POV-Ray : Newsgroups : povray.binaries.images : Battlestar Warspite Server Time
13 Oct 2026 07:50:03 EDT (-0400)
  Battlestar Warspite (Message 1 to 20 of 20)  
From: Rarius
Subject: Battlestar Warspite
Date: 22 Feb 2007 17:39:09
Message: <45de1b8d@news.povray.org>
My take on BSG... pure CSG and inbuilt textures.

Rarius


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From: Stephen
Subject: Re: Battlestar Warspite
Date: 22 Feb 2007 17:55:31
Message: <qq7st29o8hghvp20klvthb6kun08mr4lao@4ax.com>
On Thu, 22 Feb 2007 22:38:55 -0000, "Rarius" <rar### [at] rariuscouk> wrote:

>My take on BSG... pure CSG and inbuilt textures.
>
>Rarius 
>
Nice but a bit dark on my monitor. I looks like a lot of work. How long did it
take you to build it?

Regards
	Stephen


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From: Charles C
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 01:40:00
Message: <web.45de8bc1a626085a632e613b0@news.povray.org>
I haven't seen that show in ages, but impressive and well done I think.
Dark is probably more realistic, but I'd also like to see it in brighter
light to see more of the model.
Charles

"Rarius" <rar### [at] rariuscouk> wrote:
> My take on BSG... pure CSG and inbuilt textures.
>
> Rarius


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From: Ben Chambers
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 02:31:58
Message: <45de986e$1@news.povray.org>
Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.
> 
> Rarius 
> 
> 
> 

You *have* to do an animation with that thing going into battle :)

...Chambers


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From: Stephen
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 03:20:02
Message: <web.45dea2baa626085af1cb1e660@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> I haven't seen that show in ages, but impressive and well done I think.
> Dark is probably more realistic, but I'd also like to see it in brighter
> light to see more of the model.
> Charles
>
> "Rarius" <rar### [at] rariuscouk> wrote:
> > My take on BSG... pure CSG and inbuilt textures.
> >
> > Rarius

Change the gamma to 2.2 the detail’s there

Stephen


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From: Thomas de Groot
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 04:39:31
Message: <45deb653@news.povray.org>
I like it, dark as it is perhaps, but that is part of its ominous presence. 
Excellent work.

Thomas


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 06:04:22
Message: <45deca36@news.povray.org>
> Nice but a bit dark on my monitor. I looks like a lot of work. How long 
> did it
> take you to build it?

It took about a week to put together...Each hull segment is made using a 
macro so I can make an inner, middle, and outer hull and combine them 
together.

This render at 1280x1024 took 51m to render... Before I figured out how to 
use light_groups, it took over 5 hours!

rarius


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 06:05:31
Message: <45deca7b@news.povray.org>
> You *have* to do an animation with that thing going into battle :)

If you can lend me a render farm I'll gladly do one... Even at 640x480 it 
will take 15 mins per frame!

Rarius


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From: Darren New
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 11:36:03
Message: <45df17f3$1@news.povray.org>
Rarius wrote:
>> You *have* to do an animation with that thing going into battle :)
> 
> If you can lend me a render farm I'll gladly do one... Even at 640x480 it 
> will take 15 mins per frame!

Want to test out my code for just that, and run it on Amazon's ECC? :-)

-- 
   Darren New / San Diego, CA, USA (PST)
    "I'm getting addicted to feet. Which is
     bad, because they're like $5 a pound."


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From: Rune
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 12:27:29
Message: <45df2401$1@news.povray.org>
Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.

As others have said, nicely done!

However, I once read on a FAQ on modeling space crafts, that the best way to 
show it off is on a completely *white* background. Because while it's easy 
to make something look impressive on a black or starry background, perhaps 
with sparse lighting, you *know* that it's a good model if you can show it 
on a white background and it *still* looks fabulous. Then you can always put 
in the black background and moody lighting later. Just a thought.

Rune
-- 
http://runevision.com


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From: Ben Chambers
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 15:09:02
Message: <45df49de@news.povray.org>
Rarius wrote:
>> You *have* to do an animation with that thing going into battle :)
> 
> If you can lend me a render farm I'll gladly do one... Even at 640x480 it 
> will take 15 mins per frame!
> 
> Rarius 
> 
> 

Sure, I happen to have a render farm sitting right here... It's called 
IMP :)

www.imp.org

...Chambers


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From: Thomas de Groot
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 03:00:08
Message: <45dff088$1@news.povray.org>
"Rune" <new### [at] runevisioncom> schreef in bericht 
news:45df2401$1@news.povray.org...
>
> However, I once read on a FAQ on modeling space crafts, that the best way 
> to show it off is on a completely *white* background. Because while it's 
> easy to make something look impressive on a black or starry background, 
> perhaps with sparse lighting, you *know* that it's a good model if you can 
> show it on a white background and it *still* looks fabulous. Then you can 
> always put in the black background and moody lighting later. Just a 
> thought.
>

That is an interesting notion, and certainly true. Never thought about it 
that way.
Thanks Rune!

Thomas


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From: Christian Froeschlin
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 16:40:43
Message: <45e0b0db$1@news.povray.org>
Rarius wrote:

> This render at 1280x1024 took 51m to render... Before I figured out how to 
> use light_groups, it took over 5 hours!

Just when you think you at least *know* about all the main
objects and concepts ... I completely overlooked light_groups.
Thanks for mentioning, they sound quite useful ;)


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From: Christian Froeschlin
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 17:00:48
Message: <45e0b590@news.povray.org>
Ben Chambers wrote:

> www.imp.org

That's a nice idea. But either I got lost navigating the site,
or the only project completed since 2003 is a 15 second logo
for the site itself?


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From: RusHHouR
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 17:20:01
Message: <web.45e0b9cda626085a47d3ae5e0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Rarius wrote:
>
> > This render at 1280x1024 took 51m to render... Before I figured out how to
> > use light_groups, it took over 5 hours!
>
> Just when you think you at least *know* about all the main
> objects and concepts ... I completely overlooked light_groups.
> Thanks for mentioning, they sound quite useful ;)

My thoughts excactly! :)
And very nice detailed ship!


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 18:49:47
Message: <45e0cf1b$1@news.povray.org>
>> > This render at 1280x1024 took 51m to render... Before I figured out how 
>> > to
>> > use light_groups, it took over 5 hours!
>>
>> Just when you think you at least *know* about all the main
>> objects and concepts ... I completely overlooked light_groups.
>> Thanks for mentioning, they sound quite useful ;)
>
> My thoughts exactly! :)
> And very nice detailed ship!

Thanks for all the comments. Its nice to be appreciated!

light_groups only work properly if you put the light_sources directly in the 
light_group. They don't work properly if you put your lights inside a CSG 
like a union as I usually do...

Taking an example scene with two union, one of which has some internal 
lights...

union
{
    ...
    light_source{...}
    light_source{...}
}
union
{
    ...
}

In the following example this will work and render much faster...

light_group
{
    union
    {
        ...
    }
    light_source{...}
    light_source{...}
}
union
{
    ...
}

But in the following example this will work (i.e. the lights will only apply 
to the first union) but render in the same time as the first example...

light_group
{
    union
    {
        ...
        light_source{...}
        light_source{...}
    }
}
union
{
    ...
}

Rarius


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From: St 
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 18:55:31
Message: <45e0d073$1@news.povray.org>
"Rune" <new### [at] runevisioncom> wrote in message 
news:45df2401$1@news.povray.org...
> Rarius wrote:
>> My take on BSG... pure CSG and inbuilt textures.
>
> As others have said, nicely done!
>
> However, I once read on a FAQ on modeling space crafts, that the best way 
> to show it off is on a completely *white* background. Because while it's 
> easy to make something look impressive on a black or starry background, 
> perhaps with sparse lighting, you *know* that it's a good model if you can 
> show it on a white background and it *still* looks fabulous. Then you can 
> always put in the black background and moody lighting later. Just a 
> thought.

    Nice tip Rune! Thanks! Will give it a try.

       ~Steve~


>
> Rune
> -- 
> http://runevision.com
>


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 19:42:26
Message: <45e0db72@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:45e0d073$1@news.povray.org...
>
> "Rune" <new### [at] runevisioncom> wrote in message
> news:45df2401$1@news.povray.org...
>> Rarius wrote:
>>> My take on BSG... pure CSG and inbuilt textures.
>>
>> As others have said, nicely done!
>>
>> However, I once read on a FAQ on modeling space crafts, that the best way
>> to show it off is on a completely *white* background. Because while it's
>> easy to make something look impressive on a black or starry background,
>> perhaps with sparse lighting, you *know* that it's a good model if you 
>> can
>> show it on a white background and it *still* looks fabulous. Then you can
>> always put in the black background and moody lighting later. Just a
>> thought.
>
>    Nice tip Rune! Thanks! Will give it a try.
>
>       ~Steve~

Ask and you shall receive... I have re-rendered it with a white background 
and more lighting...

Rarius


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Preview of image 'battlestar.jpg'
battlestar.jpg


 

From: Ben Chambers
Subject: Re: Battlestar Warspite
Date: 24 Feb 2007 22:05:03
Message: <45e0fcdf$1@news.povray.org>
Christian Froeschlin wrote:
> Ben Chambers wrote:
> 
>> www.imp.org
> 
> That's a nice idea. But either I got lost navigating the site,
> or the only project completed since 2003 is a 15 second logo
> for the site itself?

Nah, the Web site needs work.

Go to the IMP Farm Statistics, and you can see *some* of the past 
completed jobs.

And the forums are still active - posting there would be very welcome.

...Chambers


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From: Thomas de Groot
Subject: Re: Battlestar Warspite
Date: 25 Feb 2007 04:02:06
Message: <45e1508e$1@news.povray.org>
"Rarius" <rar### [at] rariuscouk> schreef in bericht 
news:45e0db72@news.povray.org...
>
> Ask and you shall receive... I have re-rendered it with a white background 
> and more lighting...
>

Aah! The ship in all its glory!
That looks pretty well detailed to me. I like the hull texture in 
particular.
Excellent work for an all CSG product!

Thomas


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