POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 5 Server Time
13 Oct 2026 04:45:06 EDT (-0400)
  Making clothes in Poser - Take 5 (Message 1 to 38 of 38)  
From: Thomas de Groot
Subject: Making clothes in Poser - Take 5
Date: 24 May 2007 05:18:02
Message: <4655584a@news.povray.org>
Here is a piece of more complicated clothing: a pantaloon.
uv mapping is not easy. Note the stripes getting wider downwards. Not easy 
to avoid that.
The t-shirt is a conforming prop from Poser. I note that conforming clothes 
are much more difficult to move than dynamic clothes!! The underlying skin 
tends to get through much more rapidly  :-(

Thomas


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From: Marc
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 06:40:35
Message: <46556ba3$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> a écrit dans le message de 
news: 4655584a@news.povray.org...
> Here is a piece of more complicated clothing: a pantaloon.
> uv mapping is not easy. Note the stripes getting wider downwards. Not easy 
> to avoid that.
> The t-shirt is a conforming prop from Poser. I note that conforming 
> clothes are much more difficult to move than dynamic clothes!! The 
> underlying skin tends to get through much more rapidly  :-(
>
> Thomas
>

Nice shaping :-)
For the uv_mapping problem couldn't you scale smaller the coordinates at the 
wide part?


Marc


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 07:15:01
Message: <web.465572442b96b31b3e3af320@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Here is a piece of more complicated clothing: a pantaloon.
> uv mapping is not easy. Note the stripes getting wider downwards. Not easy
> to avoid that.
> The t-shirt is a conforming prop from Poser. I note that conforming clothes
> are much more difficult to move than dynamic clothes!! The underlying skin
> tends to get through much more rapidly  :-(
>
> Thomas

So we are going to have a “Clothes Room” expert here, excellent!
Are you using conforming clothes as cloth? If so did you have problems
removing the end caps?
IIRC I could discard the skin parts of conforming clothes for
most of the ones that I tested. Also/or make them invisible and switch off
“Collide against”.

Stephen


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 07:22:24
Message: <46557570$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:46556ba3$1@news.povray.org...


> Nice shaping :-)

Thanks Marc!
This figure is going eventually to
http://news.povray.org/povray.binaries.images/thread/%3C45097171%40news.povray.org%3E/?ttop=242333&mtop=232563&moff=20
which I shall revisit and update with new/better figures. It is going to be 
a series called "Iskander the Sailor" (the name of this particular chap 
here).

> For the uv_mapping problem couldn't you scale smaller the coordinates at 
> the wide part?
>
Hmm... I am not sure I can do that in Silo 2.
As is, the problem is not too visible, but if I add a bump map for the 
weave, it becomes really horrible.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 07:25:02
Message: <web.4655753e2b96b31b3e3af320@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> Nice shaping :-)
> For the uv_mapping problem couldn't you scale smaller the coordinates at the
> wide part?
>
>
If the stripes are getting wider due to the material stretching you might
get unpredictable results.
Also in RL pantaloons have inserts and darts to give them the ballooned
shape. That would make stripes an unsuitable design unless you don’t mind a
break in the pattern. Although it is perfect for testing, Rupert the bear
trousers might be better, IMHO.

http://en.wikipedia.org/wiki/Rupert_Bear


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 07:36:07
Message: <465578a7$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.465572442b96b31b3e3af320@news.povray.org...
>
> So we are going to have a "Clothes Room" expert here, excellent!
> Are you using conforming clothes as cloth? If so did you have problems
> removing the end caps?
> IIRC I could discard the skin parts of conforming clothes for
> most of the ones that I tested. Also/or make them invisible and switch off
> "Collide against".
>
>
He He!! Expert? Who knows? Anyway, I want to explore these avenues because 
of the complex stories I have in mind. And it is worthwhile to know 
'everything' about the programs you are using, isn't it?  :-)

I have to make the step between conforming and dynamic clothes yet. So I 
guess I first have to export one, edit it in Silo (or Wings), and import it 
again as dynamic clothing. Looks like an interesting experiment.

Yes indeed. I forgot that possibility to switch of the skin under the 
conforming clothes. That would solve the problem indeed.

Thomas


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 07:49:46
Message: <46557bda$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4655753e2b96b31b3e3af320@news.povray.org...
>>
> If the stripes are getting wider due to the material stretching you might
> get unpredictable results.

That is what happens in fact, as the mesh is stretched, thus stretching the 
map.

> Also in RL pantaloons have inserts and darts to give them the ballooned
> shape. That would make stripes an unsuitable design unless you don't mind 
> a
> break in the pattern.

There are breaks anyway along the seams (which you don't really see in this 
particular image). In accordance with RL, I provided vertical seams along 
the front and back, and along the inner and outer sides, thus making four 
panels, that were then rotated and oriented as well as possible according to 
the stripe pattern. Inserts and darts would be difficult to simulate/model I 
believe.

> Although it is perfect for testing, Rupert the bear
> trousers might be better, IMHO.
>
> http://en.wikipedia.org/wiki/Rupert_Bear
>

Oh God! Dear old Rupert! Long time no see!!
His trousers would also show stretching, but maybe less visible? I shall 
experiment.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 08:10:01
Message: <web.46557ef32b96b31b3e3af320@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:

> He He!! Expert? Who knows? Anyway, I want to explore these avenues because
> of the complex stories I have in mind. And it is worthwhile to know
> 'everything' about the programs you are using, isn't it?  :-)

You had better become one, because I’ve made myself sick of Poser clothes
for a while. My current project doesn’t need any because the world’s
population is naked :-)
Maybe Janet might do the girlie thing, I bet she is a dab hand with the
pinking shears :-)

> I have to make the step between conforming and dynamic clothes yet. So I
> guess I first have to export one, edit it in Silo (or Wings), and import it
> again as dynamic clothing. Looks like an interesting experiment.

Careful, I did that at first and Poser made end caps that had to be removed.
For skirts the bottom end cap was located half way up the body. Giving the
OBJ an inside hem which I found very time consuming to delete. Without
retesting I think that it is better to convert the conforming clothes to
cloth in the Clothes Room. There are some restraints, I think that you
might need to convert body parts separately. I think that I’m loosing my
short term memory it was only a month or two ago :-)

> Yes indeed. I forgot that possibility to switch of the skin under the
> conforming clothes. That would solve the problem indeed.
>
Or remove it in a modeler.


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 08:20:02
Message: <web.465582862b96b31b3e3af320@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.4655753e2b96b31b3e3af320@news.povray.org...
> >>
> > If the stripes are getting wider due to the material stretching you might
> > get unpredictable results.
>
> That is what happens in fact, as the mesh is stretched, thus stretching the
> map.

I thought that it looked like stretching. You will need to tweak the cloth
parameters. What does a square centimeter of cotton weigh?

> > Also in RL pantaloons have inserts and darts to give them the ballooned
> > shape. That would make stripes an unsuitable design unless you don't mind
> > a
> > break in the pattern.
>
> There are breaks anyway along the seams (which you don't really see in this
> particular image). In accordance with RL, I provided vertical seams along
> the front and back, and along the inner and outer sides, thus making four
> panels, that were then rotated and oriented as well as possible according to
> the stripe pattern. Inserts and darts would be difficult to simulate/model I
> believe.

Hmm, impressive! It is little things like that, that add to the look.
Thinking about it. It might not be too difficult using subdivision for
inserts and deleting lines and joining points for darts. But I’ll leave it
for someone else to do :-)

>
> Oh God! Dear old Rupert! Long time no see!!
> His trousers would also show stretching, but maybe less visible? I shall
> experiment.
>
Sad when you model things from your childhood.


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 08:43:19
Message: <46558867$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.465582862b96b31b3e3af320@news.povray.org...
>>
>> That is what happens in fact, as the mesh is stretched, thus stretching 
>> the
>> map.
>
> I thought that it looked like stretching. You will need to tweak the cloth
> parameters. What does a square centimeter of cotton weigh?

What I mean is something different. The stretching does not happen in the 
Cloth Room during the simulation, it is already there in the basic mesh 
where the width of the faces at the bulges is wider than at the waist or at 
the ankles. Now, this is a thought indeed. Maybe, if I could model the 
pantaloon in such a way that more faces were produced at the bulges than at 
waist or ankles.... Hmm... I'm not sure...
>

>> There are breaks anyway along the seams (which you don't really see in 
>> this
>> particular image). In accordance with RL, I provided vertical seams along
>> the front and back, and along the inner and outer sides, thus making four
>> panels, that were then rotated and oriented as well as possible according 
>> to
>> the stripe pattern. Inserts and darts would be difficult to 
>> simulate/model I
>> believe.
>
> Hmm, impressive! It is little things like that, that add to the look.
> Thinking about it. It might not be too difficult using subdivision for
> inserts and deleting lines and joining points for darts. But I'll leave it
> for someone else to do :-)

It is knowledge of tayloring that is beginning to be needed in the first 
place!

>>
>> Oh God! Dear old Rupert! Long time no see!!
>> His trousers would also show stretching, but maybe less visible? I shall
>> experiment.
>>
> Sad when you model things from your childhood.

<grin> As yet, I don't feel at all alzheimerish  :-)

Thomas


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 08:53:58
Message: <46558ae6@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.46557ef32b96b31b3e3af320@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
>> He He!! Expert? Who knows? Anyway, I want to explore these avenues 
>> because
>> of the complex stories I have in mind. And it is worthwhile to know
>> 'everything' about the programs you are using, isn't it?  :-)
>
> You had better become one, because I've made myself sick of Poser clothes
> for a while. My current project doesn't need any because the world's
> population is naked :-)

Now, that is the easy way out!  :-)

> Maybe Janet might do the girlie thing, I bet she is a dab hand with the
> pinking shears :-)

I am really curious to see that!

>
>> I have to make the step between conforming and dynamic clothes yet. So I
>> guess I first have to export one, edit it in Silo (or Wings), and import 
>> it
>> again as dynamic clothing. Looks like an interesting experiment.
>
> Careful, I did that at first and Poser made end caps that had to be 
> removed.
> For skirts the bottom end cap was located half way up the body. Giving the
> OBJ an inside hem which I found very time consuming to delete. Without
> retesting I think that it is better to convert the conforming clothes to
> cloth in the Clothes Room. There are some restraints, I think that you
> might need to convert body parts separately. I think that I'm loosing my
> short term memory it was only a month or two ago :-)
>
Hm.. Have to be careful. See what I can do.

>> Yes indeed. I forgot that possibility to switch of the skin under the
>> conforming clothes. That would solve the problem indeed.
>>
> Or remove it in a modeler.

Oh, yes, of course. Good idea.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 09:30:01
Message: <web.465592532b96b31c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> > You had better become one, because I've made myself sick of Poser clothes
> > for a while. My current project doesn't need any because the world's
> > population is naked :-)
>
> Now, that is the easy way out!  :-)

The story demands it. I’ve no option unless I want to compromise my
principles, and it is all done in the best possible taste. :-)

> > Maybe Janet might do the girlie thing, I bet she is a dab hand with the
> > pinking shears :-)
>
> I am really curious to see that!

I’ve said enough.

> >
> >> I have to make the step between conforming and dynamic clothes yet. So I
> >> guess I first have to export one, edit it in Silo (or Wings), and import
> >> it
> >> again as dynamic clothing. Looks like an interesting experiment.
> >
> > Careful, I did that at first and Poser made end caps that had to be
> > removed.
> > For skirts the bottom end cap was located half way up the body. Giving the
> > OBJ an inside hem which I found very time consuming to delete. Without
> > retesting I think that it is better to convert the conforming clothes to
> > cloth in the Clothes Room. There are some restraints, I think that you
> > might need to convert body parts separately. I think that I'm loosing my
> > short term memory it was only a month or two ago :-)
> >
> Hm.. Have to be careful. See what I can do.

I made things more difficult for myself than I needed to.

> >> Yes indeed. I forgot that possibility to switch of the skin under the
> >> conforming clothes. That would solve the problem indeed.
> >>
> > Or remove it in a modeler.
>
> Oh, yes, of course. Good idea.
>

I’m full of them today :-)


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 09:40:02
Message: <web.465594df2b96b31c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.465582862b96b31b3e3af320@news.povray.org...
> >>
> >> That is what happens in fact, as the mesh is stretched, thus stretching
> >> the
> >> map.
> >
> > I thought that it looked like stretching. You will need to tweak the cloth
> > parameters. What does a square centimeter of cotton weigh?
>
> What I mean is something different. The stretching does not happen in the
> Cloth Room during the simulation, it is already there in the basic mesh
> where the width of the faces at the bulges is wider than at the waist or at
> the ankles.

I see, my misunderstanding.

[snip]

> It is knowledge of tayloring that is beginning to be needed in the first
> place!

From my memory of the 70’s flares; Stitch (insert and join) a triangular
section to the inside seam of rectangular sections and draw in the hem.

> >>
> >> Oh God! Dear old Rupert! Long time no see!!
> >> His trousers would also show stretching, but maybe less visible? I shall
> >> experiment.
> >>
> > Sad when you model things from your childhood.
>
> <grin> As yet, I don't feel at all alzheimerish  :-)

<g>


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From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 24 May 2007 23:50:02
Message: <web.46565b6a2b96b31f07d58b80@news.povray.org>
I used to have pinking shears, a long time ago. :)

If the pants are seamed as real pants are, you can try to create the UV map
as 4 pieces and also minimize any deformation of the mesh when its
flattened out to the UV map. Thinking of it as pants pieces you will sew
together is a good way of approaching it. I know I am a Blender fan, but,
really, Blender has some great UV mapping options.

As for skin poking through, I know Poser magnets can be used to pull the
clothing out a bit. But, I never quite got the hang of those magnets.
Eliminating the body part is fast and easy, if its that simple. But
sometimes its not.
Poser 7 has a morphing tool you could use to get rid of "poke through", and
also modify the figure, check out:
http://www.renderosity.com/news.php?viewStory=13544
You can also do this sort of thing in a 3D modeller. Ha, ha like Blender! :)

Cheers, Janet


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 03:21:00
Message: <46568e5c@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.465594df2b96b31c4e49fa40@news.povray.org...
>
>> It is knowledge of tayloring that is beginning to be needed in the first
>> place!
>
> From my memory of the 70's flares; Stitch (insert and join) a triangular
> section to the inside seam of rectangular sections and draw in the hem.
>

Yes, but will a modeller with uv mapping give the same result?

There is a work around that I have just started testing and which might be 
the answer. I am adding vertical seams through those parts that widen 
towards the bulges, from the top and from the bottom. This way, the cloth 
panels are flattened out much more with less distortion as a result. Look at 
the two highlighted panels to the left on the attached image, to see what I 
have started to do in the ankle area.

Thomas


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SiloScreenShot.jpg


 

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 03:40:37
Message: <465692f5$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.46565b6a2b96b31f07d58b80@news.povray.org...
>I used to have pinking shears, a long time ago. :)
>
> If the pants are seamed as real pants are, you can try to create the UV 
> map
> as 4 pieces and also minimize any deformation of the mesh when its
> flattened out to the UV map. Thinking of it as pants pieces you will sew
> together is a good way of approaching it. I know I am a Blender fan, but,
> really, Blender has some great UV mapping options.

Well, what do you think of Silo (see the screenshot in my answer to Stephen, 
above)?  :-)
However, I think that the RL approach and the modelling approach are 
necessarily different. What no modeller like Wings or Silo can do (correct 
me if Blender is different from this) is to deform a mesh, keeping the same 
net surface area. You always scale the mesh one way or another by bending, 
translating, or rotating vertexes, edges or whole surfaces. In RL this only 
happens with really stretch-prone materials like spandex.

>
> As for skin poking through, I know Poser magnets can be used to pull the
> clothing out a bit. But, I never quite got the hang of those magnets.
> Eliminating the body part is fast and easy, if its that simple. But
> sometimes its not.

Ah yes, magnets. Still have to learn to use those. Thanks for reminding me 
Janet!

> Poser 7 has a morphing tool you could use to get rid of "poke through", 
> and
> also modify the figure, check out:
> http://www.renderosity.com/news.php?viewStory=13544

Another tool I have yet to learn to use!!


> You can also do this sort of thing in a 3D modeller. Ha, ha like Blender! 
> :)

You really like to rub in the salt, don't you?  :-)

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 07:15:02
Message: <web.4656c4a22b96b31c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:

> Yes, but will a modeller with uv mapping give the same result?

I don’t know :-(

> There is a work around that I have just started testing and which might be
> the answer. I am adding vertical seams through those parts that widen
> towards the bulges, from the top and from the bottom. This way, the cloth
> panels are flattened out much more with less distortion as a result. Look at
> the two highlighted panels to the left on the attached image, to see what I
> have started to do in the ankle area.

That looks so competent, I must get round to making my own UV maps, I’ve got
an old copy of UV Mapper somewhere.


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 07:20:02
Message: <web.4656c5562b96b31c4e49fa40@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> I used to have pinking shears, a long time ago. :)

So did my mother, now I’ve got very fancy ears :-)


> As for skin poking through, I know Poser magnets can be used to pull the
> clothing out a bit. But, I never quite got the hang of those magnets.
> Eliminating the body part is fast and easy, if its that simple. But
> sometimes its not.
> Poser 7 has a morphing tool you could use to get rid of "poke through", and
> also modify the figure, check out:
> http://www.renderosity.com/news.php?viewStory=13544
> You can also do this sort of thing in a 3D modeller. Ha, ha like Blender! :)

There is a lot in Poser if you can get it to work.


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 07:39:37
Message: <4656caf9@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4656c5562b96b31c4e49fa40@news.povray.org...
>
> There is a lot in Poser if you can get it to work.
>

That is very true. Poser has sometimes strange idiosyncrasies... :-)

Thomas


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From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 19:50:02
Message: <web.465775302b96b312786ac610@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> So did my mother, now I’ve got very fancy ears :-)
LOL!!
> There is a lot in Poser if you can get it to work.
Good point. :) I agree.


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From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 20:05:02
Message: <web.465778a42b96b312786ac610@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Well, what do you think of Silo (see the screenshot in my answer to Stephen,
> above)?  :-)

Silo looks nice. It seems to have helped to cut the bottoms a bit. Anyway,
your pantaloons are not that easy to UV map. :) Another trick is to warp
the stripes in Photoshop (or whatever else can do this) by pinching them in
at the wide part of the pant legs.

> However, I think that the RL approach and the modelling approach are
> necessarily different. What no modeller like Wings or Silo can do (correct
> me if Blender is different from this) is to deform a mesh, keeping the same
> net surface area. You always scale the mesh one way or another by bending,
> translating, or rotating vertexes, edges or whole surfaces. In RL this only
> happens with really stretch-prone materials like spandex.

I think what matters the most with UV mapping is how close the UV map "mesh"
is to the 3D object's mesh. The more deformation (stretch) on the UV map vs.
the object mesh, the more warping you will get. Blender has the ability to
minimize the stretch on the UV map. I don't know if Silo does, but it would
be worth looking into. Especially if you want to use stripes! lol :)

> Ah yes, magnets. Still have to learn to use those. Thanks for reminding me
> Janet!
>
> > Poser 7 has a morphing tool you could use to get rid of "poke through",
> > and
> > also modify the figure, check out:
> > http://www.renderosity.com/news.php?viewStory=13544
>
> Another tool I have yet to learn to use!!

My feeling is that the morphing tool is better than the magnets. It just has
to be, right, or why would they add that feature?

> You really like to rub in the salt, don't you?  :-)

Yes, I'll admit it. Should I be kinder?


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 03:04:19
Message: <4657dbf3$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.465778a42b96b312786ac610@news.povray.org...
>
> Silo looks nice. It seems to have helped to cut the bottoms a bit. Anyway,
> your pantaloons are not that easy to UV map. :) Another trick is to warp
> the stripes in Photoshop (or whatever else can do this) by pinching them 
> in
> at the wide part of the pant legs.

Yes indeed. Similar to what you see with those planet maps used for mapping 
on a sphere.

> I think what matters the most with UV mapping is how close the UV map 
> "mesh"
> is to the 3D object's mesh. The more deformation (stretch) on the UV map 
> vs.
> the object mesh, the more warping you will get. Blender has the ability to
> minimize the stretch on the UV map. I don't know if Silo does, but it 
> would
> be worth looking into. Especially if you want to use stripes! lol :)

I have to admit that stripes are not the most easy to map, but then it 
immediately show also where attention should go and what the boundaries of 
certain procedures are.
In fact, one should  make the map with the mesh ready. The best caset would 
be to 'paint' on the uv proxies. I suppose that is why Poser provides the 
base maps of the figures

> My feeling is that the morphing tool is better than the magnets. It just 
> has
> to be, right, or why would they add that feature?

I agree.

>> You really like to rub in the salt, don't you?  :-)
>
> Yes, I'll admit it. Should I be kinder?

<grin> I'll survive! Will push me to Blender eventually, so keep on trying! 
:-)

Thomas


Post a reply to this message

From: Kenneth
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:05:01
Message: <web.465813882b96b319dafebf60@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Here is a piece of more complicated clothing: a pantaloon.

You're definitely giving me inspiration to (finally) get POSER, and start
playing around.

Oh no--even MORE time at the computer!!  ;-)

Keep up the good work; I'm following it closely.

Ken


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:55:22
Message: <4658202a$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.465813882b96b319dafebf60@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Here is a piece of more complicated clothing: a pantaloon.
>
> You're definitely giving me inspiration to (finally) get POSER, and start
> playing around.

It really is worth the money, especially if you have a fast computer.
I am going to ask e-frontier for a free coupon, bringing in customers :-)

>
> Oh no--even MORE time at the computer!!  ;-)

Is that a problem??  :-)

>
> Keep up the good work; I'm following it closely.

Thank you, Ken. Happy to share what I can, and what I learn.


Thomas


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:57:45
Message: <838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com>
On Fri, 25 May 2007 20:00:36 EDT, "Janet" <par### [at] attnet> wrote:

>> Ah yes, magnets. Still have to learn to use those. Thanks for reminding me
>> Janet!
>>
>> > Poser 7 has a morphing tool you could use to get rid of "poke through",
>> > and
>> > also modify the figure, check out:
>> > http://www.renderosity.com/news.php?viewStory=13544
>>
>> Another tool I have yet to learn to use!!
>
>My feeling is that the morphing tool is better than the magnets. It just has
>to be, right, or why would they add that feature?

Don't you set up the morphing tool by using the magnets first, to get your
target?

Please keep this thread going as I'm learning a lot just reading it.

Regards
	Stephen


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:59:24
Message: <388g539s3hp2pnm561jjksk6j6qck9j5nc@4ax.com>
On Fri, 25 May 2007 19:45:52 EDT, "Janet" <par### [at] attnet> wrote:

>"Stephen" <mcavoys_AT_aolDOT.com> wrote:
>> So did my mother, now I’ve got very fancy ears :-)
>LOL!!

From an old comedy song. Not my own.

Regards
	Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 08:37:15
Message: <465829fb$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com...
>
> Don't you set up the morphing tool by using the magnets first, to get your
> target?

I don't know, as I have still to try this. But I shall report back!
I now just tried out the Apollo Maximus figure that fls13 suggested in 
povray.tools.poser (the plump Ken thread). Full of potential.

>
> Please keep this thread going as I'm learning a lot just reading it.

I certainly shall!! There is an exciting learning process going on just now. 
I am going to be in serious trouble for the Black Robe entry, however :-)


Thomas


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 09:55:25
Message: <3qeg53ddsfmf37k88b1aspn4gohqd0snog@4ax.com>
On Sat, 26 May 2007 14:37:16 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
>news:838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com...
>>
>> Don't you set up the morphing tool by using the magnets first, to get your
>> target?
>
>I don't know, as I have still to try this. But I shall report back!

Sorry Thomas but I was asking Janet:-)

>I now just tried out the Apollo Maximus figure that fls13 suggested in 
>povray.tools.poser (the plump Ken thread). Full of potential.


I've not downloaded it but probably will. I've just started looking at models
other than Nene and the basic ones. I'm surprised at the diversity of controls
and morphs. I'm using seven models for a cast of thousands and each one needs
something different done for the same effect.

>>
>> Please keep this thread going as I'm learning a lot just reading it.
>
>I certainly shall!! There is an exciting learning process going on just now. 

It keeps you young :-)

>I am going to be in serious trouble for the Black Robe entry, however :-)

That's why I don't bother unless I'm working on something that fits the subject.
I'm always branching up new rivers of ignorance.

Regards
	Stephen


Post a reply to this message

From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 10:30:01
Message: <web.4658432c2b96b312b3089000@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> >> Don't you set up the morphing tool by using the magnets first, to get your
> >> target?

Oh, that would be bad!!

> >I don't know, as I have still to try this. But I shall report back!
>
> Sorry Thomas but I was asking Janet:-)

(laugh) I don't know for sure, its a new Poser 7 feature. I have Poser 6,
Thomas has Poser 7 (I think).


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 12:51:50
Message: <eapg53l64eq7rrlbm721i2be3l49jllfcv@4ax.com>
On Sat, 26 May 2007 10:24:44 EDT, "Janet" <par### [at] attnet> wrote:

>Stephen <mcavoysATaolDOTcom@> wrote:
>> >> Don't you set up the morphing tool by using the magnets first, to get your
>> >> target?
>
>Oh, that would be bad!!

I sit at your feet, why?
I thought that you set up a magnet then created a morph with the magnet settings
applied. Is that a "Duh" moment for me?

>> >I don't know, as I have still to try this. But I shall report back!
>>
>> Sorry Thomas but I was asking Janet:-)
>
>(laugh) I don't know for sure, its a new Poser 7 feature. I have Poser 6,
>Thomas has Poser 7 (I think).
>
So have I ( Poser 6) although I'm thinking of reinstalling Poser 4 to get a BVH
programme I've got, working.

Regards
	Stephen


Post a reply to this message

From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 14:05:01
Message: <web.4658769c2b96b312b3089000@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> On Sat, 26 May 2007 10:24:44 EDT, "Janet" <par### [at] attnet> wrote:
>
> >Stephen <mcavoysATaolDOTcom@> wrote:
> >> >> Don't you set up the morphing tool by using the magnets first, to get your
> >> >> target?
> >
> >Oh, that would be bad!!
>
> I sit at your feet, why?
> I thought that you set up a magnet then created a morph with the magnet settings
> applied. Is that a "Duh" moment for me?

Well, now you got me curious. :) I found this, it explains the new morphing
feature in Poser 7:
http://www.e-frontier.com/article/articleview/2092/1/324/
Kinda makes me want to get Poser 7.


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 15:36:22
Message: <3v2h539q8shdmn1pt84aqet701bn4ou04j@4ax.com>
On Sat, 26 May 2007 14:04:12 EDT, "Janet" <par### [at] attnet> wrote:

>
>Well, now you got me curious. :) I found this, it explains the new morphing
>feature in Poser 7:
>http://www.e-frontier.com/article/articleview/2092/1/324/

Oh! We are talking about different things. And I can't get the video to play :-(

>Kinda makes me want to get Poser 7.

I'll probably wait until Poser 8 then Poser 7 will be discounted :-)

Regards
	Stephen


Post a reply to this message

From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 16:40:01
Message: <web.46589a3b2b96b3115e32ec30@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> Oh! We are talking about different things. And I can't get the video to play :-(

I kind of figured we were. :) Too bad it won't play for you. It works like a
brush to push or pull parts of a mesh. And it has several controls for the
brush. And no *#@% magnets!  And an automated symetry thingy that looks
very cool for morphing symetrical thingies... like humans.


Post a reply to this message

From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 17:19:31
Message: <vv8h53pa978ror5joppp2pb64o8u56rej9@4ax.com>
On Sat, 26 May 2007 16:37:01 EDT, "Janet" <par### [at] attnet> wrote:

>Stephen <mcavoysATaolDOTcom@> wrote:
>> Oh! We are talking about different things. And I can't get the video to play :-(
>
>I kind of figured we were. :) Too bad it won't play for you. It works like a
>brush to push or pull parts of a mesh. And it has several controls for the
>brush. And no *#@% magnets!  And an automated symetry thingy that looks
>very cool for morphing symetrical thingies... like humans.

Thanks for the description. I can't get magnets to work very well for me either.

Regards
	Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 27 May 2007 03:09:42
Message: <46592eb6$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.4658432c2b96b312b3089000@news.povray.org...
> Stephen <mcavoysATaolDOTcom@> wrote:
>> >> Don't you set up the morphing tool by using the magnets first, to get 
>> >> your
>> >> target?
>
> Oh, that would be bad!!
>
>> >I don't know, as I have still to try this. But I shall report back!
>>
>> Sorry Thomas but I was asking Janet:-)
>
> (laugh) I don't know for sure, its a new Poser 7 feature. I have Poser 6,
> Thomas has Poser 7 (I think).
>

Yes, I have Poser7. I started experimenting with the morphing tool. I works 
quite intuitively, but one has to be very careful with the settings. Also, 
at boundaries between figure and object, it tends to jump from one to the 
other without notice and you have to backtrack a bit (mostly ctrl-z is 
enough) to correct the mess. However, I only started, so this may be newbie 
stuff as it were.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 27 May 2007 03:25:06
Message: <46593252@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.4658769c2b96b312b3089000@news.povray.org...
>
> Well, now you got me curious. :) I found this, it explains the new 
> morphing
> feature in Poser 7:
> http://www.e-frontier.com/article/articleview/2092/1/324/
> Kinda makes me want to get Poser 7.
>

Hmm. I guess I prefer Jasmin's tutorial on the Renderosity site. Video's 
often make me yawn :-)
However, this explains well the workings, although it avoids the problem I 
mentioned higher up in the thread about the boundaries between figure and 
object.

Thomas


Post a reply to this message

From: tigerkidden3d
Subject: Re: Making clothes in Poser - Take 5
Date: 30 Jul 2007 12:05:01
Message: <web.46ae0c042b96b31b39109d30@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Janet" <par### [at] attnet> schreef in bericht
> news:web.4658769c2b96b312b3089000@news.povray.org...
> >
> > Well, now you got me curious. :) I found this, it explains the new
> > morphing
> > feature in Poser 7:
> > http://www.e-frontier.com/article/articleview/2092/1/324/
> > Kinda makes me want to get Poser 7.
> >
>
> Hmm. I guess I prefer Jasmin's tutorial on the Renderosity site. Video's
> often make me yawn :-)
> However, this explains well the workings, although it avoids the problem I
> mentioned higher up in the thread about the boundaries between figure and
> object.
>
> Thomas


Hi Thomas,

this is Michael,

I just read your words: "I guess I prefer Jasmin's tutorial on the
Renderosity site" .....

I looked instantly at Renderosity, but there is no tutorial from JASMIN ...
:-(((

Can you please write me the link down.


thanks Michael


Post a reply to this message

From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 31 Jul 2007 04:03:45
Message: <46aeece1@news.povray.org>
"tigerkidden3d" <tig### [at] webde> schreef in bericht 
news:web.46ae0c042b96b31b39109d30@news.povray.org...
> Hi Thomas,
>
> this is Michael,
>
> I just read your words: "I guess I prefer Jasmin's tutorial on the
> Renderosity site" .....
>
> I looked instantly at Renderosity, but there is no tutorial from JASMIN 
> ...
> :-(((
>
> Can you please write me the link down.
>

It's crazy :-(   I am unable to find it!!!
The link was by JasminC, somewhere in April this year, but I don't remember 
if it was in the tutorial or the Poser forum section. But whatever I do, I 
find nothing at all. A pity, because it was a neat little tutorial....

Thomas


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