the caftan shows beautifully
>>here.
>
>
> I'm lost for words, really good.
> Is the belt one of the things you want to tweak?
>
Thank you Stephen!
The belt? No not really, although it is a rather difficult object in terms
of uv mapping. I could use another map.
One issue (not visible) is the scimitar (a Turkish one, comes from a set of
free goodies from Daz3D) that I forgot to make interact with the caftan;
Another issue is a piece of shalwar sticking through the boot. Additionally,
I am not entirely satisfied with the blue of the caftan. I want something
darker, maybe a bit more purple too. Also the textures of the dagger's hilt
and scabbard need some attention.
Finally, I want to add a bit of a breeze to the scene. This will have some
effect on the pirihan and the caftan.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Jörg 'Yadgar' Bleimann
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 09:10:20
Message: <469a1cbc@news.povray.org>
|
|
 |
|  |
|  |
|
 |
High!
Thomas de Groot schrieb:
> And here is the Rais, freshly out of the taylor's
I still wonder why he's not bearded - of course, a long Taliban-style
beard wouldn't suit this "Rafsanjani-like" guy, but what about a
close-cropped goatee (like for example that of Phoenician trader
Epidemais from various Asterix comics)?
See you on www.khyberspace.de !
Yadgar
Now playing: Dreiklangsdimensionen (Rheingold)
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 11:17:55
Message: <469a3aa3@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Jörg 'Yadgar' Bleimann" <yaz### [at] gmx de> schreef in bericht
news:469a1cbc@news.povray.org...
> High!
>
> Thomas de Groot schrieb:
>> And here is the Rais, freshly out of the taylor's
>
> I still wonder why he's not bearded - of course, a long Taliban-style
> beard wouldn't suit this "Rafsanjani-like" guy, but what about a
> close-cropped goatee (like for example that of Phoenician trader
> Epidemais from various Asterix comics)?
>
> See you on www.khyberspace.de !
>
Excellent question, Yadgar!
The answer is rather simple: I have not yet found a way to make a beard in
Poser and none are provided standard. I have seen some beards (I believe for
Poser 4) but they were not really good. It is something I may try to model
in Silo first, but the real challenge is the image map!!! I am afraid it
still is beyond my skills.
I would like him to have a thin ring beard and moustache.
In fact, he has a faint beard, as included in the face image map, but it
doesn't come out very well, at least at this scale (see the attached image
from an earlier test render in Poser).
Thomas
Post a reply to this message
Attachments:
Download 'Rais Abdul ibn Abdullah.jpg' (27 KB)
Preview of image 'Rais Abdul ibn Abdullah.jpg'

|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 18 Jul 2007 07:50:55
Message: <469dfe9f@news.povray.org>
|
|
 |
|  |
|  |
|
 |
This is the final version of the Rais Abdul ibn Abdullah.
Tweaked a number of different textures and maps and added a bit of wind.
...and got a question on Poseray in povray.tools.poser
I hope you like him my friends! He is ready to come upstage in the drama to
unfold :-)
Thomas
Post a reply to this message
Attachments:
Download 'Poser_figuretest_13.jpg' (74 KB)
Preview of image 'Poser_figuretest_13.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> This is the final version of the Rais Abdul ibn Abdullah.
> Tweaked a number of different textures and maps and added a bit of wind.
I LOVE middle-eastern food, but it can have that effect ;-)
> I hope you like him my friends! He is ready to come upstage in the drama to
> unfold :-)
>
> Thomas
Seriously, it's an unqualified success. All the changes I can see are
definite improvements. The red fabric looks much richer. The black boots
seem much more appropriate. The drape and sweep of the fabric is more
dramatic. I'm really looking forward to seeing him "in action".
Regards,
Mike C.
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 19 Jul 2007 02:16:19
Message: <469f01b3$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Mike the Elder" <zer### [at] wyan org> schreef in bericht
news:web.469e3ffe2229cae6c790d6d30@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> This is the final version of the Rais Abdul ibn Abdullah.
>> Tweaked a number of different textures and maps and added a bit of wind.
>
> I LOVE middle-eastern food, but it can have that effect ;-)
LOL yes indeed. Then this guy has a serious case of flatulence ;-)
>
>> I hope you like him my friends! He is ready to come upstage in the drama
>> to
>> unfold :-)
>>
>> Thomas
>
> Seriously, it's an unqualified success. All the changes I can see are
> definite improvements. The red fabric looks much richer. The black boots
> seem much more appropriate. The drape and sweep of the fabric is more
> dramatic. I'm really looking forward to seeing him "in action".
>
Thank you indeed Mike. It is sometimes a little thing that makes all the
difference. Here it was just adding a couple of image maps to already
existing materials, and the combination improved tremendously the whole.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> This is the final version of the Rais Abdul ibn Abdullah.
> Tweaked a number of different textures and maps and added a bit of wind.
> ...and got a question on Poseray in povray.tools.poser
>
> I hope you like him my friends! He is ready to come upstage in the drama to
> unfold :-)
>
> Thomas
Thomas, he looks great! You are a Poser clothing expert now. :) I like the
texture_maps you used on his robe for the damask. They came out very nice.
Janet
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 24 Jul 2007 03:59:46
Message: <46a5b172@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Janet" <par### [at] att net> schreef in bericht
news:web.46a572aa2229cae6a9708c870@news.povray.org...
>
> Thomas, he looks great! You are a Poser clothing expert now. :) I like the
> texture_maps you used on his robe for the damask. They came out very nice.
>
Thank you indeed, Janet.
As far as dynamic clothes are concerned, the whole process is fairly simple
and straightforward. It takes some time though, to imagine and build the
basic form and find appropriate image maps. That is where a collection of
maps comes in handy. For the damask I was helped by the fact that there were
a couple of nice image maps for the design to be found on the web, which I
could add to a texture I had created in PaintShopPro.
In fact, I had more problems initially with the (DAZ) sword and dagger props
because they behaved odly in the Poser environment. My solution in the end
was simply to export them, adapt and correct them in Silo, and re-import
them into Poser as my own props.
I am thinking about conforming clothes too... but that is a different
story... :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |