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3 Aug 2024 00:20:38 EDT (-0400)
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From: Gail Shaw
Subject: Re: Black Hole Research
Date: 5 May 2007 04:05:12
Message: <463c3ab8@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:463bf0e5@news.povray.org...
>
> comments? questions?

Very nice.

I'm not sure about the distortion ring. To me it looks like the black hold
is surrounded by a torus of glass. The other effects are really cool.


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From: nemesis
Subject: Re: Black Hole Research
Date: 5 May 2007 04:35:01
Message: <web.463c412a7bdc317510a8e1120@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:463bf0e5@news.povray.org...
> >I seem to be suffering a bit of creative drought.
>
> Really??  :-)

quick!  Someone hijacked Tek's news.povray.org account! :))

way cool, Tek!  Of course, a real black hole doesn't actually sucks things
ordinarily orbiting them safely away from the event horizon, but still...


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From: Orchid XP v3
Subject: Re: Black Hole Research
Date: 5 May 2007 05:03:44
Message: <463c4870$1@news.povray.org>
Mmm, I like it.

The ship itself seems a bit bland, but the rest of the image is really 
quite good.


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From: Tek
Subject: Re: Black Hole Research
Date: 5 May 2007 07:39:51
Message: <463c6d07@news.povray.org>
Well the sucking effect is created using a funny shaped lens, but as far as 
I know it's impossible to make a lens that will rotate things...
Although maybe if I stick a radial normal on there... hmm...

-- 
Tek
http://evilsuperbrain.com

"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:463c363b$1@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
> news:463bf0e5@news.povray.org...
>>I seem to be suffering a bit of creative drought.
>
> Really??  :-)
>
>> Uh... anyway... The cool black hole effect is achieved with a refractive 
>> object shaped so that it has no refraction at the edges when viewed from 
>> the camera's point of view, effectively making it a 2D distortion. I then 
>> use several such objects at different distances to create the event 
>> horizon, the "sucking" effect, and the smaller distortion on the ship.
>
> I am not sure I understand the technical part, but it is very clever 
> nonetheless.
> To make it even better: black holes spin usually, dragging light with 
> them. Could you simulate that distortion too?
>
> Thomas
>
>


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From: Tek
Subject: Re: Black Hole Research
Date: 5 May 2007 07:41:43
Message: <463c6d77@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:463c3ab8@news.povray.org...
> I'm not sure about the distortion ring. To me it looks like the black hold
> is surrounded by a torus of glass. The other effects are really cool.

It's actually more of a cone shape, but it is very much a glass-like 
material. I'll work on it a bit more to make it less obvious...

-- 
Tek
http://evilsuperbrain.com


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From: Alain
Subject: Re: Black Hole Research
Date: 5 May 2007 10:03:02
Message: <463c8e96@news.povray.org>
Tek nous apporta ses lumieres en ce 05-05-2007 07:42:
> Well the sucking effect is created using a funny shaped lens, but as far as 
> I know it's impossible to make a lens that will rotate things...
> Although maybe if I stick a radial normal on there... hmm...
> 
You may have a look at spiral normals, it's more evocative of a rotation.

-- 
Alain
-------------------------------------------------
Destroy the Borg?  Upload Windows 95 !


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From: Christian Froeschlin
Subject: Re: Black Hole Research
Date: 5 May 2007 15:13:14
Message: <463cd74a$1@news.povray.org>
The ship seems to be sitting awfully close to the event horizon.
It would probably need to orbit at relativistic speeds itself ;)


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From: Tek
Subject: Re: Black Hole Research - new version
Date: 6 May 2007 08:43:51
Message: <463dcd87@news.povray.org>
Swirly effect! I added a radial normal to my distortion effect, which is 
ramped up towards the middle of the effect to things get swirled more the 
closer they get.

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:463bf0e5@news.povray.org...
>I seem to be suffering a bit of creative drought.
>
> I had no idea what to POV next, but when I saw Gail Shaw's post I thought
> "ooh I'd like to do a space ship!", then I saw Skip Talbot's post and
> thought "ooh I'd like to fake a nebula in 2D on the sky_sphere". So in
> addition to ripping off their ideas I also decided to rip off the films 
> 2001
> and Sphere. The only slightly original idea here was the black hole, 
> though
> it's no coincidence that the idea occured after I saw the current 3Drtc
> topic: "the black cloak".
>
> Uh... anyway... The cool black hole effect is achieved with a refractive
> object shaped so that it has no refraction at the edges when viewed from 
> the
> camera's point of view, effectively making it a 2D distortion. I then use
> several such objects at different distances to create the event horizon, 
> the
> "sucking" effect, and the smaller distortion on the ship.
>
> Other than that it's all CSG on the spaceship, and the nebula, stars, and
> sun are just a layered pigment on the sky_sphere.
>
> comments? questions?
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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Attachments:
Download 'space simple.jpg' (283 KB)

Preview of image 'space simple.jpg'
space simple.jpg


 

From: Orchid XP v3
Subject: Re: Black Hole Research - new version
Date: 6 May 2007 09:20:49
Message: <463dd631$1@news.povray.org>
Mmm... that ship *is* too close to the event horizon! ;-)


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From: Alain
Subject: Re: Black Hole Research - new version
Date: 6 May 2007 09:57:03
Message: <463ddeaf$1@news.povray.org>
Orchid XP v3 nous apporta ses lumieres en ce 2007-05-06 09:21:
> Mmm... that ship *is* too close to the event horizon! ;-)
In space, it's extremely hard to corectly evaluate distances. The black hole may 
be at a somewhat safe distance...


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