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Challanged by James S., here is a quick image I threw together with many
objects generated by not so many lines of code. It took 13 minutes to render
with area_lights and focal blur.
Rune
--
http://runevision.com
Post a reply to this message
Attachments:
Download 'cubes_fractal.jpg' (112 KB)
Preview of image 'cubes_fractal.jpg'

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Beautiful. It's images like this that make me spend so much time here!
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"Rune" <new### [at] runevision com> wrote in message
news:45c0a8d3@news.povray.org...
> Challanged by James S., here is a quick image I threw together with many
> objects generated by not so many lines of code. It took 13 minutes to
render
> with area_lights and focal blur.
>
> Rune
> --
> http://runevision.com
>
>
>
pretty cool. you should use the fractal idea in the random level
generator... that's what this scene looks like. a level from a video game.
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Maybe it's just me... something looks "wrong" with that focal blur...
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Rune wrote:
> Challanged by James S., here is a quick image I threw together with many
> objects generated by not so many lines of code. It took 13 minutes to render
> with area_lights and focal blur.
>
> Rune
>
Very nice.
Is there something misaligned though? The main 'object' that the sphere
sits on has what appears to be a small step on the top surface (just
left and in front of the right middle protrusion). Same on the left face.
I don't see it repeated in the smaller versions
Perhaps it is deliberate but I think it might look better without this.
And yes - the focal blur looks a bit strange. How about moving the
focal point and aperture to sharpen up that foreground peak and blur the
background ever so slightly.
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Paul Fuller nous apporta ses lumieres en ce 31-01-2007 17:33:
> Rune wrote:
>> Challanged by James S., here is a quick image I threw together with
>> many objects generated by not so many lines of code. It took 13
>> minutes to render with area_lights and focal blur.
>> Rune
> Very nice.
> Is there something misaligned though? The main 'object' that the sphere
> sits on has what appears to be a small step on the top surface (just
> left and in front of the right middle protrusion). Same on the left face.
Those are actual steps. That large surface is actualy made up of several smaller
ones, and they don't all line up.
> I don't see it repeated in the smaller versions
It can be there but to small to be visible...
> Perhaps it is deliberate but I think it might look better without this.
> And yes - the focal blur looks a bit strange. How about moving the
> focal point and aperture to sharpen up that foreground peak and blur the
> background ever so slightly.
--
Alain
-------------------------------------------------
Eat one live toad the first thing in the morning and nothing worse will happen
to you the rest of the day.
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"Rune" <new### [at] runevision com> wrote:
> Challanged by James S., here is a quick image I threw together with many
> objects generated by not so many lines of code. It took 13 minutes to render
> with area_lights and focal blur.
>
> Rune
> --
> http://runevision.com
Nice image, I like images like this with just a bit of colour and the metal
texture is good. The sphere looks a bit elongated on the y axis is that on
purpose?
Sean
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Alain wrote:
> Paul Fuller nous apporta ses lumieres en ce 31-01-2007 17:33:
>> Is there something misaligned though? The main 'object' that the
>> sphere sits on has what appears to be a small step on the top
>> surface (just left and in front of the right middle protrusion). Same on
>> the left
>> face.
> Those are actual steps. That large surface is actualy made up of
> several smaller ones, and they don't all line up.
Well spotted! It took *me* a while to figure it out at first.
>> I don't see it repeated in the smaller versions
> It can be there but to small to be visible...
That's possible. The thing is that the ratio between the cubes and their
"children" are sometimes close to the golden ratio, so with the right
alignment and random factors, you get edges that almost, but not quite, line
up.
Rune
--
http://runevision.com
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s.day wrote:
> Nice image, I like images like this with just a bit of colour and the
> metal texture is good.
Thanks!
> The sphere looks a bit elongated on the y axis is that on purpose?
Yes, and it's actually a superellipsoid.
Rune
--
http://runevision.com
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Bill Pragnell wrote:
> Beautiful. It's images like this that make me spend so much time here!
Thanks! On the other hand, is that a good thing or a bad thing? ;)
Rune
--
http://runevision.com
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Ross wrote:
> pretty cool. you should use the fractal idea in the random level
> generator... that's what this scene looks like. a level from a video
> game.
Hmm. It's a bit difficult to ensure that a randomly generated level doesn't
become impossible to solve, if it doesn't follow strict rules. I wouldn't
know how to apply a fractal-approach to it...
Rune
--
http://runevision.com
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Orchid XP v3 wrote:
> Maybe it's just me... something looks "wrong" with that focal blur...
I felt so too, especially when the blur (aperture) was stronger. I think
it's the complexity of the scene and the measures of depths that trick the
eye, so things look like they have a different distance to the camera than
they really have (see attached image).
But I don't know what to do about it.
Rune
--
http://runevision.com
Post a reply to this message
Attachments:
Download 'cubes_fractal_depth.jpg' (42 KB)
Preview of image 'cubes_fractal_depth.jpg'

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Paul Fuller wrote:
> Very nice.
Thanks!
> Is there something misaligned though? The main 'object' that the
> sphere sits on has what appears to be a small step on the top surface
> (just left and in front of the right middle protrusion). Same on the left
> face.
> I don't see it repeated in the smaller versions
>
> Perhaps it is deliberate but I think it might look better without
> this.
As Alain said, they are actual steps, just like all the other ones in the
geometry. Since it's all random, I can't directly control it, other than
trying to use a different random seed, which will completely change the
image.
> And yes - the focal blur looks a bit strange. How about moving the
> focal point and aperture to sharpen up that foreground peak and blur
> the background ever so slightly.
That's a possibility. I think I'll try it out and see how it looks.
Rune
--
http://runevision.com
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>> Maybe it's just me... something looks "wrong" with that focal blur...
>
> I felt so too, especially when the blur (aperture) was stronger. I think
> it's the complexity of the scene and the measures of depths that trick the
> eye, so things look like they have a different distance to the camera than
> they really have (see attached image).
Fractals typically possess scale invariance, which makes it very hard to
figure out how big they are. ;-)
(Take a small rock, put it close to the camera, and watch as it becomes
a mountain peak. Brilliant stuff...)
No, I'm not sure what you can do about it either. Ho hum!
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Rune wrote:
> Challanged by James S., here is a quick image I threw together with many
> objects generated by not so many lines of code. It took 13 minutes to render
> with area_lights and focal blur.
>
> Rune
>
I should have said - You have defined a new variant on RSOCP:
RSOFP - Reflective Sphere On Fractal Plane.
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Paul Fuller wrote:
> I should have said - You have defined a new variant on RSOCP:
>
> RSOFP - Reflective Sphere On Fractal Plane.
Yeah! ... except it's not a sphere ... and it's not a plane ...
Rune
--
http://runevision.com
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"Rune" <new### [at] runevision com> wrote:
> Challanged by James S., here is a quick image I threw together with many
> objects generated by not so many lines of code. It took 13 minutes to render
> with area_lights and focal blur.
[...]
I like this. Simple, to-the-point, and draws your attention. Well done.
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Rune wrote:
> Yeah! ... except it's not a sphere ... and it's not a plane ...
hi. any chance of a larger render (ie. 1920x1200, ie. my desktop ;-) or
the source for this render? i *really* like it. thanks.
bob
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If it is round and shiny then I'll accept even a superellipsoid.
And if the plane was indeed a plane it wouldn't be fractal - at least
not an interesting one.
So RSOFP it is :)
Rune wrote:
> Paul Fuller wrote:
>> I should have said - You have defined a new variant on RSOCP:
>>
>> RSOFP - Reflective Sphere On Fractal Plane.
>
> Yeah! ... except it's not a sphere ... and it's not a plane ...
>
> Rune
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quickfur wrote:
> I like this. Simple, to-the-point, and draws your attention. Well
> done.
Thank you!
Rune
--
http://runevision.com
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bob from oz wrote:
> Rune wrote:
>> Yeah! ... except it's not a sphere ... and it's not a plane ...
>
> hi. any chance of a larger render (ie. 1920x1200, ie. my desktop ;-)
> or the source for this render? i *really* like it. thanks.
Thanks! :)
The source code is now available from here:
http://runevision.com/3d/3dgallery1/#289
Feel free to render in any resolution you like. ;)
Rune
--
http://runevision.com
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Rune wrote:
> The source code is now available from here:
> http://runevision.com/3d/3dgallery1/#289
>
> Feel free to render in any resolution you like. ;)
time to let the new AMD 4600+ have a run. i just now realised what it is
about this scene that i like: it reminds me of my Amiga 1000 and Marble
Madness. i loved and hated that game...
thanks for the source!
bob
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