POV-Ray : Newsgroups : povray.binaries.images : Balance wheel (WIP 2) Server Time
3 Aug 2024 00:22:15 EDT (-0400)
  Balance wheel (WIP 2) (Message 1 to 3 of 3)  
From: Werner Vesterås
Subject: Balance wheel (WIP 2)
Date: 6 Feb 2007 16:57:43
Message: <45c8f9d7@news.povray.org>
Addes a few more details to my balance wheel:  An escapement anchor with 
jewels and an escapement wheel.

Regards,


Oslo, Norway


Post a reply to this message


Attachments:
Download 'balancewheel_3.jpg' (459 KB)

Preview of image 'balancewheel_3.jpg'
balancewheel_3.jpg


 

From: Jim Charter
Subject: Re: Balance wheel (WIP 2)
Date: 9 Feb 2007 17:20:39
Message: <45ccf3b7$1@news.povray.org>
Nice work on the modelling. CSG?

I see you are zeroing in on the textures also.  It seems these metals on 
the internal workings are polished or honed to a high reflectivity?  We 
would see that more as you know if there is a background to reflect.

Cool graph paper especially if you are generating it procedurally.  Not 
sure it shows off this piece to best advantage though.

We always love to see the development of a meticulously crafted 
depiction of a work of meticulous craftmanship here.


Post a reply to this message

From: Werner Vesterås
Subject: Re: Balance wheel (WIP 2)
Date: 10 Feb 2007 17:37:06
Message: <45ce4912@news.povray.org>
Jim Charter wrote:
> Nice work on the modelling. CSG?
> 
> I see you are zeroing in on the textures also.  It seems these metals on 
> the internal workings are polished or honed to a high reflectivity?  We 
> would see that more as you know if there is a background to reflect.
> 
> Cool graph paper especially if you are generating it procedurally.  Not 
> sure it shows off this piece to best advantage though.
> 
> We always love to see the development of a meticulously crafted 
> depiction of a work of meticulous craftmanship here.

I used Inkscape to create the anchor.  I made the anchor by drawing 
bezier lines on top of an image of a real anchor.  When completed, I 
exported the bezier lines with the pov-export feature in Inkscape.

The escapement gear was only partially made in Inkscape.  I used the 
same procedure as described above, but only for one tooth.  The object 
is then duplicated and rotated 15 times in a macro, to form the gear.

The texture of the graph paper:

#declare P_Lines =
   pigment {
     gradient x
     color_map {
       [0.0             color rgbf <1, 1, 1, 1.0>]
       [0.0             color rgbf <0.5, 0.5, 1, 0.0>]
       [0.02            color rgbf <0.5, 0.5, 1, 0.0>]
       [0.02            color rgbf <1, 1, 1, 1.0>]
       #declare N = 0.1;
       #while (N <= 1)
         [N             color rgbf <1, 1, 1, 1.0>]
         [N             color rgbf <0.5, 0.5, 1, 0.0>]
         #if (N = 0.5)
         [N + 0.015            color rgbf <0.5, 0.5, 1, 0.0>]
         [N + 0.015            color rgbf <1, 1, 1, 1.0>]
         #else
         [N + 0.01            color rgbf <0.5, 0.5, 1, 0.0>]
         [N + 0.01            color rgbf <1, 1, 1, 1.0>]
         #end
         #declare N = N + 0.1;
       #end
     }
   }

#declare T_Grid =
   texture {
     pigment { color rgb <1, 1, 1> }
     finish { ambient 0.5 }
   }
   texture {
     pigment { P_Lines }
   }
   texture {
     pigment { P_Lines rotate <0, 90, 0> }
   }

Regards,


Oslo, Norway


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.