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Hi all.
This is something I've been fiddling with on and off for several months. I'm
mostly happy with it, just not ure anout the guy standing at the end.
Without him, the scene seems to lack focus, but I'm not sure if he's the
right thing.
Suggestions? Comments?
Post a reply to this message
Attachments:
Download 'Experiment.jpg' (74 KB)
Preview of image 'Experiment.jpg'

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Looks pretty cool. I think the lighting needs a bit of work, there's some
wierd shadows around the table in the background and near the ceiling, also
some coloured lights with a short fall off would look more sci-fi. Have you
considered using coloured lighting? Here's some coloured lighting from a
remarkably similar scene in event horizon:
http://en.wikipedia.org/wiki/Image:Eventstasis.jpg
I'm not sure about the composition of your image, I think it emphasizes the
empty space inside the ship too much (rather than space outside, or the
people in stasis). The right wall and floor take up a lot of the image and
there's nothing much to see there. If you dim the lighting on those parts or
adjust the camera a bit (wider angle to show more of the stasis pods, or
narrower angle to emphasize the view out the window). For my taste I'd say
the camera's placed too tidily, the background wall seems completely in-line
with the image which makes it all feel a bit 2D.
The other thing that jumps out at me is the lack of refraction on the tubes,
I think there might be a little there but I'm sure it should be much more
distorted. Of course you may have to put that down to artistic license
'cause refraction would have a funhouse mirror effect on your people.
Oh, and there's not enough generic glowing displays and meaningless buttons
& switches! :-D
Anyway just a few nitpicks, the overall effect & concept is good. How did
you do the metallic material on the walls and floor?
--
Tek
http://evilsuperbrain.com
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:4638ba69@news.povray.org...
> Hi all.
>
> This is something I've been fiddling with on and off for several months.
> I'm
> mostly happy with it, just not ure anout the guy standing at the end.
> Without him, the scene seems to lack focus, but I'm not sure if he's the
> right thing.
>
> Suggestions? Comments?
>
>
>
Post a reply to this message
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On Wed, 2 May 2007 18:20:32 +0200, "Gail Shaw" <initialsurname@sentech sa dot
com> wrote:
>
>Suggestions? Comments?
I've seen this scene before, possibly on the cover of Amazing Stories, or the
like. A bit before your time, I know :-)
If the people are in statis then I think that they should be rigid. If they are
in suspended animation and in a liquid filled container, then I think that they
should be naked. (Who wants to wake up in soaked clothes?)
I like the empty space, good composition I think. But the room is a bit too
light and clean.
Regards
Stephen
Post a reply to this message
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I've spent a bit more time looking at it. The guy at the end; His left shoulder
doesn't look right. Turn him more face on and see how that looks. How about
having his eyes open but unfocused? By that I mean both looking straight ahead
and not toed in towards the camera.
The Woman on the far right: The outline of her breast is more the shape you get
in full gravity. The liquid would support it more. Using Vicky, less droop, less
lay down
Regards
Stephen
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"Tek" <tek### [at] evilsuperbrain com> wrote:
> Looks pretty cool. I think the lighting needs a bit of work, there's some
> wierd shadows around the table in the background and near the ceiling, also
> some coloured lights with a short fall off would look more sci-fi. Have you
You could also try putting a really bright light source outside. With
radiosity, a super-bright window shadow (is that the right word?) and dim
interior lighting would look really good.
Otherwise, texturing & modelling look great!
Bill
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Sorry, in my haste I attached the wrong vrsion of the image. My comments
should make more sense based on this version
Post a reply to this message
Attachments:
Download 'Experiment.jpg' (114 KB)
Preview of image 'Experiment.jpg'

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I'm happy with it.
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On Thu, 3 May 2007 00:32:31 +0200, "Gail Shaw" <initialsurname@sentech sa dot
com> wrote:
> just not ure anout the guy standing at the end.
>Without him, the scene seems to lack focus, but I'm not sure if he's the
>right thing.
>Sorry, in my haste I attached the wrong vrsion of the image. My comments
>should make more sense based on this version
>
True without the guy at the end, the focus changes but I like the empty scene.
His gun seems to be too heavy to be holding in one hand and I would beef him up
a bit, more muscular thighs. Also I don't think men look good in tights :-) At
least not action men.
Regards
Stephen
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Stephen nous apporta ses lumieres en ce 03-05-2007 03:57:
> On Thu, 3 May 2007 00:32:31 +0200, "Gail Shaw" <initialsurname@sentech sa dot
> com> wrote:
>
>> just not ure anout the guy standing at the end.
>> Without him, the scene seems to lack focus, but I'm not sure if he's the
>> right thing.
>
>> Sorry, in my haste I attached the wrong vrsion of the image. My comments
>> should make more sense based on this version
>>
> True without the guy at the end, the focus changes but I like the empty scene.
> His gun seems to be too heavy to be holding in one hand and I would beef him up
> a bit, more muscular thighs. Also I don't think men look good in tights :-) At
> least not action men.
>
> Regards
> Stephen
This is a space station, gravity can be lower than usual.
--
Alain
-------------------------------------------------
A wise and frugal government, which shall leave men free to regulate their
own pursuits of industry and improvement, and shall not take from the mouth
of labor and bread it has earned - this is the sum of good government.
Thomas Jefferson
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On Thu, 03 May 2007 06:01:01 -0400, Alain <ele### [at] netscape net> wrote:
>This is a space station, gravity can be lower than usual.
But can inertia?
Regards
Stephen
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"Gail Shaw" <initialsurname@sentech sa dot com> schreef in bericht
news:4639119d@news.povray.org...
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
>
>
I am not sure. What troubles me is the reason why he carries a gun at the
ready. There is nothing in the scene that suggests any threat to him. I
would be far more happy if he were a crew member just looking out of the
window. That would make the scene more... 'equilibrated'?
Otherwise, I think this is well-done really!
Thomas
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Gail Shaw wrote:
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
Ah... I was thinking the "guy standing at the end" was invisible! :)
I'm with Tek about the colored lights, and with Thomas about the apparent
lack of a threat to the guy. And like Stephen, I think the image without the
armed guy had a nice composition.
Great work!
--
Jaime
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote
> I am not sure. What troubles me is the reason why he carries a gun at the
> ready. There is nothing in the scene that suggests any threat to him. I
> would be far more happy if he were a crew member just looking out of the
> window. That would make the scene more... 'equilibrated'?
> Otherwise, I think this is well-done really!
I agree about the firearm (which is not a good idea inside a space station
anyway). A patrolman, or better yet, a robot/probe, would make more sense,
I'd think. If those are windows, they are unnecessarily huge, and the stars
should not be visible with interior lighting. So, getting rid of the windows
and adding a dozen or more units down a deep corridor may be an idea.
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Gail Shaw wrote:
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
>
I think I'd like this animated. First the empty scene, then the guy with
the gun comes sneaking in, searching for something...
Ever seen Alien(s)? :)
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Stephen nous apporta ses lumieres en ce 03-05-2007 06:27:
> On Thu, 03 May 2007 06:01:01 -0400, Alain <ele### [at] netscape net> wrote:
>
>> This is a space station, gravity can be lower than usual.
>
> But can inertia?
>
> Regards
> Stephen
No. Put more mass to help absorb the recoil. Beter yet: use particles beam
weapons or some sort of energy projectors.
--
Alain
-------------------------------------------------
Congregationalist: Shit that happens to one person is just as good as shit that
happens to another.
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4638c0f4@news.povray.org...
> Looks pretty cool. I think the lighting needs a bit of work, there's some
> wierd shadows around the table in the background and near the ceiling,
also
> some coloured lights with a short fall off would look more sci-fi.
The lighting needs work. I intend to use area lights, to remove to banded
shadows, but it's slow.
> The other thing that jumps out at me is the lack of refraction on the
tubes,
> I think there might be a little there but I'm sure it should be much more
> distorted. Of course you may have to put that down to artistic license
> 'cause refraction would have a funhouse mirror effect on your people.
I toned down the refreaction for exactly that reason. I'll see about adding
a bit more
> Oh, and there's not enough generic glowing displays and meaningless
buttons
> & switches! :-D
On the to-do list. The darkened patches on the right wall will be displays
> Anyway just a few nitpicks, the overall effect & concept is good. How did
> you do the metallic material on the walls and floor?
It's a mod of a standard chrome, with a couple partially transparent layers
on top to simulate dirt and wear.
The scaring is based off a set of aging textures done by H. E. Day some time
back
#declare T_Chrome=
texture {
pigment {rgb 0.6}
finish {
ambient 0.05
brilliance 2
diffuse 0.7
metallic
specular 0.60
roughness 1/5
}
}
#declare ScarringLight =
texture {
pigment {
bozo
color_map {
[0 rgb .275 transmit .85]
[1 rgb .275 transmit 1]
}
scale 2
}
}
texture {
pigment {
bozo
pigment_map {
[0 bozo
color_map {
[0 rgb .15 transmit .85]
[1 rgb .15 transmit 1]
}
scale .125
]
[.5 rgb .275 transmit 1]
}
scale 2
}
translate 25
}
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:4639d203$1@news.povray.org...
>
> "Gail Shaw" <initialsurname@sentech sa dot com> schreef in bericht
> news:4639119d@news.povray.org...
> > Sorry, in my haste I attached the wrong vrsion of the image. My comments
> > should make more sense based on this version
> >
> >
> I am not sure. What troubles me is the reason why he carries a gun at the
> ready. There is nothing in the scene that suggests any threat to him. I
> would be far more happy if he were a crew member just looking out of the
> window. That would make the scene more... 'equilibrated'?
Ah. The original idea I had for this was that the people in the tanks
weren't there of their own free will.
Will have to think what I can do to make that apparent.
> Otherwise, I think this is well-done really!
Thanks
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"Eero Ahonen" <aer### [at] removethis zbxt net invalid> wrote in message
news:4639f5ef$1@news.povray.org...
> Gail Shaw wrote:
> > Sorry, in my haste I attached the wrong vrsion of the image. My comments
> > should make more sense based on this version
> >
>
> I think I'd like this animated. First the empty scene, then the guy with
> the gun comes sneaking in, searching for something...
Maybe sometime.
> Ever seen Alien(s)? :)
Oh, yes.
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:daih33pnh79regq3ebfnmj1ukjfhlmaegn@4ax.com...
> On Wed, 2 May 2007 18:20:32 +0200, "Gail Shaw" <initialsurname@sentech sa
dot
> com> wrote:
>
> >
> >Suggestions? Comments?
>
> I've seen this scene before, possibly on the cover of Amazing Stories, or
the
> like. A bit before your time, I know :-)
Or maybe when I posted it a couple months back.
> If the people are in statis then I think that they should be rigid. If
they are
> in suspended animation and in a liquid filled container, then I think that
they
> should be naked. (Who wants to wake up in soaked clothes?)
Well, they're not really there by choice, so they didn't have a real say in
the matter...
> I like the empty space, good composition I think. But the room is a bit
too
> light and clean.
I need to do something with the lighting. Too bright
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:o25j33l1n34l4hdh4r9mf236631ntljahh@4ax.com...
> On Thu, 3 May 2007 00:32:31 +0200, "Gail Shaw" <initialsurname@sentech sa
dot
> com> wrote:
>
> > just not ure anout the guy standing at the end.
> >Without him, the scene seems to lack focus, but I'm not sure if he's the
> >right thing.
>
> >Sorry, in my haste I attached the wrong vrsion of the image. My comments
> >should make more sense based on this version
> >
> True without the guy at the end, the focus changes but I like the empty
scene.
I'm not sure which I prefer. The empty scene was too empty, but I'm not sure
I like this either. hmmm
> His gun seems to be too heavy to be holding in one hand and I would beef
him up
> a bit, more muscular thighs. Also I don't think men look good in tights
:-) At
> least not action men.
Sometimes I hate Poser. *g*
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On Fri, 4 May 2007 06:37:58 +0200, "Gail Shaw" <initialsurname@sentech sa dot
com> wrote:
>> I've seen this scene before, possibly on the cover of Amazing Stories, or
>the
>> like. A bit before your time, I know :-)
>
>Or maybe when I posted it a couple months back.
Yes I remember that too :-) It still reminds me of my pulp SF books,
>> If the people are in statis then I think that they should be rigid. If
>they are
>> in suspended animation and in a liquid filled container, then I think that
>they
>> should be naked. (Who wants to wake up in soaked clothes?)
>
>Well, they're not really there by choice, so they didn't have a real say in
>the matter...
True but you do and it's your scene :-)
>> I like the empty space, good composition I think. But the room is a bit
>too
>> light and clean.
>
>I need to do something with the lighting. Too bright
>
For the moment, I'm sure.
Regards
Stephen
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On Fri, 4 May 2007 06:43:34 +0200, "Gail Shaw" <initialsurname@sentech sa dot
com> wrote:
>I'm not sure which I prefer. The empty scene was too empty, but I'm not sure
>I like this either. hmmm
The empty scene could be a great one in its own right. I think that it is quite
evocative, a phrase I use with Thomas de G's work a lot.
>> His gun seems to be too heavy to be holding in one hand and I would beef
>him up
>> a bit, more muscular thighs. Also I don't think men look good in tights
>:-) At
>> least not action men.
>
>Sometimes I hate Poser. *g*
>
It's hard going at times :-)
But keep up the good work.
Regards
Stephen
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On Fri, 4 May 2007 06:43:34 +0200, "Gail Shaw" <initialsurname@sentech sa dot
com> wrote:
>
>Sometimes I hate Poser. *g*
Have you thought about replacing him with a 'bot?
Regards
Stephen
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What if you made the figure a lost child?
I have pondered this scene at some length trying to figure out what it
is for me and possibly what it is for you. For some reason it brings to
mind two of your former scenes from memory, one that involved skeletal
remains of warriors outside of a dragon's den, and one that involved a
fish jumping out of a picture.
I know that you do some sci-fi writing too that has the same feel. It
is like there is some aspect of scifi/fantasy action scenes that you are
drawn to and want to recreate.
You have to follow that question I think. Why are you drawn to this?
Why are you doing it?
This scene, and scenes like it, have a voyeuristic component to them.
In that regard, the sense of the female figures floating and gentling
undulating in the liquid is the most potent and expressive part of the
scene. That they are clothed adds to the psychological titillation and
recreates the suffused eroticism in many juvenile scifi flicks. They
are exaggerated in scale, they are on display, in poses free of gravity
and that they may not be in control of, and finally, unaware that they
are observed.
I think your action/combat reflex is confusing here. That the scene is
suddenly presented to the viewer just as it is revealed to the
explorations of the little combat figure IS a typical scifi devise.
But I wonder if you could push it further. There is something
unsatisfying to me that it all ends with this unresponsive little turd
with a gun.
There is a faint spike with the idea of the vulnerability of the figures
heightened by the presence of the trained weapon. There is also
something going on with the visor-hidden eyes, given the implicit
voyeurism involved, but at this point I find it a less than satisfying
conclusion to a potentially emotive scene.
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> I wonder if you could push it further. There is something unsatisfying
> to me that it all ends with this unresponsive little turd with a gun.
What if the gunman was posed looking startled, with the gun lowered just
a few degrees, as if he lost track of what he was doing when he saw the
bodies?
--
William Tracy
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|a|f|i|s|h|i|o|n|a|d|o|@|g|m|a|i|l|.|c|o|m|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|w|t|r|a|c|y|@|c|a|l|p|o|l|y|.|e|d|u|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
You know you've been raytracing too long when you think to yourself
"cool lens flare effect" while you're watching REAL lensflares on TV,
off car windscreens, etc.
Chris "I drank what?" Upton
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Perhaps the guard could be seated?
Something like a cop outside a hospital room...
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Gail Shaw wrote:
> Hi all.
>
> This is something I've been fiddling with on and off for several months. I'm
> mostly happy with it, just not ure anout the guy standing at the end.
> Without him, the scene seems to lack focus, but I'm not sure if he's the
> right thing.
>
> Suggestions? Comments?
I see some banding from the lights. If you're using area_lights, try
putting some jitter into them.
Regards,
John
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Gail Shaw nous apporta ses lumieres en ce 04-05-2007 00:30:
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:4638c0f4@news.povray.org...
>> Looks pretty cool. I think the lighting needs a bit of work, there's some
>> wierd shadows around the table in the background and near the ceiling,
> also
>> some coloured lights with a short fall off would look more sci-fi.
>
> The lighting needs work. I intend to use area lights, to remove to banded
> shadows, but it's slow.
You should use adaptive for all area_light. Start with adaptive 0, go to
adaptive 1 if you get artefacts (aray at least 5*5), adaptive 2 if you still get
artefacts (aray at least 9*9)...
With adaptive 0, area_light 1*x,1*y, 33,33 (or even 65,65) is almost as fast as
...4,4
>
With adaptive, the optimum aray size are: 5 (usualy to sparse), 9, 17 (I normaly
start at this density), 33, 65, 129 (this and greater are problbly overkill), ...
--
Alain
-------------------------------------------------
'hAS ANYONE SEEN MY cAPSLOCK KEY?'
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"John VanSickle" <evi### [at] hotmail com> wrote in message
news:463bbe31$1@news.povray.org...
> Gail Shaw wrote:
> > Hi all.
> >
> > This is something I've been fiddling with on and off for several months.
I'm
> > mostly happy with it, just not ure anout the guy standing at the end.
> > Without him, the scene seems to lack focus, but I'm not sure if he's the
> > right thing.
> >
> > Suggestions? Comments?
>
> I see some banding from the lights. If you're using area_lights, try
> putting some jitter into them.
>
They're not area lights. too slow for test renders. Will change them to area
later.
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High!
Stephen wrote:
> Also I don't think men look good in tights :-) At
> least not action men.
...then you probably never saw Jethro Tull's Ian Anderson in action! ;-)
See you on www.khyberspace.de !
Yadgar
Now playing: So heiß (Münchener Freiheit)
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On Sat, 05 May 2007 10:46:16 +0200, Jörg 'Yadgar' Bleimann <yaz### [at] gmx de>
wrote:
>High!
>
>Stephen wrote:
>> Also I don't think men look good in tights :-) At
>> least not action men.
>
>...then you probably never saw Jethro Tull's Ian Anderson in action! ;-)
>
We have heard the chimes at midnight, Master Shallow.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:80io331iqoqr1do2qffuuldce19js0pckg@4ax.com...
>>
>
> We have heard the chimes at midnight, Master Shallow.
Yes, indeed, so we did, Master Falstaff... :-)
Thomas
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On Sat, 5 May 2007 15:51:59 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
>news:80io331iqoqr1do2qffuuldce19js0pckg@4ax.com...
>>>
>>
>> We have heard the chimes at midnight, Master Shallow.
>
>Yes, indeed, so we did, Master Falstaff... :-)
Nice one!
That reminds me I must give Tom Melly back his DVD before I start working in the
lowlands.
Regards
Stephen
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"Jim Charter" <jrc### [at] msn com> wrote in message
news:463ba39f@news.povray.org...
>
> What if you made the figure a lost child?
Wouldn't fit with the feel of the scene I had in mind. The fact that the
feel hasn't come across properly is another issue.
> I know that you do some sci-fi writing too that has the same feel. It
> is like there is some aspect of scifi/fantasy action scenes that you are
> drawn to and want to recreate.
Most of the pictures I do have a story behind them, even if it's just a few
lines. I tend to find that picture and story come together.
They're not always action scenes, but I find those the eaiest to recreate.
> This scene, and scenes like it, have a voyeuristic component to them.
<snip>
Hmmm, interesting analysis. Not something that I thought of.
> I think your action/combat reflex is confusing here. That the scene is
> suddenly presented to the viewer just as it is revealed to the
> explorations of the little combat figure IS a typical scifi devise.
> But I wonder if you could push it further. There is something
> unsatisfying to me that it all ends with this unresponsive little turd
> with a gun.
I'm not fully satisfied with it either. I'll put it aside for a day or two,
see what comes to mind.
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Stephen <mcavoysATaolDOTcom@> wrote:
> Also I don't think men look good in tights :-) At
> least not action men.
Yeah, why don't you say that to Superman to his face! :-)
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On Sat, 5 May 2007 21:54:42 EDT, "Cousin Ricky" <ric### [at] yahoo com> wrote:
>Stephen <mcavoysATaolDOTcom@> wrote:
>> Also I don't think men look good in tights :-) At
>> least not action men.
>
>Yeah, why don't you say that to Superman to his face! :-)
>
>
I will, after I get round to telling St Peter what I think of the set up down
here :-)
Regards
Stephen
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Gail Shaw wrote:
> "Jim Charter" <jrc### [at] msn com> wrote in message
> news:463ba39f@news.povray.org...
>
>>What if you made the figure a lost child?
>
>
> Wouldn't fit with the feel of the scene I had in mind.
Exactly, I'm trying to shake you up.
>
>
>>I know that you do some sci-fi writing too that has the same feel. It
>>is like there is some aspect of scifi/fantasy action scenes that you are
>>drawn to and want to recreate.
>
>
> Most of the pictures I do have a story behind them, even if it's just a few
> lines. I tend to find that picture and story come together.
Yes I remember a very early idea for a piece that involved a remarkable
shift in point of view utilizing a reflection somehow. At your best
your narrative inventions are very exciting.
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:4639119d@news.povray.org...
> Sorry, in my haste I attached the wrong vrsion of the image.
Aha! Now if you'd done that in the TC-RTC Gail, you would be able to go
into your account and make the wrong image 'dead', and then re-upload the
right image and make it 'live'! :o)
Nice image, btw. Are the bubbles randomly placed by hand? I think the
bubbles work well. I think I too would have the guy standing guard, but I
would also put some kind of machinery in front of him just to break that
bottom right-hand corner up a bit.
~Steve~
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"St." <dot### [at] dot com> wrote in message news:464091c8@news.povray.org...
>
> Nice image, btw.
Thanks
> Are the bubbles randomly placed by hand?
No. It's a loop with a random seed for each column, which are then placed
semi-random in a circle.
I can post the macro if you want.
> I think the
> bubbles work well. I think I too would have the guy standing guard, but I
> would also put some kind of machinery in front of him just to break that
> bottom right-hand corner up a bit.
The idea of a guard sounds good, I just have to figure out how to make it
apparent that the people in the tanks aren't there volunterily.
My poser library is, unfortunatly, not that well stocked.
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"St." <dot### [at] dot com> wrote in message news:464091c8@news.povray.org...
> into your account and make the wrong image 'dead', and then re-upload the
> right image and make it 'live'! :o)
Oops! Sorry, I meant 'suspend' instead of 'dead', and then 'make live'.
~Steve~
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:4640a8e9@news.povray.org...
>
> "St." <dot### [at] dot com> wrote in message news:464091c8@news.povray.org...
>>
>> Nice image, btw.
>
> Thanks
>
>> Are the bubbles randomly placed by hand?
>
> No. It's a loop with a random seed for each column, which are then placed
> semi-random in a circle.
> I can post the macro if you want.
Could you? I'd love to try that.
>
>> I think the
>> bubbles work well. I think I too would have the guy standing guard, but I
>> would also put some kind of machinery in front of him just to break that
>> bottom right-hand corner up a bit.
>
> The idea of a guard sounds good, I just have to figure out how to make it
> apparent that the people in the tanks aren't there volunterily.
Hmm... been thinking about this, and all I could come up with is that
if they were struggling (to get out maybe?), then that would make it obvious
to the veiwer that they don't want to be there. Tricky though, as you would
have to get the poses just right to achieve that, I think.
>
> My poser library is, unfortunatly, not that well stocked.
Same here Gail. :o/
~Steve~
>
>
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"St." <dot### [at] dot com> wrote in message news:4640af6e@news.povray.org...
> Could you? I'd love to try that.
Here you go.
#macro Bubbles (StartPoint, EndPoint,Spacing,Size,rs)
union {
#local rnd=seed(rs);
#local Count = (EndPoint.y-StartPoint.y)/Spacing;
#local i=0;
#while (i<Count)
sphere {
<0,0,0>,Size*(0.8+rand(rnd)*0.4)
scale <1,0.7,1>
translate <(rand(rnd)-0.5)*Spacing*0.5,i*Spacing +
(rand(rnd)-0.5)*Spacing,(rand(rnd)-0.5)*Spacing*0.5>
material {
texture {
pigment {rgbf <1,1,1,0.99>}
finish {specular 0.8 reflection {0.1,0.5 fresnel}}
}
interior {ior 1.0}
}
//pigment {Red}
hollow
}
#local i=i+1;
#end
translate StartPoint
}
#end
Sample call:
object {
Bubbles(<0.2,0.1,0>,<0.2,1.775,0>,0.075,0.0085,floor(rand(rnd)*10000))
}
> Hmm... been thinking about this, and all I could come up with is that
> if they were struggling (to get out maybe?), then that would make it
obvious
> to the veiwer that they don't want to be there. Tricky though, as you
would
> have to get the poses just right to achieve that, I think.
That's what I'm trying, with one of them. Looking promising.
Update maybe later this week
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:4640bec2@news.povray.org...
>
> "St." <dot### [at] dot com> wrote in message news:4640af6e@news.povray.org...
>
>> Could you? I'd love to try that.
>
> Here you go.
Cool! Thanks Gail!
<Now to think of what to use it on. Hmm...>
~Steve~
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote:
> Sometimes I hate Poser. *g*
Gail, would you mind if I developed my own image based on yours? I have an
animation in mind.
Stephen
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> > Hmm... been thinking about this, and all I could come up with is that
> > if they were struggling (to get out maybe?), then that would make it
> obvious
> > to the veiwer that they don't want to be there. Tricky though, as you
> would
> > have to get the poses just right to achieve that, I think.
>
> That's what I'm trying, with one of them. Looking promising.
> Update maybe later this week
I think that showing some distress on the clothing would implicate a struggle
and lack of free will. Not haveing used Poser myself I don't know what would be
involved to simulate this.
As a side comment I would like to say that I have enjoyed your work for many
years and am glad to see you are still active. It has been sometime since I
have tried anything but have thought about starting again. Keep up the good
work and thanks for making so much available to the public.
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