POV-Ray : Newsgroups : povray.binaries.images : Wood screws, redux Server Time
13 Oct 2026 04:44:53 EDT (-0400)
  Wood screws, redux (Message 1 to 17 of 17)  
From: Warp
Subject: Wood screws, redux
Date: 16 May 2007 02:55:36
Message: <464aaae5@news.povray.org>
How about this one?


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screws.jpg


 

From: Penelope20k
Subject: Re: Wood screws, redux
Date: 16 May 2007 03:47:16
Message: <464ab704$1@news.povray.org>
nice screws, but the wood seems plastic




"Warp" <war### [at] tagpovrayorg> a écrit dans le message de
news:464aaae5@news.povray.org...
>   How about this one?
>
>


----------------------------------------------------------------------------
----


>
>
>
> -- 
>                                                           - Warp


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From: Kenneth
Subject: Re: Wood screws, redux
Date: 16 May 2007 05:35:01
Message: <web.464acfdf4ef76416fe1be4c90@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> How about this one?

The plastic screwdriver handle is spot-on. Looks real (as do the screws, of
course.)

The screwdriver shank needs *something to reflect* on top, other than just
the screws on the side. Would definitely increase the reality factor there.

The rust spots on the screws can be improved, I believe, by reducing the
pigment's fade-to-transparency distance (tightening up the spots), and
adding a grainy normal there--micronormals, I suppose. Just to the rust.

KW


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From: aaglo
Subject: Re: Wood screws, redux
Date: 16 May 2007 05:50:01
Message: <web.464ad34b4ef764165de33b630@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> How about this one?

Hi!
What I like:
- the plastic handle of the screwdriver
- wood texture & normal on the table

What I like less:
- metal texture on the screws & screwdriver

I think the metal parts should be more glossy... or maybe not.


My civ3-units - modelled and animated with pov-ray:
http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4


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From: Kyle
Subject: Re: Wood screws, redux
Date: 16 May 2007 09:29:44
Message: <9j1m431b4er8k4g11c4ll3belqsd85q1ns@4ax.com>
On 16 May 2007 02:55:36 -0400, Warp <war### [at] tagpovrayorg> wrote:

>  How about this one?

Warp,

This is coming along nicely.  I really like stills like this.

There are two things that are bothersome to me, though.  First, the two screws that
are overlapping seem to be a little bit inside of each other.  Second, the wood could
use a little more work.  Aside
from those two things, it is looking really good!


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From: Florian Brucker
Subject: Re: Wood screws, redux
Date: 16 May 2007 10:45:25
Message: <464b1905@news.povray.org>
Warp wrote:
>   How about this one?

Very nice, as the other versions. Some nitpicking: The focal blur is too
strong for my taste and I'm not sure about the wood texture: To me it
looks as if the colors should blend more into each other. Right now the
 contrast is pretty hard (with respect to the colors).

But as I said: Very nice!


Regards,
Florian


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From: Darren New
Subject: Re: Wood screws, redux
Date: 16 May 2007 10:52:04
Message: <464b1a94$1@news.povray.org>
Warp wrote:
>   How about this one?

Nice. It looks a bit oversaturated to me, but that might just be a 
monitor difference?

One thing that stands out at me is the rust on the heads of the screws. 
I wouldn't expect it to be seamless across the slot. E.g., on the screw 
underneath the other screw, the rust goes across the slot, just as wide 
inside the slot as outside, and picks up on the other side. This just 
doesn't look right to me. The topmost-leftmost one looks better (altho I 
realize it's the same texture) because it looks like there's a 
discontinuity along the slot.

FWIW. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


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From: nemesis
Subject: Re: Wood screws, redux
Date: 16 May 2007 12:35:02
Message: <web.464b31a54ef76416773c9a3e0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> How about this one?

wonderful screwdriver modelling.  Nice plastic handle.  Metal texture still
not quite right.  And the wood right side black hole still doesn't look
quite as deep as it suggests because it's almost entirely lightned, no
shadow in the normal.


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From: Warp
Subject: Re: Wood screws, redux
Date: 16 May 2007 12:40:07
Message: <464b33e7@news.povray.org>
aaglo wrote:
> - metal texture on the screws & screwdriver

  I have to admit that I have no idea how to make a realistic-looking
metallic texture for the screwdriver...


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From: Trevor G Quayle
Subject: Re: Wood screws, redux
Date: 16 May 2007 13:05:01
Message: <web.464b397f4ef76416c150d4c10@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> aaglo wrote:
> > - metal texture on the screws & screwdriver
>
>   I have to admit that I have no idea how to make a realistic-looking
> metallic texture for the screwdriver...

If you want a reflective clean metal, like crome or polished stainless
steel, the material is basically defined by what it reflects.  Using
environment mapping and real reflections rather than phong or specular
highlighting (which tend to look more plasticky) can help considerably.
You can also overlay a simple reflective chrome with layers of grease,
dust, dirt, rust etc and still have the reflectivity partially revealed.

-tgq


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From: Trevor G Quayle
Subject: Re: Wood screws, redux
Date: 16 May 2007 14:15:02
Message: <web.464b491d4ef76416c150d4c10@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Warp <war### [at] tagpovrayorg> wrote:
> > aaglo wrote:
> > > - metal texture on the screws & screwdriver
> >
> >   I have to admit that I have no idea how to make a realistic-looking
> > metallic texture for the screwdriver...
>
> If you want a reflective clean metal, like crome or polished stainless
> steel, the material is basically defined by what it reflects.  Using
> environment mapping and real reflections rather than phong or specular
> highlighting (which tend to look more plasticky) can help considerably.
> You can also overlay a simple reflective chrome with layers of grease,
> dust, dirt, rust etc and still have the reflectivity partially revealed.
>
> -tgq

A shiny, denty, rusty, dusty chrome:

#declare TChrome=
texture{
  pigment{rgb 0.8}
  finish{ambient 0
    conserve_energy
    diffuse 0.0
    reflection{0 1 fresnel on metallic 0}
  }
  normal{dents 0.25 scale 1/15}
}


#declare TRust=
texture{
  pigment {
    granite
    color_map {
      [0.08 rgb <0.89, 0.51, 0.28>]
      [0.15 rgb <0.70, 0.13, 0.00>]
      [0.30 rgb <0.69, 0.41, 0.08>]
      [0.30 rgb <0.49, 0.31, 0.28>]
      [0.40 rgb <0.89, 0.51, 0.28>]
      [0.40 rgbt 1]
    }
  }
  finish {ambient 0 diffuse 0.4}
  normal{
    granite
    normal_map{
      [0.40 average normal_map{[1 granite -0.3][1 granite 0.2 scale 1/5]}]
      [0.40 granite 0]
    }
  }
}

#declare TDusty=
texture{
  pigment{

    #declare PW=1;
    slope y
    color_map{
      [pow(0.5,PW) rgbt 1]
      [1.0 rgbt <0.40784, 0.39216, 0.18431,0.1>]

    }
    poly_wave PW
  }
  finish{
    ambient 0
    diffuse 0.6
  }
  normal{
    slope y
    normal_map{
      [0.50 granite 0]
      [1.00 granite 0.2 scale 1/10]
    }
  }
}

#declare M1=
material{
  texture{TChrome}
  texture{TRust}
  texture{TDusty}
  interior{ior 15}
}


-tgq


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From: Warp
Subject: Re: Wood screws, redux
Date: 16 May 2007 18:39:19
Message: <464b8815@news.povray.org>
Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> A shiny, denty, rusty, dusty chrome:

  Nice, but doesn't look too good on the screwdriver:


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From: Trevor G Quayle
Subject: Re: Wood screws, redux
Date: 17 May 2007 10:10:02
Message: <web.464c611a4ef76416c150d4c10@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> > A shiny, denty, rusty, dusty chrome:
>
>   Nice, but doesn't look too good on the screwdriver:

You're right, it didn't come out too well for you.  Try removing the dust
layer and scaling down the rust layer.  You can also try adjusting other
aspects of the rust layer too like pattern type (though I think granite
looks the best from what I've tried), normals and the colour_mapping.

Also, as I said before, for materials such as this, it's all about what is
there to be reflected.  An empty background will result in flat,
unconvincing reflections I find.  This is why I've started using a lot of
environment mapping.  I used to be a true purist and not want to use it,
but I have found that it's a lot easier than modelling a whole scene just
to show off one little object (also it stems from the development of the
lighting macro I posted recently)

Have a look at this image.  The top is rendered with just a black background
and a textured plane (with a single point light).  The bottom simply adds an
environment map (plus the associated scene lighting).

-tgq


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From: Charles C
Subject: Re: Wood screws, redux
Date: 18 May 2007 01:10:02
Message: <web.464d33ea4ef76416a5fa4f50@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> > A shiny, denty, rusty, dusty chrome:
>
>   Nice, but doesn't look too good on the screwdriver:

FWIW, I don't think there's anything wrong with just shiney.  I think a
different texture for the tips might be nice.  The dull/grey portion at the
tips to me actually seems a little short on the ones in this photo, at least
compared with most of the screwdrivers I've seen that have this.
Charles


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From: bob
Subject: Re: Wood screws, redux
Date: 18 May 2007 05:52:40
Message: <pan.2007.05.16.19.11.32.654330@almost.bestweb.net>
On Wed, 16 May 2007 02:55:36 -0400, Warp wrote:

>   How about this one?

I really like the blue highlight on the upright screw.  Little touches
like this make (or break) a scene.  The wood texture is the only thing I
find wrong with this picture: it is somehow unconvincing.  Look at the
"knothole" by the screwdriver to see what I mean.


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From: St 
Subject: Re: Wood screws, redux
Date: 18 May 2007 06:32:37
Message: <464d80c5$1@news.povray.org>
"Charles C" <nomail@nomail> wrote in message 
news:web.464d33ea4ef76416a5fa4f50@news.povray.org...

     I think those might be magnetic tips?


        ~Steve~


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From: Darren New
Subject: Re: Wood screws, redux
Date: 18 May 2007 12:04:30
Message: <464dce8e$1@news.povray.org>
St. wrote:
>      I think those might be magnetic tips?

Not necessarily. They're just a stronger alloy than the screws tend to 
be made from.

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


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