POV-Ray : Newsgroups : povray.binaries.images : Rendering lull Server Time
7 Aug 2024 05:21:35 EDT (-0400)
  Rendering lull (Message 61 to 70 of 75)  
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From: Woland
Subject: Re: Rendering lull
Date: 18 Dec 2006 11:30:01
Message: <web.4586c17d8f139dc542494bfa0@news.povray.org>
Vincent Le Chevalier <gal### [at] libertyALLsurfSPAMfr> wrote:
> A try for a glass material I was working on lately. Still needs some
> tweaking as it takes a long long time to render (not to mention that the
> shapes are not realistic either)...

How about this ice. I work over it (and snow too) for 5 days :).
It's a part of my "complexity" entry.

But without blue sky and radiosity snow looks ugly.


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From: Trevor G Quayle
Subject: Re: Rendering lull
Date: 18 Dec 2006 11:50:00
Message: <web.4586c6638f139dc5c150d4c10@news.povray.org>
"Ross" <rli### [at] speakeasynet> wrote:
> I like the concept, better than most at the CGSphere's site that I saw. I
> think something like a metal ring around the face of the clock, sort of
> plating the orange, would look nice.
>
> pretty good orange texture too.

Thanks.  It seems the voters don't seem to think so though.  All 3 of mine
are currently around 5.5/10.  Not that I think mine are fabulous, but I
think they are better than that, especially looking at a lot of the higher
ranked ones. Either a lot of voting down or maybe just really critical
voters.  Oh well, as long as I've enjoyed making them.

I may try out how your suggestion looks as well.

-tgq


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From: Bruno Cabasson
Subject: Re: Rendering lull
Date: 18 Dec 2006 12:15:01
Message: <web.4586cb778f139dc5f5fba6ef0@news.povray.org>
Here is an attempt to diamonds (and a humble contribution to the 'rendrering
lull' topic). After a quick look to gemologists sites for the cut angles.

Regards


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From: Trevor G Quayle
Subject: Re: Rendering lull
Date: 18 Dec 2006 13:00:01
Message: <web.4586d5ff8f139dc5c150d4c10@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> lull' topic). After a quick look to gemologists sites for the cut angles.
>
> Regards

Looks pretty good to me.  What kind of ior are you using?  Trace level?

-tgq


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From: Orchid XP v3
Subject: Re: It's a tree (~100KB)
Date: 18 Dec 2006 14:24:01
Message: <4586ead1$1@news.povray.org>
>> Obviously, I am nowhere near 1337 enough to make this up all by myself.
>> It's actually done with POV-Tree and Tom Tree. It *still* doesn't look
>> right. (A damn site better than my own algorithm, but it still looks
>> wrong. In particular, the needles differ vastly in size.)
> 
> The tree looks good, especially the bark texture.  Some colored 
> reflective spheres on the tree wouldn't go amiss :-)

Reflective spheres, superellipsoids, torii, blobs, and *lots* of fairy 
lights still to come... :-D


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From: Orchid XP v3
Subject: Re: Rendering lull
Date: 18 Dec 2006 14:26:22
Message: <4586eb5e$1@news.povray.org>
Ross wrote:
> that's quite interesting looking.

I agree...


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From: Woland
Subject: Re: Rendering lull
Date: 18 Dec 2006 15:40:01
Message: <web.4586fc7d8f139dc542494bfa0@news.povray.org>
Already I'm making a railway with the train and bridge. Camera is located
under the train a little from back. There is also an old destroyed "High
Voltage" sign laying on the rails. there are first renders. I'm waiting for
comments :).


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From: Woland
Subject: Re: Rendering lull
Date: 18 Dec 2006 15:45:00
Message: <web.4586fcc18f139dc542494bfa0@news.povray.org>
And another render with bridge far away.


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From: scott
Subject: Re: Rendering lull
Date: 18 Dec 2006 18:01:45
Message: <45871dd9$1@news.povray.org>
>> Over in off-topic, Mike was complaining of a lull in the community here, 
>> so Ross suggested posting whatever you are doing now, whatever the state 
>> of it is.
>
> Excellent :) reminds me of old times...
>
> Now I need to get inspired and create something. I'm thinking about 
> dusting off wings and trying a few things, now. Or, maybe I'll get back to 
> my fake house project. I've been meaning to work on that one.
>
> Anyway, I enjoyed everyone's images very much. Thanks again!

Yes so did I, it turned out like quite a good idea.  But I guess it isn't 
something we can do every week...


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From: Bruno Cabasson
Subject: Re: Rendering lull
Date: 19 Dec 2006 04:05:00
Message: <web.4587aaee8f139dc5f5fba6ef0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> > Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> > lull' topic). After a quick look to gemologists sites for the cut angles.
> >
> > Regards
>
> Looks pretty good to me.  What kind of ior are you using?  Trace level?
>
> -tgq

Hello.

I posted in p.b.s-f my include file for diamonds macro, and here is the test
file for the image (maybe not exactly the same parameters):

// Persistence of Vision Ray Tracer Scene Description File
// File: diamond4.pov
// Vers: 3.5
// Desc: Basic Scene Example
// Date: december 2006
// Auth: Bruno Cabasson
//

#version 3.5;

#include "colors.inc"
#include "diamond.inc"

global_settings {
  assumed_gamma 1.0
  max_trace_level 50
}

// ----------------------------------------

camera {
  location  <0.0, 0.0, -6.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}


light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  //parallel //area_light x/5, y/5, 3, 3 circular orient
  translate -20*z
  rotate 90*x
}
// ----------------------------------------
// Background
sphere {0, 1 pigment {color rgb 0.02} scale 100}

#declare TILT = 25;
object
{
    makeDiamond(Red, 0.99, 15, 0.07)
    rotate -TILT*x
    translate y
}
 object
{
    makeDiamond(Green, 0.99, 15, 0.07)
    rotate -TILT*x
    translate 1.2*x - y/2
}
 object
{
    makeDiamond(Blue, 0.99, 15, 0.07)
    rotate -TILT*x
    translate -1.2*x - y/2
}


Here is attached another instance of a diamond with photons.

    Regards


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