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3 Aug 2024 02:23:40 EDT (-0400)
  Wooden door in a wall (Message 1 to 8 of 8)  
From: RusHHouR
Subject: Wooden door in a wall
Date: 5 Feb 2007 15:30:01
Message: <web.45c79303d3a31a5f47d3ae5e0@news.povray.org>
Yeah... the title pretty much says it all. :)

Color balanced with Photoshop, I have to add.
Well, Im not tired at this scene yet so it will likely keep evolving. :)

Oh, and if you're curious about what's behind the door, check out the
animation i the animations threads. ;)

Have urself an awfully nice day now!

//Rush


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From: RusHHouR
Subject: Re: Wooden door in a wall
Date: 5 Feb 2007 15:55:00
Message: <web.45c799455e3a3cfe47d3ae5e0@news.povray.org>
Hmmmm..

This image shows before and after adjusting levels in Photoshop.
Is there any clever ways to reach the more vivid colors through POVRay
directly?

Any tips or ideas on that matter would be very nice!

Cya!


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From: Christian Froeschlin
Subject: Re: Wooden door in a wall
Date: 5 Feb 2007 18:08:10
Message: <45c7b8da$1@news.povray.org>
RusHHouR wrote:

> This image shows before and after adjusting levels in Photoshop.
> Is there any clever ways to reach the more vivid colors through POVRay
> directly?

Hmmm ... use more contrasting colors in the textures themselves?
Possibly strengthen the light source and reduce ambient finish.
And disable the fog ;)


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From: Mike Sobers
Subject: Re: Wooden door in a wall
Date: 6 Feb 2007 00:10:01
Message: <web.45c80cc65e3a3cfebb1c02580@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> RusHHouR wrote:
>
> > This image shows before and after adjusting levels in Photoshop.
> > Is there any clever ways to reach the more vivid colors through POVRay
> > directly?
>
> Hmmm ... use more contrasting colors in the textures themselves?
> Possibly strengthen the light source and reduce ambient finish.
> And disable the fog ;)

I went round and round with this trying to get some planetary image maps to
look brighter and more saturated.  I finally made some progress by
adjusting the assumed_gamma settings, so you might try tweaking those a bit
to see if it helps.

Mike


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From: Florian Brucker
Subject: Re: Wooden door in a wall
Date: 6 Feb 2007 04:32:11
Message: <45c84b1b$1@news.povray.org>
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> ...
> adjusting the assumed_gamma settings
> ...

Note that for new scenes, one should set assumed_gamma to 1. See

	http://povray.org/documentation/view/3.6.1/260/


HTH,
Florian


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From: Florian Brucker
Subject: Re: Wooden door in a wall
Date: 6 Feb 2007 04:35:17
Message: <45c84bd5$1@news.povray.org>
Christian Froeschlin wrote:
> Hmmm ... use more contrasting colors in the textures themselves?
> Possibly strengthen the light source and reduce ambient finish.

There's a handy way to achieve the last one (which does a good job for
better contrast):

#default { finish { ambient 0 } }

Put this before you include any include files or declare textures to
have all textures use a default ambient of 0 (Note that if the ambient
is specified explicitly in the texture declaration this won't help of
course). See

	http://www.povray.org/documentation/view/3.6.1/239/


HTH,
Florian


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From: RusHHouR
Subject: Re: Wooden door in a wall
Date: 6 Feb 2007 06:20:01
Message: <web.45c864015e3a3cfe47d3ae5e0@news.povray.org>
Thanks a lot for sharing your suggestions! :D
I will definately try them and compare.

//Rush


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From: Thomas de Groot
Subject: Re: Wooden door in a wall
Date: 6 Feb 2007 08:19:03
Message: <45c88047$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> schreef in bericht 
news:45c84b1b$1@news.povray.org...
>> Christian Froeschlin <chr### [at] chrfrde> wrote:
>> ...
>> adjusting the assumed_gamma settings
>> ...
>
> Note that for new scenes, one should set assumed_gamma to 1. See
>
> http://povray.org/documentation/view/3.6.1/260/
>
>

...and also that assumed_gamma is not supported anymore from version 3.7 
onwards.

Thomas


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