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My take on BSG... pure CSG and inbuilt textures.
Rarius
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Preview of image 'battlestar.jpg'
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On Thu, 22 Feb 2007 22:38:55 -0000, "Rarius" <rar### [at] rarius co uk> wrote:
>My take on BSG... pure CSG and inbuilt textures.
>
>Rarius
>
Nice but a bit dark on my monitor. I looks like a lot of work. How long did it
take you to build it?
Regards
Stephen
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I haven't seen that show in ages, but impressive and well done I think.
Dark is probably more realistic, but I'd also like to see it in brighter
light to see more of the model.
Charles
"Rarius" <rar### [at] rarius co uk> wrote:
> My take on BSG... pure CSG and inbuilt textures.
>
> Rarius
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Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.
>
> Rarius
>
>
>
You *have* to do an animation with that thing going into battle :)
...Chambers
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"Charles C" <nomail@nomail> wrote:
> I haven't seen that show in ages, but impressive and well done I think.
> Dark is probably more realistic, but I'd also like to see it in brighter
> light to see more of the model.
> Charles
>
> "Rarius" <rar### [at] rarius co uk> wrote:
> > My take on BSG... pure CSG and inbuilt textures.
> >
> > Rarius
Stephen
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I like it, dark as it is perhaps, but that is part of its ominous presence.
Excellent work.
Thomas
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> Nice but a bit dark on my monitor. I looks like a lot of work. How long
> did it
> take you to build it?
It took about a week to put together...Each hull segment is made using a
macro so I can make an inner, middle, and outer hull and combine them
together.
This render at 1280x1024 took 51m to render... Before I figured out how to
use light_groups, it took over 5 hours!
rarius
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> You *have* to do an animation with that thing going into battle :)
If you can lend me a render farm I'll gladly do one... Even at 640x480 it
will take 15 mins per frame!
Rarius
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Rarius wrote:
>> You *have* to do an animation with that thing going into battle :)
>
> If you can lend me a render farm I'll gladly do one... Even at 640x480 it
> will take 15 mins per frame!
Want to test out my code for just that, and run it on Amazon's ECC? :-)
--
Darren New / San Diego, CA, USA (PST)
"I'm getting addicted to feet. Which is
bad, because they're like $5 a pound."
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Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.
As others have said, nicely done!
However, I once read on a FAQ on modeling space crafts, that the best way to
show it off is on a completely *white* background. Because while it's easy
to make something look impressive on a black or starry background, perhaps
with sparse lighting, you *know* that it's a good model if you can show it
on a white background and it *still* looks fabulous. Then you can always put
in the black background and moody lighting later. Just a thought.
Rune
--
http://runevision.com
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