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Another experiment with World Machine, this time to generate
a height_field based on roughly predefined terrain features.
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![isladelapov.jpg](/povray.binaries.images/attachment/%3C463bbad2%40news.povray.org%3E/isladelapov.jpg?ttop=443866&toff=3850&preview=1)
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"Christian Froeschlin" <chr### [at] chrfr de> schreef in bericht
news:463bbad2@news.povray.org...
> Another experiment with World Machine, this time to generate
> a height_field based on roughly predefined terrain features.
>
LOL
I love World Machine. I often combine it with GeoControl nowadays.
Thomas
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High!
Christian Froeschlin wrote:
> Another experiment with World Machine, this time to generate
> a height_field based on roughly predefined terrain features.
No, it's not PoVghanistan... definitely too humid!
The slopes still look quite terraced... what about eroding them somewhat
stronger, but keeping the whole thing recognizable?
See you on www.khyberspace.de !
Yadgar
Now playing: Malaria Summer (BFG)
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> The slopes still look quite terraced... what about eroding them somewhat
> stronger, but keeping the whole thing recognizable?
Ah, actually there is an explicit step creating the terraces,
so the effect could be reduced there as well. But it is true the
terracing looks much stronger in the final image as compared to
the preview in world machine. So, to see what would happen, I
now rendered a version with "geological timescale" erosion.
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