POV-Ray : Newsgroups : povray.binaries.images : Yet another lighthouse (111kB) Server Time
9 Sep 2024 04:15:01 EDT (-0400)
  Yet another lighthouse (111kB) (Message 3 to 12 of 32)  
<<< Previous 2 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Darren New
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:31:05
Message: <461e5ec9$1@news.povray.org>
Marc wrote:
> Comments are welcome of course but I don't think I'll change many things.

Nice! I think POV is great for architecture.

How did you do the stone on the walls? Was it built "brick by brick" 
algorithmically, or is it a solid something with an appropriate texture, 
and if so what texture?  I've been wondering for a while how to make 
such a texture. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


Post a reply to this message

From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:43:32
Message: <461e61b4@news.povray.org>

15ns1393p8gs5v02sbof4gentj8f7lmpjc@4ax.com...
> On Thu, 12 Apr 2007 17:55:56 +0200, "Marc" 
> <jac### [at] wanadoofr>
> wrote:
>
>>Comments are welcome of course but I don't think I'll change many things.
>
> That's brilliant, Marc. A bit too clean but it jut might have been 
> painted.

Thanks :-)
It is a on land lighthouse and kept very clean and well paint but I agree a 
bit too clan here.

> What do you mean about getting rid of deformation of the tower due to
> perspective?

It looks like it has an oval section at the top


Marc


Post a reply to this message

From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 12:52:45
Message: <461e63dd@news.povray.org>

461e5ec9$1@news.povray.org...
> Marc wrote:
>> Comments are welcome of course but I don't think I'll change many things.
>
> Nice! I think POV is great for architecture.

Thanks :-)
>
> How did you do the stone on the walls? Was it built "brick by brick" 
> algorithmically, or is it a solid something with an appropriate texture, 
> and if so what texture?  I've been wondering for a while how to make such 
> a texture. :-)

It is just a very simple mesh with a uv_mapped picture of a wall close to my 
home (a color version for the pigment and a grayscale version for the 
bumpmap) :-)

Marc


Post a reply to this message

From: Darren New
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 13:04:18
Message: <461e6692$1@news.povray.org>
Marc wrote:
> It is just a very simple mesh with a uv_mapped picture of a wall close to my 
> home 

Ah. We have some walls like that around here, and I'd been idly trying 
to figure out how to do it in POV without an image map. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


Post a reply to this message

From: Marc
Subject: Re: Yet another lighthouse : stone wall map (250kB)
Date: 12 Apr 2007 13:08:05
Message: <461e6775@news.povray.org>

461e63dd@news.povray.org...
> It is just a very simple mesh with a uv_mapped picture of a wall close to 
> my
> home (a color version for the pigment and a grayscale version for the
> bumpmap) :-)
>
Here is the map (it was looped in a image edition soft)

Marc


Post a reply to this message


Attachments:
Download 'Sufren_boucle_red.jpg' (244 KB)

Preview of image 'Sufren_boucle_red.jpg'
Sufren_boucle_red.jpg


 

From: Jim Holsenback
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 16:07:38
Message: <461e918a@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:461e5687@news.povray.org...
> trace() used for the grass

Nice image indeed .... one thing of interest to me is the grass. I've also 
been using trace to try to cover a heightfield section and make a medow, but 
my results haven't been good enough yet. Wonder if you might be willing to 
post your method for grass. Perhaps I might learn something and discover why 
I'm having so much trouble achieving the look I want.

Thanks Jim


Post a reply to this message

From: s day
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 16:25:01
Message: <web.461e9474fe1e89b874f606730@news.povray.org>
From the thumnail I thought it looked like a photo, when I opened the large
image though I could see it was a render, mainly because of the textures
which I think are too smooth and clean but the modelling is top notch.
Great work.

Sean


Post a reply to this message

From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 17:43:09
Message: <461ea7ed@news.povray.org>

461e918a@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> wrote in message 
> news:461e5687@news.povray.org...
>> trace() used for the grass
>
> Nice image indeed .... one thing of interest to me is the grass. I've also 
> been using trace to try to cover a heightfield section and make a medow, 
> but my results haven't been good enough yet. Wonder if you might be 
> willing to post your method for grass. Perhaps I might learn something and 
> discover why I'm having so much trouble achieving the look I want.
>
> Thanks Jim
>
The grass object is a tuft of grassblades . the trick is I don't rotate it 
with rand but with v_turbulence instead. it looks like swirls caused by 
wind.

I could post some code but it's rather messy :-)

Marc


Post a reply to this message

From: Jim Holsenback
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 18:12:15
Message: <461eaebf@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:461ea7ed@news.povray.org...
> The grass object is a tuft of grassblades . the trick is I don't rotate it 
> with rand but with v_turbulence instead. it looks like swirls caused by 
> wind.

ahhhh .... just the hint I was looking for ..... I have a blade and clumps 
(tufts) that I'm happy with but was using rand to scale and rotate .... so I 
will investigate v_turbulence.

Much Thanks


Post a reply to this message

From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 12 Apr 2007 18:14:07
Message: <461eaf2f$1@news.povray.org>

web.461e9474fe1e89b874f606730@news.povray.org...
> From the thumnail I thought it looked like a photo, when I opened the 
> large
> image though I could see it was a render, mainly because of the textures
> which I think are too smooth and clean but the modelling is top notch.
> Great work.
>
> Sean
>

The textures are too clean and the lighting  not very realistic but I can't 
find why.
In fact I am not after full photorealism.
Thanks for the kind comment :-)

Marc


Post a reply to this message

<<< Previous 2 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.