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This is the second episode of the adventures of "Harold on the road",
in a version probably (very) close to the final one.
A few credits : snail model by G.Tran, Micra car (the closest one) by
R. Bui, other cars by various authors found at
http://dmi.chez-alice.fr/models1.html .
Trees made with Arbaro and PovTree. Edges of the main objects obtained
with my PovEdge program.
Comments, critics, etc. are welcome !
Thibaut
Post a reply to this message
Attachments:
Download 'harold2_c_09062007_en.jpg' (513 KB)
Preview of image 'harold2_c_09062007_en.jpg'

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Thibaut Jonckheere <tua### [at] MAPSONyahoo fr> wrote:
> This is the second episode of the adventures of "Harold on the road",
> in a version probably (very) close to the final one.
>
> A few credits : snail model by G.Tran, Micra car (the closest one) by
> R. Bui, other cars by various authors found at
> http://dmi.chez-alice.fr/models1.html .
> Trees made with Arbaro and PovTree. Edges of the main objects obtained
> with my PovEdge program.
>
> Comments, critics, etc. are welcome !
>
>
>
> Thibaut
Love it! Where's the first episode? I'm curious what approach you took
for making the road.
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Ohyes, this is wonderful. It's interesting how the deliberately flat
texturing looks so realistic in this image - I guess it's the contrast with
the outlined objects... very nice indeed.
Bill
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wonderful!
Thibaut Jonckheere <tua### [at] MAPSONyahoo fr> wrote:
> Trees made with Arbaro and PovTree.
Arbaro sounds nice, though written in java: certainly faster with polygon
trees than the many CSG macro generators. Is there any reason why povray
SDL would not handle it, other than performance perhaps?
> Edges of the main objects obtained
> with my PovEdge program.
I've seen PovEdge before and it seems to have matured a lot to be able to
produce such smooth round edges. I myself am not really into
non-photorealistic raytracing, but this is definetely a plus for the povray
community. :)
I'm curious about render time. :)
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Thibaut Jonckheere nous apporta ses lumieres en ce 2007/06/09 16:04:
>
>
> This is the second episode of the adventures of "Harold on the
> road", in a version probably (very) close to the final one.
>
> A few credits : snail model by G.Tran, Micra car (the closest one)
> by R. Bui, other cars by various authors found at
> http://dmi.chez-alice.fr/models1.html .
> Trees made with Arbaro and PovTree. Edges of the main objects
> obtained with my PovEdge program.
>
> Comments, critics, etc. are welcome !
>
>
>
> Thibaut
>
>
> ------------------------------------------------------------------------
>
I love the mix of cartoon/realism in that scene :-) And the caption is just
delicious!
--
Alain
-------------------------------------------------
We did not raise armies for glory or for conquest.
Thomas Jefferson
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>
> Love it! Where's the first episode?
Thanks. The first episode, I don't think I have posted it on this ng. It
can be seen here : http://tuabiht.chez-alice.fr/PovEdgeEx/harold1.jpg
The caption reads "Of course it was a shortcut, but Harold knew he would
need all his vigilance to go through the roadsign fields".
> I'm curious what approach you took
>> for making the road.
>>
The whole ground (road + landscape) is a single parametric isosurface.
In fact, the curve of the road in the xz plane is a parabola, and I have
computed "local coordinates" for points on the road (U : position along
the road, V position across the road). This a kind of analytical UV
mapping, which allow me to get easily the texture of the road, and
placement macro for objects on the road.
Thibaut
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Bill Pragnell wrote:
> Ohyes, this is wonderful. It's interesting how the deliberately flat
> texturing looks so realistic in this image - I guess it's the contrast with
> the outlined objects... very nice indeed.
>
> Bill
>
Thank you. I simply tried to keep the landscape textures compatible with
the cel-shaded cars (so, simple flat textures).
Thibaut
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> Arbaro sounds nice, though written in java: certainly faster with polygon
> trees than the many CSG macro generators. Is there any reason why povray
> SDL would not handle it, other than performance perhaps?
The nice point about polygon trees is instantiation : multiple copies of
a single tree cost the same resources as the single tree.
>
>
> I've seen PovEdge before and it seems to have matured a lot to be able to
> produce such smooth round edges. I myself am not really into
> non-photorealistic raytracing, but this is definetely a plus for the povray
> community. :)
Thank you. I have used the version posted here a few weeks ago. Getting
the edges for most of the cars was really a question of minutes.
> I'm curious about render time. :)
With the simple textures and the unique light-source, rendering was
quite quick (~1 hour at 3600x4800 !). Because of the many objects and
edges, parsing becomes a bit long though (~15 minutes).
Thibaut
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> I love the mix of cartoon/realism in that scene :-) And the caption is
> just delicious!
Ah, it is nice to see people like the caption ! ;-)
Thibaut
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This image would have great potential to become an awesomely realistic
image if you dropped the outlines, used some more elaborated textures
and perhaps a photorealistic sky.
Some people have commented that they like the mix between realistic
and cartoony elements in the image. I have to be honest, I don't really
like that too much myself. It makes the image just look odd. Either it
should be completely cartoony or completely realistic. This kind of
mix between the two just doesn't work very well, IMO.
It would be interesting to see a photorealistic version of this
image.
Post a reply to this message
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Warp wrote:
> This image would have great potential to become an awesomely realistic
> image if you dropped the outlines, used some more elaborated textures
> and perhaps a photorealistic sky.
>
> Some people have commented that they like the mix between realistic
> and cartoony elements in the image. I have to be honest, I don't really
> like that too much myself. It makes the image just look odd. Either it
> should be completely cartoony or completely realistic. This kind of
> mix between the two just doesn't work very well, IMO.
> It would be interesting to see a photorealistic version of this
> image.
I agree a (photo)realistic version would be interesting, but... I am
certainly not going to make it :-) (if anyone is interested in doing so,
I am happy to share the code). First because I don't have the ability
(and I don't have the patience/motivation/talent to learn it). And
second because I really like non realistic pictures, and for me
photorealism is not a goal in itself. Note that using more elaborated
textures would not be enough : one would need to add much more details
to many objects; for example the security rails are quite basic here,
and modelling those with more details is no fun at all, at least for me.
As for this cartoon style, I really understand that one does not like
it, and I have no ambition to make a picture that anyone would like or
be impressed with. But I think that Povray is really a versatile tool,
and that it is interesting to explore the many possibilities.
Thibaut
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Thibaut Jonckheere <tua### [at] yahoo fr> wrote:
> With the simple textures and the unique light-source, rendering was
> quite quick (~1 hour at 3600x4800 !). Because of the many objects and
> edges, parsing becomes a bit long though (~15 minutes).
holy crap! ~1 hour at 3600x4800! I hope that doesn't mean network
rendering! :)
Now I see why so many videogames use the technique: it's certainly a
performance saver...
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I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
version would be awesome. Mixing realism and cartoons gives a peculiar feel
to the picture.
Harold #1 is great! Looking forward to more adventures, although hopefully
not all of them take place in a car. ;-)
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"Grassblade" <nomail@nomail> wrote:
> I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
> version would be awesome. Mixing realism and cartoons gives a peculiar feel
> to the picture.
>
> Harold #1 is great! Looking forward to more adventures, although hopefully
> not all of them take place in a car. ;-)
I know... How about cartoony mixed with an oil-painted-look for the
background? ... like the way many cartoons have been done in the past.
Charles
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Grassblade a écrit :
> I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
> version would be awesome. Mixing realism and cartoons gives a peculiar feel
> to the picture.
>
It is true that a more "cartoon" landscape could also be very nice. But
for this I would need to use simpler (cartoon stylized) models for the
trees (which I don't have now). In the current version, the trees are
not meant to be really "realistic" : the use a simple plain texture. But
as the models are relatively involved, they give this feeling of
realism, specially in contrast with the outlined objects. But I am sure
that the same landscape/trees with photo-realistic cars and road would
look a bit cartoony :-)
To have "cartoon" models for the cars would be nice too, but then it
becomes a completely different picture :-)
> Harold #1 is great! Looking forward to more adventures, although hopefully
> not all of them take place in a car. ;-)
Thanks. Well, for the moment, the plan is to have stories of "Harold
on the road", so this involves his car. But as there are only two
episodes so far, and as everything is more improvised than carefully
planned, I can't really predict what will be next...
Thibaut
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Thibaut Jonckheere <tua### [at] MAPSONyahoo fr> wrote:
> This is the second episode of the adventures of "Harold on the road",
> in a version probably (very) close to the final one.
>
> A few credits : snail model by G.Tran, Micra car (the closest one) by
> R. Bui, other cars by various authors found at
> http://dmi.chez-alice.fr/models1.html .
> Trees made with Arbaro and PovTree. Edges of the main objects obtained
> with my PovEdge program.
>
> Comments, critics, etc. are welcome !
>
>
>
> Thibaut
I think the mix of cartoon and realism is perfect. Imo, if the image was
photo realistic, it would not be as appealing. And the captions remind me
of the cartoonist Glen Baxter.
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.466d3365403fb06c726bd13c0@news.povray.org...
>
> I think the mix of cartoon and realism is perfect. Imo, if the image was
> photo realistic, it would not be as appealing. And the captions remind me
> of the cartoonist Glen Baxter.
>
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
>
Baxter! I have been digging around in my mind for some time now about what
these captions reminded me of. Glen Baxter of course!
I agree also that I much prefer the mix of cartoon and realism. It is a
whole development of its own, standing apart from realism, in the same way
that - e.g. manga - cannot be represented by photorealism. IMO, Thibaut's
work goes into the tradition of the BD (Bandes Dessinées), especially the
Belgian and French traditions.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.466d3365403fb06c726bd13c0@news.povray.org...
> >
> > I think the mix of cartoon and realism is perfect. Imo, if the image was
> > photo realistic, it would not be as appealing. And the captions remind me
> > of the cartoonist Glen Baxter.
> >
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
> >
>
> Baxter! I have been digging around in my mind for some time now about what
> these captions reminded me of. Glen Baxter of course!
>
Thomas searched and searched for a Meme but had to make do with a plain
Sahib :-)
Stephen
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> in the same way
> that - e.g. manga - cannot be represented by photorealism.
Can it not? Have you seen Final Fantasy Advent Child? Better than FF the
movie and a lot more animé styled as well (the original movie was actually
crafted by americans)... Very photorealistic and looks amazing. OTOH,
people who have not played FF VII won't get it anyway...
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>
> I think the mix of cartoon and realism is perfect. Imo, if the image was
> photo realistic, it would not be as appealing. And the captions remind me
> of the cartoonist Glen Baxter.
>
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
Thanks a lot for the Baxter reference ! In fact, when I decided to put
captions, I had vaguely in mind the Baxter's cartoons (it get published
in a french newspaper). My goal was not to make a copy, but I am quite
happy if it reminds you of his work !
Thibaut
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>
> I agree also that I much prefer the mix of cartoon and realism. It is a
> whole development of its own, standing apart from realism, in the same way
> that - e.g. manga - cannot be represented by photorealism. IMO, Thibaut's
> work goes into the tradition of the BD (Bandes Dessinées), especially the
> Belgian and French traditions.
Wow, Stephen and you have decided to make me blush today :-) I have
been a true BD addict for many years (from childhood to late teenager),
and mainly of the Franco-Belge tradition. So I am really pleased that
you place this picture in this tradition.
Thibaut
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Stephen wrote:
> I think the mix of cartoon and realism is perfect. Imo, if the image was
> photo realistic, it would not be as appealing.
You know, normally I'm a sucker for photorealism, but this is superb.
The cell-shaded cars and "3D" landscape work beautifully.
I love it!
--
William Tracy
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You know you've been raytracing too long when you can't visit most Web
sites anymore because you're tired of cleaning the vomit off your keyboard.
Taps a.k.a. Tapio Vocadlo
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"nemesis" <nam### [at] gmail com> schreef in bericht
news:web.466d782a403fb06c773c9a3e0@news.povray.org...
>
> Can it not? Have you seen Final Fantasy Advent Child? Better than FF the
> movie and a lot more animé styled as well (the original movie was actually
> crafted by americans)... Very photorealistic and looks amazing. OTOH,
> people who have not played FF VII won't get it anyway...
>
<grin> I was sure to sollicite some reaction with that :-)
I am not much familiar with that I must confess, and the boundaries towards
photo realism can indeed become rather blurred, I agree. However, I don't
know. Take for example films like Akira, Ghost in a Shell, or Spirited Away,
turning those into photo realistic works would totally change the concept
and destroy a large part of their magic (while probably creating new magic
of their own)... and it is a question of personal taste of course.
Thomas
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"Thibaut Jonckheere" <tua### [at] MAPSONyahoo fr> schreef in bericht
news:466d9c5c$1@news.povray.org...
>
>
>
> Wow, Stephen and you have decided to make me blush today :-) I have been a
> true BD addict for many years (from childhood to late teenager), and
> mainly of the Franco-Belge tradition. So I am really pleased that you
> place this picture in this tradition.
>
<grin> Well... in my 'old age' I am still very much interested in the
Franco-Belgian BD tradition.
Thomas
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Thibaut Jonckheere <tua### [at] MAPSONyahoo fr> wrote:
> >
> > I think the mix of cartoon and realism is perfect. Imo, if the image was
> > photo realistic, it would not be as appealing. And the captions remind me
> > of the cartoonist Glen Baxter.
> >
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
>
> Thanks a lot for the Baxter reference ! In fact, when I decided to put
> captions, I had vaguely in mind the Baxter's cartoons (it get published
> in a french newspaper). My goal was not to make a copy, but I am quite
> happy if it reminds you of his work !
>
>
> Thibaut
It does remind me of his work but not an imitation. It also reminds me
vaguely of Graham Rawle’s Lost Consonants montages.
http://www.grahamrawle.com/Series_Lost/series-lost-109.html
I am the one to blush for not appreciating Bandes Dessinées nor Animé or
Manga.
Too bad my childhood was influenced by “The Broon’s” and “Oor Willie” :-)
Stephen
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Thibaut Jonckheere schrieb:
> A few credits : snail model by G.Tran, Micra car (the closest one)
> by R. Bui, other cars by various authors found at
> http://dmi.chez-alice.fr/models1.html .
> Trees made with Arbaro and PovTree. Edges of the main objects
> obtained with my PovEdge program.
Cool scene... makes me instantly hear Kraftwerk's analogue synthesizers
of 1974 in the background:
We drive, drive, drive on the autobahn,
we drive, drive, drive on the autobahn...
A valley broad before us lies,
the sunbeams sparkle in our eyes
We drive, drive, drive on the autobahn,
we drive, drive, drive on the autobahn...
The blacktop is a tar-grey stream,
white lines and a verdant seam
We drive, drive, drive on the autobahn,
we drive, drive, drive on the autobahn...
We're switching on the radio
to hear this very chorus go:
WE DRIVE ON THE AUTOBAHN!
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