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From: Marc
Subject: Yet another lighthouse (111kB)
Date: 12 Apr 2007 11:55:51
Message: <461e5687@news.povray.org>
Hi

Here, on and off the western dangerous shores of France, we have a lot of 
lighthouses. I keep on modeling some of them.
This one is the Creac'h (the Headland in Breton language) raised on the isle 
of Ouessant at the entry of the Channel. It is one of the most powerful in 
Europe. It can be seen from 150km.

Modeled in Moray... mostly CSG, some meshs, some isosurfaces (sea and land), 
trace() used for the grass and I played with the compulsory IvyGenerator of 
course :)
I unsucessfully tried to get rid of deformation of the tower due to 
perspective :-(

Comments are welcome of course but I don't think I'll change many things.

Marc


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From: Stephen
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:22:01
Message: <15ns1393p8gs5v02sbof4gentj8f7lmpjc@4ax.com>
On Thu, 12 Apr 2007 17:55:56 +0200, "Marc" <jac### [at] wanadoofr>
wrote:

>Comments are welcome of course but I don't think I'll change many things.

That's brilliant, Marc. A bit too clean but it jut might have been painted.
What do you mean about getting rid of deformation of the tower due to
perspective?

Regards
	Stephen


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From: Darren New
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:31:05
Message: <461e5ec9$1@news.povray.org>
Marc wrote:
> Comments are welcome of course but I don't think I'll change many things.

Nice! I think POV is great for architecture.

How did you do the stone on the walls? Was it built "brick by brick" 
algorithmically, or is it a solid something with an appropriate texture, 
and if so what texture?  I've been wondering for a while how to make 
such a texture. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:43:32
Message: <461e61b4@news.povray.org>

15ns1393p8gs5v02sbof4gentj8f7lmpjc@4ax.com...
> On Thu, 12 Apr 2007 17:55:56 +0200, "Marc" 
> <jac### [at] wanadoofr>
> wrote:
>
>>Comments are welcome of course but I don't think I'll change many things.
>
> That's brilliant, Marc. A bit too clean but it jut might have been 
> painted.

Thanks :-)
It is a on land lighthouse and kept very clean and well paint but I agree a 
bit too clan here.

> What do you mean about getting rid of deformation of the tower due to
> perspective?

It looks like it has an oval section at the top


Marc


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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:52:45
Message: <461e63dd@news.povray.org>

461e5ec9$1@news.povray.org...
> Marc wrote:
>> Comments are welcome of course but I don't think I'll change many things.
>
> Nice! I think POV is great for architecture.

Thanks :-)
>
> How did you do the stone on the walls? Was it built "brick by brick" 
> algorithmically, or is it a solid something with an appropriate texture, 
> and if so what texture?  I've been wondering for a while how to make such 
> a texture. :-)

It is just a very simple mesh with a uv_mapped picture of a wall close to my 
home (a color version for the pigment and a grayscale version for the 
bumpmap) :-)

Marc


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From: Darren New
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 13:04:18
Message: <461e6692$1@news.povray.org>
Marc wrote:
> It is just a very simple mesh with a uv_mapped picture of a wall close to my 
> home 

Ah. We have some walls like that around here, and I'd been idly trying 
to figure out how to do it in POV without an image map. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


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From: Marc
Subject: Re: Yet another lighthouse : stone wall map (250kB)
Date: 12 Apr 2007 13:08:05
Message: <461e6775@news.povray.org>

461e63dd@news.povray.org...
> It is just a very simple mesh with a uv_mapped picture of a wall close to 
> my
> home (a color version for the pigment and a grayscale version for the
> bumpmap) :-)
>
Here is the map (it was looped in a image edition soft)

Marc


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From: Jim Holsenback
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 16:07:38
Message: <461e918a@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:461e5687@news.povray.org...
> trace() used for the grass

Nice image indeed .... one thing of interest to me is the grass. I've also 
been using trace to try to cover a heightfield section and make a medow, but 
my results haven't been good enough yet. Wonder if you might be willing to 
post your method for grass. Perhaps I might learn something and discover why 
I'm having so much trouble achieving the look I want.

Thanks Jim


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From: s day
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 16:25:01
Message: <web.461e9474fe1e89b874f606730@news.povray.org>
From the thumnail I thought it looked like a photo, when I opened the large
image though I could see it was a render, mainly because of the textures
which I think are too smooth and clean but the modelling is top notch.
Great work.

Sean


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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 17:43:09
Message: <461ea7ed@news.povray.org>

461e918a@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> wrote in message 
> news:461e5687@news.povray.org...
>> trace() used for the grass
>
> Nice image indeed .... one thing of interest to me is the grass. I've also 
> been using trace to try to cover a heightfield section and make a medow, 
> but my results haven't been good enough yet. Wonder if you might be 
> willing to post your method for grass. Perhaps I might learn something and 
> discover why I'm having so much trouble achieving the look I want.
>
> Thanks Jim
>
The grass object is a tuft of grassblades . the trick is I don't rotate it 
with rand but with v_turbulence instead. it looks like swirls caused by 
wind.

I could post some code but it's rather messy :-)

Marc


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